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  • |cat1=Target/fr
    2 KB (249 words) - 10:44, 13 March 2008
  • |cat1=Target/fr |cat3=At Target/fr
    908 bytes (130 words) - 11:16, 18 April 2009
  • #REDIRECT [[At rot target]]
    27 bytes (4 words) - 18:01, 20 February 2007
  • #REDIRECT [[Not at target]]
    27 bytes (4 words) - 18:27, 20 February 2007
  • #REDIRECT [[Not at rot target]]
    31 bytes (5 words) - 18:23, 20 February 2007
  • #REDIRECT [[At target]]
    23 bytes (3 words) - 17:09, 20 February 2007
  • |cat1=Target/fr |cat3=At Target/fr
    2 KB (278 words) - 11:05, 13 April 2009
  • |cat1=Target/fr |cat3=At Target/fr
    1 KB (172 words) - 10:59, 13 April 2009
  • 0 bytes (0 words) - 04:35, 14 September 2011
  • llOwnerSay("object is within range of target"); llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
    2 KB (221 words) - 14:47, 4 February 2023
  • |p2_type=float|p2_name=Target|p2_desc=Desired Goal Steps float 'Now' closer using increment float 'Vel' towards 'Target' while clamping between 'Min' and 'Max'. Useful for games, simulations and
    1 KB (216 words) - 16:08, 24 January 2015
  • llOwnerSay("object is within range of target"); llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
    2 KB (214 words) - 02:00, 7 July 2011
  • ...arget_const|{{LSL Const|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet|{{{1|}}}|llGetPrimitiveParams|llSetPrimitiveParams}}}}}}
    6 KB (647 words) - 16:41, 23 January 2015
  • |event_desc=Triggered if an object has not yet reached the target set by the call to [[llTarget]]. |event_footnote=This event may be triggered multiple times if the target has not been reached.
    2 KB (212 words) - 15:20, 21 February 2016
  • // Target Crosshair HUD // This is based on my Basic Target Scanner HUD
    9 KB (798 words) - 13:15, 10 June 2023
  • ...value is 0 the sit target is deactivated. If it is nonzero the prim's sit target is set to the indicated offset and rotation. As with [[llLinkSitTarget]](),
    613 bytes (78 words) - 12:48, 28 September 2016
  • {{LSL DefineRow||[[llTarget]]|Setup a target position}} {{LSL DefineRow||[[llTargetRemove]]|Stop a target position}}
    922 bytes (126 words) - 07:59, 31 December 2013
  • 1 KB (190 words) - 17:22, 24 January 2015
  • These tools enable you to put a sit target in furniture so that people can sit on them without using poseballs. === '''Easy Sit Target Positioner''' -- Freeware, available at slexchage.com for L$1 ===
    2 KB (367 words) - 09:53, 25 December 2011
  • llOwnerSay("object is within range of target"); llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
    2 KB (208 words) - 09:50, 21 February 2016
  • |also_functions={{LSL DefineRow||[[llTarget]]|Setup a target position}} {{LSL DefineRow||[[llTargetRemove]]|Stop a target position}}
    705 bytes (93 words) - 07:59, 31 December 2013
  • |cat1=Target |cat3=At Target
    1 KB (117 words) - 05:00, 18 May 2010
  • // Basic Target Scanner HUD Target()
    3 KB (331 words) - 13:26, 6 April 2022
  • ==What is a Morph Target?== ...move the vertices on their meshes to the positions they'd like for a morph target.
    14 KB (2,198 words) - 12:03, 4 August 2012
  • |cat1=Target |cat3=At Target
    1 KB (123 words) - 01:45, 7 July 2011
  • ...et_const|{{LSL Const/ja|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet|{{{1|}}}|llGetPrimitiveParams/ja|llSetPrimitiveParams/ja}}}}}}
    6 KB (684 words) - 01:04, 8 October 2023
  • |cat1=Target |cat3=At Target
    2 KB (146 words) - 10:14, 21 February 2016
  • |cat1=Target |cat3=At Target
    955 bytes (138 words) - 06:35, 26 July 2010
  • |cat1=Target |cat3=At Target
    799 bytes (83 words) - 07:04, 19 May 2010

Page text matches

  • |also_functions={{LSL DefineRow||[[llTarget]]|Setup a target position}} {{LSL DefineRow||[[llTargetRemove]]|Stop a target position}}
    705 bytes (93 words) - 07:59, 31 December 2013
  • integer target; if(target)
    2 KB (297 words) - 04:05, 14 May 2007
  • {{LSL DefineRow||[[llTarget]]|Setup a target position}} {{LSL DefineRow||[[llTargetRemove]]|Stop a target position}}
    922 bytes (126 words) - 07:59, 31 December 2013
  • |p1_type=rotation|p1_name=target |func_desc=オブジェクトの前方軸が '''target''' を指すようにします。
    930 bytes (87 words) - 17:45, 8 May 2010
  • ...granted rights. This is only sent to the originator of the request and the target agent if it is a modify or map right. Adding/removing online status rights
    557 bytes (76 words) - 17:02, 5 June 2008
  • |event_desc=Triggered if an object has not yet reached the target set by the call to [[llTarget]]. |event_footnote=This event may be triggered multiple times if the target has not been reached.
    2 KB (212 words) - 15:20, 21 February 2016
  • llOwnerSay("object is within range of target"); llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
    2 KB (221 words) - 14:47, 4 February 2023
  • |func_desc=Removes positional target {{LSLP|handle}} registered with [[llTarget]] llOwnerSay("object is within range of target");
    2 KB (176 words) - 12:28, 22 January 2015
  • |func_desc=Removes rotational target {{LSLP|handle}} registered with [[llRotTarget]] |cat1=Target
    702 bytes (93 words) - 07:59, 31 December 2013
  • {{Issues/SVC-868}}{{LSL_Function/give/ja|target|inventory|sim=*|uuid=false|insert=アイテムリスト}}{{LSL_Function/ja |p1_type=key|p1_name=target|p1_desc
    4 KB (203 words) - 06:54, 25 February 2016
  • <h2>state {{LSL Param|label_state|target}} { {{LSL Param|events}} }</h2> {{LSL DefineRow|label|target|{{#var:p_label_state_desc}}}}
    5 KB (313 words) - 01:53, 8 September 2012
  • | [[At rot target]] || [[At rot target/fr|At rot target]] || Gally Young || 04-18-2009 ||done | [[At target]] || [[At target/fr|At target]] || Gally Young || 04-18-2009 ||done
    3 KB (449 words) - 12:07, 18 April 2009
  • |func=llLookAt|p1_type=vector|p1_name=target|p2_type=float|p2_name=strength|p3_type=float|p3_name=damping ...desc=オブジェクトの '''up''' 軸 (z 軸正方向) を、 '''forward''' 軸 (x 軸正方向) を水平に保ったまま、 '''target''' に向けさせます。
    3 KB (130 words) - 13:41, 25 February 2016
  • |p5_type=integer|p5_name=target ...s in the range of '''start''' to '''end''' moved to the stride position '''target'''.
    990 bytes (142 words) - 15:21, 22 January 2015
  • ...value is 0 the sit target is deactivated. If it is nonzero the prim's sit target is set to the indicated offset and rotation. As with [[llLinkSitTarget]](),
    613 bytes (78 words) - 12:48, 28 September 2016
  • |inject-2={{LSL Function/uuid|target|object=*}} |func_desc=オブジェクトが{{LSLP|target}}を追跡するようにします。
    2 KB (120 words) - 12:20, 22 November 2023
  • llOwnerSay("object is within range of target"); llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
    2 KB (208 words) - 09:50, 21 February 2016
  • |func=llTarget|sort=Target |return_text=to unregister the target with {{LSLG|llTargetRemove}}.
    3 KB (353 words) - 12:31, 22 January 2015
  • |p2_type=float|p2_name=Target|p2_desc=Desired Goal Steps float 'Now' closer using increment float 'Vel' towards 'Target' while clamping between 'Min' and 'Max'. Useful for games, simulations and
    1 KB (216 words) - 16:08, 24 January 2015
  • ...n/permission/ja|PERMISSION_CHANGE_LINKS|grant=オーナー}}{{LSL_Function/prim/ja|target|sim=*}}{{LSL_Function/ja |p1_type=key|p1_name=target
    5 KB (234 words) - 06:59, 25 February 2016
  • |p1_type=rotation|p1_name=rot|p1_desc=target rotation |return_text=to unregister the target with {{LSLG|llRotTargetRemove}}
    3 KB (344 words) - 14:40, 22 January 2015
  • ...sit flags for the sit target in the link. Sit flags only apply when a sit target is present in the link. ...e the collision behavior of an agent that was previously seated on the sit target.
    717 bytes (120 words) - 13:30, 14 March 2024
  • string compass (vector target) float distance = llVecDist(me, target);
    2 KB (168 words) - 06:26, 9 March 2009
  • |cat1=Target |cat3=At Target
    799 bytes (83 words) - 07:04, 19 May 2010
  • {{LSL_Function/prim|target|sim=*}} |p1_type=key|p1_name=target
    669 bytes (92 words) - 10:42, 13 June 2012
  • vector target = (<0,1,0> * llEuler2Rot(<0, 0, c * a>)); llOwnerSay(llDumpList2String([((integer)(d * a))] + compass(p + target), " "));
    345 bytes (41 words) - 13:56, 22 March 2022
  • * Test on an app target * Test on a library target
    2 KB (388 words) - 16:32, 11 June 2009
  • llOwnerSay("object is within range of target"); llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
    2 KB (214 words) - 02:00, 7 July 2011
  • |p1_type=key|p1_name=target|p1_desc=SIM 内にあるアバターかオブジェクトの {{LSLG/ja|UUID
    2 KB (144 words) - 13:42, 25 February 2016
  • ...ly compatible with both old and new relays. The relay must ensure that the target object is ready. :: (key) is the id of the target object
    5 KB (851 words) - 06:40, 18 May 2009
  • |p1_type=vector|p1_name=target|p1_desc=[[Viewer coordinate frames/ja#Region|リージョン]] 位置 |func_footnote=オブジェクトに '''target''' 位置を維持するのをやめさせるには、 {{LSLG/ja|llStopMove
    3 KB (168 words) - 13:41, 25 February 2016
  • |func_footnote=If the prim lacks a [[llLinkSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Const|NULL_KEY|key| |caveats=*A prim does not have a sit target unless [[llSitTarget]]/[[llLinkSitTarget]] has been called with a '''nonzer
    3 KB (436 words) - 15:22, 23 April 2022
  • |inject-2={{LSL Function/uuid|target|object=*}} |func_desc=Causes the object to pursue {{LSLP|target}}.
    2 KB (217 words) - 16:51, 28 October 2023
  • TARGET = openjpeg STATICLIB = lib$(TARGET).a
    4 KB (559 words) - 20:07, 12 December 2006
  • |cat1=Target/fr |cat3=At Target/fr
    908 bytes (130 words) - 11:16, 18 April 2009
  • |cat1=Target |cat3=At Target
    1 KB (117 words) - 05:00, 18 May 2010
  • {{LSL_Function/give|target|inventory|sim=*|uuid=false|insert=list of items}} |p1_type=key|p1_name=target|p1_desc
    4 KB (403 words) - 16:54, 1 April 2023
  • <h2>state {{LSL Param|label_state|target}} { {{LSL Param|events}} }</h2> {{LSL DefineRow|label|target|{{#var:p_label_state_desc}}}}
    6 KB (452 words) - 09:17, 26 September 2023
  • |func_desc=Stop causing object to point at a target |cat1=Target
    889 bytes (96 words) - 12:42, 22 January 2015
  • These tools enable you to put a sit target in furniture so that people can sit on them without using poseballs. === '''Easy Sit Target Positioner''' -- Freeware, available at slexchage.com for L$1 ===
    2 KB (367 words) - 09:53, 25 December 2011
  • }}{{#vardefine:header_title|jump {{LSL Param|jump_target|target}}; {{LSL DefineRow|label|target|{{#var:p_jump_target_desc}}}}
    5 KB (308 words) - 09:12, 26 September 2023
  • ...has PRIM_SCRIPTED_SIT_ONLY set and no other prim in the linkset has a sit target then an avatar cannot manually sit on the object. If some other prim in the linkset does have a sit target (that is not filled or marked PRIM_SCRIPTED_SIT_ONLY), the agent can sit on
    747 bytes (113 words) - 12:12, 4 October 2016
  • |p1_type=key|p1_name=target|p1_desc=Avatar ou objeto [[UUID]] dentro de um sim ...TRUE|integer|1}} usa o eixo [[Viewer coordinate frames#Local|local]] do '''target''', se {{LSL Const|FALSE|integer|0}} usa o eixo da [[Viewer coordinate fram
    1 KB (211 words) - 20:48, 16 April 2008
  • |p2_type=vector|p2_name=offset|p2_desc=Additional position for the sit target in local prim coordinates. |p3_type=rotation|p3_name=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
    4 KB (647 words) - 19:21, 4 February 2023
  • |p1_type=key|p1_name=target|p1_desc=Ein Prim in der selben Region |p2_type=integer|p2_name=parent|p2_desc=Wenn [[FALSE/de|FALSE]], dann wird '''target''' zu root. Wenn [[TRUE/de|TRUE]], wird das Objekt in dem das Script steckt
    4 KB (522 words) - 14:36, 16 November 2008
  • |cat1=Target/fr |cat3=At Target/fr
    1 KB (172 words) - 10:59, 13 April 2009
  • |inject-2={{LSL Function/uuid|target|object=*}} |p1_name=target
    2 KB (187 words) - 11:51, 22 November 2023
  • |cat1=Target |cat3=At Target
    955 bytes (138 words) - 06:35, 26 July 2010
  • |func=llTarget|sort=Target |cat1=Target
    3 KB (195 words) - 13:47, 25 February 2016
  • key target = llDetectedKey(0); list box = llGetBoundingBox(target);
    3 KB (165 words) - 13:35, 25 February 2016
  • |func_footnote=If the prim lacks a [[llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} |caveats=*A prim does not have a sit target unless [[llSitTarget]] has been called with a '''nonzero''' vector as the f
    4 KB (461 words) - 15:32, 23 April 2022
  • |cat1=Target |cat3=At Target
    1 KB (123 words) - 01:45, 7 July 2011
  • |cat1=Target |cat4=At Target
    2 KB (130 words) - 13:47, 25 February 2016
  • ...on/permission|PERMISSION_CHANGE_LINKS|grant=the owner}}{{LSL_Function/prim|target|sim=*}} |p1_type=key|p1_name=target
    4 KB (507 words) - 14:01, 21 November 2023
  • |inject-2={{LSL_Function/uuid|target|sim=*|object=*|group=}} |p1_type=key|p1_name=target|p1_desc
    2 KB (345 words) - 11:46, 15 August 2023
  • |cat1=Target |cat3=At Target
    2 KB (146 words) - 10:14, 21 February 2016
  • |cat3=Target/fr
    445 bytes (63 words) - 03:18, 27 June 2008
  • |cat3=Target
    468 bytes (45 words) - 01:30, 15 May 2010
  • {{LSL Function/position|target|region=*}} |p1_type=vector|p1_name=target
    3 KB (374 words) - 14:00, 22 January 2015
  • // Basic Target Scanner HUD Target()
    3 KB (331 words) - 13:26, 6 April 2022
  • ...er reset at midnight, or may roll over to the next day. Normally, once the target number of avatars is reached, the board will be "locked down" and further p
    1 KB (190 words) - 09:22, 26 May 2012
  • <lsl>//Unsit on Sit - benötigt ein sit target llUnSit(user); //lässt den Avatar auf dem 'sit target' aufstehen
    2 KB (226 words) - 15:52, 9 August 2009
  • |p1_type=integer|p1_name=target |func_desc=指定された{{LSLP|target}}のオブジェクトの所有者に{{LSLP|subject}}と{{LSLP|message}}を
    4 KB (173 words) - 16:36, 22 November 2023
  • <key>target</key>
    718 bytes (112 words) - 21:28, 1 November 2010
  • |inject-2={{LSL Function/uuid|target|object=*}} |p1_name=target
    2 KB (244 words) - 01:21, 22 January 2015
  • // Select a target for particles to go towards // "" for no target, "owner" will follow object owner
    6 KB (738 words) - 11:01, 25 January 2015
  • build the "llwebkitlib" configuration of the "llmozlib2" target xcodebuild -project llmozlib2.xcodeproj -target llmozlib2 -configuration llwebkitlib
    2 KB (365 words) - 14:43, 19 November 2009
  • {{LSL_Function/uuid/ja|target|sim=*}} |p1_type=key|p1_name=target
    5 KB (307 words) - 16:13, 3 March 2016
  • {{LSL Function/position|target|region=*}} |func=llLookAt|p1_type=vector|p1_name=target|p2_type=float|p2_name=strength|p3_type=float|p3_name=damping
    4 KB (580 words) - 12:21, 22 January 2015
  • ...{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_RENDER_MATERIAL#Target}} ...uuid=true|type=material|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
    4 KB (543 words) - 17:00, 12 April 2024
  • |cat1=Target/fr
    550 bytes (83 words) - 07:59, 17 February 2008
  • |cat1=Target
    467 bytes (50 words) - 01:30, 15 May 2010
  • |cat1=Target/fr
    477 bytes (69 words) - 03:25, 27 June 2008
  • ...the amount of {{LSLP|damage}} that will be applied when this object hits a target showing {{LSLP|impact_particle}} effect and playing {{LSLP|impact_sound}} a ...calculated in specific way using ray-tracing technique to detect possible target on each step. Bullets has a high priority in physics calculations.
    2 KB (268 words) - 14:11, 4 August 2012
  • <h2>state {{LSL Param|label_state|target}} { {{LSL Param|events}} }</h2> {{LSL DefineRow|label|target|{{#var:p_label_state_desc}}}}
    5 KB (790 words) - 12:57, 14 June 2020
  • {{#vardefine:header_title|jump {{LSL Param|jump_target|target}};}} {{LSL DefineRow|label|target|{{#var:p_jump_target_desc}}}}
    4 KB (567 words) - 11:40, 5 January 2023
  • ...{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_RENDER_MATERIAL#Target}} ...uuid=true|type=material|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
    4 KB (552 words) - 01:00, 8 October 2023
  • Target * [[Interpolation/Target/Float|Float]]
    2 KB (182 words) - 13:10, 16 September 2011
  • {{LSL_Function/give/ja|target|name|sim=*|uuid=false|type=script|prim=*}}{{Issues/SVC-3321}} |func_desc=スクリプト '''name''' を '''target''' へコピーし、'''start_param''' を '''running''' に設定する。
    9 KB (560 words) - 03:13, 8 October 2023
  • ...a collision detector that tries to force sit the colliding avatar on a set target using RLV. * force sit and lock the victim on the set target (see below).
    8 KB (832 words) - 18:14, 30 May 2023
  • ...ly compatible with both old and new relays. The relay must ensure that the target object is ready. :: (key) is the id of the target object
    5 KB (849 words) - 07:00, 21 October 2010
  • Used by the client to eject a target from a parcel.
    436 bytes (53 words) - 20:55, 2 July 2008
  • <syntaxhighlight lang="lsl2">// UnSit on Sit, Using a sit target ...= llAvatarOnSitTarget(); // Store the UUID of any agent sitting on the sit target.
    3 KB (365 words) - 20:04, 12 February 2023
  • |func_footnote=Wenn ein Prim kein ''sit target'' besitzt oder kein Avatar auf dem Prim sitzt, wird {{LSL Const/de|NULL_KEY |caveats=*Ein Prim hat kein ''sit target'', bis [[llSitTarget/de|llSitTarget]] mit einem Vektor '''ungleich dem [[ZE
    3 KB (362 words) - 07:17, 6 August 2009
  • # See how this could be handy for quickly figuring out sit target offsets? ...is used so the av is not required to be seated on the object with the sit target.
    4 KB (495 words) - 16:10, 23 April 2022
  • Be aware that you normally want to use a sit target, instead of hip location, to precisely place avatars. Sit targets can be a *[[Sit Target tools]]
    1 KB (193 words) - 17:54, 22 September 2011
  • |cat1=Target/fr |cat3=At Target/fr
    2 KB (278 words) - 11:05, 13 April 2009
  • Byte 16-32: LLUUID Target <br/> Byte 16-32: LLUUID Target <br/>
    3 KB (421 words) - 15:54, 14 March 2020
  • |p1_type=key|p1_name=target
    669 bytes (77 words) - 05:19, 12 April 2010
  • <key>target</key>
    888 bytes (146 words) - 21:28, 1 November 2010
  • ||Grab people colliding with the object and sit them on a set target using RLV
    487 bytes (64 words) - 12:17, 30 May 2016
  • ...ning a script as part of an experience an avatar that is seated on the sit target and has agreed to participate in the experience will be unable to stand or * llSitOnLink( ) is called moving this avatar to a new sit target.
    1 KB (222 words) - 10:55, 14 March 2024
  • Sit on it, pick the object to rez and then the height. It will go up to the target height and rez the object. It allows the owner to set the rez offset simply ...tructions. It will remove itself once the sit target is set. Without a sit target the rezzer will not work.
    7 KB (816 words) - 14:44, 28 January 2023
  • |cat1=Target
    627 bytes (78 words) - 18:22, 8 May 2010
  • ...s where the road is mostly flat and you don't have complex overpasses. The target position is always above the prim a set distance making it easy to drop a u The prim name also holds the road target position and rotation so that the vehicle only has to use a scanner when it
    4 KB (646 words) - 03:16, 5 March 2007
  • ...plement the Sensations extensions to allow particle chains between cuffs ("target", "texture", "age", "gravity" commands). ...a target should it appear or move the particle chain to a more preferable target should it become available.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • |p1_type=vector|p1_name=offset|p1_desc=Additional position for the sit target in local prim coordinates. |p2_type=rotation|p2_name=rot|p2_desc=Additional rotation for the sit target relative to the prim rotation.
    9 KB (1,228 words) - 15:55, 23 April 2022
  • ...ang="lsl2">//Function with input of a vector determining the position of a target and returning //a string with the literal compass-direction of that target towards your position
    3 KB (368 words) - 08:32, 15 June 2016
  • {{LSL_Function/uuid/ru|target|sim=*}} |p1_type=key|p1_name=target
    4 KB (146 words) - 04:52, 29 August 2012
  • ...rches down the chain of prims in the link set looking for an available sit target. ...r|p2_name=link|p2_desc=Link number for the prim containing the desired sit target
    3 KB (400 words) - 03:59, 19 October 2023
  • |func=llTarget|sort=Target |cat1=Target/fr
    3 KB (376 words) - 08:23, 19 June 2008
  • {{LSL_Function/give|target|name|sim=*|uuid=false|type=script|prim=*}}{{LSL Function/boolean|running|if ...t}} and set to {{LSLP|running}} with a {{LSLP|start_param}} only if {{LSLP|target}}'s [[llSetRemoteScriptAccessPin|pin]] matches {{LSLP|pin}}
    8 KB (921 words) - 20:55, 1 April 2019
  • integer target = (integer)(frac = 0.0);//since the float is in the integer buffer, we need if(target > (exponent -= position))
    13 KB (1,690 words) - 09:16, 16 June 2016
  • '''Step 2: Trigger the notification with the target parameter set.''' hint_payload["target"] = "my_hint_target";
    4 KB (476 words) - 04:58, 19 April 2016
  • *MUST send out new target requests should the current handle disappear. key target;
    13 KB (1,136 words) - 12:33, 16 June 2011
  • ***** If no landing point rules, arrive directly at your target. * Go directly to the target location, bypassing estate, telehub, and parcel rules
    3 KB (528 words) - 13:59, 16 May 2007
  • #set 'libraries' or 'llcommon' as the active target, select an active build configuration, build the libraries. #After that:set 'newview' as the active target, select an active build configuration, and build the project.
    5 KB (788 words) - 13:21, 24 January 2009
  • |p1_type=key|p1_name=target|p1_desc=The key for the task or avatar that will receive damage. ...nction triggers a damage event on the targeted task. If any scripts in the target process the [[on_damage]] event, they will be fired before the damage is ap
    2 KB (289 words) - 13:22, 26 April 2024
  • rotation f_rotDir(vector localAxisToPointWith, vector target, vector origin) { return llRotBetween(localAxisToPointWith*ZERO_ROTATION, target-origin);
    2 KB (227 words) - 17:46, 24 January 2015
  • ...s or becoming permanently unavailable. A link that no longer points to its target, often called a ''broken'', ''dead'', or ''orphaned'' link, is a specific f
    600 bytes (86 words) - 16:27, 5 September 2023
  • ...ou are not the owner and will be animated!"); // This InstantMessage's the target and says the message given above...
    2 KB (198 words) - 16:00, 30 October 2008
  • ...; target = llDeleteSubString(target,0,1); target = llDeleteSubString(target,-1,-1);//get the users key here llInstantMessage((key)target,"Hey thanks for using the latest version of Phoenix. Fetching your free ite
    6 KB (820 words) - 10:35, 25 January 2015
  • ...n case!) before trying the target position again. So in the case that the target position is no-entry, it will either move 10m at most, or not at all.
    3 KB (401 words) - 13:18, 3 October 2022
  • ...|full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_TEXTURE#Target}} ...|uuid=true|type=texture|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
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  • ...running a micro webserver from with a prim in Second Life™. solutions may target inporting/exporting information to SL, or serving information within and ou
    475 bytes (73 words) - 09:11, 26 January 2015
  • ...}|full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_NORMAL#Target}} ...|uuid=true|type=texture|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
    6 KB (781 words) - 04:16, 8 October 2023
  • * Dynamic avatar sit target. <code>[[llSetLinkPrimitiveParams]]([[llGetNumberOfPrims]](), [<nowiki></no * Regular 300m sit target. <code>[[llSitTarget]](<300,300,300>, [[ZERO_ROTATION]]);</code>
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  • ...}|full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_NORMAL#Target}} ...|uuid=true|type=texture|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
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  • // If true, particles will move to expire at the target // Desired target for the particles (any valid object/av key)
    10 KB (1,098 words) - 07:17, 19 February 2009
  • ||[[Target Crosshair HUD]]
    640 bytes (84 words) - 15:47, 7 July 2018
  • Same as the other one, but this time can cope when the target may be at a different height than the source. == Target Interception ==
    4 KB (517 words) - 08:31, 25 January 2015
  • |cat2=Target/fr
    909 bytes (136 words) - 00:32, 9 October 2008
  • string compass (vector target) float distance = llVecDist(me, target);
    3 KB (300 words) - 12:24, 6 August 2021
  • From a unit tests standpoint, this is when the unit test target projects are being created and inserted in the solution. If something goes ** a ''PROJECT_project_TEST_foo'' target that builds the '''test''' executable using ''foo.cpp'', ''tests/foo_test.c
    6 KB (1,038 words) - 18:01, 25 June 2009
  • == {{LSLGC|Target}} ==
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  • //overriden sit target //override default sit target and rotation on prim
    3 KB (277 words) - 08:33, 25 January 2015
  • ...angle in degrees within which the camera is not constrained by changes in target rotation. {{!}} Sets how strongly the camera is forced to stay behind the target if outside of behindness angle.
    8 KB (937 words) - 11:55, 12 May 2022
  • ...inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
    622 bytes (92 words) - 17:02, 3 April 2011
  • |cat3=Target
    1 KB (113 words) - 07:54, 11 April 2021
  • ...tes: 63 - llMapDestination (and possibly SLURLs) sometimes fail to use the target vector data - {{User|Lex Mars}} * - {{jira|VWR-2083}} - Votes: 11 - Avatar hovers over sit target when typing - {{User|Myria Boa}}
    3 KB (451 words) - 11:21, 7 April 2009
  • This test fails if the tester is unable to log-in directly to the target location. Please alert Oskar, or another Linden Lab staff, within the #slte ...t will verify that residents are able to teleport from remote regions to a target region successfully.
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  • ...full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_SPECULAR#Target}} ...|uuid=true|type=texture|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
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  • ...full={{{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_SPECULAR#Target}} ...|uuid=true|type=texture|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
    6 KB (871 words) - 06:05, 30 November 2023
  • * '''[[Sit Target tools]]''' - Tools to help put sit targets into objects, allowing furniture
    649 bytes (101 words) - 09:52, 25 December 2011
  • This script would normally be installed in the root prim of the target object. There is no need for additional copies in the child prims. ...ecified, this becomes the new subset that this and following commands will target.
    2 KB (352 words) - 19:47, 17 December 2012
  • ...merEvent(60.0); // Time to input text until script closes listener in case target doesnt enter anything into textbox
    1,003 bytes (105 words) - 08:48, 25 January 2015
  • ...s not set, the vehicle will continuously try aligning itself with a moving target and will not stop turning until the pilot manually re-aligns their mouseloo
    939 bytes (133 words) - 09:03, 12 May 2010
  • |p1_type=integer|p1_name=target |func_desc=Sends an email to the owner (selected by {{LSLP|target}}) of an object with {{LSLP|subject}} and {{LSLP|message}}.
    3 KB (465 words) - 15:43, 23 February 2023
  • rotation slerp(rotation source,rotation target,float amount) return llAxisAngle2Rot(llRot2Axis(target/=source),amount*llRot2Angle(target))*source;
    4 KB (452 words) - 09:21, 25 January 2015
  • {{#vardefine:header_title|{{label}} {{LSL Param|target}}; {{#vardefine:header_text|{{{!}}{{LSL DefineRow|{{BlueText|label}}|{{target}}|{{#var:p_jump_target_desc}}}}
    6 KB (272 words) - 02:34, 10 November 2013
  • ...current target omega for a prim (previously not supported) and setting the target omega on a child prim (previously only doable with a script on each prim). // Read back this prim's current target omega
    4 KB (573 words) - 13:28, 30 June 2011
  • Target visible triangles from center of region at medium mesh detail (in preferenc vector target = <x,y,z>;
    4 KB (523 words) - 09:54, 12 July 2011
  • ...jectiles generally die (self-delete themselves forever) when they strike a target. Projectiles or bullets generally can be stopped by "shield" systems invent
    4 KB (569 words) - 15:21, 8 August 2008
  • | The delete/return only affects land that the target does not own within the region.
    1 KB (177 words) - 05:30, 10 July 2008
  • ...for the parcel you are teleporting to, you will teleport directly to your target at the same height you had prior to teleport. You should be flying if you a * When arriving at a telehub, you should be facing your target destination.
    19 KB (2,947 words) - 19:15, 5 June 2008
  • at_target(integer ascend, vector target, vector cPos){ llMoveToTarget(target,1);
    3 KB (361 words) - 14:38, 28 January 2023
  • // Target Position // Target Position
    10 KB (1,011 words) - 09:22, 25 January 2015
  • *[[State entry]] Event (In target state)
    908 bytes (129 words) - 16:42, 1 May 2016
  • ...ysical object drag it into another physical object or your own avatar. The target object or avatar should move.
    930 bytes (145 words) - 17:32, 2 March 2007
  • // Fire a weapon at a target, report a hit key target = llList2Key(results,0);
    15 KB (1,085 words) - 11:32, 22 November 2023
  • * Run to a clock target (yellow). Usually something more complicated than a simple deadline but th * Run to complex time target (pink). Rococo schemes for early termination.
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  • key target = ""; PSYS_SRC_TARGET_KEY, target,
    4 KB (589 words) - 14:50, 25 April 2015
  • * Market segmentation & target group A person should be able to mark his target group and position his product on the market, based upon his analysis of th
    3 KB (384 words) - 09:27, 6 September 2010
  • {{LSL_Function/uuid|target|sim=*|group=}} |p1_type=key|p1_name=target
    5 KB (764 words) - 15:55, 30 August 2023
  • ...; // here we move the avatar to the new position, the rotation part is the target rotation in euler
    1 KB (160 words) - 19:12, 24 January 2015
  • ** If neither the owner, nor the target agent are in the region.
    1 KB (180 words) - 10:45, 29 August 2023
  • // do not remove the position offset of the sit target ...llSitTarget(ZERO_VECTOR, ZERO_ROTATION);// releasing the sit target for next avatar
    6 KB (617 words) - 10:08, 25 January 2015
  • ...de list would need to be attached dynamically to existing instances of the target object so user's could update at a later time.
    1 KB (228 words) - 19:01, 24 September 2007
  • *Then in the properties find the Target box. It will say something like "C:\Program Files\SecondLife\SecondLife.exe
    1 KB (189 words) - 21:23, 16 March 2008
  • ...; // here we move the avatar to the new position, the rotation part is the target rotation in euler
    1 KB (154 words) - 00:17, 15 April 2014
  • * - added target UUID and L$ amount into transaction history, too // we add the transaction ID, the target avatar UUID and the L$ amount to a list
    6 KB (630 words) - 12:14, 22 January 2015
  • ==What is a Morph Target?== ...move the vertices on their meshes to the positions they'd like for a morph target.
    14 KB (2,198 words) - 12:03, 4 August 2012
  • update_desc = "Target gone!";
    2 KB (235 words) - 08:53, 25 February 2017
  • | Sit Target || [[llSitTarget]],[[PRIM_SIT_TARGET]] || Dictates where the avatar sits on === <div> Remove Sit Target ([[llSitTarget]]) </div> ===
    9 KB (1,001 words) - 13:03, 14 July 2022
  • // If true, particles will move to expire at the target // Desired target for the particles (any valid object/av key)
    10 KB (1,160 words) - 18:51, 15 April 2015
  • ...ng. Broken links, that is, a link item for which there is no corresponding target item, must be shown as broken links, allowing the user to take corrective a ...nts to a category_id. Viewers should enable viewing of the contents of the target category, while indicating that the category is a link.
    9 KB (1,271 words) - 22:23, 2 March 2013
  • |cat1=Target/fr
    2 KB (249 words) - 10:44, 13 March 2008
  • |cat1=Target/fr
    2 KB (267 words) - 08:07, 19 June 2008
  • key target = llDetectedKey(0); list box = llGetBoundingBox(target);
    5 KB (761 words) - 10:53, 24 September 2022
  • // Target Crosshair HUD // This is based on my Basic Target Scanner HUD
    9 KB (798 words) - 13:15, 10 June 2023
  • :# Viewer has to be directed at proxy instead of at the target world :# The viewer would connect to the desired target world in the normal manner
    3 KB (440 words) - 08:44, 4 May 2010
  • ...function may fail if <code>object</code> does not have a [[LlSitTarget|sit target]] defined.
    1 KB (200 words) - 14:05, 23 April 2022
  • |cat2=Target/fr
    2 KB (249 words) - 03:01, 17 February 2008
  • :# Viewer has to be directed at proxy instead of at the target world :# The viewer would connect to the desired target world in the normal manner
    3 KB (468 words) - 19:17, 4 May 2010
  • ...26235 [EEP] llReplaceAgentEnvironment() applies an environment even if the target has the Experience forgotten or blocked or if experience is not allowed at ...26235 [EEP] llReplaceAgentEnvironment() applies an environment even if the target has the Experience forgotten or blocked or if experience is not allowed at
    4 KB (552 words) - 10:43, 26 August 2019
  • |cat2=Target
    3 KB (223 words) - 13:43, 25 February 2016
  • |cat4=Target/fr
    2 KB (292 words) - 03:22, 27 June 2008
  • |func_footnote=A [[llSitTarget|sit target]] is not necessary for this function to work.
    2 KB (226 words) - 01:25, 22 January 2015
  • // | PSYS_PART_TARGET_POS_MASK //target TARGET_KEY
    3 KB (272 words) - 17:38, 24 January 2015
  • ...e|str_replace]]|Replace all instances of a string with another string in a target string}}
    2 KB (229 words) - 13:30, 30 January 2023
  • | Setting autopilot target
    2 KB (202 words) - 14:21, 23 January 2012
  • == Confirm Push Target Hook ==
    6 KB (984 words) - 13:47, 4 April 2017
  • ** When hovering over target that accepts only one item, all items but the last selected one lose their
    2 KB (319 words) - 16:49, 26 April 2007
  • // key id = key of the avatar the dialog should target
    2 KB (281 words) - 06:04, 12 April 2022
  • ...e if (typeUpdate == PU_FAILURE_TARGET_GONE ){ llOwnerSay("Failure: Target Missing"); }
    3 KB (344 words) - 10:37, 10 August 2012
  • ** It is not put in the target's trash folder.
    4 KB (629 words) - 09:19, 19 March 2023
  • * {{jira|VWR-13080}} - 1 votes - Chat-lag Notification missing group name target - [[User:Synaptiq Constantine|Synaptiq Constantine]]
    2 KB (277 words) - 07:14, 11 June 2009
  • avatar sits. Look for the chance that avatar enters mouselook before reaching target.
    3 KB (360 words) - 15:02, 5 August 2008
  • |spec=llLinkSitTarget はエージェントターゲット (Advanced -> Character -> View Agent Target) の位置を設定します。このターゲットの位置は '''rot'''
    5 KB (229 words) - 22:06, 6 June 2012
  • ...f this call is set to [[LINK_SET]] (the whole linkset). Please change this target accordingly in your scripts, if needed. fwSetDefaultStyle(string target, string style) {
    9 KB (1,265 words) - 01:48, 8 April 2015
  • ## manually copy key reported by receiver into the sender script target key target = "UUID";
    6 KB (994 words) - 16:59, 31 July 2015
  • Use your arrow keys to walk to the red flashing Move target on the ground. When the target is crossed the puzzle piece in the Orientation Guide lights up and you will
    15 KB (2,653 words) - 22:40, 22 June 2008
  • # Be primarily focused on Second Life as a target market, and have a significant base of users within Second Life
    2 KB (275 words) - 14:16, 6 July 2017
  • ...an even make people log out. Weapons that are fired can miss the intended target and hit someone unintended. Even if you didn't intend to hit someone, that
    3 KB (561 words) - 15:18, 8 August 2008
  • * Build and run the ''PROJECT_project_TEST_foo'' target * Build the ''project_tests'' target. Building that target actually executes the code, and builds all the tests on that project as a d
    9 KB (1,585 words) - 18:01, 25 June 2009
  • ...llGetRootPosition が返すものと同じ位置) 。この位置は Advanced > Character > Display Agent Target がオンになっているときに、赤い照準点で示されます。
    4 KB (239 words) - 19:17, 27 December 2015
  • === Target Omega ===
    8 KB (1,264 words) - 22:59, 11 April 2019
  • # In the '''Target''' field, next to the path to the directory containing Second Life, insert
    2 KB (277 words) - 11:09, 2 August 2011
  • |cat2=Target/fr
    3 KB (398 words) - 08:38, 19 June 2008
  • ...er branch, run develop.py normally, then build/run the "media_plugin_test" target in the SecondLife project. If you have any questions or issues related to
    2 KB (309 words) - 14:30, 4 May 2011
  • * {{jira|VWR-748}} - Voice doesn't work, even when enabled correctly - {{User|Target Meili}}
    3 KB (418 words) - 17:45, 21 May 2007
  • <lsl> state target </lsl>
    2 KB (303 words) - 13:43, 8 May 2012
  • vector target; target = llDetectedPos(0);
    18 KB (2,154 words) - 18:06, 12 September 2008
  • ...joint data are a number of entries for joint constraints. Constraints can target an avatar's parts in relation to each other or the ground (IK). ...ed by rot keys as normal, however the rotation will not be relative to the target volume.
    10 KB (1,671 words) - 07:55, 26 August 2023
  • key target = llList2String(pack, 1); if ( target == llGetOwner() )
    18 KB (1,344 words) - 13:27, 25 January 2015
  • '''Mac : Base = Kakadu v4.2.1 vs. Target = Kakadu v6.4.1 with KDU_X86_INTRINSICS''' Metric Base(B) Target(T) Diff(T-B) Percentage(100*T/B)
    9 KB (1,258 words) - 06:48, 11 April 2011
  • ...process creates an appropriate LLTransferTarget instance which copies the target parameters.
    2 KB (315 words) - 16:30, 26 May 2010
  • * - added target UUID and L$ amount into transaction history, too // we add the transaction ID, the target avatar UUID and the L$ amount to a list
    9 KB (1,111 words) - 16:37, 7 December 2023
  • string replace_all(string src, string target, string replace) return llDumpList2String(llParseString2List(src, [target], []), replace);
    12 KB (1,731 words) - 09:34, 29 April 2024
  • // - Added warning if the desired target point does not exist in the linkset add_cd(string label, string ballnum, string target, string params) {
    25 KB (2,316 words) - 00:17, 7 June 2016
  • ...ng a texture into a prim to be sure (a) that you see a red box framing the target prim, and (b) not to release the {{Keypress|Ctrl}} button until you are sur ...drop stuff onto the "Open" Object Contents window -- a much larger, safer target.
    6 KB (949 words) - 20:25, 7 May 2011
  • * @brief Compare the base session and the target session. Assumes base and current sessions have been loaded. *Target run and analysis
    21 KB (2,730 words) - 12:43, 16 February 2024
  • ...integer llMatchGroup(key target, key group); ) The function simply checks "target"'s active group against the key "group", returns a 1 if the two match and r
    5 KB (833 words) - 14:47, 9 May 2019
  • ...position. To see the position used, enable '''Develop>Avatar>Display Agent Target''' and use the red crosshair. If the avatar is sitting on an object, the re
    2 KB (328 words) - 14:51, 17 April 2022
  • ...lated. At sufficiently high speeds a projectile will miss a target, if the target is small enough to fit in the gap between the calculated frames of the fast
    7 KB (1,228 words) - 16:01, 13 September 2008
  • ...nd lässt die Kammeraeinstellung unangetastet.<br/>Ein [[llSitTarget/de|sit target]] ist für ein korrektes funktionieren dieser Funktion nicht nötig.
    2 KB (327 words) - 15:18, 9 August 2009
  • ** Target overall scene triangle count at 128m, medium detail (currently 125K/tris)
    2 KB (356 words) - 22:22, 10 July 2014
  • Use [[llPursue]] and specify a target object or avatar. ...h it's next random wander target. This 15 second wait will make it an easy target for hunting creatures or agents (hunting game? what if this was a zombie bu
    8 KB (1,057 words) - 15:34, 25 January 2015
  • ...it as a particle target, if the object is only LMV1 it will be the proper target id, but if the object is LMV2, this will most likely be the root prim of th If the target object doesn't support LMV2, we won't receive any answer, so it's important
    25 KB (3,345 words) - 12:29, 18 January 2023
  • ...oad on the sim may be a concern, if so you could use a random timer in the target script to stagger the reset as follows:
    3 KB (411 words) - 00:22, 15 March 2015
  • timer() // If we missed our target...
    2 KB (351 words) - 12:43, 13 October 2023
  • ...}} targets the prim it is in{{Footnote|There are four ways for a script to target itself: by [[llGetLinkNumber|precise link number]], [[LINK_THIS]], [[LINK_S ** Avoid sending link_messages to a target faster than they can be handled. Doing so risks filling the [[event]] queue
    6 KB (920 words) - 13:57, 22 January 2015
  • ...ximum number of attachments, the object will remain on the ground with the target agent as owner. Scripters may wish to do one or more workarounds:
    8 KB (1,043 words) - 06:12, 28 January 2024
  • ...point is indicated by red crosshairs when Advanced>Character>Display Agent Target is turned on. ...on an object, the root prim of the sat upon object becomes a second sensor target for the agent (but not if the avatar is outside the sensor arc, see {{Jira|
    6 KB (978 words) - 08:23, 17 April 2024
  • //This script will apply an impulse to reach a target velocity value, regardless of object mass. Make yourself a beer can, drop this script into it, and have some target practice.
    8 KB (866 words) - 11:17, 8 July 2022
  • This creates a tripwire that will cause the target avatar to preload sound files when they pass through the containing prim, d key target;
    4 KB (528 words) - 18:06, 24 January 2015
  • return ["Target gone!", FALSE];
    4 KB (413 words) - 08:45, 12 October 2023
  • // set sit target, otherwise this will not work
    4 KB (392 words) - 13:14, 22 September 2020
  • return ["Target gone!", FALSE];
    4 KB (425 words) - 13:41, 2 November 2023
  • * Reviewed integration queue list and made sure "target viewer version" is updated for merge monkey * Review integration queue list and made sure "target viewer version" is updated for merge monkey
    5 KB (750 words) - 12:17, 9 December 2010
  • ...n I target my ads to specific geographic regions?'''<br>Yes. We can easily target your ads to only serve in specific geographic locations. For example, if yo
    7 KB (1,094 words) - 13:39, 9 September 2013
  • ||HUD target example, draws dots on the HUD over avatars in view.
    2 KB (350 words) - 04:43, 3 June 2016
  • * Reviewed integration queue list and made sure "target viewer version" is updated for merge monkey * Review integration queue list and made sure "target viewer version" is updated for merge monkey
    5 KB (797 words) - 01:32, 9 December 2010
  • ##* Sit on target
    3 KB (410 words) - 11:14, 25 June 2010
  • Use your arrow keys to walk to the red flashing Move target on the ground. When the target is crossed the puzzle piece in the Orientation Guide lights up and you will
    15 KB (2,668 words) - 11:36, 5 May 2011
  • |spec=llSitTarget はエージェントターゲット (Advanced -> Character -> View Agent Target) の位置を設定します。このターゲットの位置は '''rot'''
    7 KB (355 words) - 14:09, 25 February 2016
  • ...|Dale Innis]]: Does it have to be, in OGP? Or is it just a cookie for the target region to interpret however it wants? ...s a strong identifier for (the proxy for, i.e. the agent domain(?) of) the target user
    32 KB (4,940 words) - 10:52, 26 August 2008
  • # Next to '''Target:''', add "<code>--multiple</code>" to the end. #* The whole '''Target:''' line should look like: "<code>C:\Program Files\SecondLife\SecondLife.ex
    7 KB (1,068 words) - 07:31, 12 July 2011
  • <li><a href="http://link.to.german.article" target="_self">Deutsch</a></li> <li><a href="http://link.to.french.article" target="_self">Français</a></li>
    5 KB (814 words) - 13:13, 14 November 2011
  • == Target languages ==
    23 KB (2,970 words) - 04:12, 21 September 2011
  • ...indows), right click the Second Life property icon and open Properties. In Target field, add'' <code>--qa</code> ''to the end of the existing line of data. C
    5 KB (887 words) - 18:03, 28 April 2009
  • * [15:09] [[User:Alexa Linden|Alexa Linden]]: fireplace was my eyedropper target * [15:11] [[User:Alexa Linden|Alexa Linden]]: do we have a target date?
    28 KB (3,889 words) - 13:41, 17 February 2009
  • // answers only if we are the target
    3 KB (414 words) - 12:40, 25 January 2015
  • {{LSL DefineRow||[[llRegionSayTo]]|Sends chat directly to specified target within region}}
    3 KB (436 words) - 15:59, 30 August 2023
  • llSensor("Target","",PASSIVE,30.0,TWO_PI);
    4 KB (433 words) - 08:23, 10 January 2010
  • *[[:Category:LSL Target]] => [[:Category:LSL Target/de]]
    18 KB (2,341 words) - 11:41, 7 August 2008
  • * {{jira|VWR-13995}} - 8 votes - After Inventory search, target item is selected but focus is lost when search is cancelled. - [[User:Shale
    2 KB (370 words) - 18:14, 28 June 2009
  • A main target of the 2007 wave of PN griefing, BNT first assumed a 'War on e-Terror' post
    3 KB (409 words) - 15:44, 12 August 2014
  • * {{jira|VWR-6440}} - Votes: 1 - Distance to target not visible at some angles - {{User|BlueWall Slade}}
    4 KB (619 words) - 09:53, 9 June 2008
  • * Reviewed integration queue list and made sure "target viewer version" is updated for merge monkey * Review integration queue list and made sure "target viewer version" is updated for merge monkey
    6 KB (860 words) - 14:16, 10 December 2010

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