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- 41 bytes (5 words) - 04:00, 22 October 2009
- 29 bytes (3 words) - 18:57, 2 February 2010
- {{help/de Ein Animation Override ("AO") ist ein geskriptetes [[Attachment]], das Standardanimatione257 bytes (31 words) - 14:41, 17 July 2010
- == Animation guide == {{:Animation Guide}}147 bytes (16 words) - 11:34, 5 January 2011
- 96 bytes (15 words) - 08:22, 29 September 2011
- {{Help {{Merge to|Animation Priority|discuss=Talk:Animation_Priority|date=February 2011}}6 KB (993 words) - 13:52, 11 September 2022
- {{Help ...epends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.697 bytes (106 words) - 14:08, 17 June 2013
- #REDIRECT [[Animation Upload Priority]]39 bytes (4 words) - 01:23, 28 February 2011
- 994 bytes (110 words) - 10:39, 18 June 2012
- 676 bytes (69 words) - 11:02, 18 June 2012
- #REDIRECT [[Video Tutorial/How to turn off the typing animation and sound]]75 bytes (12 words) - 19:04, 9 August 2008
- |cat1=Animation594 bytes (54 words) - 02:17, 5 June 2010
- There is a pirated sex bed set with approximately 62 [[animation]]s in it that is being passed around. It uses MLP 1.1 scripts. (Some may in ===62 Animation MLP Set List===4 KB (716 words) - 11:14, 3 October 2012
- ====Animation triggered sound loop==== You want a specific animation (thats already handled by your AO) to play a special sound.6 KB (579 words) - 13:56, 24 January 2015
- {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,1 KB (214 words) - 02:06, 30 September 2011
- {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Informationen zum Thema Animation/ta-p/700241}}98 bytes (10 words) - 13:22, 11 March 2011
- {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten, Emotes und Animation/ta-p/700225}}93 bytes (10 words) - 13:22, 11 March 2011
- #REDIRECT [[Informationen zum Thema Animation]]47 bytes (5 words) - 11:13, 14 January 2011
- {{Help ...They work with percentages, rather than frame numbers, unlike every other animation program.3 KB (500 words) - 03:19, 14 July 2012
- #REDIRECT [[PERMISSION TRIGGER ANIMATION]]42 bytes (4 words) - 21:31, 11 July 2008
Page text matches
- {{Help|Viewer=*}} The '''Quiet Snapshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.1 KB (183 words) - 10:51, 10 November 2009
- {{Help ...epends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.697 bytes (106 words) - 14:08, 17 June 2013
- {{Help ...he previous, current, and next animations. This is very helpful since the animation that was playing previously, and the one that will play next, can usually v3 KB (547 words) - 01:17, 30 September 2011
- =====Jouer une animation=====1 KB (147 words) - 11:34, 18 April 2009
- {{LSL_Function/inventory/ja|anim|uuid=false|type=animation}} |constants={{LSL Animation States/ja}}3 KB (213 words) - 05:39, 25 February 2016
- #REDIRECT [[PERMISSION TRIGGER ANIMATION]]42 bytes (4 words) - 21:31, 11 July 2008
- |p1_type=string|p1_name=anim_state|p1_desc=animation state ...ext=that is the name of the animation that is being used for the specified animation state ({{LSLPT|anim_state}}).3 KB (262 words) - 08:15, 15 July 2015
- {{LSL_Function/inventory|anim|uuid=false|type=animation}} |p1_type=string|p1_name=anim_state|p1_desc=animation state to be overriden3 KB (406 words) - 15:05, 22 January 2015
- Is there an animation that simulates the dripping of hot wax from am candle upon the skin of an a160 bytes (30 words) - 10:29, 15 May 2007
- ==Animation Overrides and Poseballs== ||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.1 KB (187 words) - 11:19, 21 June 2014
- ==Animation guide== {{:Animation Guide}}296 bytes (41 words) - 11:34, 5 January 2011
- {{Help ...They work with percentages, rather than frame numbers, unlike every other animation program.3 KB (500 words) - 03:19, 14 July 2012
- //! @brief This is a utility script for OPA for cases when animation frames are meant to be viewed sequentially in both forward and "reverse". //! The number of animation frames2 KB (266 words) - 14:59, 26 February 2015
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Animation-guide/ta-p/700027}}79 bytes (7 words) - 11:25, 2 March 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Animation-guide/ta-p/700027}}79 bytes (7 words) - 09:07, 21 November 2011
- =====Plays an animation=====1 KB (151 words) - 01:10, 22 January 2015
- // Assumes there is an animation with this name in the current object. ...to stop all currently playing animations, or to check whether a particular animation is currently playing.3 KB (424 words) - 11:36, 5 December 2018
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}95 bytes (10 words) - 11:25, 2 March 2011
- {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten-Emotes-und-Animation/ta-p/700225}}92 bytes (7 words) - 15:08, 1 November 2011
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}95 bytes (10 words) - 11:25, 2 March 2011