LlSetTextureAnim: Revision history

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  • curprev 09:3609:36, 9 October 2023Frionil Fang talk contribs 7,326 bytes +868 length 0 works as sizex*sizey, and if those are 0, then length=1; the texture parameters being limited part is not correct, which can be used depends on the mode and sizex/sizey; active texture animation on a prim overrides normal/specular texture parameters on ALL faces, not just animated ones

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