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  • ...se it isn't a straightjacket. Its main benefit is in helping designers of system architecture to embrace the idea that interested parties ('''stakeholders'' ...abstraction reveals how it solves the numerous (and frequently orthogonal) requirements. One view definitely doesn't fit all. (See [[Talk:Components_and_Roles|Ta
    1 KB (172 words) - 02:51, 12 August 2009
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • {{KBwarning| The Puppetry system is still in a pre-release state, and as such the instructions will change. ...ill hopefully help people find resources to allow them to get the puppetry system running on their computer.
    5 KB (687 words) - 16:34, 22 December 2022
  • ==Requirements== ...you wish to install it) and double-click the GridImageUpload application. It will only run if X11 and Mono (preferably Mono-2.4 or newer, but older vers
    3 KB (499 words) - 08:55, 6 December 2009
  • == Requirements == ...rmance tracking system that basically hooks up to the existing LLFastTimer system.
    4 KB (593 words) - 13:31, 5 June 2020
  • ...n Open Source submissions? Will we be able to use Second Life itself to do it? == ...]. We're certainly considering in-world developer meetings, but note that it's difficult to stay in-world while modifying the viewer, so we'll probably
    5 KB (803 words) - 05:04, 5 September 2011
  • ==Step 1. Install Requirements== ...d to add your python installation's <code>Scripts</code> directory to your system path.
    5 KB (704 words) - 12:36, 6 April 2023
  • ...d in comparing it to the [http://secondlife.com/support/sysreqs.php System Requirements] * '''OS Version:''' - The operating system running on your computer.
    3 KB (475 words) - 07:55, 24 August 2009
  • '''Requirements:''' * No special instructions. It operates stand alone once installed.
    4 KB (391 words) - 20:20, 24 January 2015
  • While there are too many possibilities to describe succinctly, '''it's generally true that as time goes on, progressively powerful technology ge ...ell you everything you need to know about your CPU to check against System Requirements.
    4 KB (598 words) - 12:58, 11 January 2012
  • * code if I can do it * System requirements analysis
    4 KB (595 words) - 17:06, 24 October 2010
  • ...back to the To Do column in GH, if you do more work or clarify questions, it should be moved back through In Progress and then to In Review. * Plan update for system requirements
    2 KB (336 words) - 12:10, 11 January 2011
  • * Prep a budget proposal for open build service & code review system * Unit test system research and use
    4 KB (639 words) - 11:46, 7 October 2010
  • ...that we formerly made available under the GPL. Rather, the policy sets out requirements for connecting to our Second Life service using a third-party viewer, regar ...source code.  My viewer is only for my personal use.  I do not distribute it to others.  Am I required to make my source code available to others?
    8 KB (1,397 words) - 11:57, 10 August 2011
  • {{ViewerArchNav|parent=Image System}} ...ding and writing texture data to the local disk cache (part of the [[Image System]])
    5 KB (854 words) - 09:51, 19 December 2009
  • ...ents are visible in mouselook mode" : Took that one on, created patch, got it reviewed by davep, merged into beta ...dev branch. Builds on TC. Testing that on Linux and Windows before calling it done.
    4 KB (630 words) - 18:00, 13 October 2010
  • |[[Linden Lab Official:System Requirements|System Requirements]] |[http://www.kippiefriedkin.com/2008/07/25/second-life-viewer-cheatsheet/ Get It Here]
    8 KB (1,213 words) - 13:24, 24 April 2012
  • * System requirements analysis * Systems requirements analysis
    4 KB (587 words) - 15:57, 18 October 2010
  • ...t given LSL's limitations, and unfortunately [[Mono]] is unlikely to speed it up significantly. ...cript template/library you should consider your requirements carefully, as it is not advisable to schedule a lot of rapid events. If however you want to
    5 KB (731 words) - 05:38, 16 December 2015
  • * Prep a budget proposal for open build service & code review system * Systems requirements research
    5 KB (715 words) - 13:59, 12 October 2010
  • The Media Rendering Plugin system enables you to create your own media rendering plugins for the Second Life ===System requirements and tools===
    15 KB (2,059 words) - 14:32, 4 May 2011
  • ==It’s Time to Try Second Life for Work== ...world, is a new experience for most organizations. So, we’re here to make it as easy as possible. Here’s the step-by-step guide to help you get starte
    5 KB (756 words) - 17:47, 10 March 2020
  • ...tp://www.w3.org/Protocols/rfc2616/rfc2616-sec9.html#sec9.4 HEAD] request. It then looks up the URI scheme and/or MIME type in the mime_types.xml file in ...iewer begins listening on a local TCP socket and launches the PLS, passing it the socket's port number
    6 KB (966 words) - 14:33, 4 May 2011
  • ...e. Mesh content is not intended to replace the existing prim-based content system; each is a viable method of content creation in Second Life. ...allowed to sell mesh content. As a merchant, if you choose to sell mesh, it is your responsibility to communicate to your customers that the item conta
    4 KB (636 words) - 16:44, 2 February 2012
  • ...x on my branch. Got it reviewed by Q. Pulled into beta (tested locally and it fixes the problem). * Prep a budget proposal for open build service & code review system
    5 KB (719 words) - 16:16, 8 October 2010
  • '''Requirements:''' * No special instructions. It operates stand alone once installed.
    6 KB (567 words) - 09:03, 25 January 2015
  • == Interface Requirements == == Performance Requirements ==
    11 KB (1,697 words) - 10:54, 22 August 2009
  • * Knowing where you are now and how to remember it, if you want to * '''To improve the existing, or create a new, system for managing Landmarks''', which should support the following:
    10 KB (1,586 words) - 08:15, 26 April 2011
  • ...ould be able to predict potential problems with a particle command and how it relates to client side performance of people viewing the object. .... The person should be able to do this in conjunction with the permissions system to animate or move an avatar and attachments on an avatar.
    19 KB (3,112 words) - 09:03, 6 September 2010
  • ...brary just like all the rest of ours, so we don't need to use autobuild in it's full generality. We can skip some steps and share script fragments with ...Modify this file using the <code>autobuild edit</code> command. Editing it by hand can be fragile.
    7 KB (1,143 words) - 10:00, 12 April 2017
  • ===It’s Time to Try Learning in Second Life=== ...world, is a new experience for most organizations. So, we’re here to make it as easy as possible. Here’s the step-by-step guide to help you get starte
    5 KB (873 words) - 08:21, 24 July 2013
  • It can be used to control up to 15 (for v3.20) different scripted items, each ...igned to control scripted attachments, but nothing prevents you from using it with items rezed in-world (note however that the avatar wearing the HUD wil
    14 KB (1,962 words) - 15:12, 3 March 2022
  • ...that a person has is purely a means to identify what the individual does; it does not mean that they are better than anyone else. ...to the residents that elect to live, work and play on the adult Sims, and it is hoped that this act will add to the retention rate that is often on the
    10 KB (1,598 words) - 23:56, 8 May 2010
  • ...ification is not directly linked to a training program, and neither should it be. Certification is intended to test a person's competence. If a person ha * Global availability. Making sure that the test system is available as widely as possible, taking into consideration geographic lo
    3 KB (562 words) - 20:32, 24 April 2010
  • ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter # Each face on a prim has a number associated with it.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • * PO approval requirements * BUG (STORM-316) Debug: Inventory.Folders by Name/Sort by Date/Sort by Name/System Folders to Top Do not apply and settings changes do not persist after relog
    3 KB (529 words) - 01:00, 1 February 2011
  • ...by Linden Lab: [http://secondlife.com/support/system-requirements/ System Requirements]. * {{jira|STORM-1831}} Obtain LSL syntax table from simulator so that it is always up to date
    4 KB (467 words) - 14:16, 7 July 2014
  • ...ibility with your system. Be aware that although this is a "beta" client, it connects to the main Second Life world and changes you make there are perma = System Requirements =
    17 KB (2,710 words) - 10:08, 8 June 2015
  • ...his article discusses the sources of lag, and what you can do to deal with it. ...the [http://secondlife.com/support/system-requirements/?lang=en-US System Requirements page] for basic information.
    10 KB (1,660 words) - 21:00, 14 June 2013
  • {{help/it|Parent=How to identify your graphics card|BugFixes=*|OldInfo=*}} ..."Più informazioni" per aprire System Profiler, oppure apri l'applicazione System Profiler in /Applicazioni/Utility.
    4 KB (599 words) - 13:37, 1 November 2009
  • ...back to the To Do column in GH, if you do more work or clarify questions, it should be moved back through In Progress and then to In Review. * STORM-745 : Produce comprehensive perf baseline: Complete that work. I mean it!
    7 KB (1,085 words) - 13:42, 12 January 2011
  • ...rs can experiment and code with the new Puppetry feature in Second Life.   It is intended for programmers who have a familiarity with Python or C++ and a ...atch.  However, if you want to make changes to messaging, avatar animation system, or the [https://en.wikipedia.org/wiki/Inverse_kinematics Inverse Kinematic
    11 KB (1,772 words) - 19:19, 8 December 2022
  • ...access a Skill Gaming Region. See the following to see if you meet all the requirements: {{KBnote|If you believe you meet all requirements for access, but are still unable to enter a Skill Gaming Region, please try
    28 KB (4,588 words) - 13:42, 9 January 2024
  • ==Requirements== ...t land in one of the Horizons regions. Now let’s see what you can do with it.
    16 KB (2,682 words) - 01:36, 15 March 2019
  • ...back to the To Do column in GH, if you do more work or clarify questions, it should be moved back through In Progress and then to In Review. * MMOTD: Oz, because he's automating the hell out of it.
    6 KB (875 words) - 11:08, 7 January 2011
  • ** Got Jonathan to start wiki page on how not to do it https://wiki.secondlife.com/wiki/How_to_avoid_DOS_line_endings_in_Windows_t * PO approval requirements
    6 KB (910 words) - 02:58, 2 February 2011
  • * '''[[#Technical|Operating system, hardware, and network]]''' * [[My account was cancelled and I'd like to reactivate it. What should I do?]]
    11 KB (1,790 words) - 09:03, 8 November 2011
  • ...r sprints, please move into unscheduled (remove Sprint X) and comment that it was reopnened. Reopnened current sprint issues should stay in current spri * if it’s intended for Beta, please make sure it’s in a beta branch and builds in TC _before_ you ask for a merge.
    6 KB (990 words) - 12:13, 29 November 2010
  • ...the intellectual property owner of any content you submit to Second Life – it is your content, not Linden Lab’s. ...ontent License reflects how our content creators are using the permissions system.
    11 KB (1,917 words) - 11:57, 10 August 2011
  • * are in accordance with their stated product descriptions or customer requirements; * Demonstrate use of Reference ruler mode and discuss when to use it rather than World or Local mode.
    4 KB (561 words) - 09:11, 6 September 2010

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