# LlSetAngularVelocity

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Function: llSetAngularVelocity( vector initial_omega, integer local );
 ??? Function ID 0.0 Forced Delay ??? Energy

Applies rotational velocity to object. It does the same job as llApplyRotationalImpulse but doesn't depend of the mass of object .

 • vector initial_omega • integer local – boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

## Examples

Instances :
one regular cube with mass M , and gravity 0 ( to disable the gravity) ; the object is homogenous and with only one prim so, its center of mass is its center of the object and its physical axis of rotation are its local axis  :

• LlSetAngularVelocity(<0,0,1>, TRUE ) => starts to rotate around its Z local axis with a start value of omega = 1 radian /second , and slows down over time until it won't rotate
• llApplyRotationalImpulse(<0,0,1>, TRUE ) => starts to rotate around its Z local axis with a start value of omega = 1/M radian /second , and slows down over time until it won't rotate
• llTargetOmega(<0.0,0.0,1.0>, 1.0, 1.0) => if the object is physical , starts to rotate around its Z local axis with a start value of omega = 1 radian / second . It won t slow down over time

### Functions

 • llApplyRotationalImpulse • llSetVelocity

## Deep Notes

#### History

Date of Release 10/08/2011

#### Signature

```function void llSetAngularVelocity( vector initial_omega, integer local );
```