Difference between revisions of "LlResetTime"
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(Redirecting to LSL llResetTime) |
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{{LSL_Function | |||
|func_id=83|func_sleep=0.0|func_energy=10.0 | |||
|func=llResetTime | |||
|func_desc=Sets the script's running time to zero. | |||
|return_text | |||
|spec | |||
|caveats=*Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. | |||
**Not reliable for long term monitoring of a script's run time. | |||
|examples=<pre> | |||
default { | |||
state_entry() | |||
{ | |||
llResetTime(); | |||
} | |||
touch_start(integer num_touch) | |||
{ | |||
float time; | |||
time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. | |||
llResetTime(); | |||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | |||
} | |||
} | |||
</pre> | |||
|helpers | |||
|also_functions=*{{LSLG|llGetTime}} | |||
*{{LSLG|llGetAndResetTime}} | |||
|also | |||
|notes | |||
|cat1=Time | |||
|cat2 | |||
|cat3 | |||
|cat4 | |||
}} |
Revision as of 21:31, 20 February 2007
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Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the script's running time to zero.
Caveats
- Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
- Not reliable for long term monitoring of a script's run time.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }