llTriggerSound

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Revision as of 18:49, 20 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llTriggerSound( string sound, float volume );

Plays sound at volume, centered at but not attached to object.

• string sound inventory item or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.

Examples

See Also

Deep Notes

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Signature

function void llTriggerSound( string sound, float volume );