Difference between revisions of "Release Notes/Second Life Beta Server/1.38"

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(Created page with '==1.38.0== === New Features === * Script Memory Reporting enabled for Viewer 2.0 Beta viewers. ** View the script memory used on a parcel from the Script Info button in About Lan...')
 
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** View the script memory used by your attachments from the Script Info button in Appearance when modifying your avatar.
** View the script memory used by your attachments from the Script Info button in Appearance when modifying your avatar.
* New LSL Features
* New LSL Features
** {{jira|SVC-5617}}: llGetLinkPrimitiveParams(integer link, list params): [[LlGetLinkPrimitiveParams]]
** {{jira|SVC-5167}}: llGetLinkPrimitiveParams(integer link, list params): [[LlGetLinkPrimitiveParams]]
*** Similar to llGetPrimitiveParams except works for any prim in the link set and with no script delay.
*** Similar to llGetPrimitiveParams except works for any prim in the link set and with no script delay.
** {{jira|SVC-5166}}: llSetLinkPrimitiveParamsFast(integer link, list params): [[LlSetLinkPrimitiveParamsFast]]
** {{jira|SVC-5166}}: llSetLinkPrimitiveParamsFast(integer link, list params): [[LlSetLinkPrimitiveParamsFast]]
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** {{jira|SVC-5169}}: llLinkParticleSystem(integer link, list params): [[LlLinkParticleSystem]]
** {{jira|SVC-5169}}: llLinkParticleSystem(integer link, list params): [[LlLinkParticleSystem]]
*** Similar to llParticleSystem except works for any prim in the link set.
*** Similar to llParticleSystem except works for any prim in the link set.
=== Bug Fixes ===
=== Bug Fixes ===
* {{jira|SVC-3895}}: Rezzing Mono scripted object cripples sim FPS
* {{jira|SVC-3895}}: Rezzing Mono scripted object cripples sim FPS
** Fixed a bug that would cause Mono scripts to sometimes take an extra ~20ms to be loaded when rezzed.
** Fixed a bug that would cause Mono scripts to sometimes take an extra ~20ms to be loaded when rezzed.
* {{jira|VWR-13228}}: Object can obtain and retain permissions indefinitely without avatar's knowledge and no way of knowing who took it
* {{jira|VWR-13228}}: Object can obtain and retain permissions indefinitely without avatar's knowledge and no way of knowing who took it

Revision as of 14:38, 5 March 2010

1.38.0

New Features

  • Script Memory Reporting enabled for Viewer 2.0 Beta viewers.
    • View the script memory used on a parcel from the Script Info button in About Land: General tab. Parcel owners will be able to see per object details.
    • View the script memory used by your attachments from the Script Info button in Appearance when modifying your avatar.
  • New LSL Features
    • SVC-5167: llGetLinkPrimitiveParams(integer link, list params): LlGetLinkPrimitiveParams
      • Similar to llGetPrimitiveParams except works for any prim in the link set and with no script delay.
    • SVC-5166: llSetLinkPrimitiveParamsFast(integer link, list params): LlSetLinkPrimitiveParamsFast
      • Identical to llSetLinkPrimitiveParams except with no script delay.
    • SVC-5168: PRIM_TEXT: PRIM_TEXT
      • Set and get the floating text of primitives with ll*PrimitiveParams functions.
    • SVC-5178: llSetLinkTextureAnim: LlSetLinkTextureAnim
      • Similar to llSetTextureAnim except works for any prim in the link set.
    • SVC-5169: llLinkParticleSystem(integer link, list params): LlLinkParticleSystem
      • Similar to llParticleSystem except works for any prim in the link set.

Bug Fixes

  • SVC-3895: Rezzing Mono scripted object cripples sim FPS
    • Fixed a bug that would cause Mono scripts to sometimes take an extra ~20ms to be loaded when rezzed.
  • VWR-13228: Object can obtain and retain permissions indefinitely without avatar's knowledge and no way of knowing who took it