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  • ==Camera== ||[[Camera following prim]]
    656 bytes (90 words) - 11:20, 21 June 2014
  • ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.
    2 KB (223 words) - 11:18, 18 November 2008
  • Watch this video to see the camera controls in action (some of the material is from an older version, but most Learn more about your camera on these help pages:
    470 bytes (75 words) - 15:49, 13 May 2011
  • |RelatedLinks=* [[Camera Control]] * Camera
    516 bytes (48 words) - 11:36, 10 August 2008
  • ...ee Second Life from just behind your avatar, but you can move and turn the camera around to look at whatever you like -- including yourself. Hold {{K|Alt}} and left-click with your mouse to focus your camera on a new point. To zoom and rotate your view around that point, hold the m
    2 KB (268 words) - 09:21, 23 February 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Camera-Options-sliders-in-action.mp4 * [[Video Tutorial/How to move your camera further and better]]
    581 bytes (55 words) - 06:43, 14 August 2008
  • ...d will not stop turning until the pilot manually re-aligns their mouselook camera with the vehicle's forward axis.
    939 bytes (133 words) - 09:03, 12 May 2010
  • == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.
    5 KB (907 words) - 18:02, 3 June 2008
  • == Camera controls == {{:Camera}}
    73 bytes (6 words) - 11:34, 5 January 2011
  • ...desc=Resets all camera parameters to default values and turns off scripted camera control. llOwnerSay("I need permissions to control your camera.");
    1 KB (114 words) - 07:07, 12 August 2023
  • {{Help/ja|Parent=Camera|Navigation=*|Glossary=*}} ...e camera|[[LSL/ja|LSL]] related information about the camera|:Category:LSL Camera/ja}}
    3 KB (140 words) - 03:57, 26 April 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better]]
    846 bytes (99 words) - 11:57, 12 August 2008
  • |return_text=correspondant à l'orientation de la camera de l'agent ayant donné les droits au script. |cat1=Camera/fr
    538 bytes (77 words) - 13:04, 29 January 2008
  • * [[Video Tutorial/How to move your camera further and better]] * [[Video Tutorial/Looking around with camera controls]]
    771 bytes (77 words) - 12:02, 12 August 2008
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 12:58, 17 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 14:23, 2 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 06:08, 3 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 18:58, 2 February 2010
  • = camera = *!x-camera with three subcommands
    5 KB (761 words) - 02:17, 30 July 2011
  • {{OSWikiFeatureNav|parent=Camera Control}} Testing Camera Constraints:
    4 KB (618 words) - 20:27, 16 October 2007
  • |return_text=value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    1 KB (158 words) - 19:12, 23 March 2024
  • 23 bytes (1 word) - 08:40, 24 June 2009
  • #REDIRECT [[PERMISSION TRACK CAMERA]]
    37 bytes (4 words) - 21:31, 11 July 2008
  • #REDIRECT [[PERMISSION CONTROL CAMERA]]
    39 bytes (4 words) - 21:29, 11 July 2008
  • #REDIRECT [[Disable Camera Constraints]]
    40 bytes (4 words) - 16:49, 28 April 2009
  • |return_text=value for the current camera's field of view (FOV), in radians, of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    2 KB (161 words) - 08:30, 14 March 2024
  • |func_footnote=Celà correspond a la position d'où la camera regarde pas au [[LlSetCameraAtOffset/fr|point vers lequel elle regarde]] |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi
    2 KB (275 words) - 06:35, 30 September 2008
  • |func_desc=Sets the point the camera is looking at to {{LSLP|offset}} for avatars that sit on the object. ...point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]].
    2 KB (257 words) - 15:02, 22 January 2015
  • |func_desc=Sets the camera {{LSLP|eye}} offset, and the offset that camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...eated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.
    2 KB (246 words) - 01:16, 25 December 2013
  • ...dule starts and then enters a main loop where it fetches an image from the camera, tries to find a face and apply position and pose detection, then attempts ...y of the data and how your avatar will look.  It's good to experiment with camera placement and see how it interacts with the positions.
    2 KB (282 words) - 16:01, 30 August 2022
  • |func_desc=Sets the camera eye {{LSLP|offset}} for avatars that sit on the object. |func_footnote=This is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 13:31, 8 December 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 14:11, 1 December 2011
  • |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi |examples=<lsl>// regle une position d'assise ainsi que la camera pour qu'elle regarde
    2 KB (281 words) - 06:34, 30 September 2008
  • |return_text=that is the current camera orientation for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (254 words) - 01:43, 22 January 2015
  • |return_text=that is the current camera position for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (256 words) - 10:42, 5 June 2022
  • ...ra to the person or thing you clicked. If your object of focus moves, your camera will move with it. * You can orbit your camera around an object with alt + ctrl + mouse
    2 KB (338 words) - 12:41, 16 December 2009
  • Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:
    4 KB (454 words) - 18:29, 23 January 2015
  • {{Help|Viewer=*}} ...rning|desc=This workaround will no longer be needed in Viewer 1.23 because camera constraints will be tied to draw distance.}}
    244 bytes (34 words) - 17:05, 28 April 2009
  • |Notes=This tutorial is about zoom with camera.
    472 bytes (45 words) - 03:30, 11 August 2008
  • ...SION_TRACK_CAMERA/fr}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Camera}}
    180 bytes (24 words) - 13:30, 12 January 2008
  • ...SSION_CONTROL_CAMERA/fr}}{{LSLC/fr|Constants}}{{LSLC/fr|Integer}}{{LSLC/fr|Camera}}
    181 bytes (24 words) - 13:30, 12 January 2008
  • {{Help|Viewer=*}} ...apshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.
    1 KB (183 words) - 10:51, 10 November 2009
  • ...ook]]) Typing the letter “m” will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view fo
    300 bytes (49 words) - 10:02, 8 August 2008
  • ...t work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other things as well. Presumably. ...camera around (alt-click and so forth, you know), the prim will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!
    3 KB (466 words) - 14:13, 24 January 2015
  • ...r of the HUD object directly over '''world_pos''' as viewed by the current camera. ...The vector's X component will be 1.0 when '''world_pos''' is in front of camera and -1.0 when it is behind. Returns zero vector when no permissions have b
    3 KB (314 words) - 14:51, 24 January 2024
  • * {{jira|VWR-10614}} - 1 votes - UI Sounds suffer from Doppler effect when camera is moved. They should not. - [[User:Squirrel Wood|Squirrel Wood]] ...tes - 1.22 ALT-zoom on nametag focusses camera between avatar and original camera-position - [[User:Moon Metty|Moon Metty]]
    2 KB (258 words) - 12:08, 7 January 2009
  • [[Camera control]] - Does camera control work well while sitting?
    932 bytes (136 words) - 11:01, 8 August 2008
  • * [[Camera and Picking Test]]
    311 bytes (35 words) - 19:41, 16 October 2007
  • |cat1=Camera/fr
    405 bytes (57 words) - 13:04, 29 January 2008
  • |cat1=Camera
    509 bytes (42 words) - 05:23, 12 April 2010
  • |cat1=Camera
    453 bytes (49 words) - 21:53, 9 April 2008
  • 780 bytes (51 words) - 06:07, 20 June 2009
  • |cat1=Camera
    508 bytes (58 words) - 13:34, 28 November 2008
  • |cat1=Camera
    498 bytes (58 words) - 13:37, 28 November 2008
  • |cat1=Camera/fr
    424 bytes (58 words) - 13:17, 29 January 2008
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-02-How-to-move-your-camera-further-and-better.mp4 ...URL=http://blog.secondlife.com/2007/08/30/tip-of-the-week-how-to-move-your-camera-further-and-better/
    644 bytes (60 words) - 11:56, 12 August 2008
  • |cat1=Camera
    484 bytes (44 words) - 07:38, 2 May 2010
  • * [[Video Tutorial/Looking around with camera controls]]
    610 bytes (53 words) - 11:52, 12 August 2008
  • == Camera through your avatar == {{KBtip|Practice your [[Camera Controls]], this can be tricky to do!}}
    2 KB (367 words) - 11:43, 26 October 2010
  • ...est package for extracting basic head position/gesture information from a camera image stream? Merov and I are pondering a Snowglobe project to detect head ...gestures and head movement in response to what the camera sees. Community help with this project is welcome!
    2 KB (369 words) - 08:47, 26 March 2010
  • |func_desc=Sets multiple camera parameters at once. |caveats=*Camera control currently (server 1.38) only supported for attachments and objects
    8 KB (937 words) - 11:55, 12 May 2022
  • * [[Video Tutorial/Looking around with camera controls]]
    536 bytes (54 words) - 14:30, 17 January 2010
  • * Looking around with camera controls - [http://www.youtube.com/watch?v=1gDD13njjCE Uncaptioned] | [http
    729 bytes (104 words) - 09:55, 12 August 2008
  • * [[Video Tutorial/Looking around with camera controls/fr|Tutorial Vidéo : comment utiliser la caméra]]
    586 bytes (69 words) - 09:35, 4 May 2009
  • ...} - Votes: 1 - Windows that don't use camera controls for anything prevent camera controls working! - {{User|Haravikk Mistral}} :* Won't fix; this is by design - camera controls shouldn't work when windows have focus.
    2 KB (326 words) - 08:32, 1 November 2007
  • ...is deprecated. For newer info, see the '''[[Machinima]]''' and '''[[Movie help]]''' pages.}} ...ted camera in Second Life, and will give you the ability to capture smooth camera moves.
    3 KB (420 words) - 15:52, 12 October 2009
  • * {{jira|VWR-7365}} - Votes: 3 - Viewer camera is reset to default location when you open a notecard - {{User|darling brod * {{jira|VWR-6924}} - Votes: 2 - Map slows viewer to a crawl, induces camera/avatar rotation - {{User|Lindal Kidd}}
    2 KB (373 words) - 10:58, 4 June 2008
  • * {{jira|VWR-10716}} - 1 votes - Camera focus inside of prim zooms camera outside of prim. - [[User:Feynt Mistral|Feynt Mistral]]
    1 KB (218 words) - 16:28, 16 December 2008
  • |cat1=Camera/fr
    544 bytes (82 words) - 06:08, 8 April 2008
  • |cat1=Camera
    486 bytes (56 words) - 05:23, 12 April 2010
  • |cat1=Camera
    458 bytes (55 words) - 05:23, 12 April 2010
  • * [[ Video Tutorial/Looking around with camera controls]]
    1 KB (153 words) - 15:40, 12 August 2008
  • * update camera -> save camera and viewport and clear the depthbuffer if required
    2 KB (331 words) - 21:29, 15 November 2010
  • |cat1=Camera/fr
    546 bytes (82 words) - 11:27, 16 June 2008
  • {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *camera controls not functioning
    641 bytes (102 words) - 18:13, 13 March 2009
  • * {{jira|VWR-8934}} - Votes: 10 - Camera boomerangs on entry to Edit in Flycam mode - {{User|Garn Conover}} * {{jira|VWR-8887}} - Votes: 3 - camera position no work if distance > 55 m - {{User|JJValero Writer}}
    3 KB (405 words) - 11:17, 17 September 2008
  • ==Setting IP camera== ...ideo format. This format should be mpeg4. See the documentation of your IP camera
    4 KB (676 words) - 08:04, 7 February 2011
  • |cat1=Camera
    503 bytes (68 words) - 18:46, 27 November 2012
  • |cat1=Camera
    496 bytes (68 words) - 18:45, 27 November 2012
  • =Scripted Camera Test= ...all avatars to be in view, and focuses on the center of the room. Scripted Camera can also be used to flying views. For instance, you can set up a FlyCam whi
    22 KB (2,631 words) - 13:04, 5 August 2008
  • |cat1=Camera
    679 bytes (59 words) - 05:53, 3 May 2010
  • ...l be forced into [[mouselook]] mode||fd=the avatar will keep their current camera mode.|th=when an avatar sits on the prim, the avatar will be forced into mo |cat3=Camera
    2 KB (226 words) - 01:25, 22 January 2015
  • The tool manager tracks four toolsets: basic, camera, mouselook, and face edit. (Global variables ''gBasicToolset'', ''gCameraT |Camera||gToolCamera||LLToolCamera()||Basic, Camera||Dollies camera with mouse motion
    7 KB (1,010 words) - 19:41, 10 January 2007
  • * {{jira|VWR-14162}} - Votes: 2 - Camera sliders gone - No camera transition time - {{User|Paulo Dielli}} * {{jira|VWR-14091}} - Votes: 2 - Camera View Angle slider is not reset by cancel button. - {{User|Khyota Wulluf}}
    3 KB (464 words) - 09:13, 4 November 2009
  • |cat1=Camera
    606 bytes (54 words) - 02:13, 5 June 2010
  • |cat1=Camera
    589 bytes (54 words) - 02:17, 5 June 2010
  • '''Goal''': Add the ability for a PC camera to detect head and upper body movements and relay them to your own avatar. Write an application which accesses the PC camera, analyzes the image to detect head movement and gestures, and sends UDP pac
    3 KB (517 words) - 10:15, 6 January 2010
  • ...sent to inform the simulator of the state of the viewer, such as where the camera is located, how far it can see, what controls are being pressed and the rot CameraCenter is the location of the camera in region local coordinates.
    4 KB (550 words) - 16:17, 14 March 2020
  • ...the avatar is sitting on or wearing the object containing the script.|cat1=Camera
    581 bytes (69 words) - 13:56, 22 September 2010
  • ...oking around with camera controls]]|| [[Video Tutorial/Looking around with camera controls/fr]] || [[User:Gally Young|Gally Young]] || done||
    3 KB (368 words) - 09:41, 4 May 2009
  • This function creates a new camera view inworld or outworld, depending on the function arguments. ...uare works like a tv-set, but the image is controlled by the newly created camera. This way it's possible to implement mirrors and reflecting surfaces.
    1 KB (217 words) - 11:12, 12 July 2015
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better|Tutorial Video : Comment mieux utiliser la caméra]]
    1,002 bytes (120 words) - 09:35, 4 May 2009
  • [0140] Right-click on the Objects and select "Sit Here" Watch your camera position on points your camera up heigher than the first object
    3 KB (360 words) - 15:02, 5 August 2008
  • * [[ Video Tutorial/Looking around with camera controls/fr|Tutorial vidéo sur l'utilisation de la caméra]]
    1 KB (153 words) - 09:35, 4 May 2009
  • * When a seated avatar is in mouselook, its rotation is affected by the camera's rotation. There is no way to get the actual rotation of an avatar while s
    2 KB (250 words) - 02:49, 22 January 2015
  • |func_desc=Permet de changer plusieurs paramètres de la camera en une seule fois. ...ams/fr|llClearCameraParams]]|Permet de ré-initialiser les paramètres de la camera}}
    5 KB (741 words) - 05:59, 30 September 2008
  • {{Help/nl|Parent=How to change your appearance|Avatar=*}} # Open de camera controls, deze kunt U vinden onder '''VIEW -> Camera Controls'''
    3 KB (511 words) - 10:40, 25 September 2008
  • [0030] Zoom in on a child object, the camera should not go "wonky"
    905 bytes (132 words) - 15:14, 26 April 2007
  • ...e=002/delay=003/delay=004/sensor=002/autoforward=001/cancel=001/speech=002/camera=001 ! [[LSL_Protocol/Restrained_Love_Open_Relay_Group/camera|camera]]
    3 KB (485 words) - 03:28, 18 May 2013
  • * [[Camera (point of view) controls/pt|Controles de câmera]]
    669 bytes (92 words) - 16:19, 21 March 2012
  • *Custom Camera Rotation angles *Easy-to-access Camera Preset Controls
    2 KB (246 words) - 12:47, 21 April 2014
  • * Move camera up/down (Y-Axis) * Move camera left/right (X-Axis)
    12 KB (1,975 words) - 09:36, 1 July 2008
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}. * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    2 KB (269 words) - 10:32, 9 February 2017
  • ...ygons. Triangle polygons are necessary for baking textures, and will also help to keep clean shading in Second Life. ...l to LightWave Layout, then select the model on '''Camera > Surface Baking Camera'''. Render the UV and save the image. Use this image as a base for your n
    3 KB (543 words) - 12:31, 20 June 2013
  • * {{jira|VWR-8764}} - Votes: 15 - Camera Movements using 1.21 are Slow and Jerky compared to 1.20 - {{User|markbyro ...jira|VWR-8920}} - Votes: 1 - When using pose balls for sitting, moving the camera aorund, or zooming in on an avatar, some attachments 'disappear' from view.
    5 KB (794 words) - 10:42, 9 September 2008
  • |cat3=Camera
    2 KB (115 words) - 06:16, 25 February 2016
  • * {{jira|VWR-8125}} - Votes: 0 - new RC client crash when rapidly camera panning around animated texture - {{User|Doran Zemlja}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    3 KB (429 words) - 15:46, 22 July 2008
  • ...functionality allows [[script|scripts]] to [[control]] the {{LSLGC|Camera|camera}}. ...GC|Attachment|attachments}} and {{LSLGC|Vehicle|vehicles}} can now control camera behavior through a call to [[llSetCameraParams]](), once they have acquired
    19 KB (2,028 words) - 06:47, 6 December 2022
  • ...Votes: 3 - ALT-zoom on nametag focusses camera between avatar and original camera-position - {{User|Moon Metty}} * {{jira|VWR-12597}} - Votes: 3 - Camera Focus on ground - Camera skips and hops - {{User|Squirrel Wood}}
    3 KB (486 words) - 13:32, 24 May 2010
  • *[[CAMERA ACTIVE]] => [[CAMERA ACTIVE/de]] *[[CAMERA BEHINDNESS ANGLE]] => [[CAMERA BEHINDNESS ANGLE/de]]
    18 KB (2,418 words) - 11:42, 7 August 2008
  • {{Help|Parent=Video Tutorials/Basics|Multimedia=*}} These video tutorials teach the basics of using Second Life. For more general help, please visit our '''[http://wiki.secondlife.com/wiki/Knowledge_Base Knowle
    7 KB (916 words) - 05:19, 31 January 2010
  • :: '''/help''' ::: '''/<help_query>''' optional help topic (2.0)
    11 KB (1,645 words) - 13:31, 11 October 2023
  • # Does camera swing to a useful location? (requires toggle to be on) # Do the control arrows move the Character and camera? Does pressing the movement keys highlight the correct on screen arrows?
    3 KB (596 words) - 15:58, 26 April 2007
  • UKanDo gives a whole new perspective in Second life by using a camera placement adopted by the vast majority of third person video games.
    854 bytes (132 words) - 14:17, 17 May 2017
  • ==== Camera / Joystick ====
    4 KB (468 words) - 09:51, 29 September 2010
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    2 KB (327 words) - 16:24, 14 November 2017
  • * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}
    3 KB (464 words) - 09:50, 13 May 2008
  • ...lar to a camera, the inworld depth of field effect is modeled after a 35mm camera with a focal length of 50mm. ...s to the aspect ratio of the camera you're modelling. For example, a 35mm camera has an aspect ratio of 3:2 (1.5). Second Life will use this as a frame of
    9 KB (1,277 words) - 10:13, 1 May 2015
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (458 words) - 12:54, 21 February 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (458 words) - 13:08, 2 March 2018
  • - Drag left and right to move parallel to the camera focal plane. - Drag up and down to move to and from the camera.
    3 KB (370 words) - 00:52, 22 January 2015
  • ...ll Hiding and *Some* changes made by other residents are not visible until camera is zoomed. - [[User:Dirk Talamasca|Dirk Talamasca]] * {{jira|VWR-13010}} - 3 votes - Alt+Cam on an avatar causes the camera view to be abutply pointed skyward - [[User:Drew Dwi|Drew Dwi]]
    3 KB (476 words) - 11:25, 13 May 2009
  • |cat1=Camera
    2 KB (121 words) - 06:16, 25 February 2016
  • <noinclude>{{Help/de|Parent=Camera|Glossary=*|Viewer=*}}</noinclude> ...and erscheinen zwei neue Einträge. Wähle unter "Client" den Punkt "Disable Camera Constraints".
    2 KB (311 words) - 14:18, 10 January 2011
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    2 KB (352 words) - 19:54, 29 November 2017
  • |cat1=Camera
    2 KB (133 words) - 02:24, 18 May 2012
  • |cat1=Camera
    2 KB (123 words) - 06:17, 25 February 2016
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (474 words) - 12:00, 5 April 2018
  • {{Help/ja|noHeader=*
    4 KB (155 words) - 11:59, 21 July 2010
  • : Camera View
    1 KB (150 words) - 08:45, 6 May 2008
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (489 words) - 19:19, 25 April 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (489 words) - 12:02, 13 April 2018
  • ..., production skills, and post-production skills. These include the use of camera techniques, recording techniques, and broadcasting in Second Life. Testing * Camera skills
    4 KB (540 words) - 09:07, 6 September 2010
  • *[[:Category:LSL Camera]] => [[:Category:LSL Camera/de]] ...CONTROL CAMERA]] => [[:Category:LSL Permissions/Script/PERMISSION CONTROL CAMERA/de]]
    18 KB (2,341 words) - 11:41, 7 August 2008
  • '''Topic: Camera.''' ...le="white-space:normal;"|Let's get started, shall we? Today's topic is the Camera.
    48 KB (6,317 words) - 22:13, 2 May 2009
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (380 words) - 12:59, 18 December 2017
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (500 words) - 15:46, 22 May 2018
  • == {{LSLGC|Camera}} ==
    9 KB (1,144 words) - 10:22, 16 January 2009
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    6 KB (760 words) - 20:13, 22 April 2008
  • ...ameraAtOffset]],[[llSetLinkCamera]] || Sets the location where an avatar's camera will be positioned when sat on the object. ...meraEyeOffset]],[[llSetLinkCamera]] || Sets the location where an avatar's camera will focus on when sat on the object.
    9 KB (1,001 words) - 13:03, 14 July 2022
  • {{Help|Viewer=*}} === Pan Camera ===
    7 KB (259 words) - 12:59, 15 October 2008
  • | {{Icon_Help|Help}} ===Camera & Movement Icons===
    9 KB (1,065 words) - 11:00, 26 March 2010
  • {{Postit|Are you looking for help [[using vehicles]] in Second Life?}} Scripted permissions - steering, animation, and camera permissions should be taken automatically when sitting, and should be retai
    717 bytes (99 words) - 12:53, 29 October 2009
  • ...ferent functions and possibilities in Second Life, through friendly games (camera control, funny objects, giant zip line...).
    2 KB (253 words) - 15:13, 22 December 2008
  • ...liarity with the Second Life platform and the viewer, including avatar and camera positioning. * Use the camera controls to examine and modify a build from any angle without moving avatar
    3 KB (405 words) - 09:10, 6 September 2010
  • ...se Candidate 1.20.1 for Mac: Menu commands fail, camera fails to recenter, camera hair trigger snaps back to default with mouse clicks in inventory - {{User|
    4 KB (617 words) - 10:26, 29 July 2008
  • * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}
    4 KB (642 words) - 14:53, 19 May 2008
  • |cat3=Camera/fr
    2 KB (233 words) - 12:51, 8 May 2008
  • ...l for people making complex HUD's or attachments, or items that follow the camera. CameraAtAxis : The rotation of your camera.
    8 KB (1,293 words) - 15:47, 8 March 2011
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (406 words) - 12:20, 4 January 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (406 words) - 14:13, 17 January 2018
  • ===Camera Controls=== *Zoom Camera
    6 KB (1,034 words) - 12:32, 23 November 2009
  • ...WR-1333}} - 0 votes - Macintosh client no longer allows arrow keys to move camera 90 degrees with Shift+Ctrl+Option - [[User:Tak Alexandre|Tak Alexandre]] * {{jira|VWR-1726}} - 0 votes - Camera zoom behaves differently between Esc, wheel, and Alt-up/down zoom when focu
    4 KB (567 words) - 11:04, 14 August 2007
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (424 words) - 12:34, 9 February 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (424 words) - 12:58, 19 January 2018
  • ...8}} - 17 votes - Using CTL + ~ to save snapshot to disk produces incorrect camera view - [[User:Alicia Mureaux|Alicia Mureaux]] * {{jira|VWR-12960}} - 1 votes - Fisheye effect camera - [[User:Tayra Dagostino|Tayra Dagostino]]
    4 KB (564 words) - 06:07, 28 May 2009
  • * Mini-map can't take focus, nor can camera/movement controls
    2 KB (268 words) - 13:32, 8 December 2006
  • {{Help|Viewer=*}} ...o zoom around. If you focus on yourself, or use Alt+arrow keys to move the camera around, an arbitrary focus point several meters in front of you, not pointi
    6 KB (729 words) - 12:08, 9 March 2016
  • *Upload and Download from the Photo Album and Camera
    1 KB (191 words) - 08:24, 22 August 2017
  • ...You: Heh. If you like talking about Second Life's knowledge base or other help documentation, then it's a very good thing! [14:43] Kate Linden: Help>Tutorial
    17 KB (2,653 words) - 15:36, 18 November 2009
  • ...t of only one mirror reflection probe at a time -- the one closest to your camera. Mirrors are planar, so they won’t work very well on the body of a car, f
    1 KB (183 words) - 15:19, 22 April 2024
  • # '''Verify''' the camera moves to point directly at the media the entire media face looks sharp. * Enable flycam mode so your camera roams free and no longer tracks your avatar.
    7 KB (1,078 words) - 10:45, 9 November 2011
  • * Improve users' ability to learn and use avatar and camera movement controls ** Help button
    4 KB (598 words) - 01:28, 7 January 2010
  • [[Camera/ja#Mouselook|マウスルック]] でアタッチメントの {{LSLG/ja|llG
    3 KB (197 words) - 09:58, 21 February 2016
  • ...7] [[User:Bambers Linden|Bambers Linden]]: my avatar is on the ground, my camera POV is directly above (~75m?) * [12:59] [[User:Yuu Nakamichi|Yuu Nakamichi]]: you have to move the camera first tho
    17 KB (2,303 words) - 16:26, 15 December 2008
  • # Choose '''Help''' > '''Lag Meter'''. === Camera and Movement controls ===
    8 KB (960 words) - 12:08, 7 December 2011
  • ...ht have to raise the water level on all SIMs for that to allow comfortable camera use under water, but that will be tested. * All over the entire Sim2 live help will be available and provided, of course.
    2 KB (286 words) - 02:14, 13 June 2008
  • ...is authoritative about agent position. The client is authoritative about camera position and rotation.
    2 KB (327 words) - 06:27, 2 June 2007
  • ...I sound was ever coded to be spacial (since the UI is not connected to teh camera) * [15:27] [[User:Latif Khalifa|Latif Khalifa]]: before you could move camera towards someone, getting up close to them
    19 KB (2,646 words) - 16:38, 17 December 2008
  • ...+"\nREMEMBER: If your drawdistance is greater than a spectators, their camera may be left " +"your camera closer to where you are all sitting."
    9 KB (905 words) - 14:54, 24 January 2015
  • {{Help|Viewer=*}} !colspan=2|[[Viewer 3 menus#Help|Help]]
    9 KB (1,477 words) - 14:37, 21 May 2014
  • * Click-drag on avatar rotates camera, but doesn't move it. To help users discover this:
    3 KB (514 words) - 02:14, 11 December 2009
  • ** {{jira|SVC-7792}} - HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
    2 KB (229 words) - 14:56, 12 July 2012
  • * {{jira|VWR-9967}} - Ctrl-Alt-Arrow camera controls do not work in some desktop environments * {{jira|VWR-5280}} - Shortcuts for moving camera and moving objects are way to similar
    3 KB (494 words) - 17:49, 8 November 2011
  • {{Help|Object=*}} ...o an object, you need a lot of polygons to represent the detail. When the camera is far away, you only need a few larger polygons. This improves SL efficie
    6 KB (989 words) - 22:40, 24 January 2009
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    6 KB (841 words) - 18:33, 23 January 2012
  • ...842}} - Votes: 17 - 1.21.6 - ALT-cam and Camera Controls override scripted camera. - {{User|Argent Stonecutter}}
    5 KB (702 words) - 12:23, 29 October 2008
  • * {{jira|VWR-10800}} - 1 votes - Camera unusable outside mouselook - [[User:Cyall Akula|Cyall Akula]]
    2 KB (304 words) - 15:14, 14 January 2009
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    6 KB (817 words) - 13:01, 1 November 2009
  • [0010.0040] User A: Check that camera pov is correct [0010.0070] User B: Check that camera pov is correct
    11 KB (1,433 words) - 16:14, 25 May 2007
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    7 KB (740 words) - 09:08, 8 June 2013
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    7 KB (740 words) - 09:34, 8 June 2013
  • * {{jira|VWR-1726}} - Votes: 0 - Camera zoom behaves differently between Esc, wheel, and Alt-up/down zoom when focu
    2 KB (320 words) - 09:18, 1 November 2007
  • * {{jira|VWR-12960}} - 1 votes - Fisheye effect camera - [[User:Tayra Dagostino|Tayra Dagostino]]
    2 KB (277 words) - 07:14, 11 June 2009
  • * Live help, help from mentors for new residents, shall be available and provided all over th ...a real house or stage with stands and rows of seats (causing problems with camera and with moving) but to have a beachy look with places to sit like tree tru
    2 KB (348 words) - 02:41, 13 June 2008
  • ...d model at various levels of detail. Use the {{Vh|Orbit Zoom Pan|standard camera controls}} to pan around and zoom your view of the model.
    1 KB (234 words) - 11:10, 15 November 2011
  • * [10:09] [[User:Squirrel Wood|Squirrel Wood]]: Ah. the camera patch ^^ ...move the camera down so the outer face is between the focused face and the camera.
    31 KB (4,316 words) - 14:46, 24 November 2008
  • * {{jira|SVC-1926}} - Votes: 9 - Small prim culling should be based on camera position, not agent position. - {{User|Gigs Taggart}} * {{jira|SVC-1926}} - Votes: 9 - Small prim culling should be based on camera position, not agent position. - {{User|Gigs Taggart}} [[User:Gordon_Wendt|<
    14 KB (2,024 words) - 22:22, 27 December 2008
  • * Orbit your camera around the box.
    2 KB (271 words) - 09:55, 8 July 2011
  • * {{jira|VWR-13390}} - Votes: 1 - Collapsing FPS and freezes on Mac when camera zooms and pans - {{User|Georgie Greggan}} ...ira|VWR-13275}} - Votes: 0 - CTRL-9 field of view reset does not respect ""Camera View Angle"" preference - {{User|Mimika Oh}}
    6 KB (878 words) - 12:00, 15 June 2009
  • * Greater camera freedom * Clicking your av keeps camera position option
    6 KB (928 words) - 14:48, 15 January 2024
  • # Turning on Triple buffering in the NVIDIA control panel may help in some cases. Results may vary. * Camera Mode - M (Press multiple times to cycle through 3rd Person, HMD Mouse look,
    9 KB (1,475 words) - 08:14, 5 July 2016
  • # Turning on Triple buffering in the NVIDIA control panel may help in some cases. Results may vary. * Camera Mode - M (Press multiple times to cycle through 3rd Person, HMD Mouse look,
    10 KB (1,526 words) - 13:45, 13 October 2014
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    7 KB (918 words) - 01:35, 3 May 2024
  • ...ayo|Cummere Mayo]]: yeah. if i have control alted soemthign go to edit my camera boomerangs badly * [15:29] [[User:Squirrel Wood|Squirrel Wood]]: the camera offset is based on the prim...
    32 KB (4,288 words) - 14:40, 24 November 2008
  • * [[:Category:LSL Camera/fr|Caméra]] ** {{LSLGC/fr|Camera|Caméra}}
    7 KB (933 words) - 00:17, 11 April 2009
  • * {{jira|VWR-6352}} - Votes: 12 - Camera Springiness Control (in prefs) not responding / Collision detection causing
    3 KB (394 words) - 11:42, 3 June 2008
  • * [12:38] [[User:Gellan Glenelg|Gellan Glenelg]]: it's distance from camera position ...[User:Squirrel Wood|Squirrel Wood]]: since rendering is done based on the camera position...
    23 KB (3,256 words) - 14:31, 24 November 2008
  • ...feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and follo ...bon particles using textures containing alpha would flash white at certain camera angles. Ouch.
    5 KB (803 words) - 11:19, 31 May 2018
  • 自由に編集と追加を行ってください。(Wiki の編集については) [[Help:Contents/ja|Wiki ヘルプ]] を参照してください。[[How to choose * {{LSLGC/ja|Camera}}
    7 KB (763 words) - 11:22, 8 October 2013
  • * {{jira|VWR-8814}} - Votes: 8 - Camera focuses ahead of avatar when view reset - {{User|Feynt Mistral}}
    2 KB (340 words) - 17:08, 23 September 2008
  • # Move your camera to see the flicker in action. ...5X9y texture alignment tools] on Xstreet made by fellow Residents that can help.
    4 KB (653 words) - 12:02, 27 December 2011
  • rbox left of V: Viewer tells region where the camera is.\nViewer and region are now in sync. ...he protocol. The AgentUpdate message from viewer to simulator contains the camera location.
    4 KB (700 words) - 19:56, 6 September 2023
  • ...ous amount of space on all sides. There's no need to be super-precise with camera positioning, so don't worry about that. Remember that the final result will ** You may have to manually reposition/tweak the camera for each avatar. This is fine.
    8 KB (1,224 words) - 14:29, 14 November 2011
  • ...r help on the forums, reporting a bug on jira.secondlife.com, or writing a help page on this wiki, '''visuals can enhance or replace words so you can commu # In the Second Life Viewer, click the snapshot button (camera icon) on the bottom bar.
    5 KB (752 words) - 13:07, 1 September 2010
  • * Marcando: '''Disable Camera Constraints''' (Desativando restrições a câmera) aumenta a distância qu * No mesmo menu, marque: '''Desativando restrições a câmera''' (Disable Camera Constraints).
    4 KB (671 words) - 13:18, 2 December 2011
  • The Dhigh LOD will be displayed while the camera is within 0m to 42m from the object's center. The Dmid LOD will be displayed while the camera is within 42m to 166.67m (10/0.24) from the object's center.
    10 KB (1,469 words) - 19:36, 31 January 2015
  • {{Help/Old Info}} === Camera ===
    7 KB (789 words) - 04:48, 8 April 2011
  • * {{jira|VWR-645}} - Votes: 2 - Sit, then click on self: camera pans but does not tilt - {{User|jeffer clave}} ...977}} - Votes: 2 - Alt-zoom on anything results in uncontrollable spinning camera - {{User|gonta maltz}}
    6 KB (891 words) - 21:53, 28 July 2007
  • Ets lliure d'editar i afegir contingut (mira com a [[Help:Contents|how to (com)]]. Mira també [[How to choose a wiki|How to choose a * [[:Category:LSL Camera|Camera]]
    7 KB (884 words) - 11:52, 25 June 2010
  • * Check '''Disable Camera Constraints'''
    2 KB (239 words) - 09:48, 20 June 2013
  • * {{jira|SVC-1424}} - Votes: 5 - Camera View Limited by Physical Objects - {{User|Sean Pirandello}}
    2 KB (375 words) - 10:50, 5 November 2008
  • {{Help/ja|Parent=Advanced menu|Viewer=*|Glossary=*}}
    18 KB (1,004 words) - 06:18, 20 April 2010
  • ...feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and follo ...bon particles using textures containing alpha would flash white at certain camera angles. Ouch.
    5 KB (830 words) - 16:57, 5 June 2018
  • * {{jira|VWR-12960}} - 0 votes - Fisheye effect camera - [[User:Tayra Dagostino|Tayra Dagostino]]
    2 KB (362 words) - 11:23, 4 May 2009
  • * {{jira|VWR-98}} - Votes: 7 - camera spins on zoom - {{User|anya ristow}}
    3 KB (398 words) - 13:20, 17 July 2007
  • ** {{LSLGC|Camera}} ** Camera
    6 KB (663 words) - 15:42, 23 March 2009
  • {{Help ** Go to Edit menu > Preferences > Input & Camera tab.
    5 KB (684 words) - 07:19, 28 August 2014
  • ...” press “M” or open the “camera controls” floater and click on the desired camera icon at the bottom of the dialog. * {{jira|RIFT-42}} Getting teleported while in 1st person, rips camera out to 3rd person and puts mouse in bad state.
    8 KB (1,345 words) - 13:46, 21 May 2014
  • out += "L'agent utilise la camera.";
    4 KB (511 words) - 12:41, 15 July 2008
  • * [[:Category:LSL Camera|摄像机]] ** {{LSLGC|Camera|摄像头}}
    6 KB (585 words) - 10:53, 8 September 2009
  • ...ew XML to add properly formatted buttons, Changes to Prefs Graphics, Added Camera smoothing Build 5: Changed Camera Controls (very tidy mod), Modified Sidepanel Not to Squish Viewport, Made F
    6 KB (841 words) - 22:43, 23 August 2010
  • * {{jira|VWR-4713}} - Votes: 4 - objects still randomly disappearing, when camera not near avatar - {{User|Feldspar Millgrove}} ...rols can't be used when you have a HUD because "Release" button blocks the Camera Controls window - {{User|Jaszon Maynard}}
    9 KB (1,455 words) - 14:24, 13 March 2008
  • * {{jira|VWR-6424}} - Votes: 3 - camera view "floats" around - {{User|Pygar Bu}}
    3 KB (406 words) - 10:15, 29 April 2008
  • * {{jira|VWR-7406}} - Votes: 4 - Strange camera behavior - {{User|Matias Carter}}
    3 KB (408 words) - 09:53, 18 June 2008
  • {{Help/ja|Parent=Mega Prim|Glossary=*|Object=*}} ...=*|alt=*|shift=*|D}} を押すと出せる) から "Limit Select Distance" を Off にし、"Disable Camera Constraints" を On にする事が推奨されます。
    6 KB (192 words) - 03:52, 26 April 2010
  • ...are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can ove
    2 KB (348 words) - 17:42, 14 May 2017
  • ...es that can be viewed clearly, and with reasonable detail from the default camera distance of an avatar; ...es that can be viewed clearly, and with reasonable detail from the default camera distance of an avatar. Including showing precise alignment of textured clo
    9 KB (1,404 words) - 09:17, 6 September 2010
  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    6 KB (965 words) - 16:49, 25 February 2008
  • * {{jira|VWR-11879}} - Votes: 9 - Appearance Editor's camera has a bright light attached to it - {{User|Jenika Connolly}} * {{jira|SVC-445}} - Votes: 8 - Can only control camera from attachments or vehicles. - {{User|Argent Stonecutter}}
    4 KB (662 words) - 09:54, 8 December 2009
  • ...[[User:EddyFragment Robonaught|EddyFragment Robonaught]]: thanx for your help before Davy. All worked out thanx. you da man * [2009/05/21 2:39] [[User:Louise Linden|Louise Linden]]: RC Camera angle/FOV is much narrower
    43 KB (5,408 words) - 13:45, 7 August 2009
  • ...}} - Votes: 3 - Clicking on build button to close build window also resets camera view and turns off joystick flycam - {{User|Domchi Underwood}} * {{jira|VWR-6481}} - Votes: 1 - Joystick Support: Moving camera around avatar with flycam turns avatar around when in mouselook - {{User|Do
    8 KB (1,228 words) - 15:41, 6 May 2008
  • * {{jira|VWR-8926}} - Votes: 0 - Moving camera stops av from following mouse movement - {{User|Be Holder}}
    3 KB (464 words) - 15:00, 7 October 2008
  • ...thanks so much for doing agendas for the monday meeting - it's such a huge help ...Talamasca]]: If you want to cam into close quarters then re-enabling your camera restraints helps a LOT
    29 KB (4,028 words) - 21:55, 24 October 2008
  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    6 KB (978 words) - 17:24, 6 March 2008
  • * [[:Category:LSL Camera/ko|카메라]] ** {{LSLGC/ko|Camera|카메라}}
    7 KB (683 words) - 00:27, 4 April 2009
  • ...by water; void space cannot be crossed by walking, running, flying, or by camera. ...ra, your maximum hearing distance is the maximum tethered distance of your camera (50 meters) plus 60 meters, for a total of 110 meters from your current pos
    8 KB (1,344 words) - 15:37, 9 September 2011
  • ...ator flycam mode and editing an object, closing the edit window causes the camera to move a great distance - {{User|Ilsa Munro}}
    3 KB (430 words) - 18:27, 26 August 2008
  • * '''Camera fixes:''' ** {{JIRA|SVC-2049}} : Camera zooms rapidly in and out (yo-yo, pogo) with objects behind you
    6 KB (774 words) - 17:36, 26 January 2011
  • ...efficiently, it may cause your viewer performance to degrade severely. To help manage this problem, there is a 'Maximum Avatar Complexity' preference sett # The 'rank' (how close the avatar is to your camera; the closest is 1, next closest is 2...)
    11 KB (1,855 words) - 10:00, 14 January 2017
  • ...erver side, but interest list reduction is done based on distance from the camera and size of prims. Smaller prims vanish at nearer distances ...ar position. It sure sounds to me like the size should also be relative to camera position.
    23 KB (3,464 words) - 16:46, 27 March 2008
  • {{Help|Multimedia=*}} ...mode-FAQ/ta-p/733541 Advanced mode], simply click the '''Take snapshot''' (camera icon) button on your toolbar.
    11 KB (1,724 words) - 23:58, 20 November 2012
  • ...ceNavigator, using flycam mode, editing object, closing edit window causes camera to fly off into the distance. - {{User|icktoofay Kamachi}}
    3 KB (485 words) - 11:22, 9 July 2008
  • {{Help ...er that allows you to: disable the minimum camera zoom distance, allow the camera to move without constraints through prims, and provides in-world animation
    5 KB (841 words) - 23:42, 22 August 2022
  • | how to move your avatar, camera, and handle the user interface more effectively.
    3 KB (518 words) - 08:24, 1 July 2008
  • ...on and panning around, or by selecting one of the camera tools from View > Camera Tools. There are also side, front, and top-view cameras that can be view i ...This displays the basics stats for your selected model, light, material, camera, etc, including it’s position, scale, angle, and the history of modificat
    10 KB (1,839 words) - 13:58, 14 April 2013
  • {{Help * '''Auto-Cam Pro''' - Automatic, cinematic camera positioning keeps your avatar in frame at all times. (''Tryptofaa Sands'')
    18 KB (2,758 words) - 05:21, 6 May 2022

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