Mesh/Archive/2012-08-27

From Second Life Wiki
< Mesh
Revision as of 14:24, 30 August 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # Will there be any veiwer settings requirements to see materials? such as lighting and shadows on. ac14 Hutson # Materials.... When, where, and h…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Agenda

  1. Will there be any veiwer settings requirements to see materials? such as lighting and shadows on. ac14 Hutson
  2. Materials.... When, where, and how can we test materials? Will materials be at the cost of texture faces? What Channel direction will normal maps use? Any thought of adding AO slot or Shadow Map slot? Will they be required option in uploader or option in edit object features panel? 3DOpifex Resident 11:02, 27 August 2012 (PDT)
  3. We will see reflective materials like mirrors or realistic water? Voodoo Radek
  4. Rigged Mesh Priorities for mesh deformer, to deform one another? Possible? Any thoughts of adding this? 3DOpifex Resident 12:05, 27 August 2012 (PDT)
  5. I haven't been able to log in to the JIRA system for a week. Who would I contact to fix it? Ashasekayi Ra 12:16, 27 August 2012 (PDT)
  6. How does the current deformer do its job? (how does it operate) 3DOpifex Resident 12:57, 27 August 2012 (PDT)

Meeting Notes