Difference between revisions of "Mesh/Archive/2012-05-14"

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(Created page with "==Agenda== # Any news on Bake Fail and the Runway Project Viewer? Nalates Urriah 13:36, 10 May 2012 (PDT) # What's the latest on attachment point offsetti…")
 
 
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==Meeting Notes==
==Meeting Notes==
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==Attendees List==
<div style='padding: 0.5em'>
*<span id="ashasekayi.ra"></span>[http://my.secondlife.com/ashasekayi.ra Asha (ashasekayi.ra)]{{#ifexist: User:Asha| ''[[User:Asha|(User's Wiki Page)]]''|}}
*<span id="ashiri.sands"></span>[http://my.secondlife.com/ashiri.sands Ashiri Sands (ashiri.sands)]{{#ifexist: User:Ashiri Sands| ''[[User:Ashiri Sands|(User's Wiki Page)]]''|}}
*<span id="draconis.neurocam"></span>[http://my.secondlife.com/draconis.neurocam draconis.neurocam (draconis.neurocam)]{{#ifexist: User:draconis.neurocam| ''[[User:draconis.neurocam|(User's Wiki Page)]]''|}}
*<span id="hope.dreier"></span>[http://my.secondlife.com/hope.dreier Hope of Sardar (hope.dreier)]{{#ifexist: User:Hope of Sardar| ''[[User:Hope of Sardar|(User's Wiki Page)]]''|}}
*<span id="motor.loon"></span>[http://my.secondlife.com/motor.loon Motor Loon (motor.loon)]{{#ifexist: User:Motor Loon| ''[[User:Motor Loon|(User's Wiki Page)]]''|}}
*<span id="nalates.urriah"></span>[http://my.secondlife.com/nalates.urriah Nal (nalates.urriah)]{{#ifexist: User:Nal| ''[[User:Nal|(User's Wiki Page)]]''|}}
*<span id="nyx.linden"></span>[http://my.secondlife.com/nyx.linden Nyx Linden (nyx.linden)]{{#ifexist: User:Nyx Linden| ''[[User:Nyx Linden|(User's Wiki Page)]]''|}}
*<span id="rusalka.writer"></span>[http://my.secondlife.com/rusalka.writer Rusalka Writer (rusalka.writer)]{{#ifexist: User:Rusalka Writer| ''[[User:Rusalka Writer|(User's Wiki Page)]]''|}}
*<span id="sahkolihaa.contepomi"></span>[http://my.secondlife.com/sahkolihaa.contepomi Koli Melune (sahkolihaa.contepomi)]{{#ifexist: User:Koli Melune| ''[[User:Koli Melune|(User's Wiki Page)]]''|}}
*<span id="sandry.logan"></span>[http://my.secondlife.com/sandry.logan Sandry Logan (sandry.logan)]{{#ifexist: User:Sandry Logan| ''[[User:Sandry Logan|(User's Wiki Page)]]''|}}
*<span id="second.life"></span>[http://my.secondlife.com/second.life Second Life (second.life)]{{#ifexist: User:Second Life| ''[[User:Second Life|(User's Wiki Page)]]''|}}
*<span id="tankmaster.finesmith"></span>[http://my.secondlife.com/tankmaster.finesmith Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]{{#ifexist: User:Phoenix-FirestormViewer Rocks| ''[[User:Phoenix-FirestormViewer Rocks|(User's Wiki Page)]]''|}}
*<span id="tiberious.neruda"></span>[http://my.secondlife.com/tiberious.neruda Tiberious Neruda (tiberious.neruda)]{{#ifexist: User:Tiberious Neruda| ''[[User:Tiberious Neruda|(User's Wiki Page)]]''|}}
*<span id="valiant.westland"></span>[http://my.secondlife.com/valiant.westland Valiant Westland (valiant.westland)]{{#ifexist: User:Valiant Westland| ''[[User:Valiant Westland|(User's Wiki Page)]]''|}}
*<span id="vir.linden"></span>[http://my.secondlife.com/vir.linden Bazz Fazz (vir.linden)]{{#ifexist: User:Bazz Fazz| ''[[User:Bazz Fazz|(User's Wiki Page)]]''|}}
*<span id="yuzuru.jewell"></span>[http://my.secondlife.com/yuzuru.jewell Yuzuru (yuzuru.jewell)]{{#ifexist: User:Yuzuru| ''[[User:Yuzuru|(User's Wiki Page)]]''|}}
</div></div>
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<!-- START Transcript -->
<div id='box'>
==Transcript for Monday May 14, 2012==
<div style='padding: 0.5em'>
{| cellspacing="2px" border=0 style="color: #434849;"
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|greetings all
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|Hello Nyx.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|...sculpt. Abuse. Hell
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span>
|width=100% style="padding:0 6px;"|Hiya Nyx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|oops
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|Heh.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|agenda is here: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|soory, Nyx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|Y'know, alphas are the worst. :p
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|&lt;- has 32GB of ram
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|the dude wore, and I shit you not... a hair that was -255- sculpted spikes
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|I'll have 16GiB tomorrow.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|my 2 SSDs shiped today
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|shall we get started?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|i suppose „ã°
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|I ran the math on that, and at highest LOD, his HEAD used over half a MILLION polygons
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|255 spikes, great googly moogly
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|topic 1: "Any news on Bake Fail and the Runway Project Viewer? Nalates Urriah 13:36, 10 May 2012 (PDT)"
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span>
|width=100% style="padding:0 6px;"|Ready to go Nyx
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|runway - refering to https://bitbucket.org/VirLinden/runway
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|what is Bake Fall viewer? I can't find it.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|yep
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|no news to report currently, we have a lot of data on why avatars fail to bake, and a few possibilitieis to how to approach it
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Bake Fail is a condition, not a viewer, yet
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|thats a start „ã°
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|So... your think you have the causes pretty well nailed down?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|there are many of them :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|^
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|All roads lead to bake-fail.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|so we have a few different proposals, but nothing formal to present here just yet. We'll keep you guys up to date :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|thx „ã°
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|thx
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "What's the latest on attachment point offsetting recognition in the uploader? Tiberious Neruda"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|whats that for?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[12:12]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span>
|width=100% style="padding:0 6px;"|.anim file support was put in the development viewer a while ago
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|I thought it was in the main viewer now...
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span>
|width=100% style="padding:0 6px;"|could be
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span>
|width=100% style="padding:0 6px;"|i don't use the main viewer
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|me niether
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|so you can properly position things.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Its honestly not something I've been tracking personally. anyone have any more detail on this?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|Motor, attachment points can be used in several ways: be defined so objects will attach to where you tell them to by default, or, with hacked animations, as impromptu extra bones
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|but this is relating to a mesh upload?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|"Impromptu extra bones..."
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|My mind, it is filthy.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Save on viagra
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|and this is asking for an offset of the attachment position relative to the joint its attached to?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Like the hips?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|It's asking about progress on something that's already been stated as a good thing to have
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|I know it was discussed during beta
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|there are many more good things to have than we have time to develop unfortunately
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|May be we should work on a longer day?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|and Rusalka, I doubt that would be too much of an issue, as none of the attachment points are parented to each other, so you wouldn't have a chain available to you
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Groovy.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|I think the best example is that kinda alien-looking av with a jaw rigged to the Mouth attachment point
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|80 hour weeks fo Lindens
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|work on a longer day or nyx cloning devices might be a good idea :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|the ability is there now, it's just requiring MUCH more work than people are able to feasibly put in, as not only do you have to have a hacked animation to rotate the point, but also one to position it
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Now that coning thing is scary.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|We'll just order more Nyx's from the factory
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|clonging^
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Ummmmm I think they broke the mold.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|/me requires a network of robotic clones to do my bidding for me
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|if attachment point offsetting is recognized by the uploader, then all you'd need is the animation to rotate it
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|:)
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|as far as I'm aware, that isn't a high priority change for us. If any opensource devs want to take a look at it, we can probably review it
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|how will the uploader get that information Tib?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Nyx wants minions
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|likely the same way it would get its information for joint offsetting
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|but we're not talking about rigged stuff are we?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|actually, we are
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|ah
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|okay...
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Doesn't an attachemnt in inventory have attached to it offsets and rotations from it's attachment point?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|it does, for non-rigged attachments
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|yes, but that's not rotating the attachment point itself
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[12:24]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|wait you want to rotate the attachment point and everything attached to it, not just one attachment?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Kind of a built in animation?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|correct. Essentially, treating it like it's a joint
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|it's already doable now
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|sounds like you want to wrap up a skeletal animation inside of a rigged attachment?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|it requires a hacked animation, though
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|But this is to make the object force the skeleton right?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Yeah this is not a high priority for us.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|okay... let me try to explain better
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="valiant.westland">[[#valiant.westland|Valiant Westland]]</span>
|width=100% style="padding:0 6px;"|Q) What, if anything Is the Lab actively doing to support the work of 3rd Party Tool solutions like Avastar for Blender, to help insure compatibility?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|the attachment point is what (at least I'd hope) defines the 'zero location' for any given non-rigged object you wear
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span>
|width=100% style="padding:0 6px;"|related to attachment points, the positions for the arms and legs are not symetrical
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|what I'm asking for is, along with the ability to define the joint locations, as we have now, to ALSO define the attachment point locations
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|yep, can see the value, but don't currently have the resources to focus on it
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_91"></span>[[#msg_91|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|umm joint location is the attachemnt point
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|a couple more topics popping up, mind if we move on?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|okay
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "What high priority changes are nearing completion that you can talk about? Draconis Neurocam 12:24, 14 May 2012 (PDT)"
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashiri.sands">[[#ashiri.sands|Ashiri Sands]]</span>
|width=100% style="padding:0 6px;"|This would be to help with micro/macro sized avs?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|but the side effect of that is ALSO allowing those points to act likes extra joints via hacked animation
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|anyway, dropping it for now. If you wanna hear more, I'll wait 'til after the meeting
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|We got the mesh accounting changes comming soon (when PF hits full grid)
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_99"></span>[[#msg_99|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|we do have a few simple fixes for some pipeline work we've been doing in the background, but we're working on getting it tested before merging it down
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_100"></span>[[#msg_100|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Bazz Fazz (vir.linden)]]</span>
|width=100% style="padding:0 6px;"|Mostly improving speed/reliability of avatar and object rezzing
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_101"></span>[[#msg_101|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Killing non-mesh viewers?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_102"></span>[[#msg_102|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|should improve a couple caching bugs, and a couple of specific loading issues, but overall architecture/structure remains the same
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_103"></span>[[#msg_103|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|nothing that will fundamentally break old viewers, just benefits to the people who update
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_104"></span>[[#msg_104|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Eventually people are going to have to get machines with SSE instructions.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_105"></span>[[#msg_105|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|damn... guess I'll have to scrap my 386 then
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_106"></span>[[#msg_106|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|A sad reflection.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_107"></span>[[#msg_107|[12:34]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|yep...
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_108"></span>[[#msg_108|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|..and it runs both PONG and TETRIS sooo well too
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_109"></span>[[#msg_109|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic (from chat) "What, if anything Is the Lab actively doing to support the work of 3rd Party Tool solutions like Avastar for Blender, to help insure compatibility?"
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_110"></span>[[#msg_110|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|we try to keep our documentation up to date and offer forums of feedback for getting more technical details out such as this usergroup :)
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_111"></span>[[#msg_111|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|if any developers of 3rd party tools runs into problems with incompatibility, we're more than happy to discuss any difficulties they are having
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_112"></span>[[#msg_112|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|I am thinking it is more of LL as a Stakeholder with Blender and Domino and Gaia working with Blender to make it as compatible as possible with SL...
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_113"></span>[[#msg_113|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|we'd definitely like to work with people who are working on such tools to help them when they have questions or troubles, but we have more than our own share of internal projects to focus on as well
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_114"></span>[[#msg_114|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="valiant.westland">[[#valiant.westland|Valiant Westland]]</span>
|width=100% style="padding:0 6px;"|Thannks Nyx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_115"></span>[[#msg_115|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Speaking of... who had the arch with separated physics model and did you get to figure out of that was an oddity or a reliable part of mesh upload?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_116"></span>[[#msg_116|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|I am happy to hear it, Nyx.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_117"></span>[[#msg_117|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|ah yes, the mystery of the arch was solved!
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_118"></span>[[#msg_118|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|one copy had decomposed physics while the other did not
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_119"></span>[[#msg_119|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Yay... I think
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_120"></span>[[#msg_120|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|uploading as separate pieces for visual/physics representations was not the part that changed the cost so significantly
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_121"></span>[[#msg_121|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|yeah
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_122"></span>[[#msg_122|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|did sound odd
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_123"></span>[[#msg_123|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|No magic bullet but it is good to understand.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_124"></span>[[#msg_124|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|thx
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_125"></span>[[#msg_125|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|just goes to show that decomposing your physics shapes is usually a good idea though :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_126"></span>[[#msg_126|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashiri.sands">[[#ashiri.sands|Ashiri Sands]]</span>
|width=100% style="padding:0 6px;"|manually decomposing in the editor?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_127"></span>[[#msg_127|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|the decomposition tool provided in our uploader
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_128"></span>[[#msg_128|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|also: any other topics for today? we have a bit of extra time
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_129"></span>[[#msg_129|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|I tend to get a higher PE after using it though... when I used custom physics shapes
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_130"></span>[[#msg_130|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|The new Blender 2.63 has some nice tools for simplifing
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_131"></span>[[#msg_131|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|you can always decompose a custom physics shape, but if your custom physics shape is already low-poly enough it can be sufficient
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_132"></span>[[#msg_132|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|&lt;-- does low poly ¬&#8734;Õú¬&#8734;
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_133"></span>[[#msg_133|[12:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|:)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_134"></span>[[#msg_134|[12:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|is that polyunsaturated? snickers
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_135"></span>[[#msg_135|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="valiant.westland">[[#valiant.westland|Valiant Westland]]</span>
|width=100% style="padding:0 6px;"|Butter that than the alternative...
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_136"></span>[[#msg_136|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|alright, well in absence of more topics, we'll wrap up early for today
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_137"></span>[[#msg_137|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|thanks for coming out everyone!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_138"></span>[[#msg_138|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="valiant.westland">[[#valiant.westland|Valiant Westland]]</span>
|width=100% style="padding:0 6px;"|Thnx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_139"></span>[[#msg_139|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|Always a pleasure
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_140"></span>[[#msg_140|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="hope.dreier">[[#hope.dreier|Hope of Sardar (hope.dreier)]]</span>
|width=100% style="padding:0 6px;"|Tnank you for the meeting most informative
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_141"></span>[[#msg_141|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Thx Nyx
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_142"></span>[[#msg_142|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashiri.sands">[[#ashiri.sands|Ashiri Sands]]</span>
|width=100% style="padding:0 6px;"|ty Nyx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_143"></span>[[#msg_143|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sandry.logan">[[#sandry.logan|Sandry Logan]]</span>
|width=100% style="padding:0 6px;"|thank you Nyx
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_144"></span>[[#msg_144|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Bazz Fazz (vir.linden)]]</span>
|width=100% style="padding:0 6px;"|Farewell!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_145"></span>[[#msg_145|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Thx Vir
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_146"></span>[[#msg_146|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|see everyone next week!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_147"></span>[[#msg_147|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]]</span>
|width=100% style="padding:0 6px;"|thx for your updates, nyx and vir
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_148"></span>[[#msg_148|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|Thank you Nyx.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_149"></span>[[#msg_149|[12:51]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|See you next week!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_150"></span>[[#msg_150|[12:51]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="second.life">[[#second.life|Second Life]]</span>
|width=100% style="padding:0 6px;"|Teleport completed from http://maps.secondlife.com/secondlife/Borrowdale/81/211/32
|}</div></div>
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Latest revision as of 13:29, 14 May 2012

Agenda

  1. Any news on Bake Fail and the Runway Project Viewer? Nalates Urriah 13:36, 10 May 2012 (PDT)
  2. What's the latest on attachment point offsetting recognition in the uploader? Tiberious Neruda
  3. What high priority changes are nearing completion that you can talk about? Draconis Neurocam 12:24, 14 May 2012 (PDT)
  4. What, if anything is the Lab actively doing to support the work of 3rd Party Tool solutions like Avastar for Blender, to help insure compatibility? --Valiant Westland

Meeting Notes

Transcript for Monday May 14, 2012

[12:04] Nyx Linden greetings all
[12:04] Yuzuru (yuzuru.jewell) Hello Nyx.
[12:05] Tiberious Neruda ...sculpt. Abuse. Hell
[12:05] Asha (ashasekayi.ra) Hiya Nyx
[12:05] Tiberious Neruda oops
[12:05] Koli Melune (sahkolihaa.contepomi) Heh.
[12:05] Nyx Linden agenda is here: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
[12:05] Tiberious Neruda soory, Nyx
[12:05] Koli Melune (sahkolihaa.contepomi) Y'know, alphas are the worst. :p
[12:05] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) <- has 32GB of ram
[12:05] Tiberious Neruda the dude wore, and I shit you not... a hair that was -255- sculpted spikes
[12:05] Koli Melune (sahkolihaa.contepomi) I'll have 16GiB tomorrow.
[12:05] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) my 2 SSDs shiped today
[12:06] Nyx Linden shall we get started?
[12:06] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) i suppose „ã°
[12:06] Tiberious Neruda I ran the math on that, and at highest LOD, his HEAD used over half a MILLION polygons
[12:06] Hope of Sardar (hope.dreier) 255 spikes, great googly moogly
[12:06] Nyx Linden topic 1: "Any news on Bake Fail and the Runway Project Viewer? Nalates Urriah 13:36, 10 May 2012 (PDT)"
[12:06] Asha (ashasekayi.ra) Ready to go Nyx
[12:07] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) runway - refering to https://bitbucket.org/VirLinden/runway
[12:07] Yuzuru (yuzuru.jewell) what is Bake Fall viewer? I can't find it.
[12:07] Nal (nalates.urriah) yep
[12:08] Nyx Linden no news to report currently, we have a lot of data on why avatars fail to bake, and a few possibilitieis to how to approach it
[12:08] Hope of Sardar (hope.dreier) Bake Fail is a condition, not a viewer, yet
[12:08] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) thats a start „ã°
[12:08] Nal (nalates.urriah) So... your think you have the causes pretty well nailed down?
[12:09] Nyx Linden there are many of them :)
[12:09] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) ^
[12:09] Hope of Sardar (hope.dreier) All roads lead to bake-fail.
[12:10] Nyx Linden so we have a few different proposals, but nothing formal to present here just yet. We'll keep you guys up to date :)
[12:11] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) thx „ã°
[12:11] Nal (nalates.urriah) thx
[12:11] Nyx Linden next topic: "What's the latest on attachment point offsetting recognition in the uploader? Tiberious Neruda"
[12:11] Motor Loon whats that for?
[12:12] draconis.neurocam (draconis.neurocam) .anim file support was put in the development viewer a while ago
[12:13] Nal (nalates.urriah) I thought it was in the main viewer now...
[12:13] draconis.neurocam (draconis.neurocam) could be
[12:13] draconis.neurocam (draconis.neurocam) i don't use the main viewer
[12:13] Nal (nalates.urriah) me niether
[12:13] Hope of Sardar (hope.dreier) so you can properly position things.
[12:13] Nyx Linden Its honestly not something I've been tracking personally. anyone have any more detail on this?
[12:13] Tiberious Neruda Motor, attachment points can be used in several ways: be defined so objects will attach to where you tell them to by default, or, with hacked animations, as impromptu extra bones
[12:14] Motor Loon but this is relating to a mesh upload?
[12:14] Rusalka Writer "Impromptu extra bones..."
[12:14] Rusalka Writer My mind, it is filthy.
[12:14] Nal (nalates.urriah) Save on viagra
[12:14] Nyx Linden and this is asking for an offset of the attachment position relative to the joint its attached to?
[12:15] Rusalka Writer Like the hips?
[12:15] Tiberious Neruda It's asking about progress on something that's already been stated as a good thing to have
[12:15] Tiberious Neruda I know it was discussed during beta
[12:16] Nyx Linden there are many more good things to have than we have time to develop unfortunately
[12:17] Nal (nalates.urriah) May be we should work on a longer day?
[12:17] Tiberious Neruda and Rusalka, I doubt that would be too much of an issue, as none of the attachment points are parented to each other, so you wouldn't have a chain available to you
[12:18] Rusalka Writer Groovy.
[12:18] Tiberious Neruda I think the best example is that kinda alien-looking av with a jaw rigged to the Mouth attachment point
[12:18] Hope of Sardar (hope.dreier) 80 hour weeks fo Lindens
[12:18] Nyx Linden work on a longer day or nyx cloning devices might be a good idea :)
[12:19] Tiberious Neruda the ability is there now, it's just requiring MUCH more work than people are able to feasibly put in, as not only do you have to have a hacked animation to rotate the point, but also one to position it
[12:19] Nal (nalates.urriah) Now that coning thing is scary.
[12:20] Motor Loon We'll just order more Nyx's from the factory
[12:20] Nal (nalates.urriah) clonging^
[12:20] Hope of Sardar (hope.dreier) Ummmmm I think they broke the mold.
[12:20] Nyx Linden /me requires a network of robotic clones to do my bidding for me
[12:20] Tiberious Neruda if attachment point offsetting is recognized by the uploader, then all you'd need is the animation to rotate it
[12:21] Nal (nalates.urriah) :)
[12:21] Nyx Linden as far as I'm aware, that isn't a high priority change for us. If any opensource devs want to take a look at it, we can probably review it
[12:21] Motor Loon how will the uploader get that information Tib?
[12:21] Hope of Sardar (hope.dreier) Nyx wants minions
[12:21] Tiberious Neruda likely the same way it would get its information for joint offsetting
[12:22] Motor Loon but we're not talking about rigged stuff are we?
[12:22] Tiberious Neruda actually, we are
[12:22] Motor Loon ah
[12:22] Tiberious Neruda okay...
[12:22] Hope of Sardar (hope.dreier) Doesn't an attachemnt in inventory have attached to it offsets and rotations from it's attachment point?
[12:23] Nyx Linden it does, for non-rigged attachments
[12:23] Tiberious Neruda yes, but that's not rotating the attachment point itself
[12:24] Nyx Linden wait you want to rotate the attachment point and everything attached to it, not just one attachment?
[12:25] Hope of Sardar (hope.dreier) Kind of a built in animation?
[12:25] Tiberious Neruda correct. Essentially, treating it like it's a joint
[12:25] Tiberious Neruda it's already doable now
[12:25] Nyx Linden sounds like you want to wrap up a skeletal animation inside of a rigged attachment?
[12:25] Tiberious Neruda it requires a hacked animation, though
[12:25] Hope of Sardar (hope.dreier) But this is to make the object force the skeleton right?
[12:26] Nyx Linden Yeah this is not a high priority for us.
[12:26] Tiberious Neruda okay... let me try to explain better
[12:27] Valiant Westland Q) What, if anything Is the Lab actively doing to support the work of 3rd Party Tool solutions like Avastar for Blender, to help insure compatibility?
[12:27] Tiberious Neruda the attachment point is what (at least I'd hope) defines the 'zero location' for any given non-rigged object you wear
[12:28] draconis.neurocam (draconis.neurocam) related to attachment points, the positions for the arms and legs are not symetrical
[12:29] Tiberious Neruda what I'm asking for is, along with the ability to define the joint locations, as we have now, to ALSO define the attachment point locations
[12:29] Nyx Linden yep, can see the value, but don't currently have the resources to focus on it
[12:29] Hope of Sardar (hope.dreier) umm joint location is the attachemnt point
[12:30] Nyx Linden a couple more topics popping up, mind if we move on?
[12:30] Tiberious Neruda okay
[12:30] Nyx Linden next topic: "What high priority changes are nearing completion that you can talk about? Draconis Neurocam 12:24, 14 May 2012 (PDT)"
[12:30] Ashiri Sands This would be to help with micro/macro sized avs?
[12:30] Tiberious Neruda but the side effect of that is ALSO allowing those points to act likes extra joints via hacked animation
[12:31] Tiberious Neruda anyway, dropping it for now. If you wanna hear more, I'll wait 'til after the meeting
[12:31] Motor Loon We got the mesh accounting changes comming soon (when PF hits full grid)
[12:31] Nyx Linden we do have a few simple fixes for some pipeline work we've been doing in the background, but we're working on getting it tested before merging it down
[12:31] Bazz Fazz (vir.linden) Mostly improving speed/reliability of avatar and object rezzing
[12:32] Rusalka Writer Killing non-mesh viewers?
[12:32] Nyx Linden should improve a couple caching bugs, and a couple of specific loading issues, but overall architecture/structure remains the same
[12:32] Nyx Linden nothing that will fundamentally break old viewers, just benefits to the people who update
[12:33] Hope of Sardar (hope.dreier) Eventually people are going to have to get machines with SSE instructions.
[12:33] Motor Loon damn... guess I'll have to scrap my 386 then
[12:33] Rusalka Writer A sad reflection.
[12:34] Hope of Sardar (hope.dreier) yep...
[12:35] Motor Loon ..and it runs both PONG and TETRIS sooo well too
[12:35] Nyx Linden next topic (from chat) "What, if anything Is the Lab actively doing to support the work of 3rd Party Tool solutions like Avastar for Blender, to help insure compatibility?"
[12:36] Nyx Linden we try to keep our documentation up to date and offer forums of feedback for getting more technical details out such as this usergroup :)
[12:36] Nyx Linden if any developers of 3rd party tools runs into problems with incompatibility, we're more than happy to discuss any difficulties they are having
[12:37] Nal (nalates.urriah) I am thinking it is more of LL as a Stakeholder with Blender and Domino and Gaia working with Blender to make it as compatible as possible with SL...
[12:40] Nyx Linden we'd definitely like to work with people who are working on such tools to help them when they have questions or troubles, but we have more than our own share of internal projects to focus on as well
[12:41] Valiant Westland Thannks Nyx
[12:41] Nal (nalates.urriah) Speaking of... who had the arch with separated physics model and did you get to figure out of that was an oddity or a reliable part of mesh upload?
[12:41] Yuzuru (yuzuru.jewell) I am happy to hear it, Nyx.
[12:41] Nyx Linden ah yes, the mystery of the arch was solved!
[12:41] Nyx Linden one copy had decomposed physics while the other did not
[12:41] Nal (nalates.urriah) Yay... I think
[12:42] Nyx Linden uploading as separate pieces for visual/physics representations was not the part that changed the cost so significantly
[12:42] Motor Loon yeah
[12:42] Motor Loon did sound odd
[12:43] Nal (nalates.urriah) No magic bullet but it is good to understand.
[12:43] Nal (nalates.urriah) thx
[12:43] Nyx Linden just goes to show that decomposing your physics shapes is usually a good idea though :)
[12:45] Ashiri Sands manually decomposing in the editor?
[12:45] Nyx Linden the decomposition tool provided in our uploader
[12:46] Nyx Linden also: any other topics for today? we have a bit of extra time
[12:46] Motor Loon I tend to get a higher PE after using it though... when I used custom physics shapes
[12:47] Nal (nalates.urriah) The new Blender 2.63 has some nice tools for simplifing
[12:47] Nyx Linden you can always decompose a custom physics shape, but if your custom physics shape is already low-poly enough it can be sufficient
[12:47] Motor Loon <-- does low poly °͜°
[12:48] Nyx Linden :)
[12:48] Hope of Sardar (hope.dreier) is that polyunsaturated? snickers
[12:49] Valiant Westland Butter that than the alternative...
[12:49] Nyx Linden alright, well in absence of more topics, we'll wrap up early for today
[12:50] Nyx Linden thanks for coming out everyone!
[12:50] Valiant Westland Thnx
[12:50] Motor Loon Always a pleasure
[12:50] Hope of Sardar (hope.dreier) Tnank you for the meeting most informative
[12:50] Nal (nalates.urriah) Thx Nyx
[12:50] Ashiri Sands ty Nyx
[12:50] Sandry Logan thank you Nyx
[12:50] Bazz Fazz (vir.linden) Farewell!
[12:50] Nal (nalates.urriah) Thx Vir
[12:50] Nyx Linden see everyone next week!
[12:50] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) thx for your updates, nyx and vir
[12:50] Yuzuru (yuzuru.jewell) Thank you Nyx.
[12:51] Yuzuru (yuzuru.jewell) See you next week!
[12:51] Second Life Teleport completed from http://maps.secondlife.com/secondlife/Borrowdale/81/211/32