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  • listen(integer channel, string name, key id, string msg){ listen(integer channel, string name, key id, string msg){
    15 KB (1,427 words) - 04:20, 15 October 2009
  • 612 bytes (90 words) - 13:23, 18 May 2008
  • |name=AGENT_BY_LEGACY_NAME ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}.
    1,014 bytes (148 words) - 21:20, 19 October 2013
  • 35 bytes (5 words) - 01:21, 8 October 2023
  • |name=OPT_LEGACY_LINKSET
    186 bytes (22 words) - 08:26, 19 November 2012
  • |name=AGENT_BY_LEGACY_NAME |desc={{LSLGC/ja|Avatar/Name}}を参照してください。
    425 bytes (55 words) - 07:23, 7 January 2011
  • == Legacy Login Transforms == ...es or moving inventory that happen on login. In this case the response of legacy login will not have
    1 KB (226 words) - 13:19, 28 March 2008

Page text matches

  • == Legacy Login Transforms == ...es or moving inventory that happen on login. In this case the response of legacy login will not have
    1 KB (226 words) - 13:19, 28 March 2008
  • |name=DATA_NAME ...ata]] to return a string containing the avatars {{LSLGC|Avatar/Name|legacy name}}.
    822 bytes (99 words) - 00:18, 7 January 2013
  • |inject-2={{LSL_Function/detected|item|name|error={{LSL Constant/NULL KEY}}}} If the item detected is an avatar then the {{LSLGC|Avatar/Name|legacy name}} is returned.
    929 bytes (134 words) - 09:29, 20 January 2024
  • |p1_type=string|p1_name=name|p1_desc=the Legacy Name of the avatar to retrieve the UUID of. ...]] event containing the UUID of the avatar with '''name''' as their Legacy Name.
    989 bytes (132 words) - 12:08, 30 May 2011
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    887 bytes (106 words) - 16:59, 28 January 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    947 bytes (119 words) - 17:14, 12 June 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    917 bytes (112 words) - 12:31, 17 February 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (154 words) - 17:50, 12 February 2015
  • {{LSL DefineRow||[[llDisplayNameToKeys]]}} to fetch avatar UUIDs by display-name. ...ow||[[llRequestAgentKeysByDisplayName]]}} to fetch avatar UUIDs by display-name grid-wide.
    983 bytes (128 words) - 12:09, 30 May 2011
  • |name=AGENT_BY_LEGACY_NAME ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}.
    1,014 bytes (148 words) - 21:20, 19 October 2013
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (158 words) - 15:31, 10 June 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (163 words) - 10:26, 28 March 2014
  • |name=PRIM_SHINY_NONE |desc=Disables legacy shininess.
    383 bytes (40 words) - 16:59, 28 October 2023
  • ...st|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |name=PRIM_NAME
    2 KB (244 words) - 16:45, 23 January 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (153 words) - 14:28, 5 December 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (162 words) - 08:12, 21 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (180 words) - 16:14, 25 February 2014
  • |p1_type=string|p1_name=display_name|p1_desc=the Display Name of the avatar(s) to retrieve the UUID(s) of. {{LSL DefineRow||[[llDisplayNameToKeys]]}} to fetch avatar UUIDs by display-name.
    1 KB (169 words) - 12:09, 30 May 2011
  • {{LSL DefineRow||[[llDisplayNameToKeys]]}} to fetch avatar UUIDs by display-name. ...ow||[[llRequestAgentKeysByDisplayName]]}} to fetch avatar UUIDs by display-name grid-wide.
    1 KB (160 words) - 12:09, 30 May 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (165 words) - 10:30, 26 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (166 words) - 11:12, 31 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (165 words) - 11:14, 11 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (168 words) - 10:43, 21 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (193 words) - 13:06, 25 September 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (175 words) - 10:24, 30 July 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (175 words) - 10:16, 17 July 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (175 words) - 11:28, 8 August 2014
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (258 words) - 12:32, 12 August 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (258 words) - 07:45, 9 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (177 words) - 10:17, 15 October 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (183 words) - 14:14, 4 March 2014
  • |name=PRIM_SHINY_MEDIUM |desc=Sets a medium intensity legacy shininess.
    551 bytes (61 words) - 16:59, 28 October 2023
  • ...ring that is ''vStrNom'' converted to a [[:Category:LSL_Avatar/Name|Legacy Name]].(see [[uName2Legacy#Caveats|Caveats]]) * ''vStrNom'': source name string
    2 KB (223 words) - 15:29, 22 January 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (185 words) - 15:21, 4 March 2015
  • |name=PRIM_SHINY_LOW |desc=Sets the lowest intensity legacy shininess.
    549 bytes (61 words) - 16:59, 28 October 2023
  • |name=PRIM_SHINY_HIGH |desc=Sets the highest intensity legacy shininess.
    552 bytes (61 words) - 16:59, 28 October 2023
  • |name=AGENT_BY_LEGACY_NAME |desc={{LSLGC/ja|Avatar/Name}}を参照してください。
    425 bytes (55 words) - 07:23, 7 January 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (215 words) - 16:50, 18 November 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (218 words) - 08:45, 20 November 2014
  • |p1_type=string|p1_name=display_name|p1_desc=the Display Name of the avatar(s) to retrieve the UUID(s) of. ...ow||[[llRequestAgentKeysByDisplayName]]}} to fetch avatar UUIDs by display-name grid-wide.
    1 KB (196 words) - 12:09, 30 May 2011
  • LL_PCODE_LEGACY_TREE: Actually not legacy, a normal linden tree. LL_PCODE_LEGACY_GRASS: Not legacy, I don't think.
    4 KB (582 words) - 07:20, 21 July 2008
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (226 words) - 12:51, 26 January 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (194 words) - 11:44, 3 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (197 words) - 12:53, 4 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (198 words) - 11:40, 24 October 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (196 words) - 11:32, 28 October 2013
  • |return_text='''id''' で指定されたプリムまたはアバターの{{LSLGC|Avatar/Name/ja|名前}} ...wa.net/index.php?cmd=name2key (ボットベースの name2key データベースです。{{LSLGC/ja|Legacy Name|レガシーネーム}} と {{LSLGC/ja|Username|ユーザネーム}} のフ
    4 KB (221 words) - 05:57, 25 February 2016
  • | Region can be seen from other regions on world map. (Legacy world map option?) | Region can be seen from mainland on world map. (Legacy world map option?)
    4 KB (651 words) - 15:37, 19 July 2008
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (200 words) - 11:53, 19 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (203 words) - 11:28, 15 November 2013
  • ...ct a convex hull shape instead of a triangle-based shape as used for other legacy prims?[[User:Drongle McMahon|Drongle McMahon]] 10:56, 2 December 2013 (PST) # Why does the Convex-Hull-type physics weight of legacy prims in the new accounting system undergo step increases at dimensions of
    1 KB (169 words) - 14:38, 3 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (210 words) - 10:11, 31 October 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (213 words) - 10:21, 17 October 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (233 words) - 13:47, 19 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (217 words) - 11:25, 19 September 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (225 words) - 12:41, 10 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (212 words) - 11:23, 28 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (204 words) - 15:03, 18 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (223 words) - 14:29, 13 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (228 words) - 14:46, 2 October 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (224 words) - 12:50, 12 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (232 words) - 11:33, 26 September 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (230 words) - 11:51, 17 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (230 words) - 09:46, 27 March 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (286 words) - 14:32, 1 April 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (234 words) - 10:22, 27 September 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (235 words) - 10:51, 8 October 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (240 words) - 11:34, 29 January 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (246 words) - 19:48, 9 April 2015
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (238 words) - 09:26, 29 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (244 words) - 11:25, 30 May 2014
  • ...e generation of platform engineers from suffering the confusion of meeting legacy decisions made because we simply didn't know better.
    1 KB (197 words) - 22:15, 26 February 2007
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (247 words) - 12:55, 5 January 2015
  • ...eturned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but pr |return_text=that is the {{LSLGC|Avatar/Name|legacy name}} of the prim or avatar specified by {{LSLP|id}}.
    5 KB (776 words) - 11:05, 8 December 2023
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (254 words) - 12:39, 10 December 2014
  • ...me|legacy name}}|p1_hover=filter for specific object name or avatar legacy name ...}} AND {{LSLP|id}} (either is optional), otherwise with objects not {{LSLP|name}} AND {{LSLP|id}}<br/>
    3 KB (441 words) - 19:26, 21 May 2020
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (268 words) - 12:00, 30 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (295 words) - 12:50, 2 January 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (279 words) - 10:18, 28 March 2014
  • Removing legacy Carbon code from the OS X viewer. .
    609 bytes (81 words) - 12:08, 15 February 2013
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (266 words) - 12:01, 20 April 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (266 words) - 11:25, 28 April 2015
  • {{LSL_Function/detected/ja| item |name|error={{LSL Constant/NULL KEY/ja}}}}{{LSL_Function/ja |cat1=Avatar/Name
    816 bytes (104 words) - 15:30, 25 February 2016
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (308 words) - 06:58, 10 October 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (307 words) - 08:48, 25 September 2013
  • ...fe' to 'SecondLifeViewer', but did not remove any executable using the old name that was in the install folder. This could cause some problems with old sh ...e user will need to modify or replace them with one that refers to the new name.
    2 KB (309 words) - 12:50, 2 January 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (297 words) - 12:52, 3 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (319 words) - 10:48, 20 November 2013
  • The [[Xfer Manager]] is the legacy file transfer system. It has been replaced in most cases by the [[Transfer
    1 KB (198 words) - 11:08, 22 July 2008
  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering. * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (297 words) - 15:10, 27 June 2013
  • ...ht disagree with) and the "pushing up" of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that thi This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save t
    4 KB (706 words) - 15:09, 5 May 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (326 words) - 12:55, 14 November 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (330 words) - 12:46, 5 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (290 words) - 14:54, 17 November 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (308 words) - 11:55, 12 May 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (308 words) - 09:50, 15 April 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (293 words) - 12:00, 26 August 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (293 words) - 11:28, 4 September 2014
  • * State is a legacy field, unused in everything but grass. With grass it is used to determine s * JointType is the type of joint associated with the task. Should be unused. Legacy.
    6 KB (829 words) - 22:08, 22 June 2009
  • ...e it, gradually abandoning the old one, which would then remain only as a "legacy" avatar. [[User:Mona Eberhardt|Mona Eberhardt]]
    680 bytes (114 words) - 11:11, 23 September 2013
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (329 words) - 10:03, 2 April 2014
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (329 words) - 11:45, 15 April 2014
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (329 words) - 10:47, 24 April 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    3 KB (359 words) - 13:15, 17 April 2015
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (321 words) - 10:50, 22 May 2014
  • <font color="red">Legacy file:</font> 1.18 volume controls. <font color="red">Legacy file:</font> Wizard was removed.
    15 KB (2,205 words) - 10:41, 9 April 2009
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (341 words) - 12:04, 13 May 2015
  • ...intained and updated, usually weekly, and when necessary, experimental and legacy branches may also be published and maintained for a while. * Legacy and web-based search. Legacy "Web" and "Interests" (includes spoken language(s) and skills) tabs in avat
    4 KB (555 words) - 02:51, 2 December 2023
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...legacy sphere prim does not influence touch normal like it does with other legacy prims.
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  • #* While "MenuName" is the name of this menu, ie: MainMenu #* MENU_<name>
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  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering. * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • {{GenericDownloadBox||Removing legacy Carbon code from the OS X viewer.|type=project|windows=|macintosh=http://do
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  • {{GenericDownloadBox||Removing legacy Carbon code from the OS X viewer.|type=project|windows=|macintosh=http://do
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • [[Skinning How To/Legacy files]]
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  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...type to Convex Hull, to avoid huge triangle-based weights. However, When a legacy prim is uses the new accounting syatem because of putting a specular map on
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • |name=AGENT ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}. Use of this constant in this context is not recommended as {{#var:AGENT_
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  • ...ion errors that cannot now be corrected. The current software has become a legacy system similar to an old mainframe harboring the year-2000 bug. ...ecision will have to be made regarding SL 2.0. Will it continue to provide legacy support for these known design flaws, or will it start over fresh with all
    3 KB (584 words) - 06:26, 16 January 2010
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • Returns a string that is ''vStrNom'' converted to a [[:Category:LSL_Avatar/Name|Username]]. * ''vStrNom'': source name string
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • # I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably th
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering. * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • To reduce the amount of risk associated with refactoring legacy code, and to prove the functionality and interface of new code, use unit te .../ref=sr_1_1?ie=UTF8&s=books&qid=1234193739&sr=1-1 Working Effectively with Legacy Code] by Michael Feathers: Much of that book discusses techniques for minim
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • | Region can be seen from other regions on world map. (Legacy world map option?) | Region can be seen from mainland on world map. (Legacy world map option?)
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  • ** SEARCH: Search for Experiences by name. * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...ar the probe will exhibit a real-time mirror reflection, including PBR and legacy materials.
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...anced Search]. Note that some of this info is deprecated and kept here for legacy purposes only.
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  • ** BUG-226198 [EEP] Time Stands Still in legacy viewers ** BUG-226198 [EEP] Time Stands Still in legacy viewers
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  • ...ted ("CoolVL"), and I am trying to get LL to fix it... But please, get the name right when you cite it yourself. Thank you ! ...intained and updated, usually weekly, and when necessary, experimental and legacy branches may also be published and maintained for a while.
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  • ...we've modified the importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. ...now be explicitly associated with a given mesh in the full LOD model using name-based matching.
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  • ...Andrew Linden: 54 was the minimum sphere that still contained all of the legacy linkable content.
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  • ...with third party clients, other chat software, and ways to transition from legacy chat. We want your help to test it out and make sure its a viable replacem * duplicate roster entries will sometimes be present, one each for legacy and for xmpp.
    3 KB (523 words) - 08:17, 18 March 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...we've modified the importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. ...now be explicitly associated with a given mesh in the full LOD model using name-based matching.
    4 KB (565 words) - 14:38, 22 April 2015
  • ...ao Takashi]]: Sai: should be which means it logs you in and transfers the name to the region * [9:37] [[User:Saijanai Kuhn|Saijanai Kuhn]]: Lock, should suupporting legacy login and TP part of that design goal or not?
    28 KB (3,853 words) - 10:09, 18 August 2008
  • * BUG (STORM-219) "Folders Always By Name" and "System Folders To Top" options are missing from the Inventory menu. C ...generated using legacy as a fallback instead of converting legacy to user name.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • /// <summary>Legacy script asset, you should never see one of these</summary>
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  • * [9:51] [[User:Locklainn Linden|Locklainn Linden]]: meaning, legacy? * [9:51] [[User:Infinity Linden|Infinity Linden]]: not "legacy" in the way it's used in the spec
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  • ** {{#var:name_const}} will return the avatar's {{LSLGC|Legacy Name|legacy name}}. |name=PRIM_LINK_TARGET
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ** {{#var:name_const}} will return the avatar's {{LSLGC|Legacy Name|legacy name}}. |name=PRIM_LINK_TARGET
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (215 words) - 11:26, 31 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (217 words) - 17:24, 22 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (217 words) - 09:09, 30 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (219 words) - 11:51, 5 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (514 words) - 11:40, 27 January 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ===Second (legacy) scheme===
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (238 words) - 09:37, 19 July 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (590 words) - 09:02, 3 September 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (541 words) - 12:59, 3 December 2013
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...oad: [http://www.3dconnexion.com/service/legacy-driver.html SpaceNavigator Legacy Drivers]) or make manual changes to the version 10 install. The step by ste
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  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (555 words) - 15:49, 2 February 2015
  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    5 KB (747 words) - 13:06, 17 June 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...as rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers
    2 KB (266 words) - 13:30, 3 September 2019
  • ...SLDev readers are aware that LL are still using VS2003 internally for some legacy library support, and will - unfortunately - likely continue doing so for a
    3 KB (442 words) - 20:52, 8 August 2007
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (653 words) - 09:18, 13 September 2013
  • |inject-1={{#vardefine:gd_text|Legacy clouds are no longer supported as of [[Release_Notes/Second_Life_Server/13#
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  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (843 words) - 13:36, 16 April 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...p2_desc=filter for specific prim name or avatar {{LSLGC|Avatar/Name|legacy name}} |p2_hover=filter for specific prim name or avatar legacy name
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (644 words) - 11:57, 27 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • == Blender 2.4x specific (legacy) == daeAsset.unit.name = 'centimeter'
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  • ...switches used to behave differently: --url with a SLURL containing a grid name would implicitly preselect that grid on the login screen, whereas --slurl d ...port...)." The "every metric" usage is no longer supported. Without a test name, the --logmetrics command-line switch is ignored.
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  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.}}
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (657 words) - 16:47, 8 July 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...as rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers
    3 KB (303 words) - 10:55, 26 August 2019
  • ...nning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeFountain particles.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...cument. It is the intention that when this work is complete, none of these legacy resources will be in use. ...d capability (see below) to request the capability for a given resource by name.
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  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    2 KB (352 words) - 19:54, 29 November 2017
  • ...nning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeExplosion particles.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (769 words) - 11:18, 18 October 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we * Removed several instances of legacy People API usage, thanks to Ansariel Hiller.
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  • Performs a single scan for {{LSLP|name}} and {{LSLP|id}} with {{LSLP|type}} within {{LSLP|radius}} meters and {{LS ...tring|p1_name=name|p1_hover=object or avatar name|p1_desc=object or avatar name[[#NameFormat|<span style="color:red;">!</span>]]
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  • !{{Hl2}}{{!}} {{HoverLink|#PRIM_TYPE_LEGACY|PRIM_TYPE_LEGACY|LEGACY}} |name=PRIM_TYPE_BOX
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  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • * Cleared up issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh. ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
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  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles.
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • Legacy file. Used to be what you got when you right-clicked links. Legacy file?
    21 KB (3,135 words) - 16:40, 20 April 2010
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (380 words) - 12:59, 18 December 2017
  • ...le "Kelly Linden". For new Residents it will be their username with a last name of "Resident", for example "joe1234 Resident". ...w you to use a sensor to find residents by either their username or legacy name - "joe1234"/"kelly.linden", "joe1234 Resident"/"Kelly Linden". If you OR th
    7 KB (1,185 words) - 13:16, 29 July 2011
  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering.
    3 KB (355 words) - 11:32, 14 June 2013
  • ...ocklainn Linden|Locklainn Linden]]: right, but we plan on using Pyogp for legacy stuff too? ...y Linden]]: we're going to have do a lot of work before we can excise all legacy code
    37 KB (5,199 words) - 11:03, 14 July 2008
  • * Cleared up issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh. ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    5 KB (830 words) - 16:57, 5 June 2018
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    7 KB (1,029 words) - 11:01, 8 August 2014
  • ...hey are not subject to truncation problems most of the time. However, some legacy formatting by the viewer may cut off a final word/letter in rare cases.''</ ...ns or errors. Note that variables like [NAME] will appear as the variable name, since this is not a "live" action.
    5 KB (887 words) - 18:03, 28 April 2009
  • == Legacy & 2.0 Skin (UV Mapping) Support == ...ally speaking, to have two version of Avatar 2.0 mesh with UV map based on legacy avatar 1.0 UV map and other in a proper and professional tight to reserve m
    13 KB (2,082 words) - 11:10, 13 February 2012
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (406 words) - 12:20, 4 January 2018
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (406 words) - 14:13, 17 January 2018
  • * {{jira|MAINT-5063}} SLurl display text shows name of parcel in adjacent region when mousing over parcel after region crossing {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (842 words) - 11:56, 7 July 2015
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    22 KB (3,082 words) - 12:37, 16 August 2013
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    22 KB (3,082 words) - 11:24, 16 August 2013
  • * {{jira|MAINT-5063}} SLurl display text shows name of parcel in adjacent region when mousing over parcel after region crossing {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (856 words) - 07:38, 30 June 2015
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    6 KB (863 words) - 12:39, 12 November 2014
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    21 KB (2,877 words) - 11:47, 11 September 2013
  • ...cument. It is the intention that when this work is complete, none of these legacy resources will be in use. ...d capability (see below) to request the capability for a given resource by name.
    38 KB (5,755 words) - 20:29, 17 August 2008
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    6 KB (870 words) - 15:20, 6 November 2014
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (424 words) - 12:34, 9 February 2018
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (424 words) - 12:58, 19 January 2018
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    21 KB (2,898 words) - 11:40, 16 September 2013
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    23 KB (3,126 words) - 12:29, 21 August 2013
  • ...as rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers
    4 KB (463 words) - 10:52, 26 August 2019

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