Mesh/Archive/2012-05-21

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Revision as of 12:44, 29 May 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I'm working with various copies of the SL avatar for import to Blender to aid in rigged mesh building. I have noticed all of them have duplicate vertices. Even the a…")
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Agenda

  1. I'm working with various copies of the SL avatar for import to Blender to aid in rigged mesh building. I have noticed all of them have duplicate vertices. Even the avatar the Lab provides for users to make clothes from. Is there any way to know if the avatar installed in the viewer has duplicate vertices? And won't that affect the Mesh Deformer Karl is building? Nalates Urriah 13:13, 16 May 2012 (PDT)
  2. I was a participant in the Mesh Beta, and I have passed the IP Tutorial for the main grid. However, I can no longer upload mesh on the beta grid, as the upload window states that I am not authorized. The link there to "Find out how" to get authorized, and the beta grid tutorial link listed on the Mesh Wiki Page https://secondlife.aditi.lindenlab.com/my/account/mesh-landing.php both seem to encounter an unspecified server error. "An error has occurred. Further information is available in the server log." Second life support seems unwilling or unable to address Beta Grid technical issues, and I don't know who to contact to get this resolved. I just want to be able to upload meshes on the beta grid, as the wiki page suggests, to save money during the prototyping phase. Winter Ventura 03:20, 21 May 2012 (PDT)
  3. How many avatars are using a viewer with mesh support? Would it already make sense to use meshed objects for educational regions? Ravelli Ormstein 10:33, 21 May 2012 (PDT)
  4. When i build on mesh i have to upload my files several times, and each time i have to fill out the entire upload form, even if i wanna change only one parameter. That costs a lot of time and can cause mistakes. Saving these settings into a local xml-file would be handy. What that be possible? Ravelli Ormstein 10:33, 21 May 2012 (PDT)
  5. The joint of the mesh road is bumpy. Because the road is longer than 64 m, it cannot be made with one Mesh. Therefore, it certainly has the joint. There is the triangle of perpendicular physics Shape in the joint. When the car passes along the joint of the road, the car will be jumped slightly. When Avatar passes along the joint of the road, conflict sound will occur. These occur accidentally. So I would like to learn how to remove the triangles of physics Shape in the joint of the road. [Yuzuru Jewell] 11:25, 22 May 2012 (SLT)
  6. When the object was moved, was the bug as which physics Shape is shown smaller fixed? I saw it at 19 May. [Yuzuru Jewell] 12:01, 22 May 2012 (SLT)
  7. Does anyone think it matters if convex hull physics weights are often two or more times the weight predicted by the calculation documented in the wiki? (https://jira.secondlife.com/browse/SVC-7883)Drongle McMahon

Meeting Notes