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  • |return_text=value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    1 KB (158 words) - 19:12, 23 March 2024
  • 23 bytes (1 word) - 08:40, 24 June 2009
  • #REDIRECT [[PERMISSION TRACK CAMERA]]
    37 bytes (4 words) - 21:31, 11 July 2008
  • #REDIRECT [[PERMISSION CONTROL CAMERA]]
    39 bytes (4 words) - 21:29, 11 July 2008
  • #REDIRECT [[Disable Camera Constraints]]
    40 bytes (4 words) - 16:49, 28 April 2009
  • |return_text=value for the current camera's field of view (FOV), in radians, of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    2 KB (161 words) - 08:30, 14 March 2024
  • |func_footnote=Celà correspond a la position d'où la camera regarde pas au [[LlSetCameraAtOffset/fr|point vers lequel elle regarde]] |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi
    2 KB (275 words) - 06:35, 30 September 2008
  • |func_desc=Sets the point the camera is looking at to {{LSLP|offset}} for avatars that sit on the object. ...point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]].
    2 KB (257 words) - 15:02, 22 January 2015
  • |func_desc=Sets the camera {{LSLP|eye}} offset, and the offset that camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...eated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.
    2 KB (246 words) - 01:16, 25 December 2013
  • ...dule starts and then enters a main loop where it fetches an image from the camera, tries to find a face and apply position and pose detection, then attempts ...y of the data and how your avatar will look.  It's good to experiment with camera placement and see how it interacts with the positions.
    2 KB (282 words) - 16:01, 30 August 2022
  • |func_desc=Sets the camera eye {{LSLP|offset}} for avatars that sit on the object. |func_footnote=This is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 13:31, 8 December 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 14:11, 1 December 2011
  • |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi |examples=<lsl>// regle une position d'assise ainsi que la camera pour qu'elle regarde
    2 KB (281 words) - 06:34, 30 September 2008
  • |return_text=that is the current camera orientation for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (254 words) - 01:43, 22 January 2015
  • |return_text=that is the current camera position for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (256 words) - 10:42, 5 June 2022
  • ...ra to the person or thing you clicked. If your object of focus moves, your camera will move with it. * You can orbit your camera around an object with alt + ctrl + mouse
    2 KB (338 words) - 12:41, 16 December 2009
  • Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:
    4 KB (454 words) - 18:29, 23 January 2015

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