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  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{Help/fr|Parent=Animation|Glossary=*}} <div class="titlebar"> Une animation dans Second Life est un jeu d’instructions qui permet à un [[avatar/fr|a
    21 KB (3,617 words) - 23:40, 18 February 2009
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. // Give user the first animation from this object's contents
    2 KB (190 words) - 11:25, 1 February 2019
  • * '''SETUP''' 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh) [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar * '''0020''' Preview the animation from different angles.
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
    2 KB (198 words) - 16:00, 30 October 2008
  • 352 bytes (35 words) - 02:09, 8 January 2008
  • 349 bytes (34 words) - 03:05, 17 April 2008
  • 290 bytes (31 words) - 07:12, 14 August 2008
  • {{Help |Glossary=*}} '''An Animation Override ("AO") is a scripted [[attachment]] which replaces standard animat
    459 bytes (55 words) - 05:41, 1 December 2010
  • 19 bytes (3 words) - 04:59, 17 December 2008
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{Enote|It has been suggested that [[Animation Upload Priority]] be merged into this article or section. ([[Talk:Animation ...y as well as a priority for each bone in the animation which overrides the animation's global priority.
    4 KB (578 words) - 05:48, 21 April 2022
  • {{Help The following animation types are the only ones that have a predictable duration.
    2 KB (335 words) - 20:39, 21 March 2013
  • ====Method: Alpha Animation==== * Lower LI/prim count than alpha animation.
    7 KB (1,187 words) - 00:53, 27 December 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • |cat1=Animation
    462 bytes (48 words) - 23:53, 16 May 2012
  • 33 bytes (4 words) - 11:39, 5 February 2012
  • ...ing here to find out about how to take advantage of Second Life's internal animation format (.anim), you may find the below tools of use. ...le bulk-edits to multiple anim files at once, especially joint removal and animation mirroring
    10 KB (1,671 words) - 07:55, 26 August 2023
  • ...ON_TRIGGER_ANIMATION}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Animation}}
    190 bytes (23 words) - 13:29, 12 January 2008
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008
  • 41 bytes (5 words) - 04:00, 22 October 2009
  • 29 bytes (3 words) - 18:57, 2 February 2010
  • {{help/de Ein Animation Override ("AO") ist ein geskriptetes [[Attachment]], das Standardanimatione
    257 bytes (31 words) - 14:41, 17 July 2010
  • == Animation guide == {{:Animation Guide}}
    147 bytes (16 words) - 11:34, 5 January 2011
  • 96 bytes (15 words) - 08:22, 29 September 2011
  • {{Help {{Merge to|Animation Priority|discuss=Talk:Animation_Priority|date=February 2011}}
    6 KB (993 words) - 13:52, 11 September 2022
  • {{Help ...epends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.
    697 bytes (106 words) - 14:08, 17 June 2013
  • #REDIRECT [[Animation Upload Priority]]
    39 bytes (4 words) - 01:23, 28 February 2011
  • 994 bytes (110 words) - 10:39, 18 June 2012
  • 676 bytes (69 words) - 11:02, 18 June 2012
  • #REDIRECT [[Video Tutorial/How to turn off the typing animation and sound]]
    75 bytes (12 words) - 19:04, 9 August 2008
  • |cat1=Animation
    594 bytes (54 words) - 02:17, 5 June 2010
  • There is a pirated sex bed set with approximately 62 [[animation]]s in it that is being passed around. It uses MLP 1.1 scripts. (Some may in ===62 Animation MLP Set List===
    4 KB (716 words) - 11:14, 3 October 2012
  • ====Animation triggered sound loop==== You want a specific animation (thats already handled by your AO) to play a special sound.
    6 KB (579 words) - 13:56, 24 January 2015
  • {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,
    1 KB (214 words) - 02:06, 30 September 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Informationen zum Thema Animation/ta-p/700241}}
    98 bytes (10 words) - 13:22, 11 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten, Emotes und Animation/ta-p/700225}}
    93 bytes (10 words) - 13:22, 11 March 2011
  • #REDIRECT [[Informationen zum Thema Animation]]
    47 bytes (5 words) - 11:13, 14 January 2011
  • {{Help ...They work with percentages, rather than frame numbers, unlike every other animation program.
    3 KB (500 words) - 03:19, 14 July 2012
  • #REDIRECT [[PERMISSION TRIGGER ANIMATION]]
    42 bytes (4 words) - 21:31, 11 July 2008
  • |RelatedLinks=*[[Video Tutorial/How to turn off the typing animation and sound]]
    366 bytes (37 words) - 07:09, 7 January 2009
  • 34 bytes (3 words) - 10:18, 17 November 2009
  • ==Animation guide== {{:Animation Guide}}
    296 bytes (41 words) - 11:34, 5 January 2011
  • ===Stroker Serpentine Sexgen Animation Set List=== * [[62 Animation MLP Set]]
    24 KB (2,840 words) - 07:57, 4 August 2013
  • ===Animation Adjustement According to Avatar Height Snippet===
    1 KB (154 words) - 00:17, 15 April 2014
  • ...adURL=http://vidtuts.s3.amazonaws.com/SLTotW-01-How-to-turn-off-the-typing-animation-and-sound.mp4 .../blog.secondlife.com/2007/08/23/tip-of-the-week-how-to-turn-off-the-typing-animation-and-sound/
    579 bytes (52 words) - 07:10, 7 January 2009
  • #REDIRECT [[Gesten, Emotes und Animation]]
    42 bytes (5 words) - 11:18, 14 January 2011
  • 37 bytes (4 words) - 08:45, 14 October 2012
  • {{Help ...he previous, current, and next animations. This is very helpful since the animation that was playing previously, and the one that will play next, can usually v
    3 KB (547 words) - 01:17, 30 September 2011
  • 22 bytes (2 words) - 13:13, 2 November 2009

Page text matches

  • |p1_type=string|p1_name=anim_state|p1_desc=animation state to be reset |func_footnote=If {{LSLPT|anim_state}} equals "ALL", all animation states are reset.
    948 bytes (114 words) - 12:37, 25 June 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{LSL_Function/inventory/fr|anim|uuid=true|type=animation}} |func_desc=Arrête l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    1 KB (147 words) - 03:28, 27 June 2008
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state |return_text=retourne le nom de l'animation jouée pour l'état d animation spécifié en paramètre({{LSLPT|anim_state}}).
    1 KB (130 words) - 13:44, 6 July 2013
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008
  • ...bject has permission to animate their avatar. Offset and rotation for the animation should be set with llSitTarget beforehand in most cases, probably either ha
    981 bytes (155 words) - 19:40, 20 December 2007
  • {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,
    1 KB (214 words) - 02:06, 30 September 2011
  • llOwnerSay("animation will end in 5 seconds");
    3 KB (177 words) - 05:40, 25 February 2016
  • ...Il n'existe aucune fonction ou mécanique interne pour obtenir le nom d'une animation jouée. <lsl>// Remplacement simple de l'animation de marche (AO, Animation Overrider)
    2 KB (236 words) - 01:27, 6 July 2008
  • == Animation guide == {{:Animation Guide}}
    147 bytes (16 words) - 11:34, 5 January 2011
  • ...PERMISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory|anim|uuid=true|type=animation}} |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal_Animations|built in animation]] name
    2 KB (201 words) - 12:44, 22 January 2015
  • |p1_type=string|p1_name=anim_state|p1_desc=état d'animation qu on veut réinitialiser |func_desc=Réinitialise l'override d'animation pour l'etat d'animation spécifié en paramètre ({{LSLPT|anim_state}}) avec la valeur par défaut.
    1 KB (148 words) - 20:54, 30 January 2016
  • |constants={{LSL Animation States/ja|all=*}} |cat1=Animation
    1 KB (91 words) - 16:12, 22 November 2023
  • |constants={{LSL Animation States/ja}} |cat1=Animation
    1,018 bytes (91 words) - 06:14, 10 August 2013
  • |cat1=Animation |cat2=Animation/Override
    550 bytes (53 words) - 16:19, 27 March 2013
  • {{LSL_Function/inventory/fr|anim|uuid=false|type=animation}} |func_desc=Lance l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    3 KB (295 words) - 01:43, 24 September 2010
  • # A BVH animation to upload: [http://lindens.lindenlab.com.s3.amazonaws.com/ramzi-linden/test # A ''corrupted'' BVH animation to upload: [http://lindens.lindenlab.com.s3.amazonaws.com/ramzi-linden/test
    724 bytes (109 words) - 18:13, 23 November 2009
  • |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal Animations|built-in animation]] |func_desc=Start animation {{LSLP|anim}} for agent that granted [[PERMISSION_TRIGGER_ANIMATION]] if th
    4 KB (392 words) - 13:14, 22 September 2020
  • ...p1_desc=name of an animation in the inventory of the current object, or an animation uuid |func_desc=Stop an animation for the current object.
    2 KB (260 words) - 11:35, 5 December 2018
  • {{Help|Viewer=*}} The '''Quiet Snapshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.
    1 KB (183 words) - 10:51, 10 November 2009
  • {{Help ...epends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.
    697 bytes (106 words) - 14:08, 17 June 2013
  • {{Help ...he previous, current, and next animations. This is very helpful since the animation that was playing previously, and the one that will play next, can usually v
    3 KB (547 words) - 01:17, 30 September 2011
  • =====Jouer une animation=====
    1 KB (147 words) - 11:34, 18 April 2009
  • {{LSL_Function/inventory/ja|anim|uuid=false|type=animation}} |constants={{LSL Animation States/ja}}
    3 KB (213 words) - 05:39, 25 February 2016
  • #REDIRECT [[PERMISSION TRIGGER ANIMATION]]
    42 bytes (4 words) - 21:31, 11 July 2008
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state ...ext=that is the name of the animation that is being used for the specified animation state ({{LSLPT|anim_state}}).
    3 KB (262 words) - 08:15, 15 July 2015
  • {{LSL_Function/inventory|anim|uuid=false|type=animation}} |p1_type=string|p1_name=anim_state|p1_desc=animation state to be overriden
    3 KB (406 words) - 15:05, 22 January 2015
  • Is there an animation that simulates the dripping of hot wax from am candle upon the skin of an a
    160 bytes (30 words) - 10:29, 15 May 2007
  • ==Animation Overrides and Poseballs== ||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
    1 KB (187 words) - 11:19, 21 June 2014
  • ==Animation guide== {{:Animation Guide}}
    296 bytes (41 words) - 11:34, 5 January 2011
  • {{Help ...They work with percentages, rather than frame numbers, unlike every other animation program.
    3 KB (500 words) - 03:19, 14 July 2012
  • //! @brief This is a utility script for OPA for cases when animation frames are meant to be viewed sequentially in both forward and "reverse". //! The number of animation frames
    2 KB (266 words) - 14:59, 26 February 2015
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Animation-guide/ta-p/700027}}
    79 bytes (7 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Animation-guide/ta-p/700027}}
    79 bytes (7 words) - 09:07, 21 November 2011
  • =====Plays an animation=====
    1 KB (151 words) - 01:10, 22 January 2015
  • // Assumes there is an animation with this name in the current object. ...to stop all currently playing animations, or to check whether a particular animation is currently playing.
    3 KB (424 words) - 11:36, 5 December 2018
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten-Emotes-und-Animation/ta-p/700225}}
    92 bytes (7 words) - 15:08, 1 November 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Informationen zum Thema Animation/ta-p/700241}}
    98 bytes (10 words) - 13:22, 11 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten, Emotes und Animation/ta-p/700225}}
    93 bytes (10 words) - 13:22, 11 March 2011
  • {{Enote|It has been suggested that [[Animation Upload Priority]] be merged into this article or section. ([[Talk:Animation ...y as well as a priority for each bone in the animation which overrides the animation's global priority.
    4 KB (578 words) - 05:48, 21 April 2022
  • |constants={{LSL Animation States/ru|all=*}} |cat1=Animation
    2 KB (94 words) - 07:24, 8 June 2013
  • ...oot bone (or you can use it to animate the HUD, course there is no default animation for the HUD so once you do, you can't get it back into the default position [[Animation Test]]
    1 KB (215 words) - 17:47, 26 May 2010
  • {{Help ...nderwater. Animation overriders know whether to play a flying or swimming animation by detecting the water level and comparing it to your position.
    1 KB (231 words) - 13:51, 30 June 2016
  • {{Help The following animation types are the only ones that have a predictable duration.
    2 KB (335 words) - 20:39, 21 March 2013
  • ===Animation Adjustement According to Avatar Height Snippet===
    1 KB (154 words) - 00:17, 15 April 2014
  • :As above, but loop the animation. :'''Caution: If the animation does not return to its starting point, this will eventually cause the obje
    2 KB (352 words) - 19:47, 17 December 2012
  • |return_text=that is the name of the currently playing locomotion animation for avatar '''id'''. See the table below. |cat2=Animation/nl
    2 KB (183 words) - 17:46, 3 May 2009
  • // help or custom work for this free script. // Summary: This is a simple prim animation script. Just add this script
    15 KB (1,330 words) - 08:15, 25 January 2015
  • ...ENT_BUSY/fr|AGENT_BUSY]] signale que l'avatar joue l'[[Internal Animations|animation interne]] "Busy", même si l'avatar n'est pas réellement en mode busy. ...terne "typing" (animation clavier), l'évènement ne sera pas déclenché si l'animation a été désactivée par l'utilisateur (cf. [[Debug Settings|PlayTypingAnim
    4 KB (511 words) - 12:41, 15 July 2008
  • * [[Animation|Animation resources]]
    786 bytes (106 words) - 09:27, 19 May 2011
  • {{Help|Misc=*}}A few tips for using Poser 5-7 to create animations for use in SL. To import to SL, choose File/Upload Animation and select the BVH file you've just saved. The preview box gives you optio
    2 KB (247 words) - 19:03, 22 May 2012
  • {{Help ...me of a BVH file isn't displayed. It's used to determine which joints the animation controls.
    2 KB (315 words) - 11:39, 5 February 2012
  • ...ON_TRIGGER_ANIMATION}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Animation}}
    190 bytes (23 words) - 13:29, 12 January 2008
  • llOwnerSay("animation will end in 5 seconds"); |cat1=Animation
    1 KB (122 words) - 05:41, 25 February 2016
  • ...MISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory/ru|anim|uuid=true|type=animation}} |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal_Animations|built in animation]] name
    2 KB (126 words) - 23:47, 14 December 2013
  • <source lang="lsl2">//Simple Animation Override for Walk {{LSL DefineRow||[[llGetAnimation]]|Get the avatar's base animation state}}
    2 KB (279 words) - 05:21, 11 November 2016
  • |RelatedLinks=*[[Video Tutorial/How to turn off the typing animation and sound]]
    366 bytes (37 words) - 07:09, 7 January 2009
  • {{help/de Ein Animation Override ("AO") ist ein geskriptetes [[Attachment]], das Standardanimatione
    257 bytes (31 words) - 14:41, 17 July 2010
  • |desc=Enables a texture animation.
    250 bytes (30 words) - 16:38, 28 October 2023
  • * [[Animation Test]]
    218 bytes (25 words) - 14:29, 26 April 2007
  • ...adURL=http://vidtuts.s3.amazonaws.com/SLTotW-01-How-to-turn-off-the-typing-animation-and-sound.mp4 .../blog.secondlife.com/2007/08/23/tip-of-the-week-how-to-turn-off-the-typing-animation-and-sound/
    579 bytes (52 words) - 07:10, 7 January 2009
  • {{LSL_Function/inventory/ru|anim|uuid=false|type=animation}} ...nal Animations/ru|built-in animation]]|p2_hover= or the name of a built-in animation
    5 KB (227 words) - 07:14, 8 June 2013
  • |desc=Causes a texture animation to loop.
    254 bytes (31 words) - 16:37, 28 October 2023
  • |desc=Causes a texture animation to move smoothly between frames, instead of instant changes.
    309 bytes (38 words) - 16:55, 28 October 2023
  • {{Help ...ating over it or sinking under its surface, unless that is desired in your animation.
    1 KB (236 words) - 11:49, 5 February 2012
  • |desc=Reverses the direction of a texture animation, playing it from end to start.
    298 bytes (38 words) - 16:55, 28 October 2023
  • [0050] An animation, bodypart, item of clothing, gesture, landmark, notecard, an object, a "an animation",
    2 KB (249 words) - 18:06, 26 April 2007
  • ...the animation preview? If not, would it at all be possible to do temporary animation uploads to allow for in-world adjustments prior to final upload? [[User:Aki
    783 bytes (136 words) - 07:08, 30 July 2012
  • ====Animation triggered sound loop==== You want a specific animation (thats already handled by your AO) to play a special sound.
    6 KB (579 words) - 13:56, 24 January 2015
  • Tired of having to turn your animation overrider off and on whenever you want to sit on a poseball? Just drop this //Edited to check if there is an animation to stop
    3 KB (424 words) - 14:37, 28 January 2023
  • {{LSL_Function/inventory|anim|uuid=false|type=animation}} |p1_type=string|p1_name=anim_state|p1_desc=état d'animation à changer
    4 KB (535 words) - 14:10, 6 July 2013
  • {{Help |Glossary=*}} '''An Animation Override ("AO") is a scripted [[attachment]] which replaces standard animat
    459 bytes (55 words) - 05:41, 1 December 2010
  • |desc=Causes a texture animation to change the texture's scale. Cannot be combined with [[ROTATE]].
    313 bytes (39 words) - 16:55, 28 October 2023
  • |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object |func_desc=Start animation for the current object.
    4 KB (604 words) - 02:37, 7 September 2022
  • string animationToBePlayed = "drinking animation"; // stop animation for old owner
    2 KB (141 words) - 20:06, 24 January 2015
  • <source lang="lsl2">//Simple Animation Override for Walk |cat2=Animation
    2 KB (169 words) - 05:39, 25 February 2016
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. // Give user the first animation from this object's contents
    2 KB (190 words) - 11:25, 1 February 2019
  • |desc=Causes a texture animation to change the texture's rotation. Cannot be combined with [[SCALE]].
    396 bytes (45 words) - 16:56, 28 October 2023
  • |desc=Command used in the options parameter llSetKeyframedMotion .Stops the animation and resets it at the start of motion.
    373 bytes (48 words) - 06:31, 5 June 2013
  • {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} |Dossier animation [[Animation]]
    1 KB (248 words) - 13:19, 4 March 2009
  • |cat1=Animation
    462 bytes (48 words) - 23:53, 16 May 2012
  • |desc=Command used in the options parameter llSetKeyframedMotion .Stops the animation but doesn t reset it at the start of motion.
    380 bytes (50 words) - 02:41, 11 June 2013
  • |desc=Causes a texture animation to play forward first, then in reverse.
    372 bytes (50 words) - 17:16, 28 October 2023
  • |desc=Command used in the options parameter llSetKeyframedMotion .Resumes the animation previously stopped by KFM_CMD_STOP or KFM_CMD_PAUSE
    389 bytes (50 words) - 06:34, 5 June 2013
  • |Notes= this tutorial explain how to create animation with Qavimator and upload it.<br />
    748 bytes (88 words) - 12:39, 17 April 2013
  • |func_footnote=[[llGetAgentInfo]] provides information on some animation states not covered by this function (typing, away, busy). [[llGetAnimationL |return_text=that is the name of the currently playing locomotion animation for avatar {{LSLP|id}}. See the table below.
    5 KB (523 words) - 01:37, 22 January 2015
  • //! @brief Provides an API to allow animation frames to be "labelled" so they can be called by string instead of integer. getRecordedSnapshots(){ // short-hand for getting the number of animation frames
    6 KB (698 words) - 14:58, 26 February 2015
  • {{Help {{Merge to|Animation Priority|discuss=Talk:Animation_Priority|date=February 2011}}
    6 KB (993 words) - 13:52, 11 September 2022
  • {{Help It's important to understand that the FPS of a BVH animation only indicates how often the motion is sampled, not the number of images th
    3 KB (383 words) - 08:32, 12 February 2023
  • Drop it and an animation in a prim, and you are good to go! string ANIMATION;
    5 KB (573 words) - 10:37, 25 January 2015
  • * Intermediate animation ===Intermediate animation===
    3 KB (389 words) - 09:09, 6 September 2010
  • * '''SETUP''' 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh) [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar * '''0020''' Preview the animation from different angles.
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...Internet. Using real-time, interactive 3-D engines instead of expensive 3D animation software makes it possible for the costs to be highly competitive and attra
    392 bytes (58 words) - 00:17, 19 January 2010
  • {{KBtip|You may find the contents of [[Internal Animation Format]] page helpful in addition to this page.}} |String to identify animation.
    3 KB (529 words) - 17:24, 2 February 2023

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