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  • |event=attach # Cuando el avatar que viste el objeto se mueve de una región a otra
    3 KB (389 words) - 07:11, 26 July 2010
  • |func_footnote=L'objet détaché reste dans l'inventaire de l'avatar. |func_desc=Détache l'objet de l'avatar
    2 KB (227 words) - 05:21, 19 January 2010
  • |desc=Bien qu'il s'agisse d'un point de vue technique d'une constante chaîne de caractères, elle n'est utile qu'en tant que [[key|clé]]. Elle est conforme aux critères de syntaxe pour être une clé valide, mais lorsqu'on l'utilise dans une {{LSL
    1 KB (198 words) - 03:37, 5 August 2009
  • __NOTOC__<noinclude>{{KBmaster|How can I attach a landmark or inventory item to a notecard?|/fr}}</noinclude> ==Comment joindre un élément de l'inventaire ou un repère à une note ?==
    2 KB (291 words) - 09:48, 15 November 2010
  • = Anexos de um avatar = ...secondlife.com/wiki/Viewerhelp:Glossary/en#object_bonus limite de objetos] de uma parcela.
    4 KB (688 words) - 18:35, 6 January 2012
  • ...onnexion ou au détachement de l objet. En effet , par design , cela permet de "redonner" plusieurs fois à un autre utilisateur un objet en tant qu attac ...ette fonction est que l'utilisateur n'a pas besoin d'être le propriétaire de l objet pour pouvoir l'attacher.
    7 KB (867 words) - 22:46, 18 July 2013
  • |p1_type=string|p1_name=nom_sim|p1_desc=nom de la région |p2_type=vector|p2_name=position|p2_desc=coordonnées de la [[Viewer_coordinate_frames/fr#Region|Région]]
    2 KB (302 words) - 14:50, 26 September 2013
  • __NOTOC__{{KBmaster|How do I attach a body part to my avatar?|/fr}} ...'utiliser les différents types de parties du corps peut prêter à confusion de prime abord !
    4 KB (613 words) - 11:53, 21 July 2010
  • __NOTOC__{{KBmaster|How do I attach and detach objects from my avatar?|/fr}} ...e du corps où l’objet doit se fixer. L’objet attaché suivra les mouvements de cette partie du corps (par exemple votre main droite).
    2 KB (372 words) - 11:39, 21 July 2010
  • {{KBmaster|How do I attach a body part to my avatar?|/de}}{{Help/de|noHeader=*|Creators=*|noMultiLang=*|Avatar=*}}Es gibt viele Möglichkeiten ...e als [[How do I attach and detach objects from my avatar|Anhang]]{{nnlink/de}}.
    3 KB (519 words) - 11:53, 21 July 2010
  • Outstanding permission requests will be lost if the script is de-[[Rez|rezzed]], moved to another [[region]], or reset. ...event, then rezzes an object that will request experience permissions and attach to the avatar:
    6 KB (682 words) - 15:33, 24 August 2022
  • ...e>{{KBmaster|How can I attach a landmark or inventory item to a notecard?|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Educators=*|Creators=*|BusinessOwners=*|Beginners=*
    2 KB (296 words) - 10:12, 18 November 2010
  • ...supprime le besoin de jouer une animation par dessus . Cela implique plus de simplicité pour le scripteur. * De plus , contrairement aux anciens AOs , l'animation override définie par ll
    4 KB (535 words) - 14:10, 6 July 2013
  • {{KBmaster|How do I change my avatar's appearance?|/de}}{{Help/de|noHeader=*|Tips=*|Creators=*|noMultiLang=*|Avatar=*}}__NOTOC__ ...enly and unexpectedly turned into an ugly woman.)|Partikel-Wolke]]{{nnlink/de}}. Diese Erscheinung wurde früher bezeichnet als „being Ruthed”, und S
    3 KB (533 words) - 11:53, 21 July 2010
  • ## Attach a rocket pack and fly off the grid by flying through the corner of 3 sims a ## attach 'receiver' object to your hand
    6 KB (994 words) - 16:59, 31 July 2015
  • {{KBmaster|How do I attach and detach objects from my avatar?|/de}}
    2 KB (333 words) - 12:06, 21 July 2010
  • French: Votre solde est de : 1000 $L ...translated the strings, attach the translation to your subtask '''click on Attach File to this issue''' link on the left side of the page. Follow the onscre
    14 KB (2,020 words) - 11:45, 6 July 2009
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • * ALL LANGS: Untranslated list of options in the Attach to and Attach to HUD menus (French viewer) * DE: Truncated strings in German Buy Land window
    20 KB (2,625 words) - 20:10, 11 August 2010
  • ...omments and info about use the XUI files from to create fixes to XML files attach the fix to the Jira (possible manual: http://pastebin.com/hHjuMibB ). ...verify the fix does what's intended and does not break anything, and then attach the fix to the Jira.
    25 KB (3,825 words) - 02:28, 21 May 2011
  • ...>: the longer a region has been up, the longer the freezes caused by mono (de)rezzing</nowiki></font> ...b><nowiki>: user logs in, watches shoes attach, detach, attach, detach, re attach</nowiki></font>
    61 KB (9,473 words) - 09:23, 10 March 2011
  • [2014/10/02 15:01] Whirly Fizzle: Attachments are taking ages to attach [2014/10/02 15:01] Whirly Fizzle: They attach but its very slow
    31 KB (4,266 words) - 17:00, 2 October 2014
  • "de", "el", "iw", "de", "el", "iw",
    52 KB (4,273 words) - 17:17, 9 February 2023
  • ...ere will be 7 new sections: Wear, Delete, Buy…, More >, Return, Attach >, Attach HUD>. (Some may be greyed out/inactive.) ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • * In addition to your description of the problem please attach your script itself, or (ideally) a smaller script which illustrates the dif ...the creator of Mono, [http://en.wikipedia.org/wiki/Miguel_de_Icaza Miguel de Icaza], after he performed direct tests on 14th June 2009 in Vista 32, Linu
    19 KB (3,174 words) - 06:25, 24 September 2022
  • ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon [12:57] <font color=#c5b100><b>Whirly Fizzle</b><nowiki>: Attach the dae to the JIRA so we can all play with it too :P</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...y / sebastean: yeah, current thinking is to still clear when the object is de-rezed. ...quite clear on the difference (from a use perspective) of it happening on de-rez or rez, but from a code perspective the former is easy the later near i
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...s not communicate with the Residence, therefore meetings like this are the De Facto representation of such issues to the Residents.</nowiki></font> ...viewer logs folder and attach that to the JIRA issue using More Actions -> Attach files.</nowiki></font>
    75 KB (12,054 words) - 13:29, 4 June 2013
  • | style="white-space:normal;"|Wut: not so, it's de facto control. ...rmal;"|Well flash is exactly the kind of thing we're trying to avoid --- a de facto standard that in the end everyone suffered from.
    160 KB (21,444 words) - 11:21, 25 May 2010
  • | style="white-space:normal;"|You need an open-ended way to attach attributes to Friend entries? | style="white-space:normal;"|You need an open-ended way to attach (na,ed) attributes to Groups, and FRiends?
    135 KB (17,766 words) - 13:41, 20 April 2010
  • ...ttachments|multiple attachments to a single point]] in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w * Attach a reflection probe to a physics-enabled object, e.g. vehicles. This intenti
    50 KB (7,997 words) - 05:40, 30 April 2024
  • |width=100% style="padding:0 6px;"|they de-rezzed him |width=100% style="padding:0 6px;"|and attach the dae/other files.
    146 KB (18,934 words) - 13:02, 8 March 2012
  • ...d, I think we only have to concentrate - but MUST concentrate - on totally DE-centralized storage of data (though that is just my opinion). For example, ...hat precision)? (Asking, because - for example - it's annoying that if you attach a lip piercing to your "chin" and an animation changes the mesh - the pierc
    83 KB (11,766 words) - 13:38, 16 May 2010