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- {{LSL Constant/de {{LSL DefineRow/de||[[llAttachToAvatar]]|}}278 bytes (35 words) - 22:16, 11 July 2013
- 94 bytes (15 words) - 03:48, 5 May 2010
- 66 bytes (11 words) - 04:22, 22 October 2009
- 96 bytes (14 words) - 04:31, 22 October 2009
Page text matches
- |event=attach # Cuando el avatar que viste el objeto se mueve de una región a otra3 KB (389 words) - 07:11, 26 July 2010
- |func_footnote=L'objet détaché reste dans l'inventaire de l'avatar. |func_desc=Détache l'objet de l'avatar2 KB (227 words) - 05:21, 19 January 2010
- |desc=Bien qu'il s'agisse d'un point de vue technique d'une constante chaîne de caractères, elle n'est utile qu'en tant que [[key|clé]]. Elle est conforme aux critères de syntaxe pour être une clé valide, mais lorsqu'on l'utilise dans une {{LSL1 KB (198 words) - 03:37, 5 August 2009
- __NOTOC__<noinclude>{{KBmaster|How can I attach a landmark or inventory item to a notecard?|/fr}}</noinclude> ==Comment joindre un élément de l'inventaire ou un repère à une note ?==2 KB (291 words) - 09:48, 15 November 2010
- = Anexos de um avatar = ...secondlife.com/wiki/Viewerhelp:Glossary/en#object_bonus limite de objetos] de uma parcela.4 KB (688 words) - 18:35, 6 January 2012
- ...onnexion ou au détachement de l objet. En effet , par design , cela permet de "redonner" plusieurs fois à un autre utilisateur un objet en tant qu attac ...ette fonction est que l'utilisateur n'a pas besoin d'être le propriétaire de l objet pour pouvoir l'attacher.7 KB (867 words) - 22:46, 18 July 2013
- |p1_type=string|p1_name=nom_sim|p1_desc=nom de la région |p2_type=vector|p2_name=position|p2_desc=coordonnées de la [[Viewer_coordinate_frames/fr#Region|Région]]2 KB (302 words) - 14:50, 26 September 2013
- __NOTOC__{{KBmaster|How do I attach a body part to my avatar?|/fr}} ...'utiliser les différents types de parties du corps peut prêter à confusion de prime abord !4 KB (613 words) - 11:53, 21 July 2010
- __NOTOC__{{KBmaster|How do I attach and detach objects from my avatar?|/fr}} ...e du corps où l’objet doit se fixer. L’objet attaché suivra les mouvements de cette partie du corps (par exemple votre main droite).2 KB (372 words) - 11:39, 21 July 2010
- {{KBmaster|How do I attach a body part to my avatar?|/de}}{{Help/de|noHeader=*|Creators=*|noMultiLang=*|Avatar=*}}Es gibt viele Möglichkeiten ...e als [[How do I attach and detach objects from my avatar|Anhang]]{{nnlink/de}}.3 KB (519 words) - 11:53, 21 July 2010
- Outstanding permission requests will be lost if the script is de-[[Rez|rezzed]], moved to another [[region]], or reset. ...event, then rezzes an object that will request experience permissions and attach to the avatar:6 KB (682 words) - 15:33, 24 August 2022
- ...e>{{KBmaster|How can I attach a landmark or inventory item to a notecard?|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Educators=*|Creators=*|BusinessOwners=*|Beginners=*2 KB (296 words) - 10:12, 18 November 2010
- ...supprime le besoin de jouer une animation par dessus . Cela implique plus de simplicité pour le scripteur. * De plus , contrairement aux anciens AOs , l'animation override définie par ll4 KB (535 words) - 14:10, 6 July 2013
- {{KBmaster|How do I change my avatar's appearance?|/de}}{{Help/de|noHeader=*|Tips=*|Creators=*|noMultiLang=*|Avatar=*}}__NOTOC__ ...enly and unexpectedly turned into an ugly woman.)|Partikel-Wolke]]{{nnlink/de}}. Diese Erscheinung wurde früher bezeichnet als „being Ruthed”, und S3 KB (533 words) - 11:53, 21 July 2010
- ## Attach a rocket pack and fly off the grid by flying through the corner of 3 sims a ## attach 'receiver' object to your hand6 KB (994 words) - 16:59, 31 July 2015
- {{KBmaster|How do I attach and detach objects from my avatar?|/de}}2 KB (333 words) - 12:06, 21 July 2010
- French: Votre solde est de : 1000 $L ...translated the strings, attach the translation to your subtask '''click on Attach File to this issue''' link on the left side of the page. Follow the onscre14 KB (2,020 words) - 11:45, 6 July 2009
- ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.32 KB (5,612 words) - 12:17, 15 October 2015
- * ALL LANGS: Untranslated list of options in the Attach to and Attach to HUD menus (French viewer) * DE: Truncated strings in German Buy Land window20 KB (2,625 words) - 20:10, 11 August 2010
- ...omments and info about use the XUI files from to create fixes to XML files attach the fix to the Jira (possible manual: http://pastebin.com/hHjuMibB ). ...verify the fix does what's intended and does not break anything, and then attach the fix to the Jira.25 KB (3,825 words) - 02:28, 21 May 2011
- ...>: the longer a region has been up, the longer the freezes caused by mono (de)rezzing</nowiki></font> ...b><nowiki>: user logs in, watches shoes attach, detach, attach, detach, re attach</nowiki></font>61 KB (9,473 words) - 09:23, 10 March 2011
- [2014/10/02 15:01] Whirly Fizzle: Attachments are taking ages to attach [2014/10/02 15:01] Whirly Fizzle: They attach but its very slow31 KB (4,266 words) - 17:00, 2 October 2014
- "de", "el", "iw", "de", "el", "iw",52 KB (4,273 words) - 17:17, 9 February 2023
- ...ere will be 7 new sections: Wear, Delete, Buy…, More >, Return, Attach >, Attach HUD>. (Some may be greyed out/inactive.) ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog77 KB (12,047 words) - 15:12, 1 July 2009
- * In addition to your description of the problem please attach your script itself, or (ideally) a smaller script which illustrates the dif ...the creator of Mono, [http://en.wikipedia.org/wiki/Miguel_de_Icaza Miguel de Icaza], after he performed direct tests on 14th June 2009 in Vista 32, Linu19 KB (3,174 words) - 06:25, 24 September 2022
- ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon [12:57] <font color=#c5b100><b>Whirly Fizzle</b><nowiki>: Attach the dae to the JIRA so we can all play with it too :P</nowiki></font>37 KB (5,815 words) - 09:06, 19 March 2014
- ...y / sebastean: yeah, current thinking is to still clear when the object is de-rezed. ...quite clear on the difference (from a use perspective) of it happening on de-rez or rez, but from a code perspective the former is easy the later near i46 KB (6,543 words) - 11:10, 12 March 2010
- ...s not communicate with the Residence, therefore meetings like this are the De Facto representation of such issues to the Residents.</nowiki></font> ...viewer logs folder and attach that to the JIRA issue using More Actions -> Attach files.</nowiki></font>75 KB (12,054 words) - 13:29, 4 June 2013
- | style="white-space:normal;"|Wut: not so, it's de facto control. ...rmal;"|Well flash is exactly the kind of thing we're trying to avoid --- a de facto standard that in the end everyone suffered from.160 KB (21,444 words) - 11:21, 25 May 2010
- | style="white-space:normal;"|You need an open-ended way to attach attributes to Friend entries? | style="white-space:normal;"|You need an open-ended way to attach (na,ed) attributes to Groups, and FRiends?135 KB (17,766 words) - 13:41, 20 April 2010
- ...ttachments|multiple attachments to a single point]] in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio32 KB (4,706 words) - 11:44, 27 February 2024
- ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w * Attach a reflection probe to a physics-enabled object, e.g. vehicles. This intenti50 KB (7,997 words) - 05:40, 30 April 2024
- |width=100% style="padding:0 6px;"|they de-rezzed him |width=100% style="padding:0 6px;"|and attach the dae/other files.146 KB (18,934 words) - 13:02, 8 March 2012
- ...d, I think we only have to concentrate - but MUST concentrate - on totally DE-centralized storage of data (though that is just my opinion). For example, ...hat precision)? (Asking, because - for example - it's annoying that if you attach a lip piercing to your "chin" and an animation changes the mesh - the pierc83 KB (11,766 words) - 13:38, 16 May 2010