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  • * IMViaEmail determines if you receive instant messages in your email if you receive them while you are offline. [[Category:Messages]]
    936 bytes (123 words) - 21:38, 9 July 2008
  • == Send Messages to User == === {{LSLGC|Instant Message}} ===
    2 KB (277 words) - 16:29, 24 October 2008
  • Want to have a private conversation? Use instant messages or voice calls to talk to other users, no matter where they are in Second L ===Opening a new instant message or voice call session===
    1 KB (177 words) - 09:22, 23 February 2010
  • ...open chat, which is [[Limits|limited]] to a distance of 20 meters, instant messages (often abbreviated as IMs) reach [[grid]]-wide. The length of an IM is limi ...des [[inventory]] offers, [[group]] notices, group invitation and IMs. All messages above this limit will be ''capped'' and not delivered.
    3 KB (462 words) - 18:07, 2 February 2023
  • ...e tester is unable to join the group chat or is unable to send and receive messages. Please alert Oskar, or another Linden Lab staff, within the #sltest IRC ch ==#3: Instant Message Test==
    4 KB (602 words) - 17:11, 11 October 2012
  • [Instant Messaging] [0130] Ensure you receive the forwarded message. Reply to Tester 1.
    8 KB (1,277 words) - 17:53, 26 April 2007
  • |func_desc=Sends an Instant Message specified in the [[string]] {{LSLP|message}} to the user specified ...uncated to 1023 bytes{{Footnote|As of Feb 26th, 2013, in all sims, instant messages are now truncated to 1023 bytes to prevent certain types of delivery failur
    4 KB (663 words) - 12:52, 30 April 2022
  • {{LSLG|Receive instant messages|インスタントメッセージの受信}}
    3 KB (262 words) - 18:44, 29 July 2008
  • ** When the viewer receives these messages, they will update their respective entries in your friends list, so offline ...records your presence presence also sends your viewer CoarseLocationUpdate messages, which contain a collection of objects and their coordinates at a 10 meter
    7 KB (1,062 words) - 22:08, 1 September 2010
  • ...bject that is currently attached to an avatar|Attachments}} cannot give or receive no-copy inventory. When attempted an error is shouted on [[DEBUG_CHANNEL]]. ...(by manual decline or muting), is in busy mode, or is offline with instant messages capped, it is not returned to the prim's inventory; it is deleted.
    4 KB (629 words) - 09:19, 19 March 2023
  • 2) UserB, check your e-mail and verify you received the IM messages in your e-mail. C) you receive no message, instead, UserB should get an "Undelivered Mail Returned to Owne
    4 KB (655 words) - 14:35, 22 September 2017
  • Besides human users, other items can generate chat messages. These are displayed in selectable colors, controlled from the top menu '' ...oolbar '''Communicate |^| > Redock Windows''' popup menu item. When a new Instant Message arrives or is started by you, it will create a new bottom tab.
    13 KB (2,256 words) - 11:09, 25 May 2011
  • {{LSLG|Receive instant messages}}
    5 KB (634 words) - 05:27, 5 September 2012
  • ...heir window; have your friend copy & paste the same text back to you in an Instant Message. ...heir window; have your friend copy & paste the same text back to you in an Instant Message.
    30 KB (4,972 words) - 10:45, 17 March 2009
  • ...different 'pages' of information. In the example Communicate window, each instant message gets it's own tab. ...ed. Allows you to return land you own immediately to Linden control. You receive no payment for doing this, in contrast to selling the land to another user.
    15 KB (2,484 words) - 11:09, 25 May 2011
  • ...he host region). Raises application oriented events based on processing of messages (these are currently sparsely implemented) :** raises events on received instant messages
    25 KB (3,288 words) - 08:31, 27 June 2017
  • ...a 3D view, but allow simple interaction with Second Life, such as chat or instant messaging. ...reflect any changes since your last logout. For example, Premium accounts receive a weekly stipend on Tuesdays, regardless of whether you log in or not.
    36 KB (6,167 words) - 07:43, 12 July 2011
  • ** Script error messages now include information about the object's root prim, when certain operatio ** Script error messages now include information about the object's root prim, when certain operatio
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ...ocol is maintained and designed by {{User|Kyrah Abattoir}}, {{HoverText|IM|Instant Message}} her inworld if you have suggestions. ...the wrist and ankle cuffs, in our example we see we will have to send the messages lcuff,rcuff,llcuff,rlcuff (which are the ones for these points).<br />
    25 KB (3,345 words) - 12:29, 18 January 2023
  • This will create a pop-up window whenever you spend or receive money while you are online. I keep this enabled so I know when I recieve a ...ecify the colors for the different types of chat text. 'System' is system messages such as errors or special announcements. 'Users' is the regular chat text
    22 KB (3,811 words) - 10:00, 3 July 2013
  • ...ed for support. By respecting how others wish to communicate, you'll often receive faster service and save trouble for everyone involved.
    9 KB (1,495 words) - 13:19, 12 December 2022
  • A[22:19:17] TankMaster Finesmith: sounds like its time for chat messages to migrate to HTTP and bypass the region... ...n: it's 3:18 SLT now ... let's start in a second making lots of group chat messages and come back here in a few minutes ... maybe 3:22 or so
    20 KB (3,153 words) - 16:33, 3 April 2014
  • If you receive an error message similar to: ...ity software frequently block most network uses that are not web browsers, instant messengers, etc.)
    11 KB (1,738 words) - 15:58, 13 February 2012
  • * {{Jira|STORM-601}} Colour swatches don't receive focus if click on them in Preference -> Colors * {{Jira|STORM-829}} Viewer 2 does not parse /me in object Instant Messages
    12 KB (1,559 words) - 09:57, 11 January 2012
  • ** Script error messages now include information about the object's root prim, when certain operatio ...correct language in the viewer. A future viewer release will contain the messages and tags for translation.
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...t.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UUID]]s. ...in behaviours when receiving special messages from scripts in-world. These messages are mostly calls to the [[llOwnerSay]]() [[LSL]] function.
    117 KB (18,221 words) - 01:16, 1 July 2021
  • 3. Support pseudo-instant message. This could be done with avatars wearing the device within 100m of ...ndividual slave. This allows the heartbeat channel to be free for command messages to be sent, since the translated text being passed around can quickly satur
    52 KB (4,273 words) - 17:17, 9 February 2023
  • * Viewer: User can receive mixed dialogs if network error occurs when accepting a maturity change * Viewer: User does not receive toast notification that maturity preferences have been changed on accepting
    23 KB (3,329 words) - 14:05, 17 September 2012
  • ...Mazidox Linden: So, I think what happened was that we had a delay between messages, and we've increased the delay between them, so that the viewer doesn't get ...project viewer (still Coming Soon™ AFAIK) or you have to build your own to receive them.
    27 KB (3,531 words) - 13:42, 16 March 2017
  • ...2] [[User:Techwolf Lupindo|Techwolf Lupindo]]: I had some mysterious spam messages when I login into a known sim where build is turned off. * [12:13] [[User:Moon Metty|Moon Metty]]: i reveived all messages
    37 KB (5,302 words) - 13:45, 7 August 2009
  • ...issue in which the simulator would send many unnecessary AvatarAppearance messages to the viewer ({{Jira|BUG-2800}}) ** Fixed an issue in which llDialog messages to the object owner were throttled incorrectly ({{Jira|BUG-2450}})
    49 KB (6,857 words) - 10:28, 9 January 2014
  • ...gs regularly for topics of interest and be sure to thank your Coach if you receive help from them! Please remember, the Mentor Group Instant Message (IM) channel can reach over 1000 people and is not a general conver
    24 KB (4,022 words) - 15:17, 7 November 2008
  • ...gs regularly for topics of interest and be sure to thank your Coach if you receive help from them! Please remember, the Mentor Group Instant Message (IM) channel can reach over 1000 people and is not a general conver
    24 KB (4,022 words) - 15:15, 7 November 2008
  • ...ue in which the simulator would send many unnecessary [[AvatarAppearance]] messages to the viewer ({{Jira|BUG-2800}}) ...More headers and correct headers will be returned. Viewers will begin to receive the following:
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...lor=#b500b5><b>Rex Cronon</b><nowiki>: it is so interesting when u receive messages like this: "Your ... objects have been returned to your inventory Lost and [16:12] <font color=#b500b5><b>Rex Cronon</b><nowiki>: could those messages be more informative. like who/what actually returned your objects and the n
    38 KB (5,947 words) - 12:32, 8 October 2012
  • ...More headers and correct headers will be returned. Viewers will begin to receive the following: ** Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failur
    30 KB (4,123 words) - 12:08, 17 January 2014
  • ...ue in which the simulator would send many unnecessary [[AvatarAppearance]] messages to the viewer ({{Jira|BUG-2800}}) ...More headers and correct headers will be returned. Viewers will begin to receive the following:
    42 KB (5,746 words) - 10:28, 9 January 2014
  • * Agent sends an instant message to a user (*) :* It is worth noting that since all clients receive the same visual information in this use case, stream fanout issues are rela
    21 KB (3,223 words) - 12:37, 3 February 2011
  • ...presents an individual conversation that may be in the form of 1:1 instant messages, or group and ad hoc chats. Click a chiclet to pop open the Conversation w ...m you wish to share, then drag it into the Conversation window. S/he will receive a notification that you wish to share the selected Inventory item with them
    29 KB (4,732 words) - 14:33, 13 October 2010
  • ...the client "joins" needed "channels" and displays in UI appropriatly when messages arrive ...n]]: Morgaine, I think the conection poit will be in the AD, just to send/receive the IIM packet or LLSD-XML equivalent
    53 KB (7,909 words) - 13:30, 26 March 2010
  • ...presents an individual conversation that may be in the form of 1:1 instant messages, or group and ad hoc chats. Click a chiclet to pop open the Conversation w ...m you wish to share, then drag it into the Conversation window. S/he will receive a notification that you wish to share the selected Inventory item with them
    30 KB (4,979 words) - 12:36, 27 April 2010
  • ...<font color=#000f44><b>Simon Linden</b><nowiki>: The CoarseLocationUPdate messages are a bit of the load, but not the majority, so I'm not sure how much time ...Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends"</nowiki></font>
    55 KB (8,789 words) - 14:15, 10 January 2012
  • ...ick the ( IM ) button at the bottom left corner of your screen to start an instant message. ...t already in world, his or her calling card will be the very first one you receive in world. The Resident in question will also have your calling card given t
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ** Send BulkUpdateInventory and RemoveInventoryObjects messages over HTTP EventQueue *** {{jira|SVC-7297}} 'excessive instant message' throttle kicks in when it shouldn't
    38 KB (5,579 words) - 16:57, 14 October 2011
  • ...o reproduce a problem with rezzing some temp-on-rez prims that cause error messages about cannot move onto parcel</nowiki></font> ...imon Linden</b><nowiki>: It checks every frame, Motor, so it's effectively instant</nowiki></font>
    46 KB (7,330 words) - 18:16, 16 May 2012
  • ...er:Prospero Linden|Prospero Linden]]: I think we TCP that now because the messages are longer than one packet.... ...tionUpdate via the event queue and had to add a "replace" option for those messages to not flood the queue
    112 KB (15,727 words) - 10:17, 20 March 2008