Difference between revisions of "LlResetOtherScript"
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{{ | {{LSL Function | ||
|inject-2={{LSL Function/inventory|name|uuid=false|type=script}} | |||
|func_id=249|func_sleep=0.0|func_energy=10.0 | |func_id=249|func_sleep=0.0|func_energy=10.0 | ||
|func=llResetOtherScript|p1_type=string|p1_name=name | |func=llResetOtherScript|p1_type=string|p1_name=name | ||
|func_desc=Resets script {{LSLP|name}}. | |||
|func_footnote=On script reset... | |func_footnote=On script reset... | ||
*The current event/function is exited without further execution or return. | *The current event/function is exited without further execution or return. | ||
Line 9: | Line 10: | ||
*The [[default]] state is set as the active state | *The [[default]] state is set as the active state | ||
**If it has a [[state_entry]] event, then it is queued. | **If it has a [[state_entry]] event, then it is queued. | ||
|spec | |spec | ||
|caveats *If the script is not running, this call has no effect, even after the script is set running again. | |caveats= | ||
*If the script is not running, this call has no effect, even after the script is set running again. | |||
*A script can reset itself with this function (not just other scripts). | |||
|constants | |constants | ||
|examples= | |examples= | ||
< | <source lang="lsl2"> | ||
// the other script must be within the same prim and has to be running | |||
default | default | ||
{ | { | ||
touch_start(integer num_detected) | |||
{ | |||
llResetTime(); | |||
} | |||
touch_end(integer num_detected) | |||
{ | |||
if (llGetTime() < 3.0) | |||
llSay(0, "Please click & hold for at least 3.0 seconds."); | |||
else | |||
llResetOtherScript("second"); | |||
} | |||
} | } | ||
</ | </source> | ||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llResetScript]]|}} | |also_functions={{LSL DefineRow||[[llResetScript]]|}} | ||
Line 46: | Line 44: | ||
|notes | |notes | ||
|sort=ResetOtherScript | |sort=ResetOtherScript | ||
|cat1= | |cat1=Inventory | ||
|cat2= | |cat2=Script | ||
|cat3 | |cat3=Stop | ||
|cat4 | |cat4= | ||
}} | }} |
Latest revision as of 14:29, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llResetOtherScript( string name );249 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Resets script name.
• string | name | – | a script in the inventory of the prim this script is in |
On script reset...
- The current event/function is exited without further execution or return.
- All global variables are set to their defaults
- The event queue is cleared, and recurring events are stopped.
- The default state is set as the active state
- If it has a state_entry event, then it is queued.
Caveats
- If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
- If the script is not running, this call has no effect, even after the script is set running again.
- A script can reset itself with this function (not just other scripts).
Examples
// the other script must be within the same prim and has to be running
default
{
touch_start(integer num_detected)
{
llResetTime();
}
touch_end(integer num_detected)
{
if (llGetTime() < 3.0)
llSay(0, "Please click & hold for at least 3.0 seconds.");
else
llResetOtherScript("second");
}
}
See Also
Functions
• | llResetScript | |||
• | llGetScriptState | |||
• | llSetScriptState |