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  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{Help/fr|Parent=Animation|Glossary=*}} <div class="titlebar"> Une animation dans Second Life est un jeu d’instructions qui permet à un [[avatar/fr|a
    21 KB (3,617 words) - 23:40, 18 February 2009
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. // Give user the first animation from this object's contents
    2 KB (190 words) - 11:25, 1 February 2019
  • * '''SETUP''' 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh) [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar * '''0020''' Preview the animation from different angles.
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
    2 KB (198 words) - 16:00, 30 October 2008
  • 352 bytes (35 words) - 02:09, 8 January 2008
  • 349 bytes (34 words) - 03:05, 17 April 2008
  • 290 bytes (31 words) - 07:12, 14 August 2008
  • {{Help |Glossary=*}} '''An Animation Override ("AO") is a scripted [[attachment]] which replaces standard animat
    459 bytes (55 words) - 05:41, 1 December 2010
  • 19 bytes (3 words) - 04:59, 17 December 2008
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{Enote|It has been suggested that [[Animation Upload Priority]] be merged into this article or section. ([[Talk:Animation ...y as well as a priority for each bone in the animation which overrides the animation's global priority.
    4 KB (578 words) - 05:48, 21 April 2022
  • {{Help The following animation types are the only ones that have a predictable duration.
    2 KB (335 words) - 20:39, 21 March 2013
  • ====Method: Alpha Animation==== * Lower LI/prim count than alpha animation.
    7 KB (1,187 words) - 00:53, 27 December 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • |cat1=Animation
    462 bytes (48 words) - 23:53, 16 May 2012
  • 33 bytes (4 words) - 11:39, 5 February 2012
  • ...ing here to find out about how to take advantage of Second Life's internal animation format (.anim), you may find the below tools of use. ...le bulk-edits to multiple anim files at once, especially joint removal and animation mirroring
    10 KB (1,671 words) - 07:55, 26 August 2023
  • ...ON_TRIGGER_ANIMATION}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Animation}}
    190 bytes (23 words) - 13:29, 12 January 2008
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008
  • 41 bytes (5 words) - 04:00, 22 October 2009
  • 29 bytes (3 words) - 18:57, 2 February 2010
  • {{help/de Ein Animation Override ("AO") ist ein geskriptetes [[Attachment]], das Standardanimatione
    257 bytes (31 words) - 14:41, 17 July 2010
  • == Animation guide == {{:Animation Guide}}
    147 bytes (16 words) - 11:34, 5 January 2011
  • 96 bytes (15 words) - 08:22, 29 September 2011
  • {{Help {{Merge to|Animation Priority|discuss=Talk:Animation_Priority|date=February 2011}}
    6 KB (993 words) - 13:52, 11 September 2022
  • {{Help ...epends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.
    697 bytes (106 words) - 14:08, 17 June 2013
  • #REDIRECT [[Animation Upload Priority]]
    39 bytes (4 words) - 01:23, 28 February 2011
  • 994 bytes (110 words) - 10:39, 18 June 2012
  • 676 bytes (69 words) - 11:02, 18 June 2012
  • #REDIRECT [[Video Tutorial/How to turn off the typing animation and sound]]
    75 bytes (12 words) - 19:04, 9 August 2008
  • |cat1=Animation
    594 bytes (54 words) - 02:17, 5 June 2010
  • There is a pirated sex bed set with approximately 62 [[animation]]s in it that is being passed around. It uses MLP 1.1 scripts. (Some may in ===62 Animation MLP Set List===
    4 KB (716 words) - 11:14, 3 October 2012
  • ====Animation triggered sound loop==== You want a specific animation (thats already handled by your AO) to play a special sound.
    6 KB (579 words) - 13:56, 24 January 2015
  • {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,
    1 KB (214 words) - 02:06, 30 September 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Informationen zum Thema Animation/ta-p/700241}}
    98 bytes (10 words) - 13:22, 11 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten, Emotes und Animation/ta-p/700225}}
    93 bytes (10 words) - 13:22, 11 March 2011
  • #REDIRECT [[Informationen zum Thema Animation]]
    47 bytes (5 words) - 11:13, 14 January 2011
  • {{Help ...They work with percentages, rather than frame numbers, unlike every other animation program.
    3 KB (500 words) - 03:19, 14 July 2012
  • #REDIRECT [[PERMISSION TRIGGER ANIMATION]]
    42 bytes (4 words) - 21:31, 11 July 2008
  • |RelatedLinks=*[[Video Tutorial/How to turn off the typing animation and sound]]
    366 bytes (37 words) - 07:09, 7 January 2009
  • 34 bytes (3 words) - 10:18, 17 November 2009
  • ==Animation guide== {{:Animation Guide}}
    296 bytes (41 words) - 11:34, 5 January 2011
  • ===Stroker Serpentine Sexgen Animation Set List=== * [[62 Animation MLP Set]]
    24 KB (2,840 words) - 07:57, 4 August 2013
  • ===Animation Adjustement According to Avatar Height Snippet===
    1 KB (154 words) - 00:17, 15 April 2014
  • ...adURL=http://vidtuts.s3.amazonaws.com/SLTotW-01-How-to-turn-off-the-typing-animation-and-sound.mp4 .../blog.secondlife.com/2007/08/23/tip-of-the-week-how-to-turn-off-the-typing-animation-and-sound/
    579 bytes (52 words) - 07:10, 7 January 2009
  • #REDIRECT [[Gesten, Emotes und Animation]]
    42 bytes (5 words) - 11:18, 14 January 2011
  • 37 bytes (4 words) - 08:45, 14 October 2012
  • {{Help ...he previous, current, and next animations. This is very helpful since the animation that was playing previously, and the one that will play next, can usually v
    3 KB (547 words) - 01:17, 30 September 2011
  • 22 bytes (2 words) - 13:13, 2 November 2009

Page text matches

  • |p1_type=string|p1_name=anim_state|p1_desc=animation state to be reset |func_footnote=If {{LSLPT|anim_state}} equals "ALL", all animation states are reset.
    948 bytes (114 words) - 12:37, 25 June 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{LSL_Function/inventory/fr|anim|uuid=true|type=animation}} |func_desc=Arrête l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    1 KB (147 words) - 03:28, 27 June 2008
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state |return_text=retourne le nom de l'animation jouée pour l'état d animation spécifié en paramètre({{LSLPT|anim_state}}).
    1 KB (130 words) - 13:44, 6 July 2013
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008
  • ...bject has permission to animate their avatar. Offset and rotation for the animation should be set with llSitTarget beforehand in most cases, probably either ha
    981 bytes (155 words) - 19:40, 20 December 2007
  • {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,
    1 KB (214 words) - 02:06, 30 September 2011
  • llOwnerSay("animation will end in 5 seconds");
    3 KB (177 words) - 05:40, 25 February 2016
  • ...Il n'existe aucune fonction ou mécanique interne pour obtenir le nom d'une animation jouée. <lsl>// Remplacement simple de l'animation de marche (AO, Animation Overrider)
    2 KB (236 words) - 01:27, 6 July 2008
  • == Animation guide == {{:Animation Guide}}
    147 bytes (16 words) - 11:34, 5 January 2011
  • ...PERMISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory|anim|uuid=true|type=animation}} |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal_Animations|built in animation]] name
    2 KB (201 words) - 12:44, 22 January 2015
  • |p1_type=string|p1_name=anim_state|p1_desc=état d'animation qu on veut réinitialiser |func_desc=Réinitialise l'override d'animation pour l'etat d'animation spécifié en paramètre ({{LSLPT|anim_state}}) avec la valeur par défaut.
    1 KB (148 words) - 20:54, 30 January 2016
  • |constants={{LSL Animation States/ja|all=*}} |cat1=Animation
    1 KB (91 words) - 16:12, 22 November 2023
  • |constants={{LSL Animation States/ja}} |cat1=Animation
    1,018 bytes (91 words) - 06:14, 10 August 2013
  • |cat1=Animation |cat2=Animation/Override
    550 bytes (53 words) - 16:19, 27 March 2013
  • {{LSL_Function/inventory/fr|anim|uuid=false|type=animation}} |func_desc=Lance l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    3 KB (295 words) - 01:43, 24 September 2010
  • # A BVH animation to upload: [http://lindens.lindenlab.com.s3.amazonaws.com/ramzi-linden/test # A ''corrupted'' BVH animation to upload: [http://lindens.lindenlab.com.s3.amazonaws.com/ramzi-linden/test
    724 bytes (109 words) - 18:13, 23 November 2009
  • |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal Animations|built-in animation]] |func_desc=Start animation {{LSLP|anim}} for agent that granted [[PERMISSION_TRIGGER_ANIMATION]] if th
    4 KB (392 words) - 13:14, 22 September 2020
  • ...p1_desc=name of an animation in the inventory of the current object, or an animation uuid |func_desc=Stop an animation for the current object.
    2 KB (260 words) - 11:35, 5 December 2018
  • {{Help|Viewer=*}} The '''Quiet Snapshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.
    1 KB (183 words) - 10:51, 10 November 2009
  • {{Help ...epends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.
    697 bytes (106 words) - 14:08, 17 June 2013
  • {{Help ...he previous, current, and next animations. This is very helpful since the animation that was playing previously, and the one that will play next, can usually v
    3 KB (547 words) - 01:17, 30 September 2011
  • =====Jouer une animation=====
    1 KB (147 words) - 11:34, 18 April 2009
  • {{LSL_Function/inventory/ja|anim|uuid=false|type=animation}} |constants={{LSL Animation States/ja}}
    3 KB (213 words) - 05:39, 25 February 2016
  • #REDIRECT [[PERMISSION TRIGGER ANIMATION]]
    42 bytes (4 words) - 21:31, 11 July 2008
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state ...ext=that is the name of the animation that is being used for the specified animation state ({{LSLPT|anim_state}}).
    3 KB (262 words) - 08:15, 15 July 2015
  • {{LSL_Function/inventory|anim|uuid=false|type=animation}} |p1_type=string|p1_name=anim_state|p1_desc=animation state to be overriden
    3 KB (406 words) - 15:05, 22 January 2015
  • Is there an animation that simulates the dripping of hot wax from am candle upon the skin of an a
    160 bytes (30 words) - 10:29, 15 May 2007
  • ==Animation Overrides and Poseballs== ||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
    1 KB (187 words) - 11:19, 21 June 2014
  • ==Animation guide== {{:Animation Guide}}
    296 bytes (41 words) - 11:34, 5 January 2011
  • {{Help ...They work with percentages, rather than frame numbers, unlike every other animation program.
    3 KB (500 words) - 03:19, 14 July 2012
  • //! @brief This is a utility script for OPA for cases when animation frames are meant to be viewed sequentially in both forward and "reverse". //! The number of animation frames
    2 KB (266 words) - 14:59, 26 February 2015
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Animation-guide/ta-p/700027}}
    79 bytes (7 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Animation-guide/ta-p/700027}}
    79 bytes (7 words) - 09:07, 21 November 2011
  • =====Plays an animation=====
    1 KB (151 words) - 01:10, 22 January 2015
  • // Assumes there is an animation with this name in the current object. ...to stop all currently playing animations, or to check whether a particular animation is currently playing.
    3 KB (424 words) - 11:36, 5 December 2018
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
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  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten-Emotes-und-Animation/ta-p/700225}}
    92 bytes (7 words) - 15:08, 1 November 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Informationen zum Thema Animation/ta-p/700241}}
    98 bytes (10 words) - 13:22, 11 March 2011
  • {{#widget:Redirect|url=/t5/Deutsche-Knowledge-Base/Gesten, Emotes und Animation/ta-p/700225}}
    93 bytes (10 words) - 13:22, 11 March 2011
  • {{Enote|It has been suggested that [[Animation Upload Priority]] be merged into this article or section. ([[Talk:Animation ...y as well as a priority for each bone in the animation which overrides the animation's global priority.
    4 KB (578 words) - 05:48, 21 April 2022
  • |constants={{LSL Animation States/ru|all=*}} |cat1=Animation
    2 KB (94 words) - 07:24, 8 June 2013
  • ...oot bone (or you can use it to animate the HUD, course there is no default animation for the HUD so once you do, you can't get it back into the default position [[Animation Test]]
    1 KB (215 words) - 17:47, 26 May 2010
  • {{Help ...nderwater. Animation overriders know whether to play a flying or swimming animation by detecting the water level and comparing it to your position.
    1 KB (231 words) - 13:51, 30 June 2016
  • {{Help The following animation types are the only ones that have a predictable duration.
    2 KB (335 words) - 20:39, 21 March 2013
  • ===Animation Adjustement According to Avatar Height Snippet===
    1 KB (154 words) - 00:17, 15 April 2014
  • :As above, but loop the animation. :'''Caution: If the animation does not return to its starting point, this will eventually cause the obje
    2 KB (352 words) - 19:47, 17 December 2012
  • |return_text=that is the name of the currently playing locomotion animation for avatar '''id'''. See the table below. |cat2=Animation/nl
    2 KB (183 words) - 17:46, 3 May 2009
  • // help or custom work for this free script. // Summary: This is a simple prim animation script. Just add this script
    15 KB (1,330 words) - 08:15, 25 January 2015
  • ...ENT_BUSY/fr|AGENT_BUSY]] signale que l'avatar joue l'[[Internal Animations|animation interne]] "Busy", même si l'avatar n'est pas réellement en mode busy. ...terne "typing" (animation clavier), l'évènement ne sera pas déclenché si l'animation a été désactivée par l'utilisateur (cf. [[Debug Settings|PlayTypingAnim
    4 KB (511 words) - 12:41, 15 July 2008
  • * [[Animation|Animation resources]]
    786 bytes (106 words) - 09:27, 19 May 2011
  • {{Help|Misc=*}}A few tips for using Poser 5-7 to create animations for use in SL. To import to SL, choose File/Upload Animation and select the BVH file you've just saved. The preview box gives you optio
    2 KB (247 words) - 19:03, 22 May 2012
  • {{Help ...me of a BVH file isn't displayed. It's used to determine which joints the animation controls.
    2 KB (315 words) - 11:39, 5 February 2012
  • ...ON_TRIGGER_ANIMATION}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Animation}}
    190 bytes (23 words) - 13:29, 12 January 2008
  • llOwnerSay("animation will end in 5 seconds"); |cat1=Animation
    1 KB (122 words) - 05:41, 25 February 2016
  • ...MISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory/ru|anim|uuid=true|type=animation}} |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal_Animations|built in animation]] name
    2 KB (126 words) - 23:47, 14 December 2013
  • <source lang="lsl2">//Simple Animation Override for Walk {{LSL DefineRow||[[llGetAnimation]]|Get the avatar's base animation state}}
    2 KB (279 words) - 05:21, 11 November 2016
  • |RelatedLinks=*[[Video Tutorial/How to turn off the typing animation and sound]]
    366 bytes (37 words) - 07:09, 7 January 2009
  • {{help/de Ein Animation Override ("AO") ist ein geskriptetes [[Attachment]], das Standardanimatione
    257 bytes (31 words) - 14:41, 17 July 2010
  • |desc=Enables a texture animation.
    250 bytes (30 words) - 16:38, 28 October 2023
  • * [[Animation Test]]
    218 bytes (25 words) - 14:29, 26 April 2007
  • ...adURL=http://vidtuts.s3.amazonaws.com/SLTotW-01-How-to-turn-off-the-typing-animation-and-sound.mp4 .../blog.secondlife.com/2007/08/23/tip-of-the-week-how-to-turn-off-the-typing-animation-and-sound/
    579 bytes (52 words) - 07:10, 7 January 2009
  • {{LSL_Function/inventory/ru|anim|uuid=false|type=animation}} ...nal Animations/ru|built-in animation]]|p2_hover= or the name of a built-in animation
    5 KB (227 words) - 07:14, 8 June 2013
  • |desc=Causes a texture animation to loop.
    254 bytes (31 words) - 16:37, 28 October 2023
  • |desc=Causes a texture animation to move smoothly between frames, instead of instant changes.
    309 bytes (38 words) - 16:55, 28 October 2023
  • {{Help ...ating over it or sinking under its surface, unless that is desired in your animation.
    1 KB (236 words) - 11:49, 5 February 2012
  • |desc=Reverses the direction of a texture animation, playing it from end to start.
    298 bytes (38 words) - 16:55, 28 October 2023
  • [0050] An animation, bodypart, item of clothing, gesture, landmark, notecard, an object, a "an animation",
    2 KB (249 words) - 18:06, 26 April 2007
  • ...the animation preview? If not, would it at all be possible to do temporary animation uploads to allow for in-world adjustments prior to final upload? [[User:Aki
    783 bytes (136 words) - 07:08, 30 July 2012
  • ====Animation triggered sound loop==== You want a specific animation (thats already handled by your AO) to play a special sound.
    6 KB (579 words) - 13:56, 24 January 2015
  • Tired of having to turn your animation overrider off and on whenever you want to sit on a poseball? Just drop this //Edited to check if there is an animation to stop
    3 KB (424 words) - 14:37, 28 January 2023
  • {{LSL_Function/inventory|anim|uuid=false|type=animation}} |p1_type=string|p1_name=anim_state|p1_desc=état d'animation à changer
    4 KB (535 words) - 14:10, 6 July 2013
  • {{Help |Glossary=*}} '''An Animation Override ("AO") is a scripted [[attachment]] which replaces standard animat
    459 bytes (55 words) - 05:41, 1 December 2010
  • |desc=Causes a texture animation to change the texture's scale. Cannot be combined with [[ROTATE]].
    313 bytes (39 words) - 16:55, 28 October 2023
  • |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object |func_desc=Start animation for the current object.
    4 KB (604 words) - 02:37, 7 September 2022
  • string animationToBePlayed = "drinking animation"; // stop animation for old owner
    2 KB (141 words) - 20:06, 24 January 2015
  • <source lang="lsl2">//Simple Animation Override for Walk |cat2=Animation
    2 KB (169 words) - 05:39, 25 February 2016
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. // Give user the first animation from this object's contents
    2 KB (190 words) - 11:25, 1 February 2019
  • |desc=Causes a texture animation to change the texture's rotation. Cannot be combined with [[SCALE]].
    396 bytes (45 words) - 16:56, 28 October 2023
  • |desc=Command used in the options parameter llSetKeyframedMotion .Stops the animation and resets it at the start of motion.
    373 bytes (48 words) - 06:31, 5 June 2013
  • {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} |Dossier animation [[Animation]]
    1 KB (248 words) - 13:19, 4 March 2009
  • |cat1=Animation
    462 bytes (48 words) - 23:53, 16 May 2012
  • |desc=Command used in the options parameter llSetKeyframedMotion .Stops the animation but doesn t reset it at the start of motion.
    380 bytes (50 words) - 02:41, 11 June 2013
  • |desc=Causes a texture animation to play forward first, then in reverse.
    372 bytes (50 words) - 17:16, 28 October 2023
  • |desc=Command used in the options parameter llSetKeyframedMotion .Resumes the animation previously stopped by KFM_CMD_STOP or KFM_CMD_PAUSE
    389 bytes (50 words) - 06:34, 5 June 2013
  • |Notes= this tutorial explain how to create animation with Qavimator and upload it.<br />
    748 bytes (88 words) - 12:39, 17 April 2013
  • |func_footnote=[[llGetAgentInfo]] provides information on some animation states not covered by this function (typing, away, busy). [[llGetAnimationL |return_text=that is the name of the currently playing locomotion animation for avatar {{LSLP|id}}. See the table below.
    5 KB (523 words) - 01:37, 22 January 2015
  • //! @brief Provides an API to allow animation frames to be "labelled" so they can be called by string instead of integer. getRecordedSnapshots(){ // short-hand for getting the number of animation frames
    6 KB (698 words) - 14:58, 26 February 2015
  • {{Help {{Merge to|Animation Priority|discuss=Talk:Animation_Priority|date=February 2011}}
    6 KB (993 words) - 13:52, 11 September 2022
  • {{Help It's important to understand that the FPS of a BVH animation only indicates how often the motion is sampled, not the number of images th
    3 KB (383 words) - 08:32, 12 February 2023
  • Drop it and an animation in a prim, and you are good to go! string ANIMATION;
    5 KB (573 words) - 10:37, 25 January 2015
  • * Intermediate animation ===Intermediate animation===
    3 KB (389 words) - 09:09, 6 September 2010
  • * '''SETUP''' 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh) [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar * '''0020''' Preview the animation from different angles.
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...Internet. Using real-time, interactive 3-D engines instead of expensive 3D animation software makes it possible for the costs to be highly competitive and attra
    392 bytes (58 words) - 00:17, 19 January 2010
  • {{KBtip|You may find the contents of [[Internal Animation Format]] page helpful in addition to this page.}} |String to identify animation.
    3 KB (529 words) - 17:24, 2 February 2023
  • * Advanced animation ===Advanced animation===
    3 KB (397 words) - 09:10, 6 September 2010
  • {{Help/de|Parent=Blue triangles shedding from Avatars|BugFixes=*}} ...t, sei es durch Bewegung oder durch Änderung von Texturen, Abspielen einer Animation usw.
    501 bytes (74 words) - 18:23, 16 February 2009
  • ...ton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to create more sophisticated avatars than ever be * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
    2 KB (315 words) - 13:51, 16 December 2015
  • ...the Character move smoothly across the region boundary? Does the character animation state change or stutter? Does the Character's velocity change? # Drop from flying to walking. Does the Character switch to falling animation? If the Character hits the ground hard enough to fall, does it get up corre
    3 KB (596 words) - 15:58, 26 April 2007
  • |cat1=Animation
    594 bytes (54 words) - 02:17, 5 June 2010
  • |return_text=contenant le nom de l'animation que l'avatar '''id''' est en train de jouer. Voir la table ci-dessous. |cat2=Animation/fr
    2 KB (301 words) - 01:18, 6 July 2008
  • {{help/zh-Hant
    7 KB (100 words) - 09:24, 20 February 2009
  • /// <summary>Animation</summary> Animation = 20,
    2 KB (221 words) - 17:34, 26 May 2010
  • |cat1=Animation
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  • |cat1=Animation
    3 KB (70 words) - 13:23, 9 December 2018
  • |cat1=Animation
    3 KB (74 words) - 13:23, 9 December 2018
  • {{Help ...also one of the most common tasks a animator will face, since almost every animation should include breathing.
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  • |p4_type=integer|p4_name=start_frame|p4_desc=first frame in animation cycle |p5_type=integer|p5_name=end_frame|p5_desc=last frame in animation cycle
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  • |caveats=*You can only have one texture animation on a prim. **Calling llSetTextureAnim more than once on a prim will reset the existing animation.
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  • string animation; animation = llGetInventoryName(INVENTORY_ANIMATION, 0);
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  • ...may have? Is there anyone that can tell us about how to get copies of the animation or understand how they are supposed to work? [[User:Nalates Urriah|Nalates
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • ...imation. With the current average of 10 bytes per triangle, each frame of animation will eat roughly 50KB of bandwidth, making this 5000 triangle object use th * Textures -- where possible, use texture animation or swapping of textures. This is particularly useful for blink animations
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  • ...box.info Avatar Toolbox]''' - Information about making skins, attachments, animation overriders and more. ...programs and utilities, tutorials, books and DVDs, packs and libraries to help you further your texturing skills.
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  • == {{LSLGC|Animation}} == *French - Animation
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  • |p1_type=integer|p1_name=mode|p1_desc=code des modes d'animation |func_desc=Permet de fixer les paramètres d'animation de la texture sur la face indiquée en modifiant la taille et en jouant su
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  • ...=* [[AGENT_BUSY]] indicates that the "busy" [[Internal Animations|internal animation]] is playing, even if the user is not truly in busy mode. ...r|typing start/stop messages]] from the client and does not depend on the animation. If the old behavior is desired, use [[llGetAnimationList]] and look for {{
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  • * [[Viewerhelp:Help Browser/de]] * [[Viewerhelp:Upload Animation/de]]
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  • |caveats=*You can only have one texture animation on a prim. **Calling llSetLinkTextureAnim again with exact same values will not reset animation (a small difference in rate will suffice).
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  • ...string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
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  • *VFileType - Type of file that's being transfered (texture, sound, animation, etc...)
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  • ...on wirkt einmalig auf die derzeitige Orientation der Textur. Sie ist keine Animation! Siehe [[llSetTextureAnim/de|llSetTextureAnim]] für Animationen.
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  • { Animation LLUUID }
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  • ...where their store is so that you can purchase a licence to legally use the animation. Case in point -- beware the [[62 Animation MLP Set]], popular as of 2008, which is chock full of pirated product!
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  • ...ded? Given that it would have certain restrictions to discourage usage for animation purposes. [[User:Lares Carter|Lares Carter]] 11:57, 26 November 2012 (PST)
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  • There is a pirated sex bed set with approximately 62 [[animation]]s in it that is being passed around. It uses MLP 1.1 scripts. (Some may in ===62 Animation MLP Set List===
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  • * Nodding or shaking your head 'yes' or 'no' triggers the equivalent animation on your SL avatar. ...n a port for local UDP messages containing either head position updates or animation triggers. This creates an easy way for developers to control the viewer by
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  • ...ton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to create more sophisticated avatars than ever be * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
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  • ...t allows hardware and other software to connect to Second Life and provide animation data for an avatar. This might be from a script, external hardware, motio
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  • [http://secondlife.com/knowledgebase/article.php?id=227 Animation test] Make sure Gestures can still be triggered from chat triggers.
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • | Texture Animation || [[llSetTextureAnim]],[[llSetLinkTextureAnim]] || Sets the texture to ani === <div> Remove Texture Animation ([[llSetTextureAnim]]) </div> ===
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  • In case you'd like to know how to create a gesture, please have a look at [[Help:Gestures]] [http://secondlife.com/knowledgebase/article.php?id=227 Animation test]
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  • ...nction applies once on the actual orientation of the texture. It is not an animation. See [[llSetTextureAnim]] for animations.
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  • {{Help While it's usually easiest to check your animation in whatever program you use to create them, there are times you need to tro
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  • ...e only.<br><br>Animations can not duplicate this functionality, as when an animation is complete the avatar returns to its previous position and orientation.<br
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • *# Now you will have to say to the script, for each animation that you will use, wich part of the avatar you want to be attached, and whe ...nimation within the linkset will behave identically. Uploading an original animation with a new name will work around this.
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  • [[Animation Test]]
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • Puppeteering is real-time, user-manipulated animation of avatar joints. ...se kinematics, rag-doll physics, in-world animation building, and scripted animation.
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  • * [[:Category:LSL Animation/fr|Animation]] ** [[:Category:LSL Animation/fr|Animation]]
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • {{LSL DefineRow||[[llSetTextureAnim/fr|llSetTextureAnim]]|Applique une animation à l'aide d'une texture}}
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • ...ing here to find out about how to take advantage of Second Life's internal animation format (.anim), you may find the below tools of use. ...le bulk-edits to multiple anim files at once, especially joint removal and animation mirroring
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  • ...icle are you and the other passenger still sitting and playing the correct animation? What if you're not allowed into that region?
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  • //! @brief Imports a set of animation frames from a notecard //! temporary store of animation frame positions
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  • ** [[Animation]] ** Object animation
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • * [[:Category:LSL Animation|Animation]] ** {{LSLGC|Animation}}
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  • ...inaccessible bones such as mSkull, mFootLeft/mFootRight, and so on when an animation that accesses those ends early, or with a non-zero rotation? [[User:Tiberio
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  • # A and B, take turns chatting to each other. Verify you hear the chat animation sounds. ...nd B, make gestures at each other. Verify you can see each other's gesture animation and hear the gesture sound.
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  • {{Help|Object=*}} ...ize the script, but the creator doesn't want it copied or given away. The animation is a free one, so they have to allow it to be copied.
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  • * {{jira|VWR-2257}} - Votes: 1 - Upload Animation window, crash after moving frame slider with In percentage set - {{User|Ash
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  • ===Animation Adjustement According to Avatar Height Snippet===
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  • {{Postit|Are you looking for help [[using vehicles]] in Second Life?}} Scripted permissions - steering, animation, and camera permissions should be taken automatically when sitting, and sho
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • //! @brief Animation export script for http://wiki.secondlife.com/wiki/Open_Prim_Animator ...port document to chat so the user can copypasta to a notecard to allow the animation frames to be persisted.
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS}}{{GreenCheckbox|title=Res * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS}}{{GreenCheckbox|title=Res * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • [[File:Mesh_rigged_animation_preview.png|300px|right|thumb|rigged mesh animation preview]]
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  • The Project Bento Update added bones to the skeleton to expand rigging and animation support in the following areas: ===Animation File Updates===
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • {{Help An animation, in Second Life lingo, is a set of instructions that cause an [[avatar]] to
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  • ...cloth and softbody dynamics simulation, modifier-based modeling, character animation, a node-based material and compositing system, and embedded scripting in [[ http://tentacolor.com/sl-animation-for-blender-newbs/
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • {{Help |Glossary=*}} *[[Animation]]s
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  • {{Help|Multimedia=*|Community=*|Glossary=*}} ...*and* venues, both to let them know that they are of value to you, and to help them defray their costs so that they are there for you in the future!
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • ...style="text-align:center; background-color: #FFFFFF" | Creates an annoying animation ...ion. This [[LSL]] [[function]] takes in a number of pokes, a name for the animation, a list of parameters (see [[#Parameter_list|below table]]), the key of an
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  • [0080] "Animation", "Calling ...0] Conduct a one word search on a default inventory item of each type. (ie Animation,
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  • ...te computer animation. The term also refers to works that incorporate this animation technique''" * Puppeteering/Animation
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  • * Animation
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  • {{Help |Glossary=*}} ...as ''Quiet-Snapshots to Disk'', in order to avoid the clicking sound and [[animation]] when you take a snapshot.
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  • ...title=Resolved Issues|body=* {{jira|MAINT-7194}} No laugh sound with laugh animation
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  • {{Help|Avatar=*|Glossary=*}}{{OSWikiFeatureNav}} ** Attachment animation
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  • ====Method: Alpha Animation==== * Lower LI/prim count than alpha animation.
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  • llSay(0, "All animation permissions are correct!"); // Prints a warning for each animation that is copy/xfer for next owner.
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  • * Implementation must be extensible to allow features such as mesh animation and internal shaders to be loaded.
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  • * Custom Animation Speeds
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  • ...s previously possible. For more information on creating animations, see [[Animation]].}} ...pathfinding. Andrew, Maestro, Falcon, or Stinson Linden should be able to help you with any technical questions.
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  • * By using an animation: This is generally the preferred way to do deformations, as should somethin === Method 1: Animation ===
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  • ...uploading an animation has no effect (no facial expression included in the animation) - {{User|Darien Caldwell}}
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • {{Help ...in reality, sitting still. A practical example would be a Electric Slide animation for a dance poseball, where you would use it for the side-to-side motion.
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  • ===animation=== see [[Animation Streamlined]] for tips
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  • {{Help |Glossary=*}}An extremely small [[avatar]], usually a [[furry]], designed t ...the smallest avatar size is still too tall for a tiny. They need special [[animation]]s to fold/crush the avatar to a tiny size. Afterwards, [[prim]]s and [[inv
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • llOwnerSay("I have animation permissions");
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  • * {{jira|VWR-386}} New Feature -> Avatar -> Client-side Animation Overrider
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • ===Stop / Start animation with LSL=== ===Any animation triggered by any prim can drive any bone in the skeleton===
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  • * Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS * {{jira|MAINT-6437}} Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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  • Animation guide Gestures, emotes, and animation
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  • Try turning off your Animation Overrider, if you have one. Whether this is an issue for you depends on a ...er times it only appears for some. This is an SL bug and happens with any animation system, not just MLP/MLPV2. The problem usually goes away if you select t
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  • |cat2=Animation
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  • * [[:Category:LSL Animation|Animation]] ** {{LSLGC|Animation}}
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  • Animation guide Gestures, emotes, and animation
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  • * [[:Category:LSL Animation|Animation]] ** {{LSLGC|Animation}}
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  • * [[:Category:LSL Animation|Animation]] ** {{LSLGC|Animation}}
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  • {{Help/fr|Parent=Animation|Glossary=*}} <div class="titlebar"> Une animation dans Second Life est un jeu d’instructions qui permet à un [[avatar/fr|a
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  • *[[:Category:LSL Animation]] => [[:Category:LSL Animation/de]] ...GGER ANIMATION]] => [[:Category:LSL Permissions/Script/PERMISSION TRIGGER ANIMATION/de]]
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  • ...f what the model looks like when worn by an avatar in the default standing animation.
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  • * Animation
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  • * {{jira|SVC-4205}} - Votes: 2 - animation upload fails - {{User|Yuriko Nishi}} * {{jira|VWR-13782}} - Votes: 0 - Animation Upload Failure with unhelpful error message - {{User|Deira Llanfair}}
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  • ...eight is constrained to the range 1.1 to 2.45 meters, and does not include animation or mesh bone offsets. {{Footnote|2=llGetAgentSize returns the same value as ** Due to the shape Hover setting, and mesh and animation offsets, it is not possible to use this function to determine the rendered
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  • ...e-Base/Building-tips/ta-p/700041 Building tips]''' - General tips that may help new content creators. <h2 style="background-color: #dbe7e4;"> Animation [[File:InvIcon_Animation.png|20px|right|link=]] </h2>
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  • {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
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  • * [[:Category:LSL Animation|Animation]] ** {{LSLGC|Animation}}
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  • {{Help/zh-Hant ...includes sound, you might notice that the sound plays out of sync with the animation if either has to be fetched from the server.
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  • [[llSetTextureAnim|Animations]] are supported by composting each frame of an animation sequence into a single tile.
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  • 自由に編集と追加を行ってください。(Wiki の編集については) [[Help:Contents/ja|Wiki ヘルプ]] を参照してください。[[How to choose * {{LSLGC/ja|Animation}}
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  • ...rdinate systems, broadcast speed, server transmission, inverse kinematics, animation priority and perhaps lag.
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  • ...Second Life server, and relayed to other nearby Viewers who apply the same animation conversion. ...Avatars in view.  Anyone standing nearby will be able to see your Puppetry animation, but only if they are also running a Puppetry Viewer.
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  • {{Help|Multimedia=*}} * An Instrument with appropriate animation
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  • * {{jira|VWR-8462}} - Votes: 0 - Avatar Floats During Movement w/ Animation that Controls Legs - {{User|Mark Karlfeldt}} * {{jira|VWR-2887}} - Votes: 0 - Deleting an animation that is active crashes the viewer - {{User|Ferragamo Taurog}}
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  • '''1'''. Make sure you are in the animation panel, and have the animation shelf selected. ...rent" joint for the entire skeleton, and defines the zero position for any animation) Once selected, the entire skeleton should show as selected.
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  • llSetTimerEvent(0.0); // stop the timer while animation is running llSetTimerEvent(0.0); // stop the timer while animation is running
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  • {{Help/Old Info}} === Character and Animation ===
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  • //setup your animation code here, start your timers, etc. llOwnerSay("I have animation permissions");
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  • Ets lliure d'editar i afegir contingut (mira com a [[Help:Contents|how to (com)]]. Mira també [[How to choose a wiki|How to choose a * [[:Category:LSL Animation|Animation]]
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  • ...ns on your lips, while an animated one makes your hand move with a smoking animation. They also need an exhaler, a device that blows smoke (i.e. a particle jet) ...ere are chairs in Caledon ([[Caledon - Winterfel]] continent) with smoking animation. Also, at House Of Freedom (Achemon sim, [[Heterocera]], you can get a free
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  • Item: Animation named "AK Dance 4" Location: xxxxx (xxx,xxx,xx) *If animations were removed, the replacement animation may be in your HUD or animation override (AO)
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  • === Texture animation ===
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  • "animation", "gesture"], index);
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  • * {{jira|VWR-3534}} - Votes: 0 - Incorrect animation playing when installed in poseball - {{User|Beast Mauvaise}}
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  • == [[Animation/ja|アニメーション]] == ||[[Animation/ja|アニメーション]]
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  • "animation", "gesture"], index); *It is still possible to inspect the UUID of any animation in inventory by triggering it and using [[llGetAnimationList|llGetAnimation
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  • * [[:Category:LSL Animation|动画]] ** {{LSLGC|Animation|动画}}
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  • *Custom Animation speeds
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  • * [[:Category:LSL Animation|Animation]]{{nnlink/de}} ** {{LSLGC|Animation}}{{nnlink/de}}
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  • * {{jira|SVC-1242}} - Votes: 5 - Texture Animation is not copied (llSetTextureAnim) - {{User|Haravikk Mistral}} * {{jira|SVC-443}} - Votes: 4 - smooth texture animation using LSL does not work unless looping - {{User|anthony reisman}}
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  • ...mAnkleLeft/mAnkleRight can be animated via edited BVH, but need a 'reset' animation if stopped early. Finally, what would happen to the avatar if the mRoot bon
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  • ...ems with avatar vertical positioning would be if your avatar is running an animation that affects the position of one of the relevant bones. Bone scales can als
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  • ...g 15-30 seconds in length, is recommended. Each clip will contain a unique animation looping one or more times. * Each animation should artistically match the avatar's body language. For example, rabbits
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  • ...hanging the attachment point will not affect the reported rotation. Avatar animation is invisible to the simulator, so it also does not affect the reported rota
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  • * {{jira|SVC-200}} - Votes: 5 - Prim Animation and llMessageLinked - {{User|Heather Goodliffe}}
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  • "Script", "Body Part", "Animation", "Gesture"];
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  • ...e option permet d'afficher un aperçu du modèle lorsqu'un avatar debout, en animation par défaut, le porte.
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  • * [[:Category:LSL Animation/ko|애니메이션]] ** {{LSLGC/ko|Animation|애니메이션}}
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  • ...inting. This does not include where the avatar's head is pointing, or what animation the avatar is doing, just the direction the avatar would move in if you wal
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  • |cat2=Animation
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  • /8#help = this text /8#random on | off = Animation random or sequential
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  • * Animation of collision volumes has been fixed. * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
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  • ...hanging the attachment point will not affect the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported posi
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  • {{Help/es|Parent=Movement Video Tutorials|Navigation=*}} ...rn-off-the-typing-animation-and-sound/ How to Turn Off the Standard Typing Animation and Sound]
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  • ...5/04/sculpted-prims-made-simple-video-tip-of-the-week-32/ QAvimator] for [[Animation|animations]].
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  • ...language that GIMP uses) that takes the layers of an image representing an animation, and converts them into a texture suitable for use with '''[[llSetTextureAn ...ripts folder with the extension .scm - the suggested name is "layers-to-sl-animation.scm". The scripts folder can be found by going to ''Preferences > Folders >
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  • An empty list will terminate any keyframed animation currently playing. ...ause the animation without resetting. PLAY will resume a paused or stopped animation.
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  • //it will make an MLP menu giving POSE name to first animation in the set of two
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  • 自由に編集と追加を行ってください。(Wiki の編集については) [[Help:Contents/ja|Wiki ヘルプ]] を参照してください。[[How_to_choose_ * [[:Category:LSL Animation/ja|アニメーション]]
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  • * [[:Category:LSL Animation/pl|Animacje]] ** {{LSLGC|Animation/pl|Animacja}}
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  • ...</b><nowiki>: Some kind of progress indicator in the viewer would probably help...</nowiki></font> ...lor=#808080><b>JIRA-helper</b><nowiki>: [#VWR-14703] Allow Modification of Animation Settings Post-Upload</nowiki></font>
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  • llOwnerSay("L'animation se terminera dans 5 secondes.");
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  • {{Help/de|Parent=Movement Video Tutorials|Navigation=*}} ...w-to-turn-off-the-typing-animation-and-sound/ Wie man das Geräusch und die Animation beim Tippen abschaltet]
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  • '''Animations/Animation Override''' *Add “Male Animation Override”
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  • * [[:Category:LSL Animation|動作]] ** {{LSLGC|Animation|動作}}
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  • ...w LSL commands that create client-side effects, meaning that they send the animation parameters to the Viewer once, and the Viewer subsequently takes care of an
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  • {{Help|Glossary=*}} |[[Animation Override]]
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  • ...gestures and head movement in response to what the camera sees. Community help with this project is welcome! ...ormal webcam, recognize a few common gestures, and play the related avatar animation much like one now can type /yes or /no and have the head nod. It was also m
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  • * {{jira|VWR-5869}} - Votes: 3 - Broken BVH Animation upload causes dialog / interface error, and crash - {{User|Felixe Thorne}}
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  • [0060] Tester 1: Verify your Avatar's flying animation remains steady and does not stutter. [0065] Tester 2: Verify Tester 1's flying animation remains steady and does not stutter.
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • ...feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and follo * Tile-Based Texture Animation Scaled Incorrectly for Rigged Mesh when worn on MacOS only
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  • ...ce Interest Group/Transcripts/2009-02-05|February 05]] - Walk Animations & Animation Overrides ...nce Interest Group/Transcripts/2008-12-18|December 18]] - Avatar scanners; Animation overrides; Other miscellaneous topics
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  • (Teleport to a location underground, near ground, in the air. What is your animation state?)
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  • * Avatar disappears in others' viewers due to animation bug while holding down Page Down (or C) and pressing forward * Animation Request errors spam user causing client crash
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  • *[[INVENTORY ANIMATION]] => [[INVENTORY ANIMATION/de]] *[[PERMISSION TRIGGER ANIMATION]] => [[PERMISSION TRIGGER ANIMATION/de]]
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  • * [12:11] [[User:Soft Linden|Soft Linden]]: Did clearing your cache help on this? I'm wondering if it's loss, or just the viewer cache not getting u * [12:11] [[User:Cummere Mayo|Cummere Mayo]]: clearing cache does not help anymore
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  • ...of each item type in folderA, a Gesture, a Landmark, a Snapshot, upload an Animation, upload a sound
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  • * {{jira|SVC-2061}} - Votes: 6 - ll SetTextureAnimation - Texture Animation adding abnormal load to sim latency - {{User|Bid Messmer}} ...ra|VWR-13259}} - Votes: 6 - Some prims exhibit different phases of texture animation without former consistency - {{User|bau ur}}
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  • * {{jira|VWR-8301}} - Votes: 2 - Animation preview does not play animations after end of loop - {{User|Doris Haller}}
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  • {{Help|Navigation=*}} ...rn-off-the-typing-animation-and-sound/ How to Turn Off the Standard Typing Animation and Sound]
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  • * [12:10] [[User:Squirrel Wood|Squirrel Wood]]: at least for animation permission dialogs * [12:16] [[User:Gigs Taggart|Gigs Taggart]]: but it might help some
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  • {{Help/ja == [[Animation/ja|アニメーション]] ==
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  • ...use inworld. Avatar designs can be joint-rigged, allowing natural-looking animation without a need for extra scripting.
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  • '''Topic: Walk Animations & Animation Overrides.''' Malbers Linden attended. We also discussed the possibility of having an animation override built in to the viewer, instead of relying on scripted attachments
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  • ...feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and follo * Tile-Based Texture Animation Scaled Incorrectly for Rigged Mesh when worn on MacOS only
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  • ...how-to-turn-off-the-typing-animation-and-sound/ How to turn off the typing animation and sound]''' | [http://vidtuts.s3.amazonaws.com/SLTotW-01-How-to-turn-off-the-typing-animation-and-sound.mp4 DOWNLOAD]
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  • {{Help ...includes sound, you might notice that the sound plays out of sync with the animation if either has to be fetched from the server.
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  • ...Seg Baphomet|Seg Baphomet]]: is preparing up to date Fedora 8 packages to help get the damn curl bug fixed. Whee. ...23] [[User:Tillie Ariantho|Tillie Ariantho]]: Yeah, muting an item doesnt help in a griefer attack, as griefer just drop hundreds if items ...
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  • ...-prims-made-simple-video-tip-of-the-week-32/ QAvimator]{{nnlink/de}} für [[Animation|Animationen]]{{nnlink/de}}.
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  • ...l and cannot change this regardless of where the pelvis is recorded in the animation. I see an old JIRA here ( https://jira.secondlife.com/browse/CTS-385 ) howe ...collada files. blender can eport shape keys with collada now. so this can help in mehs clothing because we can use the shape keys data , instead the mesh
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  • ...r edit a Gesture from Edit > Gestures..., then click on New button. Add an Animation from the leftside Library to the rightside Steps and choose from the dropdo
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  • ...Simon Linden</b><nowiki>: From what I can tell, fast-moving material-based animation will not work well ... that's likely to be throttled or blocked somehow</no ...rials were loaded, switching between them might be possible but not a real animation speed</nowiki></font>
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  • ...imesh project viewer. It has some bug fixes including improved handling of animation notifications; there should be fewer cases where animations fail to display ...sing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
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  • *** {{jira|MAINT-2879}} Viewer should revoke animation permissions with "Stop Animating Me" * {{jira|MAINT-2510}} Time can go backwards for viewer animation, assert fires
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • |[[Image:Inv item animation.png]]
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  • * {{jira|VWR-1145}}: Unable To Connect help not available * Animation won't stop if avatar teleports while animated
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  • ...Simon Linden</b><nowiki>: From what I can tell, fast-moving material-based animation will not work well ... that's likely to be throttled or blocked somehow</no ...rials were loaded, switching between them might be possible but not a real animation speed</nowiki></font>
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  • ** Avatar disappears in others' viewers due to animation bug while holding down Page Down (or C) and pressing forward ** Animation Request errors spam user causing client crash
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  • * {{jira|SNOW-441}} Fixes URL strings for Help in English (default) and localized languages * {{jira|SNOW-484}} Prevent recursive animation/emote loops
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  • {{Help|Parent=Video Tutorials/TotW|Multimedia=*}} ...how-to-turn-off-the-typing-animation-and-sound/ How to turn off the typing animation and sound]'''
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  • [0470] Type some text in the chat box (so that your avatar does the typing animation) [0880] Type some text in the chat box (so that your avatar does the typing animation)
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  • 3. Texture animation
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  • {{Help/de|Parent=Video Tutorials/TotW|Multimedia=*}} ...w-to-turn-off-the-typing-animation-and-sound/ Wie man das Geräusch und die Animation beim Tippen abschaltet]{{nnlink/de}}'''
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  • ...he menu, with the .POSITIONS vectors for a chair, a rug and a bed for that animation pair all together in my reference note for easy re-use when making new piec
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  • ..., NBC, MTV, Bantam Dell, Universal, Warner Brothers and IBM, including key animation sequences in two episodes of the primetime drama "CSI: NY" and a pre–Supe ...competitively priced and with quicker turnaround times than in classic CGI animation run by Cisko Vandeverre.
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  • * {{jira|VWR-4027}} - Votes: 13 - Animation preview only moves eyeballs - {{User|Doris Haller}} * {{jira|VWR-6668}} - Votes: 0 - Inappropriate help text for graphics preferences panel - {{User|Alissa Sabre}}
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  • * [[:Category:LSL Animation|Animación]] ** [[:Category:LSL Animation|Animación]]
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  • See [[Internal Animation Format]].
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  • * [12:15] [[User:Prospero Linden|Prospero Linden]]: That will HOPEFULLY help us figure out things like this ...This really looks more like a documentation bug. I don't think that smooth animation is designed to support both multiple rows and columns
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  • * {{jira|SVC-3602}} - Votes: 0 - Unlinking does not reset camera position and animation controlled by child prim - {{User|Gellan Glenelg}}
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  • Here you can see the animesh object contains one animation, and has a script that can run it. ...ions. Because of this, the visual location of an animesh object playing an animation may be at some displacement from its "real" position for physics and script
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  • ...lor=#00c530><b>Drongle McMahon</b><nowiki>: Will there ever be independent animation of the three textures?</nowiki></font> ...smooth animation... but also setting offsets independently with cel-based animation... although that's not a big deal because we'll be able to change offsets a
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  • ...tion; you can press the "Fly" button to switch to the more graceful flying animation. Similarly, if you're flying while following someone and they land, you ma
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  • **Open the abuse report window (Help>Report Abuse ) ** Upload animation
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  • ...and "ko" acknowledgements... until it receives !x-ack/verbose. This should help reduce spam on the relay channel. ...im with the given animation. The animation has to be a standard one, or an animation from a freebie set we would have to standardize and include in every relay
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  • * {{jira|VWR-13898}} - Votes: 0 - Animation Upload interprets BVH file wrong - {{User|Flavio Qissinger}}
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  • #What do we want? Arbitrary Skeleton and Character Animation System! When do we want it? NOW! Also, the amount of poly's people wear on
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  • {{Help|Multimedia=*}} ...ide of Second Life, like those for [[Sculpted Prims|sculpted prims]] and [[Animation|animations]].
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • ...ipation net an improvement for each developer. Providing a better snr will help reduce their cost of participation, likely making participation more attrac | style="white-space:normal;"|What we need is skeletal animation on sculpties.
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  • {{Help|Viewer=*}} ...]''' menu > '''Character''' > '''Show Look At'''.) The LookAt point is an animation hint, viewers use it to know what way to turn your eyes, head and torso.
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • ====Location in Help -> About ==== The viewer's Help -> About box now displays your location within the current region, instead
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  • | The agent is currently playing the typing animation or typing is occurring.
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  • *** This is to help orderly shutdown of the region. ** Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' ({{Jira|BUG-
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  • ...indo]]: Once again, someone made a change without notice. Like the avatar animation playing at once limit that nearly broke a lot of content, but was adverted. * [12:33] [[User:Techwolf Lupindo|Techwolf Lupindo]]: When did Animation Overrides came into view date wise?
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  • *** This is to help orderly shutdown of the region. *** This is to help orderly shutdown of the region.
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • *** {{jira|MAINT-2879}} Viewer should revoke animation permissions with "Stop Animating Me" * {{jira|MAINT-2510}} Time can go backwards for viewer animation, assert fires
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • ...rgetOmega() and llSetLocalRot() to achieve a very smooth, pleasant looking animation for the door. In laggy environments it might be that the script displays a
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  • *** {{jira|MAINT-2879}} Viewer should revoke animation permissions with "Stop Animating Me" * {{jira|MAINT-2510}} Time can go backwards for viewer animation, assert fires
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  • ** doesn't trigger animation sounds from muted avatars
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  • ...llSetPrimitiveparamsFast() values for different situation (like different animation key frames), in the same Json String.
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  • [2013/08/01 15:01] Maestro Linden: Alexa and I were just testing some 'animation synchronization' bug [2013/08/01 15:06] Jenna Felton: a script interface to synchronize animation would be a good idea
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  • |appearance animation|| 6cf2be26-90cb-2669-a599-f5ab7698225f ||(zipper) ''no longer used'' |SND_TYPING||5e191c7b-8996-9ced-a177-b2ac32bfea06||used with chat typing animation
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  • [2013/04/11 15:05] Maestro Linden: Code Violet pointed out that the animation override system was problematic for poseballs and other scripted items, ...er had a custom 'sit' animation set, the seat wouldn't be able to stop the animation properly
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
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  • // - Changed the need for the animation name to just the ball number in the note card ...string param2 = llList2String(linedata, 1); // Extract animation
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  • ==Animation Names== ||Animation Name
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  • * Teleporting to Help Island no longer allows you to teleport back to Orientation Island * Fixed LSL Help window restoring when clicking on script editor
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  • }}{{KB2LinkMap|new-url=Animation guide |old-url=Animation Guide<br>
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  • * Help system update * {{jira|MAINT-3211}} CLONE - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn
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  • * Help system update * {{jira|MAINT-3211}} CLONE - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn
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  • ...uld it slow down data traffic network in Second Life? How would Avatar 2.0 help or make any difference? Also, we must be aware how many skin/clothes design ...oes on the servers, affects everyone to use it. So we must ask which would help us deal with traffic load between clients, sim servers, network system, and
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • ...- Votes: 1 - Canceling Snapshot to Disk still triggers snapshot sound and animation. - {{User|wyrd Derryth}}
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  • Inworld animation player. Preview floater when uploading an animation.
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  • ...r from scratch.  However, if you want to make changes to messaging, avatar animation system, or the [https://en.wikipedia.org/wiki/Inverse_kinematics Inverse Ki ...pically faster, than the events were received.  Consequently, if the local animation looks a little choppy the remote view is typically smoother, albeit slightl
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  • *** This is to help orderly shutdown of the region. ** Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' ({{Jira|BUG-
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
    7 KB (1,051 words) - 12:40, 22 November 2016
  • ...a Reset Skeleton And Animations option to the right click menu, which may help with some cases of this. * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
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  • '''Runitai Linden:''' if it turns out to not help much in most places, I'll default it off<br> AV Puli Neko ZHAO: Couldn't find animation U A Neko<br>
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  • Here you can see the animesh object contains one animation, and has a script that can run it. ...ions. Because of this, the visual location of an animesh object playing an animation may be at some displacement from its "real" position for physics and script
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  • ...e une plaque commémorative en argent pour les remercier de leurs efforts d'animation du programme Second Life Mentor.
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  • * [[:Category:LSL Animation/ru|Анимация_аватаров]] ** {{LSLGC|Animation/ru|Анимация_аватаров}}
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  • [2013/01/24 15:49] Margithe: it's just the animation. I bet your AO is playing tug-o-war with the lifting anim ...ssible to enable changing animation priority after it's uploaded? When the animation is Mod?
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  • *** BUG-11836 [ BENTO ] Increase max animation size
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  • *Boot/shoes animation overrider controlling (on/off) ...on/bootoff</code> = commands sent by collar objects, asking that the shoes animation overrider be started or stopped<br />
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  • ||Single script prim animation tool. Menu driven, easy to use.
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  • *** {{jira|MAINT-2879}} Viewer should revoke animation permissions with "Stop Animating Me" * {{jira|MAINT-2510}} Time can go backwards for viewer animation, assert fires
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  • Animation Bundles Animation Override
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  • * {{jira|VWR-138}} - Votes: 29 - Animation Priority not working correctly - {{User|gearsawe stonecutter}}
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  • *[2011/04/04 11:20] Eata Kitty: only if its used for animation .../04 11:21] Reed (reed.steamroller): if its available, it will be used for animation
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  • ...ternal animation (using a bulk upload patch) and upload a corrupt internal animation file.</nowiki></font> [12:15] <font color=#00b5b5><b>Vincent Nacon</b><nowiki>: what "raw" animation are we talking about?</nowiki></font>
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  • ...rent prims runs than synchronously, i.e. is it ensured, that, when say the animation uses frames, the corresponding frames (i.e. with same v,h numbers) are show ...rent prims runs than synchronously, i.e. is it ensured, that, when say the animation uses frames, the corresponding frames (i.e. with same v,h numbers) are show
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  • This is a complete listing of the [[Animation|animations]] built into Second Life. The name and UUID information was ext ==About Animation Priority==
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  • ...s a user an object (or multiple objects) that you wish them to use with an animation. If you are giving multiple items, they are giving in succession one after
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  • [Vehicle Animation]
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  • ...tch each other up on what we're working on, see if there's anything we can help each other out with ...re wearing an animation overrider, which would try to replace your sitting animation with its own custom one... which in this case, puts you inside the couch.
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  • llOwnerSay("animation will end in 5 seconds");
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  • [2013/03/21 15:46] Maestro Linden: Kelly wrote an animation override system [2013/03/21 15:47] Maestro Linden: which lets you override the default animation on a given state (e.g. "jumping")
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  • * {{jira|VWR-8884}} - Votes: 3 - Ground level for stand animation while sitting on an object determined by the location the user sat down on
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  • ...044><b>Andrew Linden</b><nowiki>: Kitto, you had a question about keyframe animation?</nowiki></font> ...ay it is now for me? I'm not too familiar with the script API for keyframe animation.</nowiki></font>
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  • {{Help|Object=*}} ...ivide creation up by the tool used, such as scripting, textures, building, animation, and so on. Another way to look at it is that many different techniques ar
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  • Think Trees, Mountains, Mythology, Environment, Earth, Ecology, Poems, Animation, Art, Pagan, Heathen, Animist, Explorer of Ologies and Issness.
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  • ...relative to the Agent Target, but the Agent Target isn't described by the animation.
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  • * {{jira|VWR-8301}} - Votes: 0 - Animation preview does not play animations after end of loop - {{User|Doris Haller}}
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  • ...ve created with onward modify/copy perms become non mod if they contain an animation that is no mod. - {{User|ActingIll Igaly}}
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  • ...list of features, and a large dedicated support team ready and waiting to help our users with any problems they have. * Animation Info Floater
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  • === Flash animation === Doc Tokyo: i try to get a flash animation within a html page working ...if there are only static pages it would be ni
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe * {{jira|SL-306}} Animation Issues - new bone positions don't reset, freeze and ease
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  • ...h should be visible normally is a fix for avatars with crouch / crouchwalk animation overrides ...neurocam (draconis.neurocam): Does something similar happen with any other animation states, or was AGENT_CROUCHING just an outlier that never got fixed until n
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  • {{Help|Viewer=*|Glossary=*}} ...hots to Disk - enable to take snapshots without the usual sound and avatar animation
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  • {{Help |Glossary=*}}{{LSL Header}} * Animation
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  • == Rendering - Character and Animation ==
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
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  • ...pes of messages with mail program filters. A discussion of what tags would help move this forward occurred at {{JIRA|MISC-642}}, along with a note from Rob ...names interchangeably mixed. Rob Linden posts [[SLDev Resident Names]] to help remember which poster is which.
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  • ...the menu to get a very detailed instruction notecard. There are even more help notecards inside that one. |moves the HUD back to its corner, this can help if you accidentally move it off the edge of the screen
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  • ...0] Nal (nalates.sonnenkern): Isn't the limit to animation duration in the animation file as a time per frame? ...with a 30 second animation, it was possible to hit the 60kB limit if your animation was complicated enough
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  • {{Help/Box|Note!|This page is the summary for the '''[http://world.secondlife.com/ *Main Focus: Mutual help for all creators (build, script, animation, clothes, sculpties...)
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  • * {{jira|STORM-1963}} Disabling "Animation Textures" in UI no longer stops texture animations from displaying inworld.
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  • |[[Animation Guide]] |Help Portal
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  • {{Help|Viewer=*|Glossary=*}} ...Timers''' {{K|Ctrl|Shift|9}} shows tasks performed per frame, see [[Debug Help#How_do_I_get_my_Fast_Timers_results.3F|How do I get my Fast Timers results?
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  • ...sing to stay loaded while animations in the same inventory are playing and Animation Info is enabled. * {{jira|SL-986}} Bear animesh fly away after stopping animation.}}
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  • {{Help|Glossary=*}} ...align:center;"|Rodney Linden<ref>The Rodney Linden Bear got a build in hug animation.</ref>
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  • Animation Factory
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  • ...ion) na animação depois de alguns passos do: '''Iniciar animação''' (Start animation). ...ação. Para maiores informações sobre animações e de como criá-las, veja: [[Animation guide/pt|Guia de animação]].
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  • Becky Pippen: did rebaking help yet? ...Is there a glossary for newbies? LL had a GREAT one at secondlife.com/app/help/commonterms.php but they seem to be taking it down & not replacing it.
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  • ...quirrel Wood]]: 300m sit target offset countered with a negatively offset animation ... ...animation has always been dog slow in SL. I wonder if we have an existing animation optimization jira...
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  • *** BUG-11836 [ BENTO ] Increase max animation size
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  • * Better information on animations: Develop->Avatar->Animation Info **inventory animations display animation name
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
    4 KB (658 words) - 14:13, 2 March 2016
  • [15:24] tehKellz (kelly.linden): Typing and Swimming are not part of the animation state machine on the server, neither are idle animations for example. ...inden): These LSL functions are a *very* thin access layer to the server's animation state machine for each agent.
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  • *** BUG-11836 [ BENTO ] Increase max animation size
    6 KB (795 words) - 12:34, 17 January 2017
  • [0040] Tester 1: Does the avatar enter typing animation? Do you hear typing sound?
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  • * {{jira|VWR-8793}} - Votes: 2 - Animation synchronizing seems to be getting worse and worse - {{User|Maar Auer}} ...to Process Credit to PayPal is way too high, No help being offered desipte help tickets open. - {{User|Jet Dufaux}}
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  • ...support the work of 3rd Party Tool solutions like Avastar for Blender, to help insure compatibility? --Valiant Westland ...ople are able to feasibly put in, as not only do you have to have a hacked animation to rotate the point, but also one to position it
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  • *** BUG-11836 [ BENTO ] Increase max animation size
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  • # Know how to set a the animation of a person sitting on a prim. # Know how to obtain permission before setting the animation.
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  • ...sing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
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  • ...LT] [[User:Youri Ashton|Youri Ashton]]: anyone else want my first try on a animation? *[13:08 SLT] [[User:Mojito Sorbet|Mojito Sorbet]]: "Could not find animation 'texture?'." lol
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  • ...ve created with onward modify/copy perms become non mod if they contain an animation that is no mod. - {{User|ActingIll Igaly}}
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  • poly 0 0 [[Help Portal]] ...et our group? Have they made a difference in the way you see New Resident Help? Maybe you had an experience with the White Tiger Mentors you'd like to sh
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  • ...pts could also detect the uuid of the current animation and the key of the animation owner:) [2013/12/12 15:35] Rex Cronon: actually u can get the uuid of animation
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  • ...is exported multiple times with slight adjustments to produce frames in an animation. For instance, I have created a human appendage that has 4 positions. In th ...so that the sculpts appear to originate at the same location. What I need help with is an equation or function that will allow me to gaurantee that these
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  • {{Help/de|Parent=Linden Bear|Viewer=*|Glossary=*}} ...odney Linden|Rodney Linden]]<ref>The Rodney Linden Bear got a build in hug animation.</ref>
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  • * <font color="Gray">{{User|Daten Thielt}}: help*</font> ...question, Ive been working closeley with some animators to make less laggy animation scripts, but the minimum we could acheeve was 0.200 when in use, will mono
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  • == [[Animation]] == ||Length of animation
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  • ...Policy] and our [https://wiki.secondlife.com/wiki/Intellectual_Property KB help page on Intellectual Property]. '''Animations will be replaced with a special rotating animation by Blue Linden.'''<br><br>
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  • {{Help ...nal animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, s
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  • * {{jira|STORM-1963}} Disabling "Animation Textures" in UI no longer stops texture animations from displaying inworld.
    5 KB (653 words) - 09:18, 13 September 2013
  • * Want an Animation Override, Radar, and other MystiTool functionality built into the viewer. ** The current animation system doesn't play well with IK, but it could be made to do that.
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  • {{Help|Viewer=*|Glossary=*}} **'''[[Viewerhelp:Upload Animation|Animation]]...'''
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  • <font color=#b5005a><nowiki>[#SVC-6300] llStartAnimationSynced() - start an animation synchronised with a given timestamp</nowiki></font> ...<b>Jonno Stromfield (jonno.stromfield)</b><nowiki>: what happened to start animation synched?</nowiki></font>
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  • [2015/01/29 15:32] TuTy's - Happy Guy FREE AO - priority3 (just wear): 12 animation entries found in Notecard. [2015/01/29 15:33] TuTy's - Happy Guy FREE AO - priority3 (just wear): 12 animation entries found in Notecard.
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  • <font color=#b5005a><nowiki>[#SVC-6300] llStartAnimationSynced() - start an animation synchronised with a given timestamp</nowiki></font> ...<b>Jonno Stromfield (jonno.stromfield)</b><nowiki>: what happened to start animation synched?</nowiki></font>
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  • *{{jira|STORM-1807}} Play animation floater 2nd play button active while animation is playing
    10 KB (1,405 words) - 11:49, 25 April 2012
  • *{{jira|STORM-1807}} Play animation floater 2nd play button active while animation is playing
    10 KB (1,413 words) - 11:48, 19 April 2012
  • ...under @acceptpermission a griefer who is not involved at all can get your animation permission while being several hundred meters away
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  • ...owiki>: or... we reproduced it and then deployed some debug code to try to help figure out the problem and it went away</nowiki></font> ...: One more bit of news... on Tuesday the topic came up about uploading BVH animation files</nowiki></font>
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  • ...thing even comparable to the quality of Second Life. (Graphics, scripting, animation, physics, avatars, variety, - everything!) You'll find yourself very proud I hope some of this will help you deal with your burnout. Of course, the best thing to do is avoid gettin
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  • * [12:05] [[User:Morgaine Dinova|Morgaine Dinova]]: Animation Override team handles that? Odd ... * [12:12] [[User:Squirrel Wood|Squirrel Wood]]: yup.. tool tips help
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  • ...y "movement speeds" you're talking about the cycle/completion speed of the animation itself, not the velocity speeds of the moving avatar, right?</nowiki></font ...font color=#c55800><b>Lexbot Sinister</b><nowiki>: well, if you could sync animation to moving speed, that would be very good for immersion, indeed</nowiki></fo
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  • == Help Prioritize JIRAs == ...umably allocation too -- Soft) going on, and creating resource pools could help performance. LLOctreeTraveler::traverse may be a candidate for optimization
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  • * BUG (STORM-378) Snapshot animation should be played when snapshot is actually taken, not sent
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
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  • * [[:Category:LSL Animation|Animação]]
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  • ...inden</b><nowiki>: Stickman, I did talk to Richard about your requests for animation improvements</nowiki></font> ...er (a) hire a dev or a team to work on animations or (b) buy a third party animation engine</nowiki></font>
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  • ...ld otherwise be hard to accomplish with skeletal animation, such as facial animation, and even things like character customization. The viewer its self actuall This would help mitigate the bandwidth concerns, while also mitigating content theft concer
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  • **SVG can support animation using ECMAScript (Javascript)
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  • ....21_Modules_--_multiple_.menuitems_and_.positions_notecards| Modules]] for help and more information on this when using modules.) POSE default | sit_ground | sit_ground | sit_ground //default pose when no animation entered
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  • ...inting. This does not include where the avatar's head is pointing, or what animation the avatar is doing, just the direction the avatar would move in if you wal
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  • [12:15] <font color=#b5005a><b>Niranv Dean</b><nowiki>: Help Island Public</nowiki></font> [12:15] <font color=#004400><b>Kelly Linden</b><nowiki>: Cases where the animation overrides work but not the speed adjustment, or why it is so difficult to a
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  • ** Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' ({{Jira|BUG- ** Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' ({{Jira|BUG-
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  • ...sing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
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  • | {{Icon_Help|Help}} | {{InvIcon_Animation|Animation}}
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  • ...ssibile. Per maggiori informazioni sulla creazione di animazioni, vedi : [[Animation]].}}
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  • ...C] Viewer crashes while operation with Upload animation dialog for certain animation file
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  • ...C] Viewer crashes while operation with Upload animation dialog for certain animation file
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  • {{Help || [[llSetTextureAnim|Texture Animation]]
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  • ...inactive users, and will only updated on a daily basis. This change is to help with some of the problems we have encountered recently with group functions ** Back end enforcement for animation upload
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  • Please turn your animation override OFF. ...ytch, and an epic Glytch. The family portraits in these two displays will help you recognize them later in the game.
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  • * {{jira|MAINT-2132}} Avatar hasn't animation while moving if wear and detach object in edit mode
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  • ## Animation
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  • [15:41] Seifert Surface: interactions with texture animation? [15:42] Seifert Surface: iirc there was some annoyance with texture animation and type
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  • This page is to help us enumerate the different possibilities and options for "HTML on a Prim". # Help Manual
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  • ...inting. This does not include where the avatar's head is pointing, or what animation the avatar is doing, just the direction the avatar would move in if you wal
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  • {{help/de|Communication=*|noMultiLang=*}} <!-- ARTICLE ABOUT "COMMUNICATION IN SEC ...beginnen, also "/Hallo!" statt "Hallo!". Der Schrägstrich unterdrückt die Animation.
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
    5 KB (794 words) - 13:32, 5 May 2016
  • * {{jira|SNOW-488}} - Malformed animation crash
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  • : ''anim1'' is the name of the animation for the first poseball (which happens to be pink in our example) : ''anim2'' is the name of the animation for the second poseball (which happens to be blue in our example)
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  • * {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPe
    5 KB (799 words) - 10:46, 26 May 2016
  • * More flexible animation system, where joint position/orientation can be relative to other joints, e ...the viewer, similar to how scripted group dance balls / Chimeras work (one animation is played by multiple nearby avatars)
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  • ...he server doesn't do any animation stuff, however it does relay info about animation start/end events</nowiki></font> ...0><b>Nalates Urriah</b><nowiki>: Some how my viewer has to know which walk animation your avatar is using...</nowiki></font>
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  • ..."returnability of encraoching objects" to Patch Linden, so hopefully he'll help push it out soon.</nowiki></font> ...b200b2><b>Sahkolihaa Contepomi</b><nowiki>: My viewer was saying one sim I help look after, Deshima, uses around 800MiB.</nowiki></font>
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  • {{Help|Object=*}} ...one shape to the other. Another example: it would be easy to have a flash animation generate a sculpted prim &mdash; when a Resident touches a spot on its surf
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  • ====Location in Help -> About ==== The viewer's Help -> About box now displays your location within the current region, instead
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  • * BUG (STORM-378) Snapshot animation should be played when snapshot is actually taken, not sent
    5 KB (806 words) - 23:17, 2 December 2010
  • ...inactive users, and will only updated on a daily basis. This change is to help with some of the problems we have encountered recently with group functions ** Back end enforcement for animation upload
    8 KB (1,061 words) - 14:01, 24 April 2016
  • ...s only a slight extension as llStartAnimation() already store and sends an animation entry, all llStartAnimationSynced() would add is to store a timestamp along ...animations system which eventually lets you (and everyone else) know what animation to play
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  • * {{jira|MAINT-4839}} Animation of Mesh Dress doesn't work.
    6 KB (810 words) - 10:55, 17 July 2015
  • ...inactive users, and will only updated on a daily basis. This change is to help with some of the problems we have encountered recently with group functions ** Back end enforcement for animation upload
    8 KB (1,076 words) - 20:04, 14 December 2015
  • ...kover Tone:</b></font> i tried playing with the settings, nothing seems to help really <font color="#000000"><b>Medhue Simoni:</b></font> You kind of have unlimited animation layering now
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  • * {{jira|MAINT-3211}} CLONE - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn * {{jira|MAINT-3969}} Animation problems when teleporting while sitting on some objects
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  • * [[Animation]] - avatar motions
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  • ...wiki>: I had joked with Richard Linden that maybe he needed to rewrite the animation system and he asked: "What does it need?"</nowiki></font> ...color=#0058b2><b>Draconis Neurocam</b><nowiki>: actually, i feel like the animation system is very robust, but the client doesnt support all that is possible</
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  • ...y Linden]]: hmmm someone should compile a lot of good stress test apps to help determine overheating -- Zen, do you have any recommendations? we've seen i * [15:34] [[User:Bridie Linden|Bridie Linden]]: Cummere tried to help.. :)
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  • ===Stroker Serpentine Sexgen Animation Set List=== * [[62 Animation MLP Set]]
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  • * {{jira|MAINT-3211}} CLONE - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn * {{jira|MAINT-3969}} Animation problems when teleporting while sitting on some objects
    12 KB (1,726 words) - 06:51, 12 September 2014
  • | style="white-space:normal;"|when Philip says "gesture", he really meant "animation" (aka "gestures" in SL) | style="white-space:normal;"|need to tak nboard UI gestures not only animation triggers
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  • * {{jira|MAINT-3859}} Texture animation flicker at certain frame rates * {{jira|MAINT-8047}} [Mac] Incorrect VFS (cache) creation time is shown in "help>about SL"
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  • * Incorrect VFS (cache) creation time was shown in "help>about SL" for Mac * Help > Report Bug now includes viewer bitness
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  • ...inactive users, and will only updated on a daily basis. This change is to help with some of the problems we have encountered recently with group functions ** Back end enforcement for animation upload
    8 KB (1,096 words) - 20:06, 14 December 2015
  • * {{jira|MAINT-4839}} Animation of Mesh Dress doesn't work.
    6 KB (842 words) - 11:56, 7 July 2015
  • * BUG (STORM-378) Snapshot animation should be played when snapshot is actually taken, not sent * STORM-596 (Help menu change: move Enable Hints)
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  • {{Help There are times when you don't want to use this method; animation tools would not make it configurable otherwise.
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  • [2013/03/28 15:05] Rex Cronon: corrupt data? like textures, sounds, animation, mesh? [2013/03/28 15:06] Maestro Linden: the one with the LSL goodies like the new animation override system
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  • * {{jira|MAINT-4839}} Animation of Mesh Dress doesn't work.
    6 KB (856 words) - 07:38, 30 June 2015

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