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- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}95 bytes (11 words) - 11:25, 2 March 2011
- 20 bytes (2 words) - 15:36, 1 October 2008
- 23 bytes (1 word) - 04:50, 12 June 2009
- ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.2 KB (223 words) - 11:18, 18 November 2008
- == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.5 KB (907 words) - 18:02, 3 June 2008
- #REDIRECT [[Video Tutorial/How to move your camera further and better]]71 bytes (11 words) - 19:03, 9 August 2008
- Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:4 KB (454 words) - 18:29, 23 January 2015
- 167 bytes (20 words) - 18:33, 7 April 2008
- 169 bytes (20 words) - 18:34, 7 April 2008
- 176 bytes (21 words) - 18:37, 7 April 2008
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- 168 bytes (20 words) - 06:49, 14 August 2008
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- 175 bytes (22 words) - 06:47, 14 August 2008
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- 174 bytes (22 words) - 06:49, 14 August 2008
- 177 bytes (23 words) - 06:49, 14 August 2008
- 193 bytes (23 words) - 15:17, 15 May 2009
- 200 bytes (24 words) - 15:18, 15 May 2009
- 194 bytes (23 words) - 15:19, 15 May 2009
- 192 bytes (23 words) - 15:19, 15 May 2009
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- 191 bytes (23 words) - 15:22, 15 May 2009
- 195 bytes (23 words) - 15:23, 15 May 2009
- 198 bytes (24 words) - 15:26, 15 May 2009
- #REDIRECT [[Camera]]20 bytes (2 words) - 12:58, 17 November 2009
- #REDIRECT [[Camera]]20 bytes (2 words) - 18:58, 2 February 2010
- ...t work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other things as well. Presumably. ...camera around (alt-click and so forth, you know), the prim will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!3 KB (466 words) - 14:13, 24 January 2015
- #REDIRECT [[Camera Sync]]25 bytes (3 words) - 18:08, 5 March 2007
- |cat1=Camera453 bytes (49 words) - 21:53, 9 April 2008
- ...the avatar is sitting on or wearing the object containing the script.|cat1=Camera581 bytes (69 words) - 13:56, 22 September 2010
- {{OSWikiFeatureNav|parent=Camera Control}} Testing Camera Constraints:4 KB (618 words) - 20:27, 16 October 2007
- ...SION_TRACK_CAMERA/fr}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Camera}}180 bytes (24 words) - 13:30, 12 January 2008
- ...SSION_CONTROL_CAMERA/fr}}{{LSLC/fr|Constants}}{{LSLC/fr|Integer}}{{LSLC/fr|Camera}}181 bytes (24 words) - 13:30, 12 January 2008
- 174 bytes (21 words) - 18:37, 7 April 2008
- 178 bytes (21 words) - 18:37, 7 April 2008
Page text matches
- ==Camera== ||[[Camera following prim]]656 bytes (90 words) - 11:20, 21 June 2014
- ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.2 KB (223 words) - 11:18, 18 November 2008
- Watch this video to see the camera controls in action (some of the material is from an older version, but most Learn more about your camera on these help pages:470 bytes (75 words) - 15:49, 13 May 2011
- |RelatedLinks=* [[Camera Control]] * Camera516 bytes (48 words) - 11:36, 10 August 2008
- ...ee Second Life from just behind your avatar, but you can move and turn the camera around to look at whatever you like -- including yourself. Hold {{K|Alt}} and left-click with your mouse to focus your camera on a new point. To zoom and rotate your view around that point, hold the m2 KB (268 words) - 09:21, 23 February 2010
- |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Camera-Options-sliders-in-action.mp4 * [[Video Tutorial/How to move your camera further and better]]581 bytes (55 words) - 06:43, 14 August 2008
- ...d will not stop turning until the pilot manually re-aligns their mouselook camera with the vehicle's forward axis.939 bytes (133 words) - 09:03, 12 May 2010
- == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.5 KB (907 words) - 18:02, 3 June 2008
- == Camera controls == {{:Camera}}73 bytes (6 words) - 11:34, 5 January 2011
- ...desc=Resets all camera parameters to default values and turns off scripted camera control. llOwnerSay("I need permissions to control your camera.");1 KB (114 words) - 07:07, 12 August 2023
- {{Help/ja|Parent=Camera|Navigation=*|Glossary=*}} ...e camera|[[LSL/ja|LSL]] related information about the camera|:Category:LSL Camera/ja}}3 KB (140 words) - 03:57, 26 April 2010
- |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better]]846 bytes (99 words) - 11:57, 12 August 2008
- |return_text=correspondant à l'orientation de la camera de l'agent ayant donné les droits au script. |cat1=Camera/fr538 bytes (77 words) - 13:04, 29 January 2008
- * [[Video Tutorial/How to move your camera further and better]] * [[Video Tutorial/Looking around with camera controls]]771 bytes (77 words) - 12:02, 12 August 2008
- #REDIRECT [[Camera]]20 bytes (2 words) - 12:58, 17 November 2009
- #REDIRECT [[Camera]]20 bytes (2 words) - 14:23, 2 November 2009
- #REDIRECT [[Camera]]20 bytes (2 words) - 06:08, 3 November 2009
- #REDIRECT [[Camera]]20 bytes (2 words) - 18:58, 2 February 2010
- = camera = *!x-camera with three subcommands5 KB (761 words) - 02:17, 30 July 2011
- {{OSWikiFeatureNav|parent=Camera Control}} Testing Camera Constraints:4 KB (618 words) - 20:27, 16 October 2007
- |return_text=value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)1 KB (158 words) - 19:12, 23 March 2024
- 23 bytes (1 word) - 08:40, 24 June 2009
- #REDIRECT [[PERMISSION TRACK CAMERA]]37 bytes (4 words) - 21:31, 11 July 2008
- #REDIRECT [[PERMISSION CONTROL CAMERA]]39 bytes (4 words) - 21:29, 11 July 2008
- #REDIRECT [[Disable Camera Constraints]]40 bytes (4 words) - 16:49, 28 April 2009
- |return_text=value for the current camera's field of view (FOV), in radians, of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)2 KB (161 words) - 08:30, 14 March 2024
- |func_footnote=Celà correspond a la position d'où la camera regarde pas au [[LlSetCameraAtOffset/fr|point vers lequel elle regarde]] |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi2 KB (275 words) - 06:35, 30 September 2008
- |func_desc=Sets the point the camera is looking at to {{LSLP|offset}} for avatars that sit on the object. ...point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]].2 KB (257 words) - 15:02, 22 January 2015
- |func_desc=Sets the camera {{LSLP|eye}} offset, and the offset that camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...eated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.2 KB (246 words) - 01:16, 25 December 2013
- ...dule starts and then enters a main loop where it fetches an image from the camera, tries to find a face and apply position and pose detection, then attempts ...y of the data and how your avatar will look. It's good to experiment with camera placement and see how it interacts with the positions.2 KB (282 words) - 16:01, 30 August 2022
- |func_desc=Sets the camera eye {{LSLP|offset}} for avatars that sit on the object. |func_footnote=This is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].2 KB (253 words) - 15:01, 22 January 2015
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}95 bytes (11 words) - 11:25, 2 March 2011
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}95 bytes (11 words) - 11:25, 2 March 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}93 bytes (7 words) - 13:31, 8 December 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}93 bytes (7 words) - 14:11, 1 December 2011
- |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi |examples=<lsl>// regle une position d'assise ainsi que la camera pour qu'elle regarde2 KB (281 words) - 06:34, 30 September 2008
- |return_text=that is the current camera orientation for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.2 KB (254 words) - 01:43, 22 January 2015
- |return_text=that is the current camera position for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.2 KB (256 words) - 10:42, 5 June 2022
- ...ra to the person or thing you clicked. If your object of focus moves, your camera will move with it. * You can orbit your camera around an object with alt + ctrl + mouse2 KB (338 words) - 12:41, 16 December 2009
- Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:4 KB (454 words) - 18:29, 23 January 2015
- {{Help|Viewer=*}} ...rning|desc=This workaround will no longer be needed in Viewer 1.23 because camera constraints will be tied to draw distance.}}244 bytes (34 words) - 17:05, 28 April 2009
- |Notes=This tutorial is about zoom with camera.472 bytes (45 words) - 03:30, 11 August 2008
- ...SION_TRACK_CAMERA/fr}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Camera}}180 bytes (24 words) - 13:30, 12 January 2008
- ...SSION_CONTROL_CAMERA/fr}}{{LSLC/fr|Constants}}{{LSLC/fr|Integer}}{{LSLC/fr|Camera}}181 bytes (24 words) - 13:30, 12 January 2008
- {{Help|Viewer=*}} ...apshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.1 KB (183 words) - 10:51, 10 November 2009
- ...ook]]) Typing the letter “m” will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view fo300 bytes (49 words) - 10:02, 8 August 2008
- ...t work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other things as well. Presumably. ...camera around (alt-click and so forth, you know), the prim will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!3 KB (466 words) - 14:13, 24 January 2015
- ...r of the HUD object directly over '''world_pos''' as viewed by the current camera. ...The vector's X component will be 1.0 when '''world_pos''' is in front of camera and -1.0 when it is behind. Returns zero vector when no permissions have b3 KB (314 words) - 14:51, 24 January 2024
- * {{jira|VWR-10614}} - 1 votes - UI Sounds suffer from Doppler effect when camera is moved. They should not. - [[User:Squirrel Wood|Squirrel Wood]] ...tes - 1.22 ALT-zoom on nametag focusses camera between avatar and original camera-position - [[User:Moon Metty|Moon Metty]]2 KB (258 words) - 12:08, 7 January 2009
- [[Camera control]] - Does camera control work well while sitting?932 bytes (136 words) - 11:01, 8 August 2008