Difference between revisions of "LlPassCollisions"

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{{LSL_Function
{{LSL_Function
|func_id=166|func_sleep=0.0|func_energy=10.0
|func_id=166|func_sleep=0.0|func_energy=10.0
|func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc=boolean, if {{LSLG|TRUE}}, collisions are passed from children on to parents
|func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc=boolean, if [[TRUE]], collisions are passed from children on to parents
|func_footnote=default is {{LSLG|FALSE}}.
|func_footnote=The default is [[FALSE]] if there is no script to handle the collision events.
|func_desc=Sets pass-collisions [[prim]] attribute.
|func_desc=Sets pass-collisions [[prim]] attribute.
|return_text
|return_text

Revision as of 20:45, 24 April 2008

Summary

Function: llPassCollisions( integer pass );

Sets pass-collisions prim attribute.

• integer pass boolean, if TRUE, collisions are passed from children on to parents

The default is FALSE if there is no script to handle the collision events.

Examples

See Also

Deep Notes

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Signature

function void llPassCollisions( integer pass );