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  • ==Camera== ||[[Camera following prim]]
    656 bytes (90 words) - 11:20, 21 June 2014
  • ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.
    2 KB (223 words) - 11:18, 18 November 2008
  • Watch this video to see the camera controls in action (some of the material is from an older version, but most Learn more about your camera on these help pages:
    470 bytes (75 words) - 15:49, 13 May 2011
  • |RelatedLinks=* [[Camera Control]] * Camera
    516 bytes (48 words) - 11:36, 10 August 2008
  • ...ee Second Life from just behind your avatar, but you can move and turn the camera around to look at whatever you like -- including yourself. Hold {{K|Alt}} and left-click with your mouse to focus your camera on a new point. To zoom and rotate your view around that point, hold the m
    2 KB (268 words) - 09:21, 23 February 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Camera-Options-sliders-in-action.mp4 * [[Video Tutorial/How to move your camera further and better]]
    581 bytes (55 words) - 06:43, 14 August 2008
  • ...d will not stop turning until the pilot manually re-aligns their mouselook camera with the vehicle's forward axis.
    939 bytes (133 words) - 09:03, 12 May 2010
  • == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.
    5 KB (907 words) - 18:02, 3 June 2008
  • == Camera controls == {{:Camera}}
    73 bytes (6 words) - 11:34, 5 January 2011
  • ...desc=Resets all camera parameters to default values and turns off scripted camera control. llOwnerSay("I need permissions to control your camera.");
    1 KB (114 words) - 07:07, 12 August 2023
  • {{Help/ja|Parent=Camera|Navigation=*|Glossary=*}} ...e camera|[[LSL/ja|LSL]] related information about the camera|:Category:LSL Camera/ja}}
    3 KB (140 words) - 03:57, 26 April 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better]]
    846 bytes (99 words) - 11:57, 12 August 2008
  • |return_text=correspondant à l'orientation de la camera de l'agent ayant donné les droits au script. |cat1=Camera/fr
    538 bytes (77 words) - 13:04, 29 January 2008
  • * [[Video Tutorial/How to move your camera further and better]] * [[Video Tutorial/Looking around with camera controls]]
    771 bytes (77 words) - 12:02, 12 August 2008
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 12:58, 17 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 14:23, 2 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 06:08, 3 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 18:58, 2 February 2010
  • = camera = *!x-camera with three subcommands
    5 KB (761 words) - 02:17, 30 July 2011
  • {{OSWikiFeatureNav|parent=Camera Control}} Testing Camera Constraints:
    4 KB (618 words) - 20:27, 16 October 2007
  • |return_text=value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    1 KB (158 words) - 19:12, 23 March 2024
  • 23 bytes (1 word) - 08:40, 24 June 2009
  • #REDIRECT [[PERMISSION TRACK CAMERA]]
    37 bytes (4 words) - 21:31, 11 July 2008
  • #REDIRECT [[PERMISSION CONTROL CAMERA]]
    39 bytes (4 words) - 21:29, 11 July 2008
  • #REDIRECT [[Disable Camera Constraints]]
    40 bytes (4 words) - 16:49, 28 April 2009
  • |return_text=value for the current camera's field of view (FOV), in radians, of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    2 KB (161 words) - 08:30, 14 March 2024
  • |func_footnote=Celà correspond a la position d'où la camera regarde pas au [[LlSetCameraAtOffset/fr|point vers lequel elle regarde]] |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi
    2 KB (275 words) - 06:35, 30 September 2008
  • |func_desc=Sets the point the camera is looking at to {{LSLP|offset}} for avatars that sit on the object. ...point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]].
    2 KB (257 words) - 15:02, 22 January 2015
  • |func_desc=Sets the camera {{LSLP|eye}} offset, and the offset that camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...eated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.
    2 KB (246 words) - 01:16, 25 December 2013
  • ...dule starts and then enters a main loop where it fetches an image from the camera, tries to find a face and apply position and pose detection, then attempts ...y of the data and how your avatar will look.  It's good to experiment with camera placement and see how it interacts with the positions.
    2 KB (282 words) - 16:01, 30 August 2022
  • |func_desc=Sets the camera eye {{LSLP|offset}} for avatars that sit on the object. |func_footnote=This is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 13:31, 8 December 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 14:11, 1 December 2011
  • |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi |examples=<lsl>// regle une position d'assise ainsi que la camera pour qu'elle regarde
    2 KB (281 words) - 06:34, 30 September 2008
  • |return_text=that is the current camera orientation for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (254 words) - 01:43, 22 January 2015
  • |return_text=that is the current camera position for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (256 words) - 10:42, 5 June 2022
  • ...ra to the person or thing you clicked. If your object of focus moves, your camera will move with it. * You can orbit your camera around an object with alt + ctrl + mouse
    2 KB (338 words) - 12:41, 16 December 2009
  • Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:
    4 KB (454 words) - 18:29, 23 January 2015
  • {{Help|Viewer=*}} ...rning|desc=This workaround will no longer be needed in Viewer 1.23 because camera constraints will be tied to draw distance.}}
    244 bytes (34 words) - 17:05, 28 April 2009
  • |Notes=This tutorial is about zoom with camera.
    472 bytes (45 words) - 03:30, 11 August 2008
  • ...SION_TRACK_CAMERA/fr}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Camera}}
    180 bytes (24 words) - 13:30, 12 January 2008
  • ...SSION_CONTROL_CAMERA/fr}}{{LSLC/fr|Constants}}{{LSLC/fr|Integer}}{{LSLC/fr|Camera}}
    181 bytes (24 words) - 13:30, 12 January 2008
  • {{Help|Viewer=*}} ...apshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.
    1 KB (183 words) - 10:51, 10 November 2009
  • ...ook]]) Typing the letter “m” will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view fo
    300 bytes (49 words) - 10:02, 8 August 2008
  • ...t work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other things as well. Presumably. ...camera around (alt-click and so forth, you know), the prim will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!
    3 KB (466 words) - 14:13, 24 January 2015
  • ...r of the HUD object directly over '''world_pos''' as viewed by the current camera. ...The vector's X component will be 1.0 when '''world_pos''' is in front of camera and -1.0 when it is behind. Returns zero vector when no permissions have b
    3 KB (314 words) - 14:51, 24 January 2024
  • * {{jira|VWR-10614}} - 1 votes - UI Sounds suffer from Doppler effect when camera is moved. They should not. - [[User:Squirrel Wood|Squirrel Wood]] ...tes - 1.22 ALT-zoom on nametag focusses camera between avatar and original camera-position - [[User:Moon Metty|Moon Metty]]
    2 KB (258 words) - 12:08, 7 January 2009
  • [[Camera control]] - Does camera control work well while sitting?
    932 bytes (136 words) - 11:01, 8 August 2008
  • * [[Camera and Picking Test]]
    311 bytes (35 words) - 19:41, 16 October 2007
  • |cat1=Camera/fr
    405 bytes (57 words) - 13:04, 29 January 2008
  • |cat1=Camera
    509 bytes (42 words) - 05:23, 12 April 2010
  • |cat1=Camera
    453 bytes (49 words) - 21:53, 9 April 2008
  • 780 bytes (51 words) - 06:07, 20 June 2009
  • |cat1=Camera
    508 bytes (58 words) - 13:34, 28 November 2008
  • |cat1=Camera
    498 bytes (58 words) - 13:37, 28 November 2008
  • |cat1=Camera/fr
    424 bytes (58 words) - 13:17, 29 January 2008
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-02-How-to-move-your-camera-further-and-better.mp4 ...URL=http://blog.secondlife.com/2007/08/30/tip-of-the-week-how-to-move-your-camera-further-and-better/
    644 bytes (60 words) - 11:56, 12 August 2008
  • |cat1=Camera
    484 bytes (44 words) - 07:38, 2 May 2010
  • * [[Video Tutorial/Looking around with camera controls]]
    610 bytes (53 words) - 11:52, 12 August 2008
  • == Camera through your avatar == {{KBtip|Practice your [[Camera Controls]], this can be tricky to do!}}
    2 KB (367 words) - 11:43, 26 October 2010
  • ...est package for extracting basic head position/gesture information from a camera image stream? Merov and I are pondering a Snowglobe project to detect head ...gestures and head movement in response to what the camera sees. Community help with this project is welcome!
    2 KB (369 words) - 08:47, 26 March 2010
  • |func_desc=Sets multiple camera parameters at once. |caveats=*Camera control currently (server 1.38) only supported for attachments and objects
    8 KB (937 words) - 11:55, 12 May 2022
  • * [[Video Tutorial/Looking around with camera controls]]
    536 bytes (54 words) - 14:30, 17 January 2010
  • * Looking around with camera controls - [http://www.youtube.com/watch?v=1gDD13njjCE Uncaptioned] | [http
    729 bytes (104 words) - 09:55, 12 August 2008
  • * [[Video Tutorial/Looking around with camera controls/fr|Tutorial Vidéo : comment utiliser la caméra]]
    586 bytes (69 words) - 09:35, 4 May 2009
  • ...} - Votes: 1 - Windows that don't use camera controls for anything prevent camera controls working! - {{User|Haravikk Mistral}} :* Won't fix; this is by design - camera controls shouldn't work when windows have focus.
    2 KB (326 words) - 08:32, 1 November 2007
  • ...is deprecated. For newer info, see the '''[[Machinima]]''' and '''[[Movie help]]''' pages.}} ...ted camera in Second Life, and will give you the ability to capture smooth camera moves.
    3 KB (420 words) - 15:52, 12 October 2009
  • * {{jira|VWR-7365}} - Votes: 3 - Viewer camera is reset to default location when you open a notecard - {{User|darling brod * {{jira|VWR-6924}} - Votes: 2 - Map slows viewer to a crawl, induces camera/avatar rotation - {{User|Lindal Kidd}}
    2 KB (373 words) - 10:58, 4 June 2008
  • * {{jira|VWR-10716}} - 1 votes - Camera focus inside of prim zooms camera outside of prim. - [[User:Feynt Mistral|Feynt Mistral]]
    1 KB (218 words) - 16:28, 16 December 2008
  • |cat1=Camera/fr
    544 bytes (82 words) - 06:08, 8 April 2008
  • |cat1=Camera
    486 bytes (56 words) - 05:23, 12 April 2010
  • |cat1=Camera
    458 bytes (55 words) - 05:23, 12 April 2010
  • * [[ Video Tutorial/Looking around with camera controls]]
    1 KB (153 words) - 15:40, 12 August 2008
  • * update camera -> save camera and viewport and clear the depthbuffer if required
    2 KB (331 words) - 21:29, 15 November 2010
  • |cat1=Camera/fr
    546 bytes (82 words) - 11:27, 16 June 2008
  • {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *camera controls not functioning
    641 bytes (102 words) - 18:13, 13 March 2009
  • * {{jira|VWR-8934}} - Votes: 10 - Camera boomerangs on entry to Edit in Flycam mode - {{User|Garn Conover}} * {{jira|VWR-8887}} - Votes: 3 - camera position no work if distance > 55 m - {{User|JJValero Writer}}
    3 KB (405 words) - 11:17, 17 September 2008
  • ==Setting IP camera== ...ideo format. This format should be mpeg4. See the documentation of your IP camera
    4 KB (676 words) - 08:04, 7 February 2011
  • |cat1=Camera
    503 bytes (68 words) - 18:46, 27 November 2012
  • |cat1=Camera
    496 bytes (68 words) - 18:45, 27 November 2012
  • =Scripted Camera Test= ...all avatars to be in view, and focuses on the center of the room. Scripted Camera can also be used to flying views. For instance, you can set up a FlyCam whi
    22 KB (2,631 words) - 13:04, 5 August 2008
  • |cat1=Camera
    679 bytes (59 words) - 05:53, 3 May 2010
  • ...l be forced into [[mouselook]] mode||fd=the avatar will keep their current camera mode.|th=when an avatar sits on the prim, the avatar will be forced into mo |cat3=Camera
    2 KB (226 words) - 01:25, 22 January 2015
  • The tool manager tracks four toolsets: basic, camera, mouselook, and face edit. (Global variables ''gBasicToolset'', ''gCameraT |Camera||gToolCamera||LLToolCamera()||Basic, Camera||Dollies camera with mouse motion
    7 KB (1,010 words) - 19:41, 10 January 2007
  • * {{jira|VWR-14162}} - Votes: 2 - Camera sliders gone - No camera transition time - {{User|Paulo Dielli}} * {{jira|VWR-14091}} - Votes: 2 - Camera View Angle slider is not reset by cancel button. - {{User|Khyota Wulluf}}
    3 KB (464 words) - 09:13, 4 November 2009
  • |cat1=Camera
    606 bytes (54 words) - 02:13, 5 June 2010
  • |cat1=Camera
    589 bytes (54 words) - 02:17, 5 June 2010
  • '''Goal''': Add the ability for a PC camera to detect head and upper body movements and relay them to your own avatar. Write an application which accesses the PC camera, analyzes the image to detect head movement and gestures, and sends UDP pac
    3 KB (517 words) - 10:15, 6 January 2010
  • ...sent to inform the simulator of the state of the viewer, such as where the camera is located, how far it can see, what controls are being pressed and the rot CameraCenter is the location of the camera in region local coordinates.
    4 KB (550 words) - 16:17, 14 March 2020
  • ...the avatar is sitting on or wearing the object containing the script.|cat1=Camera
    581 bytes (69 words) - 13:56, 22 September 2010
  • ...oking around with camera controls]]|| [[Video Tutorial/Looking around with camera controls/fr]] || [[User:Gally Young|Gally Young]] || done||
    3 KB (368 words) - 09:41, 4 May 2009
  • This function creates a new camera view inworld or outworld, depending on the function arguments. ...uare works like a tv-set, but the image is controlled by the newly created camera. This way it's possible to implement mirrors and reflecting surfaces.
    1 KB (217 words) - 11:12, 12 July 2015
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better|Tutorial Video : Comment mieux utiliser la caméra]]
    1,002 bytes (120 words) - 09:35, 4 May 2009
  • [0140] Right-click on the Objects and select "Sit Here" Watch your camera position on points your camera up heigher than the first object
    3 KB (360 words) - 15:02, 5 August 2008
  • * [[ Video Tutorial/Looking around with camera controls/fr|Tutorial vidéo sur l'utilisation de la caméra]]
    1 KB (153 words) - 09:35, 4 May 2009
  • * When a seated avatar is in mouselook, its rotation is affected by the camera's rotation. There is no way to get the actual rotation of an avatar while s
    2 KB (250 words) - 02:49, 22 January 2015
  • |func_desc=Permet de changer plusieurs paramètres de la camera en une seule fois. ...ams/fr|llClearCameraParams]]|Permet de ré-initialiser les paramètres de la camera}}
    5 KB (741 words) - 05:59, 30 September 2008
  • {{Help/nl|Parent=How to change your appearance|Avatar=*}} # Open de camera controls, deze kunt U vinden onder '''VIEW -> Camera Controls'''
    3 KB (511 words) - 10:40, 25 September 2008

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