Mesh/Archive/2012-05-07

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Revision as of 13:27, 7 May 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I've found (at least on the beta grid) that if you go ahead an upload despite the "different number of texturable faces" error, it will upload, but it removes the ma…")
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Agenda

  1. I've found (at least on the beta grid) that if you go ahead an upload despite the "different number of texturable faces" error, it will upload, but it removes the material id that isn't present in all the LODs. Is this expected behavior?Ashasekayi Ra 00:10, 7 May 2012 (PDT)
  2. Non-rigged worn mesh experiences LOD switches at a very fast rate. (I assume that rigged mesh doesn't because it switches at the same rate as the avatar?) Would it be possible to have non-rigged worn mesh have the same LOD switch rate as rigged mesh at some point?Ashasekayi Ra 00:10, 7 May 2012 (PDT)
  3. People are looking at the current avatar and Qarl Fizz is pointing to the avatar as a part of the problem with mesh clothes that the Deformer is not going to be able to fix. VWR-1800 is becoming more popular. Is there anythin on the radar for at least some changes and/or tweaks to the avatar? Nalates Urriah
  4. What do we want? custom pivots! when do we want them? noooow! Motor Loon
  5. Where can I test the new mesh accounting? Motor Loon
  6. What is the appropriate thing to do when you think a Linden has closed a jira for demonstrably incorrect reasons, and you thgink it needs proper attention? Drongle McMahon
  7. I can't upload image file and model. The viewer 3.3.1(254524) was crushed when I select the model/image on upload - build menu. When I reinstalled it, I can upload it only one time. Yuzuru Jewell
  8. Opinion on Avatar 2.0 yet? https://wiki.secondlife.com/wiki/Avatar_2.0 --Nacon-tag.jpg 12:04, 7 May 2012 (PDT)
  9. Body deformers, for mesh and non mesh avatars alike, tend to come on and off wrong until you relog. Oz told me this place was the best place for this question. Are there any plans for making deformers work with less glitches? - Davido Chrome
  10. When we upload mesh, we might choose to "generate" the lowest LOD in the uploader... often we set it as low as possible - might it be possible instead of the silly triangle it may result to, to get an "invisible" setting intead... may well be the same number of triangles - but would be very nice to have it just go invisible instead of showing any of them? Motor Loon
  11. I have rezzed two arches, using both the same low poly collada file and the same lower poly physics shape collada file. On the first one, the 55 prim one, I uploaded in the normal way, attaching the physics file on the uploader. On the second one, the 36 prim one with Ivy, I uploaded the low poly collada file first with no physics shape. Then I uploaded the same physics shape collada file separately, made it transparent and linked it with the low poly collada file. I then set the physics shape to be "prim" and the other to be "none". I can walk through both arches, and the detail and LODs are the same, but one is significantly lower prim. Does this represent some problem in how land impact is being calcualted on physical meshes? Does it suggest a desired method to have lower prim physical mesh? [Vivienne Daguerre]

Meeting Notes