llSetCameraAtOffset

From Second Life Wiki
Revision as of 02:51, 30 May 2008 by Catherine Pfeffer (talk | contribs) (Added caveats)
Jump to navigation Jump to search

Summary

Function: llSetCameraAtOffset( vector offset );

Sets the point the camera is looking at if an avatar sits on the object at offset.

• vector offset

Caveats

  • The change will only take effect next time the avatar sits on the prim. You can't change the offset once it has already sit down.
  • If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations.
  • If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.
All Issues ~ Search JIRA for related Bugs

Examples

See Also

Functions

•  llSetCameraEyeOffset
•  llForceMouselook

Deep Notes

Search JIRA for related Issues

Signature

function void llSetCameraAtOffset( vector offset );