STATUS CAST SHADOWS

From Second Life Wiki
Revision as of 14:01, 18 September 2011 by Strife Onizuka (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Emblem-important.png Deprecated
(This has been deprecated.)

Description

Constant: integer STATUS_CAST_SHADOWS = 0x200;

The integer constant STATUS_CAST_SHADOWS has the value 0x200

This status flag would set an object's ability to cast shadows.

There is no client support for this feature. [1]

Caveats

  • This has been deprecated.
All Issues ~ Search JIRA for related Bugs

Related Articles

Constants

Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel

Functions

•  llSetStatus
•  llGetStatus

Deep Notes

History

Introduced as part of 1.9.1

All Issues

~ Search JIRA for related Issues
   Restore PRIM_CAST_SHADOWS and STATUS_CAST_SHADOWS to work with new deferred shadow rendering

Footnotes

  1. ^ "that would be good, but would require a protocol change to include the information (the existing protocol does send a flag for this, but it's defunct)" — Runitai Linden, Mesh User Group, 2011-07-18 12:13

Signature

integer STATUS_CAST_SHADOWS = 0x200;