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  • ...>: the longer a region has been up, the longer the freezes caused by mono (de)rezzing</nowiki></font> ...b><nowiki>: user logs in, watches shoes attach, detach, attach, detach, re attach</nowiki></font>
    61 KB (9,473 words) - 09:23, 10 March 2011
  • [2014/10/02 15:01] Whirly Fizzle: Attachments are taking ages to attach [2014/10/02 15:01] Whirly Fizzle: They attach but its very slow
    31 KB (4,266 words) - 17:00, 2 October 2014
  • "de", "el", "iw", "de", "el", "iw",
    52 KB (4,273 words) - 17:17, 9 February 2023
  • ...ere will be 7 new sections: Wear, Delete, Buy…, More >, Return, Attach >, Attach HUD>. (Some may be greyed out/inactive.) ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • * In addition to your description of the problem please attach your script itself, or (ideally) a smaller script which illustrates the dif ...the creator of Mono, [http://en.wikipedia.org/wiki/Miguel_de_Icaza Miguel de Icaza], after he performed direct tests on 14th June 2009 in Vista 32, Linu
    19 KB (3,174 words) - 06:25, 24 September 2022
  • ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon [12:57] <font color=#c5b100><b>Whirly Fizzle</b><nowiki>: Attach the dae to the JIRA so we can all play with it too :P</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...y / sebastean: yeah, current thinking is to still clear when the object is de-rezed. ...quite clear on the difference (from a use perspective) of it happening on de-rez or rez, but from a code perspective the former is easy the later near i
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...s not communicate with the Residence, therefore meetings like this are the De Facto representation of such issues to the Residents.</nowiki></font> ...viewer logs folder and attach that to the JIRA issue using More Actions -> Attach files.</nowiki></font>
    75 KB (12,054 words) - 13:29, 4 June 2013
  • | style="white-space:normal;"|Wut: not so, it's de facto control. ...rmal;"|Well flash is exactly the kind of thing we're trying to avoid --- a de facto standard that in the end everyone suffered from.
    160 KB (21,444 words) - 11:21, 25 May 2010
  • | style="white-space:normal;"|You need an open-ended way to attach attributes to Friend entries? | style="white-space:normal;"|You need an open-ended way to attach (na,ed) attributes to Groups, and FRiends?
    135 KB (17,766 words) - 13:41, 20 April 2010
  • ...ttachments|multiple attachments to a single point]] in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w * Attach a reflection probe to a physics-enabled object, e.g. vehicles. This intenti
    50 KB (7,997 words) - 05:40, 30 April 2024
  • |width=100% style="padding:0 6px;"|they de-rezzed him |width=100% style="padding:0 6px;"|and attach the dae/other files.
    146 KB (18,934 words) - 13:02, 8 March 2012
  • ...d, I think we only have to concentrate - but MUST concentrate - on totally DE-centralized storage of data (though that is just my opinion). For example, ...hat precision)? (Asking, because - for example - it's annoying that if you attach a lip piercing to your "chin" and an animation changes the mesh - the pierc
    83 KB (11,766 words) - 13:38, 16 May 2010

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