Difference between revisions of "LlRegionSay"

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If DEBUG_CHANNEL is used as ''channel'', the script will say ''msg'' to the Script Warning/Error window. (DEBUG_CHANNEL = 2147483647)
If DEBUG_CHANNEL is used as ''channel'', the script will say ''msg'' to the Script Warning/Error window. (DEBUG_CHANNEL = 2147483647)


If 0 is used as ''channel'', the script will say ''msg'' so anyone can see it as normal chat. All other integers used are private channels.
|cat1=Communications
|cat1=Communications
|cat2=Chat
|cat2=Chat

Revision as of 15:32, 18 May 2007

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Summary

Function: llRegionSay( integer channel, string msg );

Says the string msg on channel number channel that can be heard anywhere in the region by a script listening on channel.

• integer channel Any integer value other than zero.
• string msg Message to be transmitted.

Regardless of where the prim is, the message will not travel over region boarders.

Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • This function cannot transmit on the public channel, this is a design feature and not a bug.
  • Text can only be a maximum of 1024 bytes.
  • A prim can not hear itself, to prevent problems with recursion.
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Examples

default {
    state_entry()
    {
        llSay(0,"This is an incredibly useless program." );
    }
}
To avoid making your object spam its neighborhood, use llOwnerSay or llInstantMessage.

Notes

If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g.,

    llSay(-5243212,"turn on");

It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some other object would accidently say something on such a channel. (Of course, the intended target of the message must be set to 'listen' on this channel.)

If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window. (DEBUG_CHANNEL = 2147483647)

See Also

Events

•  listen

Functions

•  llListen
•  llOwnerSay
•  llWhisper Sends chat limited to 10 meters
•  llShout Sends chat limited to 100 meters
•  llInstantMessage

Deep Notes

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Signature

function void llRegionSay( integer channel, string msg );