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  • ==Camera== ||[[Camera following prim]]
    656 bytes (90 words) - 11:20, 21 June 2014
  • ...uthoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client. The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.
    2 KB (223 words) - 11:18, 18 November 2008
  • Watch this video to see the camera controls in action (some of the material is from an older version, but most Learn more about your camera on these help pages:
    470 bytes (75 words) - 15:49, 13 May 2011
  • |RelatedLinks=* [[Camera Control]] * Camera
    516 bytes (48 words) - 11:36, 10 August 2008
  • ...ee Second Life from just behind your avatar, but you can move and turn the camera around to look at whatever you like -- including yourself. Hold {{K|Alt}} and left-click with your mouse to focus your camera on a new point. To zoom and rotate your view around that point, hold the m
    2 KB (268 words) - 09:21, 23 February 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Camera-Options-sliders-in-action.mp4 * [[Video Tutorial/How to move your camera further and better]]
    581 bytes (55 words) - 06:43, 14 August 2008
  • ...d will not stop turning until the pilot manually re-aligns their mouselook camera with the vehicle's forward axis.
    939 bytes (133 words) - 09:03, 12 May 2010
  • == Feature Documentation: Camera Controls == Document to describe and explain the Camera Control feature and expected behavior.
    5 KB (907 words) - 18:02, 3 June 2008
  • == Camera controls == {{:Camera}}
    73 bytes (6 words) - 11:34, 5 January 2011
  • ...desc=Resets all camera parameters to default values and turns off scripted camera control. llOwnerSay("I need permissions to control your camera.");
    1 KB (114 words) - 07:07, 12 August 2023
  • {{Help/ja|Parent=Camera|Navigation=*|Glossary=*}} ...e camera|[[LSL/ja|LSL]] related information about the camera|:Category:LSL Camera/ja}}
    3 KB (140 words) - 03:57, 26 April 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better]]
    846 bytes (99 words) - 11:57, 12 August 2008
  • |return_text=correspondant à l'orientation de la camera de l'agent ayant donné les droits au script. |cat1=Camera/fr
    538 bytes (77 words) - 13:04, 29 January 2008
  • * [[Video Tutorial/How to move your camera further and better]] * [[Video Tutorial/Looking around with camera controls]]
    771 bytes (77 words) - 12:02, 12 August 2008
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 12:58, 17 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 14:23, 2 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 06:08, 3 November 2009
  • #REDIRECT [[Camera]]
    20 bytes (2 words) - 18:58, 2 February 2010
  • = camera = *!x-camera with three subcommands
    5 KB (761 words) - 02:17, 30 July 2011
  • {{OSWikiFeatureNav|parent=Camera Control}} Testing Camera Constraints:
    4 KB (618 words) - 20:27, 16 October 2007
  • |return_text=value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    1 KB (158 words) - 19:12, 23 March 2024
  • 23 bytes (1 word) - 08:40, 24 June 2009
  • #REDIRECT [[PERMISSION TRACK CAMERA]]
    37 bytes (4 words) - 21:31, 11 July 2008
  • #REDIRECT [[PERMISSION CONTROL CAMERA]]
    39 bytes (4 words) - 21:29, 11 July 2008
  • #REDIRECT [[Disable Camera Constraints]]
    40 bytes (4 words) - 16:49, 28 April 2009
  • |return_text=value for the current camera's field of view (FOV), in radians, of the agent for which the task has perm <syntaxhighlight lang="lsl2">// say the camera aspect ratio and field of view (FOV)
    2 KB (161 words) - 08:30, 14 March 2024
  • |func_footnote=Celà correspond a la position d'où la camera regarde pas au [[LlSetCameraAtOffset/fr|point vers lequel elle regarde]] |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi
    2 KB (275 words) - 06:35, 30 September 2008
  • |func_desc=Sets the point the camera is looking at to {{LSLP|offset}} for avatars that sit on the object. ...point the camera looks at, not the [[llSetCameraEyeOffset|position of the camera's eye]].
    2 KB (257 words) - 15:02, 22 January 2015
  • |func_desc=Sets the camera {{LSLP|eye}} offset, and the offset that camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...eated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.
    2 KB (246 words) - 01:16, 25 December 2013
  • ...dule starts and then enters a main loop where it fetches an image from the camera, tries to find a face and apply position and pose detection, then attempts ...y of the data and how your avatar will look.  It's good to experiment with camera placement and see how it interacts with the positions.
    2 KB (282 words) - 16:01, 30 August 2022
  • |func_desc=Sets the camera eye {{LSLP|offset}} for avatars that sit on the object. |func_footnote=This is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Camera-(point of view) controls/ta-p/700047}}
    95 bytes (11 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 13:31, 8 December 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Camera-point-of-view-controls/ta-p/700047}}
    93 bytes (7 words) - 14:11, 1 December 2011
  • |caveats=Cette fonction ne met pas a jour la camera des agents assis (à moins qu'ils ne se levent et se rassoient) : La positi |examples=<lsl>// regle une position d'assise ainsi que la camera pour qu'elle regarde
    2 KB (281 words) - 06:34, 30 September 2008
  • |return_text=that is the current camera orientation for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (254 words) - 01:43, 22 January 2015
  • |return_text=that is the current camera position for the agent the task has permissions for. |caveats=*Seems to act weird when the camera gets too far from the agent.
    2 KB (256 words) - 10:42, 5 June 2022
  • ...ra to the person or thing you clicked. If your object of focus moves, your camera will move with it. * You can orbit your camera around an object with alt + ctrl + mouse
    2 KB (338 words) - 12:41, 16 December 2009
  • Camera sync allows for two users to synchronize their cameras, for use by builders '''Camera Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:
    4 KB (454 words) - 18:29, 23 January 2015
  • {{Help|Viewer=*}} ...rning|desc=This workaround will no longer be needed in Viewer 1.23 because camera constraints will be tied to draw distance.}}
    244 bytes (34 words) - 17:05, 28 April 2009
  • |Notes=This tutorial is about zoom with camera.
    472 bytes (45 words) - 03:30, 11 August 2008
  • ...SION_TRACK_CAMERA/fr}} {{LSLC/fr|Constants}} {{LSLC/fr|Integer}} {{LSLC/fr|Camera}}
    180 bytes (24 words) - 13:30, 12 January 2008
  • ...SSION_CONTROL_CAMERA/fr}}{{LSLC/fr|Constants}}{{LSLC/fr|Integer}}{{LSLC/fr|Camera}}
    181 bytes (24 words) - 13:30, 12 January 2008
  • {{Help|Viewer=*}} ...apshots to Disk''' feature disables the [[Snapshot]] to Disk animation and camera shutter sound.
    1 KB (183 words) - 10:51, 10 November 2009
  • ...ook]]) Typing the letter “m” will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view fo
    300 bytes (49 words) - 10:02, 8 August 2008
  • ...t work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other things as well. Presumably. ...camera around (alt-click and so forth, you know), the prim will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!
    3 KB (466 words) - 14:13, 24 January 2015
  • ...r of the HUD object directly over '''world_pos''' as viewed by the current camera. ...The vector's X component will be 1.0 when '''world_pos''' is in front of camera and -1.0 when it is behind. Returns zero vector when no permissions have b
    3 KB (314 words) - 14:51, 24 January 2024
  • * {{jira|VWR-10614}} - 1 votes - UI Sounds suffer from Doppler effect when camera is moved. They should not. - [[User:Squirrel Wood|Squirrel Wood]] ...tes - 1.22 ALT-zoom on nametag focusses camera between avatar and original camera-position - [[User:Moon Metty|Moon Metty]]
    2 KB (258 words) - 12:08, 7 January 2009
  • [[Camera control]] - Does camera control work well while sitting?
    932 bytes (136 words) - 11:01, 8 August 2008
  • * [[Camera and Picking Test]]
    311 bytes (35 words) - 19:41, 16 October 2007
  • |cat1=Camera/fr
    405 bytes (57 words) - 13:04, 29 January 2008
  • |cat1=Camera
    509 bytes (42 words) - 05:23, 12 April 2010
  • |cat1=Camera
    453 bytes (49 words) - 21:53, 9 April 2008
  • 780 bytes (51 words) - 06:07, 20 June 2009
  • |cat1=Camera
    508 bytes (58 words) - 13:34, 28 November 2008
  • |cat1=Camera
    498 bytes (58 words) - 13:37, 28 November 2008
  • |cat1=Camera/fr
    424 bytes (58 words) - 13:17, 29 January 2008
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-02-How-to-move-your-camera-further-and-better.mp4 ...URL=http://blog.secondlife.com/2007/08/30/tip-of-the-week-how-to-move-your-camera-further-and-better/
    644 bytes (60 words) - 11:56, 12 August 2008
  • |cat1=Camera
    484 bytes (44 words) - 07:38, 2 May 2010
  • * [[Video Tutorial/Looking around with camera controls]]
    610 bytes (53 words) - 11:52, 12 August 2008
  • == Camera through your avatar == {{KBtip|Practice your [[Camera Controls]], this can be tricky to do!}}
    2 KB (367 words) - 11:43, 26 October 2010
  • ...est package for extracting basic head position/gesture information from a camera image stream? Merov and I are pondering a Snowglobe project to detect head ...gestures and head movement in response to what the camera sees. Community help with this project is welcome!
    2 KB (369 words) - 08:47, 26 March 2010
  • |func_desc=Sets multiple camera parameters at once. |caveats=*Camera control currently (server 1.38) only supported for attachments and objects
    8 KB (937 words) - 11:55, 12 May 2022
  • * [[Video Tutorial/Looking around with camera controls]]
    536 bytes (54 words) - 14:30, 17 January 2010
  • * Looking around with camera controls - [http://www.youtube.com/watch?v=1gDD13njjCE Uncaptioned] | [http
    729 bytes (104 words) - 09:55, 12 August 2008
  • * [[Video Tutorial/Looking around with camera controls/fr|Tutorial Vidéo : comment utiliser la caméra]]
    586 bytes (69 words) - 09:35, 4 May 2009
  • ...} - Votes: 1 - Windows that don't use camera controls for anything prevent camera controls working! - {{User|Haravikk Mistral}} :* Won't fix; this is by design - camera controls shouldn't work when windows have focus.
    2 KB (326 words) - 08:32, 1 November 2007
  • ...is deprecated. For newer info, see the '''[[Machinima]]''' and '''[[Movie help]]''' pages.}} ...ted camera in Second Life, and will give you the ability to capture smooth camera moves.
    3 KB (420 words) - 15:52, 12 October 2009
  • * {{jira|VWR-7365}} - Votes: 3 - Viewer camera is reset to default location when you open a notecard - {{User|darling brod * {{jira|VWR-6924}} - Votes: 2 - Map slows viewer to a crawl, induces camera/avatar rotation - {{User|Lindal Kidd}}
    2 KB (373 words) - 10:58, 4 June 2008
  • * {{jira|VWR-10716}} - 1 votes - Camera focus inside of prim zooms camera outside of prim. - [[User:Feynt Mistral|Feynt Mistral]]
    1 KB (218 words) - 16:28, 16 December 2008
  • |cat1=Camera/fr
    544 bytes (82 words) - 06:08, 8 April 2008
  • |cat1=Camera
    486 bytes (56 words) - 05:23, 12 April 2010
  • |cat1=Camera
    458 bytes (55 words) - 05:23, 12 April 2010
  • * [[ Video Tutorial/Looking around with camera controls]]
    1 KB (153 words) - 15:40, 12 August 2008
  • * update camera -> save camera and viewport and clear the depthbuffer if required
    2 KB (331 words) - 21:29, 15 November 2010
  • |cat1=Camera/fr
    546 bytes (82 words) - 11:27, 16 June 2008
  • {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *camera controls not functioning
    641 bytes (102 words) - 18:13, 13 March 2009
  • * {{jira|VWR-8934}} - Votes: 10 - Camera boomerangs on entry to Edit in Flycam mode - {{User|Garn Conover}} * {{jira|VWR-8887}} - Votes: 3 - camera position no work if distance > 55 m - {{User|JJValero Writer}}
    3 KB (405 words) - 11:17, 17 September 2008
  • ==Setting IP camera== ...ideo format. This format should be mpeg4. See the documentation of your IP camera
    4 KB (676 words) - 08:04, 7 February 2011
  • |cat1=Camera
    503 bytes (68 words) - 18:46, 27 November 2012
  • |cat1=Camera
    496 bytes (68 words) - 18:45, 27 November 2012
  • =Scripted Camera Test= ...all avatars to be in view, and focuses on the center of the room. Scripted Camera can also be used to flying views. For instance, you can set up a FlyCam whi
    22 KB (2,631 words) - 13:04, 5 August 2008
  • |cat1=Camera
    679 bytes (59 words) - 05:53, 3 May 2010
  • ...l be forced into [[mouselook]] mode||fd=the avatar will keep their current camera mode.|th=when an avatar sits on the prim, the avatar will be forced into mo |cat3=Camera
    2 KB (226 words) - 01:25, 22 January 2015
  • The tool manager tracks four toolsets: basic, camera, mouselook, and face edit. (Global variables ''gBasicToolset'', ''gCameraT |Camera||gToolCamera||LLToolCamera()||Basic, Camera||Dollies camera with mouse motion
    7 KB (1,010 words) - 19:41, 10 January 2007
  • * {{jira|VWR-14162}} - Votes: 2 - Camera sliders gone - No camera transition time - {{User|Paulo Dielli}} * {{jira|VWR-14091}} - Votes: 2 - Camera View Angle slider is not reset by cancel button. - {{User|Khyota Wulluf}}
    3 KB (464 words) - 09:13, 4 November 2009
  • |cat1=Camera
    606 bytes (54 words) - 02:13, 5 June 2010
  • |cat1=Camera
    589 bytes (54 words) - 02:17, 5 June 2010
  • '''Goal''': Add the ability for a PC camera to detect head and upper body movements and relay them to your own avatar. Write an application which accesses the PC camera, analyzes the image to detect head movement and gestures, and sends UDP pac
    3 KB (517 words) - 10:15, 6 January 2010
  • ...sent to inform the simulator of the state of the viewer, such as where the camera is located, how far it can see, what controls are being pressed and the rot CameraCenter is the location of the camera in region local coordinates.
    4 KB (550 words) - 16:17, 14 March 2020
  • ...the avatar is sitting on or wearing the object containing the script.|cat1=Camera
    581 bytes (69 words) - 13:56, 22 September 2010
  • ...oking around with camera controls]]|| [[Video Tutorial/Looking around with camera controls/fr]] || [[User:Gally Young|Gally Young]] || done||
    3 KB (368 words) - 09:41, 4 May 2009
  • This function creates a new camera view inworld or outworld, depending on the function arguments. ...uare works like a tv-set, but the image is controlled by the newly created camera. This way it's possible to implement mirrors and reflecting surfaces.
    1 KB (217 words) - 11:12, 12 July 2015
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/Basics-Looking-around-with-camera-controls.mp4 * [[Video Tutorial/How to move your camera further and better|Tutorial Video : Comment mieux utiliser la caméra]]
    1,002 bytes (120 words) - 09:35, 4 May 2009
  • [0140] Right-click on the Objects and select "Sit Here" Watch your camera position on points your camera up heigher than the first object
    3 KB (360 words) - 15:02, 5 August 2008
  • * [[ Video Tutorial/Looking around with camera controls/fr|Tutorial vidéo sur l'utilisation de la caméra]]
    1 KB (153 words) - 09:35, 4 May 2009
  • * When a seated avatar is in mouselook, its rotation is affected by the camera's rotation. There is no way to get the actual rotation of an avatar while s
    2 KB (250 words) - 02:49, 22 January 2015
  • |func_desc=Permet de changer plusieurs paramètres de la camera en une seule fois. ...ams/fr|llClearCameraParams]]|Permet de ré-initialiser les paramètres de la camera}}
    5 KB (741 words) - 05:59, 30 September 2008
  • {{Help/nl|Parent=How to change your appearance|Avatar=*}} # Open de camera controls, deze kunt U vinden onder '''VIEW -> Camera Controls'''
    3 KB (511 words) - 10:40, 25 September 2008
  • [0030] Zoom in on a child object, the camera should not go "wonky"
    905 bytes (132 words) - 15:14, 26 April 2007
  • ...e=002/delay=003/delay=004/sensor=002/autoforward=001/cancel=001/speech=002/camera=001 ! [[LSL_Protocol/Restrained_Love_Open_Relay_Group/camera|camera]]
    3 KB (485 words) - 03:28, 18 May 2013
  • * [[Camera (point of view) controls/pt|Controles de câmera]]
    669 bytes (92 words) - 16:19, 21 March 2012
  • *Custom Camera Rotation angles *Easy-to-access Camera Preset Controls
    2 KB (246 words) - 12:47, 21 April 2014
  • * Move camera up/down (Y-Axis) * Move camera left/right (X-Axis)
    12 KB (1,975 words) - 09:36, 1 July 2008
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}. * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    2 KB (269 words) - 10:32, 9 February 2017
  • ...ygons. Triangle polygons are necessary for baking textures, and will also help to keep clean shading in Second Life. ...l to LightWave Layout, then select the model on '''Camera > Surface Baking Camera'''. Render the UV and save the image. Use this image as a base for your n
    3 KB (543 words) - 12:31, 20 June 2013
  • * {{jira|VWR-8764}} - Votes: 15 - Camera Movements using 1.21 are Slow and Jerky compared to 1.20 - {{User|markbyro ...jira|VWR-8920}} - Votes: 1 - When using pose balls for sitting, moving the camera aorund, or zooming in on an avatar, some attachments 'disappear' from view.
    5 KB (794 words) - 10:42, 9 September 2008
  • |cat3=Camera
    2 KB (115 words) - 06:16, 25 February 2016
  • * {{jira|VWR-8125}} - Votes: 0 - new RC client crash when rapidly camera panning around animated texture - {{User|Doran Zemlja}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    3 KB (429 words) - 15:46, 22 July 2008
  • ...functionality allows [[script|scripts]] to [[control]] the {{LSLGC|Camera|camera}}. ...GC|Attachment|attachments}} and {{LSLGC|Vehicle|vehicles}} can now control camera behavior through a call to [[llSetCameraParams]](), once they have acquired
    19 KB (2,028 words) - 06:47, 6 December 2022
  • ...Votes: 3 - ALT-zoom on nametag focusses camera between avatar and original camera-position - {{User|Moon Metty}} * {{jira|VWR-12597}} - Votes: 3 - Camera Focus on ground - Camera skips and hops - {{User|Squirrel Wood}}
    3 KB (486 words) - 13:32, 24 May 2010
  • *[[CAMERA ACTIVE]] => [[CAMERA ACTIVE/de]] *[[CAMERA BEHINDNESS ANGLE]] => [[CAMERA BEHINDNESS ANGLE/de]]
    18 KB (2,418 words) - 11:42, 7 August 2008
  • {{Help|Parent=Video Tutorials/Basics|Multimedia=*}} These video tutorials teach the basics of using Second Life. For more general help, please visit our '''[http://wiki.secondlife.com/wiki/Knowledge_Base Knowle
    7 KB (916 words) - 05:19, 31 January 2010
  • :: '''/help''' ::: '''/<help_query>''' optional help topic (2.0)
    11 KB (1,645 words) - 13:31, 11 October 2023
  • # Does camera swing to a useful location? (requires toggle to be on) # Do the control arrows move the Character and camera? Does pressing the movement keys highlight the correct on screen arrows?
    3 KB (596 words) - 15:58, 26 April 2007
  • UKanDo gives a whole new perspective in Second life by using a camera placement adopted by the vast majority of third person video games.
    854 bytes (132 words) - 14:17, 17 May 2017
  • ==== Camera / Joystick ====
    4 KB (468 words) - 09:51, 29 September 2010
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    2 KB (327 words) - 16:24, 14 November 2017
  • * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}
    3 KB (464 words) - 09:50, 13 May 2008
  • ...lar to a camera, the inworld depth of field effect is modeled after a 35mm camera with a focal length of 50mm. ...s to the aspect ratio of the camera you're modelling. For example, a 35mm camera has an aspect ratio of 3:2 (1.5). Second Life will use this as a frame of
    9 KB (1,277 words) - 10:13, 1 May 2015
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (458 words) - 12:54, 21 February 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (458 words) - 13:08, 2 March 2018
  • - Drag left and right to move parallel to the camera focal plane. - Drag up and down to move to and from the camera.
    3 KB (370 words) - 00:52, 22 January 2015
  • ...ll Hiding and *Some* changes made by other residents are not visible until camera is zoomed. - [[User:Dirk Talamasca|Dirk Talamasca]] * {{jira|VWR-13010}} - 3 votes - Alt+Cam on an avatar causes the camera view to be abutply pointed skyward - [[User:Drew Dwi|Drew Dwi]]
    3 KB (476 words) - 11:25, 13 May 2009
  • |cat1=Camera
    2 KB (121 words) - 06:16, 25 February 2016
  • <noinclude>{{Help/de|Parent=Camera|Glossary=*|Viewer=*}}</noinclude> ...and erscheinen zwei neue Einträge. Wähle unter "Client" den Punkt "Disable Camera Constraints".
    2 KB (311 words) - 14:18, 10 January 2011
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    2 KB (352 words) - 19:54, 29 November 2017
  • |cat1=Camera
    2 KB (133 words) - 02:24, 18 May 2012
  • |cat1=Camera
    2 KB (123 words) - 06:17, 25 February 2016
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (474 words) - 12:00, 5 April 2018
  • {{Help/ja|noHeader=*
    4 KB (155 words) - 11:59, 21 July 2010
  • : Camera View
    1 KB (150 words) - 08:45, 6 May 2008
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (489 words) - 19:19, 25 April 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (489 words) - 12:02, 13 April 2018
  • ..., production skills, and post-production skills. These include the use of camera techniques, recording techniques, and broadcasting in Second Life. Testing * Camera skills
    4 KB (540 words) - 09:07, 6 September 2010
  • *[[:Category:LSL Camera]] => [[:Category:LSL Camera/de]] ...CONTROL CAMERA]] => [[:Category:LSL Permissions/Script/PERMISSION CONTROL CAMERA/de]]
    18 KB (2,341 words) - 11:41, 7 August 2008
  • '''Topic: Camera.''' ...le="white-space:normal;"|Let's get started, shall we? Today's topic is the Camera.
    48 KB (6,317 words) - 22:13, 2 May 2009
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (380 words) - 12:59, 18 December 2017
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for {{jira|MAINT-6125}}.   ...C] Ribbon particles using textures containing alpha flash white at certain camera angles
    3 KB (500 words) - 15:46, 22 May 2018
  • == {{LSLGC|Camera}} ==
    9 KB (1,144 words) - 10:22, 16 January 2009
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
    6 KB (760 words) - 20:13, 22 April 2008
  • ...ameraAtOffset]],[[llSetLinkCamera]] || Sets the location where an avatar's camera will be positioned when sat on the object. ...meraEyeOffset]],[[llSetLinkCamera]] || Sets the location where an avatar's camera will focus on when sat on the object.
    9 KB (1,001 words) - 13:03, 14 July 2022
  • {{Help|Viewer=*}} === Pan Camera ===
    7 KB (259 words) - 12:59, 15 October 2008
  • | {{Icon_Help|Help}} ===Camera & Movement Icons===
    9 KB (1,065 words) - 11:00, 26 March 2010
  • {{Postit|Are you looking for help [[using vehicles]] in Second Life?}} Scripted permissions - steering, animation, and camera permissions should be taken automatically when sitting, and should be retai
    717 bytes (99 words) - 12:53, 29 October 2009
  • ...ferent functions and possibilities in Second Life, through friendly games (camera control, funny objects, giant zip line...).
    2 KB (253 words) - 15:13, 22 December 2008
  • ...liarity with the Second Life platform and the viewer, including avatar and camera positioning. * Use the camera controls to examine and modify a build from any angle without moving avatar
    3 KB (405 words) - 09:10, 6 September 2010
  • ...se Candidate 1.20.1 for Mac: Menu commands fail, camera fails to recenter, camera hair trigger snaps back to default with mouse clicks in inventory - {{User|
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  • * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}
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  • |cat3=Camera/fr
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  • ...l for people making complex HUD's or attachments, or items that follow the camera. CameraAtAxis : The rotation of your camera.
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  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
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  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
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  • ===Camera Controls=== *Zoom Camera
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  • ...WR-1333}} - 0 votes - Macintosh client no longer allows arrow keys to move camera 90 degrees with Shift+Ctrl+Option - [[User:Tak Alexandre|Tak Alexandre]] * {{jira|VWR-1726}} - 0 votes - Camera zoom behaves differently between Esc, wheel, and Alt-up/down zoom when focu
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  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (424 words) - 12:34, 9 February 2018
  • * Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.   * {{jira|MAINT-6910}} [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
    3 KB (424 words) - 12:58, 19 January 2018
  • ...8}} - 17 votes - Using CTL + ~ to save snapshot to disk produces incorrect camera view - [[User:Alicia Mureaux|Alicia Mureaux]] * {{jira|VWR-12960}} - 1 votes - Fisheye effect camera - [[User:Tayra Dagostino|Tayra Dagostino]]
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  • * Mini-map can't take focus, nor can camera/movement controls
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  • {{Help|Viewer=*}} ...o zoom around. If you focus on yourself, or use Alt+arrow keys to move the camera around, an arbitrary focus point several meters in front of you, not pointi
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  • *Upload and Download from the Photo Album and Camera
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  • ...You: Heh. If you like talking about Second Life's knowledge base or other help documentation, then it's a very good thing! [14:43] Kate Linden: Help>Tutorial
    17 KB (2,653 words) - 15:36, 18 November 2009
  • ...t of only one mirror reflection probe at a time -- the one closest to your camera. Mirrors are planar, so they won’t work very well on the body of a car, f
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  • # '''Verify''' the camera moves to point directly at the media the entire media face looks sharp. * Enable flycam mode so your camera roams free and no longer tracks your avatar.
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  • * Improve users' ability to learn and use avatar and camera movement controls ** Help button
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  • [[Camera/ja#Mouselook|マウスルック]] でアタッチメントの {{LSLG/ja|llG
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  • ...7] [[User:Bambers Linden|Bambers Linden]]: my avatar is on the ground, my camera POV is directly above (~75m?) * [12:59] [[User:Yuu Nakamichi|Yuu Nakamichi]]: you have to move the camera first tho
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  • # Choose '''Help''' > '''Lag Meter'''. === Camera and Movement controls ===
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  • ...ht have to raise the water level on all SIMs for that to allow comfortable camera use under water, but that will be tested. * All over the entire Sim2 live help will be available and provided, of course.
    2 KB (286 words) - 02:14, 13 June 2008
  • ...is authoritative about agent position. The client is authoritative about camera position and rotation.
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  • ...I sound was ever coded to be spacial (since the UI is not connected to teh camera) * [15:27] [[User:Latif Khalifa|Latif Khalifa]]: before you could move camera towards someone, getting up close to them
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  • ...+"\nREMEMBER: If your drawdistance is greater than a spectators, their camera may be left " +"your camera closer to where you are all sitting."
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  • {{Help|Viewer=*}} !colspan=2|[[Viewer 3 menus#Help|Help]]
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  • * Click-drag on avatar rotates camera, but doesn't move it. To help users discover this:
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  • ** {{jira|SVC-7792}} - HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
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  • * {{jira|VWR-9967}} - Ctrl-Alt-Arrow camera controls do not work in some desktop environments * {{jira|VWR-5280}} - Shortcuts for moving camera and moving objects are way to similar
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  • {{Help|Object=*}} ...o an object, you need a lot of polygons to represent the detail. When the camera is far away, you only need a few larger polygons. This improves SL efficie
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  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
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  • ...842}} - Votes: 17 - 1.21.6 - ALT-cam and Camera Controls override scripted camera. - {{User|Argent Stonecutter}}
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  • * {{jira|VWR-10800}} - 1 votes - Camera unusable outside mouselook - [[User:Cyall Akula|Cyall Akula]]
    2 KB (304 words) - 15:14, 14 January 2009
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
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  • [0010.0040] User A: Check that camera pov is correct [0010.0070] User B: Check that camera pov is correct
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  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
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  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
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  • * {{jira|VWR-1726}} - Votes: 0 - Camera zoom behaves differently between Esc, wheel, and Alt-up/down zoom when focu
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  • * {{jira|VWR-12960}} - 1 votes - Fisheye effect camera - [[User:Tayra Dagostino|Tayra Dagostino]]
    2 KB (277 words) - 07:14, 11 June 2009
  • * Live help, help from mentors for new residents, shall be available and provided all over th ...a real house or stage with stands and rows of seats (causing problems with camera and with moving) but to have a beachy look with places to sit like tree tru
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  • ...d model at various levels of detail. Use the {{Vh|Orbit Zoom Pan|standard camera controls}} to pan around and zoom your view of the model.
    1 KB (234 words) - 11:10, 15 November 2011
  • * [10:09] [[User:Squirrel Wood|Squirrel Wood]]: Ah. the camera patch ^^ ...move the camera down so the outer face is between the focused face and the camera.
    31 KB (4,316 words) - 14:46, 24 November 2008
  • * {{jira|SVC-1926}} - Votes: 9 - Small prim culling should be based on camera position, not agent position. - {{User|Gigs Taggart}} * {{jira|SVC-1926}} - Votes: 9 - Small prim culling should be based on camera position, not agent position. - {{User|Gigs Taggart}} [[User:Gordon_Wendt|<
    14 KB (2,024 words) - 22:22, 27 December 2008
  • * Orbit your camera around the box.
    2 KB (271 words) - 09:55, 8 July 2011
  • * {{jira|VWR-13390}} - Votes: 1 - Collapsing FPS and freezes on Mac when camera zooms and pans - {{User|Georgie Greggan}} ...ira|VWR-13275}} - Votes: 0 - CTRL-9 field of view reset does not respect ""Camera View Angle"" preference - {{User|Mimika Oh}}
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  • * Greater camera freedom * Clicking your av keeps camera position option
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  • # Turning on Triple buffering in the NVIDIA control panel may help in some cases. Results may vary. * Camera Mode - M (Press multiple times to cycle through 3rd Person, HMD Mouse look,
    9 KB (1,475 words) - 08:14, 5 July 2016
  • # Turning on Triple buffering in the NVIDIA control panel may help in some cases. Results may vary. * Camera Mode - M (Press multiple times to cycle through 3rd Person, HMD Mouse look,
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  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
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  • ...ayo|Cummere Mayo]]: yeah. if i have control alted soemthign go to edit my camera boomerangs badly * [15:29] [[User:Squirrel Wood|Squirrel Wood]]: the camera offset is based on the prim...
    32 KB (4,288 words) - 14:40, 24 November 2008
  • * [[:Category:LSL Camera/fr|Caméra]] ** {{LSLGC/fr|Camera|Caméra}}
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  • * {{jira|VWR-6352}} - Votes: 12 - Camera Springiness Control (in prefs) not responding / Collision detection causing
    3 KB (394 words) - 11:42, 3 June 2008
  • * [12:38] [[User:Gellan Glenelg|Gellan Glenelg]]: it's distance from camera position ...[User:Squirrel Wood|Squirrel Wood]]: since rendering is done based on the camera position...
    23 KB (3,256 words) - 14:31, 24 November 2008
  • ...feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and follo ...bon particles using textures containing alpha would flash white at certain camera angles. Ouch.
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  • 自由に編集と追加を行ってください。(Wiki の編集については) [[Help:Contents/ja|Wiki ヘルプ]] を参照してください。[[How to choose * {{LSLGC/ja|Camera}}
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  • * {{jira|VWR-8814}} - Votes: 8 - Camera focuses ahead of avatar when view reset - {{User|Feynt Mistral}}
    2 KB (340 words) - 17:08, 23 September 2008
  • # Move your camera to see the flicker in action. ...5X9y texture alignment tools] on Xstreet made by fellow Residents that can help.
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  • rbox left of V: Viewer tells region where the camera is.\nViewer and region are now in sync. ...he protocol. The AgentUpdate message from viewer to simulator contains the camera location.
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  • ...ous amount of space on all sides. There's no need to be super-precise with camera positioning, so don't worry about that. Remember that the final result will ** You may have to manually reposition/tweak the camera for each avatar. This is fine.
    8 KB (1,224 words) - 14:29, 14 November 2011
  • ...r help on the forums, reporting a bug on jira.secondlife.com, or writing a help page on this wiki, '''visuals can enhance or replace words so you can commu # In the Second Life Viewer, click the snapshot button (camera icon) on the bottom bar.
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  • * Marcando: '''Disable Camera Constraints''' (Desativando restrições a câmera) aumenta a distância qu * No mesmo menu, marque: '''Desativando restrições a câmera''' (Disable Camera Constraints).
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  • The Dhigh LOD will be displayed while the camera is within 0m to 42m from the object's center. The Dmid LOD will be displayed while the camera is within 42m to 166.67m (10/0.24) from the object's center.
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  • {{Help/Old Info}} === Camera ===
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  • * {{jira|VWR-645}} - Votes: 2 - Sit, then click on self: camera pans but does not tilt - {{User|jeffer clave}} ...977}} - Votes: 2 - Alt-zoom on anything results in uncontrollable spinning camera - {{User|gonta maltz}}
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  • Ets lliure d'editar i afegir contingut (mira com a [[Help:Contents|how to (com)]]. Mira també [[How to choose a wiki|How to choose a * [[:Category:LSL Camera|Camera]]
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  • * Check '''Disable Camera Constraints'''
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  • * {{jira|SVC-1424}} - Votes: 5 - Camera View Limited by Physical Objects - {{User|Sean Pirandello}}
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  • {{Help/ja|Parent=Advanced menu|Viewer=*|Glossary=*}}
    18 KB (1,004 words) - 06:18, 20 April 2010
  • ...feature requests filed over the years. We always appreciate the diligent help of our residents in finding, filing, and sometimes fixing these - and follo ...bon particles using textures containing alpha would flash white at certain camera angles. Ouch.
    5 KB (830 words) - 16:57, 5 June 2018
  • * {{jira|VWR-12960}} - 0 votes - Fisheye effect camera - [[User:Tayra Dagostino|Tayra Dagostino]]
    2 KB (362 words) - 11:23, 4 May 2009
  • * {{jira|VWR-98}} - Votes: 7 - camera spins on zoom - {{User|anya ristow}}
    3 KB (398 words) - 13:20, 17 July 2007
  • ** {{LSLGC|Camera}} ** Camera
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  • {{Help ** Go to Edit menu > Preferences > Input & Camera tab.
    5 KB (684 words) - 07:19, 28 August 2014
  • ...” press “M” or open the “camera controls” floater and click on the desired camera icon at the bottom of the dialog. * {{jira|RIFT-42}} Getting teleported while in 1st person, rips camera out to 3rd person and puts mouse in bad state.
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  • out += "L'agent utilise la camera.";
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  • * [[:Category:LSL Camera|摄像机]] ** {{LSLGC|Camera|摄像头}}
    6 KB (585 words) - 10:53, 8 September 2009
  • ...ew XML to add properly formatted buttons, Changes to Prefs Graphics, Added Camera smoothing Build 5: Changed Camera Controls (very tidy mod), Modified Sidepanel Not to Squish Viewport, Made F
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  • * {{jira|VWR-4713}} - Votes: 4 - objects still randomly disappearing, when camera not near avatar - {{User|Feldspar Millgrove}} ...rols can't be used when you have a HUD because "Release" button blocks the Camera Controls window - {{User|Jaszon Maynard}}
    9 KB (1,455 words) - 14:24, 13 March 2008
  • * {{jira|VWR-6424}} - Votes: 3 - camera view "floats" around - {{User|Pygar Bu}}
    3 KB (406 words) - 10:15, 29 April 2008
  • * {{jira|VWR-7406}} - Votes: 4 - Strange camera behavior - {{User|Matias Carter}}
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  • {{Help/ja|Parent=Mega Prim|Glossary=*|Object=*}} ...=*|alt=*|shift=*|D}} を押すと出せる) から "Limit Select Distance" を Off にし、"Disable Camera Constraints" を On にする事が推奨されます。
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  • ...are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can ove
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  • ...es that can be viewed clearly, and with reasonable detail from the default camera distance of an avatar; ...es that can be viewed clearly, and with reasonable detail from the default camera distance of an avatar. Including showing precise alignment of textured clo
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  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    6 KB (965 words) - 16:49, 25 February 2008
  • * {{jira|VWR-11879}} - Votes: 9 - Appearance Editor's camera has a bright light attached to it - {{User|Jenika Connolly}} * {{jira|SVC-445}} - Votes: 8 - Can only control camera from attachments or vehicles. - {{User|Argent Stonecutter}}
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  • ...[[User:EddyFragment Robonaught|EddyFragment Robonaught]]: thanx for your help before Davy. All worked out thanx. you da man * [2009/05/21 2:39] [[User:Louise Linden|Louise Linden]]: RC Camera angle/FOV is much narrower
    43 KB (5,408 words) - 13:45, 7 August 2009
  • ...}} - Votes: 3 - Clicking on build button to close build window also resets camera view and turns off joystick flycam - {{User|Domchi Underwood}} * {{jira|VWR-6481}} - Votes: 1 - Joystick Support: Moving camera around avatar with flycam turns avatar around when in mouselook - {{User|Do
    8 KB (1,228 words) - 15:41, 6 May 2008
  • * {{jira|VWR-8926}} - Votes: 0 - Moving camera stops av from following mouse movement - {{User|Be Holder}}
    3 KB (464 words) - 15:00, 7 October 2008
  • ...thanks so much for doing agendas for the monday meeting - it's such a huge help ...Talamasca]]: If you want to cam into close quarters then re-enabling your camera restraints helps a LOT
    29 KB (4,028 words) - 21:55, 24 October 2008
  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
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  • * [[:Category:LSL Camera/ko|카메라]] ** {{LSLGC/ko|Camera|카메라}}
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  • ...by water; void space cannot be crossed by walking, running, flying, or by camera. ...ra, your maximum hearing distance is the maximum tethered distance of your camera (50 meters) plus 60 meters, for a total of 110 meters from your current pos
    8 KB (1,344 words) - 15:37, 9 September 2011
  • ...ator flycam mode and editing an object, closing the edit window causes the camera to move a great distance - {{User|Ilsa Munro}}
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  • * '''Camera fixes:''' ** {{JIRA|SVC-2049}} : Camera zooms rapidly in and out (yo-yo, pogo) with objects behind you
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  • ...efficiently, it may cause your viewer performance to degrade severely. To help manage this problem, there is a 'Maximum Avatar Complexity' preference sett # The 'rank' (how close the avatar is to your camera; the closest is 1, next closest is 2...)
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  • ...erver side, but interest list reduction is done based on distance from the camera and size of prims. Smaller prims vanish at nearer distances ...ar position. It sure sounds to me like the size should also be relative to camera position.
    23 KB (3,464 words) - 16:46, 27 March 2008
  • {{Help|Multimedia=*}} ...mode-FAQ/ta-p/733541 Advanced mode], simply click the '''Take snapshot''' (camera icon) button on your toolbar.
    11 KB (1,724 words) - 23:58, 20 November 2012
  • ...ceNavigator, using flycam mode, editing object, closing edit window causes camera to fly off into the distance. - {{User|icktoofay Kamachi}}
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  • {{Help ...er that allows you to: disable the minimum camera zoom distance, allow the camera to move without constraints through prims, and provides in-world animation
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  • | how to move your avatar, camera, and handle the user interface more effectively.
    3 KB (518 words) - 08:24, 1 July 2008
  • ...on and panning around, or by selecting one of the camera tools from View > Camera Tools. There are also side, front, and top-view cameras that can be view i ...This displays the basics stats for your selected model, light, material, camera, etc, including it’s position, scale, angle, and the history of modificat
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  • {{Help * '''Auto-Cam Pro''' - Automatic, cinematic camera positioning keeps your avatar in frame at all times. (''Tryptofaa Sands'')
    18 KB (2,758 words) - 05:21, 6 May 2022
  • * {{jira|SVC-2195}} - Votes: 0 - Camera zoom out distance now limited by RenderFarClip. Wasn't before Havok4 - {{Us
    3 KB (463 words) - 08:48, 31 March 2009
  • * '''Camera fixes:''' ** {{JIRA|SVC-2049}} : Camera zooms rapidly in and out (yo-yo, pogo) with objects behind you
    6 KB (778 words) - 17:54, 26 January 2011
  • ...im boundary with the camera pivot on an object on the other side, that the camera pivot is lost at the crossing point and you end up looking vertically up at ...ri Beauchamp|Henri Beauchamp]]: thinks Morgaine does bold things with her camera... ;-)
    21 KB (3,109 words) - 19:12, 22 January 2009
  • |cat3=Camera
    2 KB (327 words) - 15:18, 9 August 2009
  • ...left and right in both mouselook and third person, but turning my av or my camera was out of the question. Is this something you've ever heard of before?<br> Aki Shichiroji nods. It's just the ability to turn my av or camera just locked up. Was some time last night. have not tried to reproduce as ye
    24 KB (4,068 words) - 10:05, 11 March 2008
  • ...4 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}}
    3 KB (504 words) - 09:41, 14 October 2008
  • 自由に編集と追加を行ってください。(Wiki の編集については) [[Help:Contents/ja|Wiki ヘルプ]] を参照してください。[[How_to_choose_ * [[:Category:LSL Camera/ja|カメラ]]
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  • ...freezes or crashes if one changes ones viewpoint by turning or moving the camera - {{User|Ryu Darragh}}
    3 KB (487 words) - 11:11, 25 March 2008
  • * [[:Category:LSL Camera/pl|Kamera]] ** {{LSLGC|Camera/pl|Kamera}}
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  • ...e cannot see? Andrew thinks download priority is a matter of distance from camera and the number of screen pixels the texture covers. Is that right? If so, i
    2 KB (317 words) - 08:05, 30 September 2013
  • ...User:Soap Clawtooth|Soap Clawtooth]]: That happens to me until i move the camera * [15:16] [[User:Patnad Babii|Patnad Babii]]: moving your camera around a scene i'd say
    30 KB (4,254 words) - 08:03, 5 May 2009
  • * Normal task STORM-582 (Take movement and camera control preferences from Advanced and move them to the new Move & View tab) * Normal task STORM-582 (Take movement and camera control preferences
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  • Gigs Taggart: I'm working on the camera<br> '''Torley Linden:''' Oh which camera? :O<br>
    24 KB (4,265 words) - 14:28, 24 November 2008
  • ...tes: 14 - Building outlines gets dissorted/out of position when moving the camera on v1.20 - {{User|byakuya runo}}
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  • * [[:Category:LSL Camera|視角]] ** {{LSLGC|Camera|視角}}
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  • ...locks up for 2 to 3 minutes when another avatar comes into view based on a camera movement resulting in disconnect - {{User|Strife Onizuka}}
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  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    8 KB (1,235 words) - 17:09, 3 March 2008
  • ...etimes - this includes parcel-stream & any UI sound, also it's affected by camera moving - {{User|Dandare Daniels}} * {{jira|VWR-3564}} - Votes: 0 - Main Map shows camera location instead of avatar location when ""Show My Location"" button is act
    12 KB (1,811 words) - 09:39, 9 December 2008
  • ...: crash on login... had that three times yesterday... cache clear did not help. turned out it was a specific avatar nearby which caused it.... ...For late comers, we have some fixes in the *next* RC (RC3) that think will help with the Nvidia issues...
    42 KB (5,873 words) - 14:43, 24 November 2008
  • * Bug STORM-301 (Camera view remains on Edit Appearance mode after undocked 'My Appearance' tab was * STORM-301 (Camera view remains on Edit Appearance mode after undocked 'My Appearance' tab was
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  • ...tialiser la vue. Il est possible d’accéder aux fonctions de contrôle de la camera à l’aide du menu. <br /> ...endant une introduction intéressante à l’adresse http://secondlife.com/app/help/building/basicprims.php (en particulier, comment donner des propriétés ph
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  • * {{jira|VWR-7011}} - Votes: 0 - Camera locks into top of head view - {{User|WarKirby Magojiro}}
    4 KB (571 words) - 10:30, 16 September 2008
  • {{KBmaster|Advanced menu|/de}}{{Help/de|noHeader=*|noMultiLang=*|Viewer=*}}Das Menü '''Advanced''' enthält im ...n Second Life zu beseitigen. Ein paar dieser Einstellungen, wie '''Disable Camera Constraints''', können nützlich in der alltäglichen Verwendung von Secon
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  • * [[User Experience Interest Group/Transcripts/2009-06-18|June 18]] - Camera Tracking / Gesture Recognition * [[User Experience Interest Group/Transcripts/2009-04-30|April 30]] - The Camera
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  • *camera bug in snapshot floater ...T-1871}} Avatar continues to move forward and backward when you change the camera position
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  • *camera bug in snapshot floater ...T-1871}} Avatar continues to move forward and backward when you change the camera position
    8 KB (1,232 words) - 11:39, 4 March 2015
  • # Know how to set the camera orientation for a sitting avatar. * Camera Controls
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  • # Why do objects smaller than 1x1x6m disappear at camera distances >150m independently of settings of farClip or renderVolumeLODFact
    2 KB (359 words) - 13:03, 23 April 2013
  • ...es > Voice Chat > [ x ] Enable voice chat, Hear voice at: Avatar position, camera direction.
    6 KB (1,139 words) - 16:50, 26 November 2007
  • #Advanced camera movement
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  • {{Help ...t-Shift-F). To customize settings, go to Edit menu > Preferences > Input & Camera tab and click Joystick Setup.
    21 KB (3,274 words) - 10:58, 3 November 2015
  • * {{jira|VWR-3433}} - Votes: 0 - Camera ""underwater mode"" activated on water level of region agent is in - {{User
    4 KB (574 words) - 10:15, 18 December 2007
  • LLOctreeCull culler(&camera);
    4 KB (609 words) - 15:29, 30 April 2007
  • * [[:Category:LSL Camera|Camera]] ** {{LSLGC|Camera}}
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  • ...are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can ove ...— since it's what you're directly seeing through your avatar's eyes, not a camera positioned elsewhere. This can make a big difference when doing shots like
    6 KB (997 words) - 06:33, 15 December 2016
  • ...977}} - Votes: 2 - Alt-zoom on anything results in uncontrollable spinning camera - {{User|gonta maltz}}
    4 KB (548 words) - 19:04, 1 August 2007
  • ...freezes or crashes if one changes ones viewpoint by turning or moving the camera - {{User|Ryu Darragh}}
    3 KB (529 words) - 13:51, 17 March 2008
  • # User A: Click the Help Menu > Bumps, Pushes & Hits... === Camera Movement ===
    17 KB (2,945 words) - 23:59, 19 June 2009
  • out += "the agent is in normal camera mode.";
    3 KB (386 words) - 09:03, 7 February 2024
  • ...lexa Linden|Alexa Linden]]: I'm not sure the difference between mouse and camera * [12:56] [[User:Squirrel Wood|Squirrel Wood]]: camera shift in and out is caused by object behind avatar.
    18 KB (2,542 words) - 14:42, 24 November 2008
  • * [12:41] [[User:Bridie Linden|Bridie Linden]]: I've had the bouncy camera too, but not sure if it's related to other issues... ...bject to return, but this might make things easier for people without good camera control
    19 KB (2,677 words) - 14:49, 24 November 2008
  • * {{jira|VWR-3088}} - Votes: 0 - Unchecking "Automatic Appearance Camera Movement" no longer has any effect - {{User|astryd moore}}
    4 KB (580 words) - 12:40, 15 November 2007
  • ...p-of-the-week-how-to-move-your-camera-further-and-better/ How to move your camera further and better]''' | [http://vidtuts.s3.amazonaws.com/SLTotW-02-How-to-move-your-camera-further-and-better.mp4 DOWNLOAD]
    11 KB (1,199 words) - 07:46, 1 July 2008
  • ...PUBLIC]When edit window is opened, camera controls are taken from scripted camera and not returned back when edit window is closed
    6 KB (810 words) - 10:55, 17 July 2015
  • {{Help|Viewer=*}}{{Navbox/Viewer 2}} Thank you Hitomi! A slight mod on yours which removes the Camera and Movement buttons and makes Map - Minimap and Inventory larger sized.
    35 KB (4,378 words) - 08:13, 18 March 2010
  • * {{Jira|SH-1308}} Edit Physics sometimes messes up camera <span style="font-size:14px">'''Edit Physics May Incorrectly Reset Camera View'''</span>
    11 KB (1,355 words) - 15:28, 15 April 2011
  • Camera (point of view) controls Camera (point of view) controls
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  • * [[:Category:LSL Camera|Kamera]]{{nnlink/de}} ** {{LSLGC|Camera|Kamera}}{{nnlink/de}}
    9 KB (1,149 words) - 07:44, 27 March 2015
  • ...een Gretzky]]: Easily reproducable, just select something and rotate your camera around it ...8] [[User:Discrete Dreamscape|Discrete Dreamscape]]: Every time I move my camera, the laptop resets to its default rotation and starts moving again. :\
    20 KB (2,810 words) - 14:43, 24 November 2008
  • * {{jira|VWR-7144}} - Votes: 2 - Camera behavior erratic in edit mode - {{User|Lindal Kidd}}
    4 KB (572 words) - 09:54, 28 May 2008
  • == VWR-3088: Unchecking "Automatic Appearance Camera Movement" no longer has any effect == ...Linden]]: {{jira|VWR-3088}} - Votes: 0 - Unchecking "Automatic Appearance Camera Movement" no longer has any effect <br/>
    35 KB (5,230 words) - 09:35, 15 November 2007
  • A video camera will (most likely) serve as your capture source device. ...nect your camera to your computer is to connect the FireWire output on the camera to the FireWire input on the computer.}}
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  • ...ents to provide real-time Puppetry data.  You may need to select different camera numbers from the menu to get this feature to start.   This is a complex mo | '''get''' || Query Puppetry for info: (e.g. '''{'command':'get','data':["camera", "skeleton"]}''')
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  • #Position your camera so the smaller box is hidden by the larger box. #Verify your camera rotates to center on the group of objects.
    11 KB (1,781 words) - 01:03, 16 October 2013
  • {{Help|Parent=Video Tutorials/TotW|Multimedia=*}} ...p-of-the-week-how-to-move-your-camera-further-and-better/ How to move your camera further and better]'''
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  • * {{jira|VWR-6289}} - Votes: 0 - Camera floats around in view on its own as if it is attached to a moving object wh ...se Candidate 1.20.1 for Mac: Menu commands fail, camera fails to recenter, camera hair trigger snaps back to default with mouse clicks in inventory - {{User|
    20 KB (3,167 words) - 10:52, 9 July 2008
  • Camera (point of view) controls Camera (point of view) controls
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  • *camera bug in snapshot floater ...T-1871}} Avatar continues to move forward and backward when you change the camera position
    9 KB (1,383 words) - 17:38, 18 March 2015
  • * {{jira|VWR-5888}} - Votes: 0 - Local help file unable_to_connect.html missing - {{User|M1cha3l Anthony}} * {{jira|VWR-7158}} - Votes: 0 - Camera freezes during first part of CTRL-ALT mouse movement - {{User|Steve Mahfouz
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  • {{Help|Viewer=*|Glossary=*}} * Disable Camera Constraints - disable it to zoom around freely
    17 KB (2,515 words) - 21:25, 30 December 2013
  • *camera bug in snapshot floater ...T-1871}} Avatar continues to move forward and backward when you change the camera position
    9 KB (1,380 words) - 10:46, 8 April 2015
  • *camera bug in snapshot floater ...T-1871}} Avatar continues to move forward and backward when you change the camera position
    9 KB (1,380 words) - 11:53, 31 March 2015
  • *camera bug in snapshot floater ...T-1871}} Avatar continues to move forward and backward when you change the camera position
    9 KB (1,380 words) - 12:10, 3 April 2015
  • ...PUBLIC]When edit window is opened, camera controls are taken from scripted camera and not returned back when edit window is closed
    6 KB (842 words) - 11:56, 7 July 2015
  • * {{jira|VWR-3731}} - Votes: 0 - Camera and movement controls are displayed on the login screen of slviewer v1.18.6
    4 KB (618 words) - 13:28, 19 December 2007
  • ...= [http://blog.secondlife.com/2008/03/20/22-new-video-tutorial-megapack-to-help-your-second-life Volume III] =====
    36 KB (4,247 words) - 10:42, 29 September 2008
  • * {{jira|VWR-6368}} - Votes: 3 - Camera reset when build floater closes - {{User|Kirstyn Meredith}}
    4 KB (607 words) - 17:33, 22 April 2008
  • ...PUBLIC]When edit window is opened, camera controls are taken from scripted camera and not returned back when edit window is closed
    6 KB (856 words) - 07:38, 30 June 2015
  • * {{jira|VWR-3630}} - Votes: 0 - Avatar disspears when camera zooms out - {{User|Nadja Travanti}}
    4 KB (604 words) - 11:42, 26 December 2007
  • * [[:Category:LSL Camera|Cámara]] ** [[:Category:LSL Camera|Cámara]]
    8 KB (1,012 words) - 21:57, 3 January 2011
  • * {{jira|SL-9984}} [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.}}
    3 KB (387 words) - 12:26, 20 November 2018
  • ...rley Linden:''' Hm, this is something that Dan was looking for Open Source help on...<br> '''Aric Linden:''' I wonder how we enlist help from the OS community beyond this<br>
    20 KB (3,632 words) - 14:28, 24 November 2008
  • * {{jira|SVC-3602}} - Votes: 0 - Unlinking does not reset camera position and animation controlled by child prim - {{User|Gellan Glenelg}}
    4 KB (613 words) - 11:01, 3 February 2009
  • * Gigs Camera Patch ...r:Gigs Taggart|Gigs Taggart]]: I'm sure mediawiki people will be happy to help get a major installation running well :)
    37 KB (5,581 words) - 15:52, 18 October 2007
  • ...s are discovered instantaneously, eliminating random bad frames due to the camera moving too quickly * Updated help text for [[llGiveInventoryList]].
    8 KB (1,248 words) - 13:15, 28 January 2009
  • ...and "ko" acknowledgements... until it receives !x-ack/verbose. This should help reduce spam on the relay channel. !'''''[[LSL Protocol/Restrained Love Open Relay Group/camera|camera]]'''''
    11 KB (1,688 words) - 12:31, 23 November 2012
  • ...g and portfolio issue. There's huge stylistic issues with judging those - camera control, proportions, historical accuracy and realism, etc. It also preven
    4 KB (577 words) - 14:25, 8 November 2008
  • * [2:47] [[User:Louise Linden|Louise Linden]]: Camera sliders gone - No camera transition time * [2:49] [[User:Louise Linden|Louise Linden]]: shouts: Camera View Angle slider is not reset by cancel button.
    19 KB (2,662 words) - 06:15, 24 September 2009
  • {{Help|Multimedia=*}} | How to move your avatar, camera, and handle the user interface more effectively.
    5 KB (710 words) - 09:33, 7 June 2010
  • * {{jira|VWR-6788}} - Votes: 1 - Ctrl-Alt-LMouseclick on avatar zoomes camera out instead of focusing on avatar - {{User|Aryan Saphir}}
    4 KB (619 words) - 09:53, 9 June 2008
  • *[2009/04/07 10:06] [[User: Zha Ewry|Zha Ewry]]: Those ought to help ...Zha Ewry|Zha Ewry]]: I *hope* over time to get a coherent spec for how a "camera" works in the abstract, but... its messy, and pretty client specififc
    37 KB (5,430 words) - 12:44, 14 April 2009
  • *xstorm Radek: i wish to ask if some thing can be put in TIPs to help gateway sims and welcome places or what was called telehubs in my day *xstorm Radek: they are there to help new people trying to learn and come in to SL
    37 KB (6,206 words) - 15:38, 18 November 2009
  • {{Help|Viewer=*}} [[File:V1.23 Camera Controls.jpg|thumb|right|286px|'''Camera Controls''']]
    15 KB (2,484 words) - 11:09, 25 May 2011
  • ...PUBLIC]When edit window is opened, camera controls are taken from scripted camera and not returned back when edit window is closed * {{jira|MAINT-5269}} Viewer crashes if you open Help -> About Second Life while a group member list is loading.
    6 KB (910 words) - 11:38, 21 August 2015
  • * {{jira|SL-9984}} [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.}}
    3 KB (404 words) - 13:02, 13 November 2018
  • {{Help ..., your avatar's height depends on the body shape of the avatar. You cannot help but keep in mind how they are suitable for the position and go back to the
    20 KB (3,489 words) - 08:26, 23 August 2022
  • ** Resets the camera view (View > Reset View). ...oyance with tools has nothing to do with tools. It's inability to lock the camera solid.
    38 KB (5,126 words) - 18:07, 30 July 2009
  • * {{jira|VWR-7421}} - Votes: 1 - Unaceptable Camera movement when editing avatar atatchments or rotating around avatar. - {{Use
    4 KB (709 words) - 11:22, 25 June 2008
  • * {{jira|SL-1824}} [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active. ...rly close to your avatar renders at low LOD & remains there until you zoom camera out and back
    10 KB (1,393 words) - 08:29, 8 October 2018
  • | style="white-space:normal;"|I hate the av or camera moving when I don't want them to move. Two locks would be great | style="white-space:normal;"|yup Robin, I've always wanted saved camera positions for previewing work
    48 KB (6,357 words) - 15:06, 2 July 2009
  • ...PUBLIC]When edit window is opened, camera controls are taken from scripted camera and not returned back when edit window is closed * {{jira|MAINT-5269}} Viewer crashes if you open Help -> About Second Life while a group member list is loading.
    6 KB (918 words) - 12:47, 6 August 2015
  • |cat1=Camera
    8 KB (466 words) - 06:18, 25 February 2016
  • * {{jira|SL-1824}} [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active. ...rly close to your avatar renders at low LOD & remains there until you zoom camera out and back
    10 KB (1,404 words) - 10:11, 14 November 2018
  • ...etimes - this includes parcel-stream & any UI sound, also it's affected by camera moving - {{User|Dandare Daniels}}
    4 KB (697 words) - 09:13, 7 October 2008
  • ...Checkbox|title=Resolved Issues|body=* {{jira|MAINT-8478}} Unable to unzoom camera after zooming object behind the draw distance
    3 KB (437 words) - 11:52, 22 June 2018
  • ...o it does an av have to be for handover preloading to start? (or is it the camera position that triggers handover?) ...server, at least in principle, for the non-dynamic bits? With some caching help from the region?
    29 KB (4,553 words) - 12:00, 11 November 2008
  • * {{jira|SL-9984}} [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.}}
    3 KB (417 words) - 11:46, 18 December 2018
  • * camera controls ...|MAINT-2953}} When "Inspect Objects" floater has focus you cannot move the camera with ALT+Zoom or CTRL+ALT+Zoom
    12 KB (1,704 words) - 11:58, 5 September 2014
  • * camera controls ...|MAINT-2953}} When "Inspect Objects" floater has focus you cannot move the camera with ALT+Zoom or CTRL+ALT+Zoom
    12 KB (1,726 words) - 06:51, 12 September 2014
  • * - {{jira|VWR-3727}} - Votes: 5 - Spinning Avatar / Camera - {{User|Sparks Keynes}}
    5 KB (724 words) - 14:14, 11 May 2009
  • ...i>: One major bug is that if you teleport in to a spot underground... your camera may be "broken" (cannot be moved or updated).</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: and your camera will then be broken.</nowiki></font>
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  • * Put camera under water, verify that fog changes. There is generally more fog below wat ...ders cannot be enabled if OpenGL < 2.0. The OpenGL version can be found in Help menu -> About Second Life. If OpenGL < 2.0, skip to the next section.)''
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  • * {{jira|VWR-2875}} - 0 votes - Vehicle camera behaving strangely in 1.18.4 - [[User:Argent Stonecutter|Argent Stonecutter
    4 KB (629 words) - 11:25, 1 November 2007
  • === Camera Movement === # User A & B: Repeat '''pan''' test to move camera pivot smoothly beneath a partly-overlapping application window and back out
    15 KB (2,563 words) - 14:30, 21 May 2012
  • // Translate object in to camera space. // Rotate object in camera space.
    20 KB (1,584 words) - 10:56, 25 January 2015
  • #Click on View/Camera Control to bring up the camera control window. Verify all arrows and +/- works accordingly. Close the wind == Help ==
    13 KB (2,253 words) - 17:11, 2 November 2006
  • ** Added a "Joystick Setup" window to the Preferences > Input & Camera tab; for adjusting multi axis input devices * Added Camera smoothing preferences in Preferences > Input & Camera
    28 KB (4,093 words) - 12:33, 16 October 2008
  • ...ser:Bambers Linden|Bambers Linden]]: I'm just observing - I won't be much help today bridie ...|Bridie Linden]]: SErver 1.22 is already on the Preview Grid if you wanna help test :)
    32 KB (4,436 words) - 14:32, 24 November 2008
  • ...Matias Carter]]: yes, well, when using the off sim bots you get a strange camera movement, it only happens on the RC viewer * [15:06] [[User:Torley Linden|Torley Linden]]: camera bugs are a great candidate (pun intended) for recording what may be hard to
    46 KB (6,483 words) - 14:42, 24 November 2008
  • * {{jira|SH-4050}} camera points at the sky when Hover is set to 0 on a SLS region
    3 KB (431 words) - 12:25, 28 May 2013
  • ...lan Glenelg]]: well, she misunderstood my request to "copy and paste from help, about second life"... I didn't mind * [12:30] [[User:Prospero Linden|Prospero Linden]]: "Disable Camera Constraints" = allow you to see more clearly that culling is based on avata
    30 KB (4,304 words) - 10:05, 28 December 2008
  • * [[Camera (point of view) controls/pt|Controles da câmera (ponto de vista)]]
    3 KB (516 words) - 08:53, 10 April 2012
  • // Translate object in to camera space. // Rotate object in camera space.
    12 KB (1,119 words) - 21:39, 24 January 2015
  • * {{jira|VWR-13498}} - 3 votes - RC Camera angle/FOV is much narrower - [[User:Stickman Ingmann|Stickman Ingmann]]
    4 KB (680 words) - 10:53, 21 May 2009
  • {{Help|Viewer=*}} ...era will zoom to view the relevant part you are editing. You can move the camera view while in appearance mode to see how you look from other angles.
    8 KB (1,387 words) - 11:14, 25 May 2011
  • {{Help|Viewer=*|Glossary=*}} ...Timers''' {{K|Ctrl|Shift|9}} shows tasks performed per frame, see [[Debug Help#How_do_I_get_my_Fast_Timers_results.3F|How do I get my Fast Timers results?
    15 KB (2,066 words) - 01:36, 12 April 2015
  • * [15:28] [[User:Bridie Linden|Bridie Linden]]: Just a reminder for folks to help out (more) when they can... ...xa and I have been doing a bunch earlier but of course, we appreciate your help! =)
    24 KB (3,363 words) - 15:39, 24 November 2008
  • * Improved Fix: VWR-8934: Camera boomerangs on entry to Edit in Flycam mode * Fixed: VWR-9247: The --help option causes viewer to crash on startup
    29 KB (4,351 words) - 10:52, 9 October 2008
  • {{Help|Multimedia=*}} ...cripting tutorials, plus making furniture, sculpted prims, and Orientation/Help Island basics.
    14 KB (1,914 words) - 06:17, 23 August 2022
  • * {{jira|SL-9984}} [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.}}
    3 KB (462 words) - 13:00, 16 January 2019
  • * {{jira|SL-9984}} [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.}}
    3 KB (462 words) - 13:13, 6 March 2019
  • * Movement and camera controls are hard for new users to find if they accidently close them. ...i, I'm Primmy! I see you're trying to build something! Would you like some help?"
    56 KB (7,282 words) - 16:25, 31 January 2009
  • Layout of the "Input and Camera" preferences tab. Camera controls.
    15 KB (2,205 words) - 10:41, 9 April 2009
  • | style="white-space:normal;"|nice when you let the camera spin ...menu is that I can't remap it to anything but right-click. I want to move camera with right-button-down, just like in MMO's.
    68 KB (8,958 words) - 18:38, 26 February 2009
  • {{Help|Viewer=*|Glossary=*}} *'''[[Viewerhelp:Orbit Zoom Pan|Camera Controls]]...'''
    17 KB (2,359 words) - 18:09, 6 January 2020
  • ...den: instead of just that part of the terrain that has been in view of the camera [2012/11/29 15:29] Jenna Felton: What vew is actually used, the camera view or avatar view?
    37 KB (5,242 words) - 17:18, 29 November 2012
  • ...ll Hiding and *Some* changes made by other residents are not visible until camera is zoomed. ...sca]]: Yeah PN said camera was hosed when it was released.. Big red box.. CAMERA IS HOSED
    26 KB (3,684 words) - 13:47, 7 August 2009
  • ...- Avatars start moving extremely fast if far range or i zoom out with the camera - {{User|Hardcore Blackadder}}
    3 KB (469 words) - 09:55, 27 July 2010
  • [2014/06/19 15:25] Inara Breen: Re: camera / mousing issues; I've not encountered anything, but have had some cooments [2014/06/19 15:28] Mæstro Linden (maestro.linden): Hm, camera focusing with 290582 seems pretty snappy for me on linux and mac (don't hav
    17 KB (2,344 words) - 16:08, 19 June 2014
  • ...beacon icon doesn't display correctly when beacon position above or below camera ({{jira|VWR-4106}})
    4 KB (521 words) - 10:06, 19 October 2009
  • {{Help|Viewer=*|OldInfo=*}} ...Second Life crashes, you will be asked if you want to report the crash, to help the developers debug errors in the system. Enabling this will automaticall
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  • ...s Button" on UI to access quick preferences, EEP, Windlight, Hover height, Camera angles, Main settings and Toolbar button preferences.
    3 KB (484 words) - 23:59, 29 August 2023
  • | style="white-space:normal;"|automatic camera movement gets in my way every time I build or try to adjust attachments ... | style="white-space:normal;"|Armin: yeah,, camera needs love. Or, it just needs flaming Reset Linden to stop adding free rese
    60 KB (7,921 words) - 17:57, 17 December 2009
  • * Added viewer channel info to Help > About Second Life... * {{jira|VWR-561}}: Blurry arrows in camera control and other graphics issues
    10 KB (1,492 words) - 13:06, 28 January 2009
  • ...977}} - Votes: 2 - Alt-zoom on anything results in uncontrollable spinning camera - {{User|gonta maltz}}
    5 KB (766 words) - 08:51, 25 December 2008
  • ...Glenelg: ok - that celear now,. but I wonder how many other people want to help out, but feel they're not allwoed to Frank183 Parx: thanks by help
    16 KB (2,727 words) - 15:36, 18 November 2009
  • '''Category''': All Viewer help templates are in [[:Category:Viewer Help Templates]]. ...pecial style to use when you want to see something in the wiki, but not in help content is
    21 KB (2,722 words) - 12:07, 6 February 2013
  • ...d began taking snapshots on my very first day. I've also established the [[Help:Snapshots|Snapshots & Postcards]] resource on this wiki which you can add y ...aforementioned. Choosing this option opens a window containing controls to help refine your snapshot before it's saved. Some of them are beyond the scope o
    29 KB (4,677 words) - 09:18, 26 April 2011
  • ...eils-sl-navigation-via-3d-camera/ Mitch Kapor unveils SL navigation via 3D camera] * [http://signpostmarvmartin.blip.tv/file/1117080/ Controlling the SL camera with the Wii Classic Controller]
    86 KB (10,984 words) - 17:47, 22 January 2009
  • '''Topic: Camera Tracking / Gesture Recognition.''' ...ldid=396972 special request] to discuss Linden Lab's [[Gesture Recognition|camera tracking / gesture recognition]] project, so we discussed that instead.
    81 KB (10,617 words) - 17:27, 18 June 2009
  • ...r) and using [[Video_Tutorial/Voice/Speech_gestures|speech gestures]] will help enhance interest. (Instead of being a boring "talking head.) ...den|Torley]], distilled from the experiences of many. These will hopefully help your presentation be a stellar success.
    13 KB (2,165 words) - 11:07, 19 July 2011
  • ...r isn't that easy to set up for the average user. This page will hopefully help people find resources to allow them to get the puppetry system running on t * OBS Virtual Camera never initializes. (This is an [https://github.com/opencv/opencv/issues/197
    5 KB (687 words) - 16:34, 22 December 2022
  • * {{jira|VWR-2621}} - Votes: 0 - Help > About Second Life freezes viewer for 30 seconds - {{User|Daedalus Young}} ...locks up for 2 to 3 minutes when another avatar comes into view based on a camera movement resulting in disconnect - {{User|Strife Onizuka}}
    5 KB (733 words) - 14:33, 9 October 2007
  • ** Ability to change camera position to any location within the recorded area during replay. :* When in Observer Mode, all camera controls and navigation work exactly as in normal mode.
    21 KB (3,223 words) - 12:37, 3 February 2011
  • * {{jira|VWR-7011}} - Votes: 0 - Camera locks into top of head view - {{User|WarKirby Magojiro}}
    5 KB (821 words) - 13:24, 8 September 2008
  • ...at an angle from above, it looks more or less correct. It is only when the camera is moved close to the ground to see the bottom edge of the cube at ground h
    3 KB (584 words) - 06:26, 16 January 2010
  • *** Underwater camera view ...r from the viewer may start to look increasingly blocky, also depending on camera angle and sun angle.
    16 KB (2,356 words) - 16:03, 14 April 2017
  • * {{jira|VWR-17257}} - 9 votes - Camera Control visibility and position are not preserved between logins - [[User:L
    3 KB (510 words) - 05:58, 8 April 2010
  • ...4151}} - Votes: 2 - Clicking/Touching your own avatar should NOT reset the camera. - {{User|Crystals Galicia}}
    4 KB (576 words) - 09:48, 27 October 2009
  • ...ng from one sim into another, but wondered if it were possible to move the camera to an arbitrary sim without regard for nearness or continental connectivity
    11 KB (1,670 words) - 14:53, 23 April 2007
  • ...mera Constraints:''' Move to Preferences (Input & Camera). Or have disable camera constraints by default and get rid of the option. * Search box to help find/access menu items by name.
    83 KB (10,815 words) - 18:22, 17 September 2009
  • {{Help|Viewer=*}} ..., but not in and out of the screen. HUDs remain in place as you move your camera view.
    11 KB (1,827 words) - 11:09, 25 May 2011
  • ...e area 10m ahead of the avatar — "ahead" meaning whichever direction the camera is looking, not necessarily the direction the avatar is moving. The 10m lo
    4 KB (639 words) - 12:21, 26 December 2011
  • * {{jira|VWR-7011}} - Votes: 0 - Camera locks into top of head view - {{User|WarKirby Magojiro}}
    5 KB (794 words) - 11:02, 10 August 2008
  • ...ormal;"|VWR-4713[c] - Votes: 4 - objects still randomly disappearing, when camera not near avatar | style="white-space:normal;"|is the LOD based on avatar position or camera position?
    70 KB (9,074 words) - 14:43, 24 November 2008
  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}}
    5 KB (813 words) - 11:49, 13 February 2008
  • * {{jira|MAINT-8478}} Unable to unzoom camera after zooming object behind the draw distance
    4 KB (528 words) - 11:40, 12 July 2018
  • * Moved: Move link to the Release Notes is under Help > About Second Life... and point to wiki page of Release Notes * Added: Add more categories to Help > Report Abuse...
    35 KB (5,307 words) - 10:19, 17 October 2008
  • * {{jira|SVC-2195}} - Votes: 0 - Camera zoom out distance now limited by RenderFarClip. Wasn't before Havok4 - {{Us
    5 KB (821 words) - 10:24, 1 April 2009
  • * Even if you start editing appearance while flying, the camera will still look at you from the front now. * {{jira|MAINT-1858}} Camera is not looking at avatar from the front if enter in "Editing Appearance" mo
    8 KB (1,252 words) - 14:09, 19 April 2017
  • ...ich was relatively minor. It has an an improved database query that should help with the back-end system load</nowiki></font> ...><nowiki>: the bug I mentioned can easily be reproduced, when you turn the camera, so that the character is out of sight, ... wait a couple of seconds... and
    27 KB (4,275 words) - 18:02, 26 October 2012
  • {{Help/it|Parent=How to change your appearance|Avatar=*}} # Utilizza i controlli della camera per una vista frontale del tuo avatar.
    3 KB (489 words) - 13:32, 1 November 2009
  • * {{jira|VWR-13414}} - 0 votes - RC viewer 1.23 - Default camera view switches to "head only" when standing - [[User:jeaniesing trilling|je
    4 KB (548 words) - 12:41, 2 September 2009
  • == Rendering - Camera ==
    112 KB (19,491 words) - 17:34, 4 December 2008
  • {{Help/pt|Parent=Video Tutorials|Multimedia=*}} ...cripting tutorials, plus making furniture, sculpted prims, and Orientation/Help Island basics.
    24 KB (3,222 words) - 13:41, 21 January 2012
  • * {{jira|MAINT-8478}} Unable to unzoom camera after zooming object behind the draw distance
    4 KB (548 words) - 11:46, 30 July 2018
  • ...and we're having a hard time reproing. If anyone has more data that could help here, or even theories they want to comment on, that would be awesome | style="white-space:normal;"|typically when moving the camera or turning around
    55 KB (7,431 words) - 14:50, 24 November 2008
  • {{Help/fr|Parent=Preferences FAQ|Viewer=*|OldInfo=*}} == Onglet : Input &amp; Camera ==
    23 KB (3,986 words) - 17:56, 29 September 2008
  • Camera & Photography • Disable camera constraints
    39 KB (4,974 words) - 18:51, 24 September 2009
  • ...ashes and Freezes with Macintosh Snow Leopard 10.6.1 - Possibly related to camera movement - {{User|pulseburst flow}}
    4 KB (614 words) - 09:44, 24 November 2009
  • ...ki.secondlife.com/wiki/System_info to see which version you have] look in "Help->About Second Life" in your Viewer'' | Yes (camera controls)
    16 KB (2,359 words) - 01:59, 7 August 2023
  • | style="white-space:normal;"|that is 'listen from avatar/camera position should not be burried in 'voice chat' since it relates to all soun ...te-space:normal;"|or is it? Maybe opt-in user interraction recording could help...
    111 KB (14,727 words) - 01:52, 13 February 2009
  • {{help/nl|Parent=When and how to file an Abuse Report|Misc=*|Community=*}} U vind de optie onder Help in het hoofdmenu. Kies dan Abuse Report (Opm: Abuse = Mishandeling).
    5 KB (838 words) - 16:31, 29 September 2008
  • ...3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{User|Sam Stork}} * {{jira|SVC-1570}} - Votes: 0 - Camera position shifts in and out for no reason in Havoc 4 beta region - {{User|tr
    12 KB (1,937 words) - 13:31, 25 February 2008
  • ...er:Squirrel Wood|Squirrel Wood]]: they can cause quite some confusion and camera issues ...er this week... 2 SL clients open with this av in the same spot and 2 diff camera views!
    32 KB (4,438 words) - 16:24, 15 December 2008
  • |How to move your camera further and better |Help Portal
    8 KB (1,213 words) - 13:24, 24 April 2012
  • * {{jira|VWR-1726}} - Votes: 0 - Camera zoom behaves differently between Esc, wheel, and Alt-up/down zoom when focu
    5 KB (866 words) - 13:42, 4 September 2007
  • * {{Jira|STORM-1647}} Orbit camera controls in the View floater are not responding
    4 KB (559 words) - 11:33, 8 November 2011
  • ...5] [[User:Pixel Gausman|Pixel Gausman]]: OO: yeah, some testy plans would help ...den|Merov Linden]]: it's a rather complicated change but they're going to help me pick up what we need for Snowglobe
    30 KB (3,949 words) - 22:51, 28 October 2009
  • ===Help & Crash Reporting=== * Help menu has a link to the latest official map of the world.
    11 KB (1,747 words) - 14:51, 15 March 2010
  • {{Help|Multimedia=*}} # Do what you need to in SL: move your avatar and the camera, direct other avatars, etc.
    27 KB (4,404 words) - 14:06, 17 October 2011
  • * {{jira|VWR-3564}} - Votes: 0 - Main Map shows camera location instead of avatar location when ""Show My Location"" button is act
    9 KB (1,358 words) - 13:32, 15 December 2008
  • ...(84432) Apr 9 2008 03:59:09 (Second Life Release Candidate) STILL does the camera freezes :( * [14:42] [[User:Soft Linden|Soft Linden]]: (Squirrel is a stealthy camera ninja)
    22 KB (3,183 words) - 15:05, 10 April 2008
  • * [15:34] [[User:Bambers Linden|Bambers Linden]]: Camera unusable outside mouselook ...oap Clawtooth|Soap Clawtooth]]: I only see the inside of my head when the camera zooms in because something is behind me or if im in flycam.
    39 KB (5,507 words) - 10:20, 8 January 2009
  • * Bug STORM-301 (Camera view remains on Edit Appearance mode after undocked 'My Appearance' tab was
    4 KB (590 words) - 22:26, 11 October 2010
  • * [15:04] [[User:Bridie Linden|Bridie Linden]]: Some of that info might help ya out Chaos! * [15:28] [[User:Garn Conover|Garn Conover]]: or using alt to change camera and throw floor across the room :D
    36 KB (5,024 words) - 14:49, 24 November 2008
  • * {{jira|SL-9984}} [Retina] Camera frustum, do not display correctly on "WORLD MAP" window.
    4 KB (562 words) - 11:49, 2 April 2019
  • -Whole new Custom Camera Preset Tutorial with PICTURES
    5 KB (748 words) - 01:50, 11 August 2023
  • {{Help|Object=*}} ...extures | sculpt map]] compatible with Second Life. It can also be used to help with the painting of the object (UV mapping).
    11 KB (1,855 words) - 09:00, 27 April 2011
  • Offsim bots place your agent out of the current sim, while moving your camera so you see through the eyes of the bot. This technology works well against
    4 KB (732 words) - 10:01, 30 November 2010
  • {{Help/fr|Parent=Mega Prim|Glossary=*}} ...=*|D}}), de désactiver "[[Limit Select Distance]]" et d'activer "[[Disable Camera Constraints]]".
    6 KB (933 words) - 08:20, 21 June 2009
  • * Camera control made smaller than the standard version (similar to the Kirstens Vie
    5 KB (709 words) - 01:38, 5 May 2011
  • control the camera.
    8 KB (1,277 words) - 17:53, 26 April 2007
  • {{Help|Avatar=*|Glossary=*}}{{OSWikiFeatureNav}} ** In this example, the avatar furthest away *from the camera* would be an impostor.
    5 KB (680 words) - 10:09, 5 November 2009
  • * [2:48] [[User:Lillie Yifu|Lillie Yifu]]: well no one needed help with hardware * [3:02] [[User:Louise Linden|Louise Linden]]: Fisheye effect camera
    24 KB (3,555 words) - 13:46, 7 August 2009
  • ...|VWR-11374}} - Votes: 4 - Increased Crash Rate while alt+mouse zooming and camera panning - {{User|Drew Dwi}}
    4 KB (659 words) - 11:14, 9 February 2010
  • * {{jira|VWR-14839}} - Votes: 6 - Allow un-linking of draw distance and camera panning limit - {{User|Chaddington Boomhauer}}
    4 KB (638 words) - 08:44, 29 July 2009
  • == Camera avatar-anti-occlusion (Keep your avatar visible) == * Camera should move to keep your avatar in view, but should not oscillate.
    31 KB (4,975 words) - 14:51, 21 March 2018
  • * {{jira|MAINT-8145}} [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active.
    5 KB (696 words) - 11:14, 7 March 2018
  • * Beta 3 merges if they need help * BUG STORM-450 (Incorrect help contexts for Sidebar People tab)
    4 KB (630 words) - 12:50, 8 November 2010
  • * Bug STORM-301 (Camera view remains on Edit Appearance mode after undocked 'My Appearance' tab was
    4 KB (630 words) - 18:00, 13 October 2010
  • ...] Maestro Linden: there was also an improvement for the appearance of off-camera objects ...imization that you wouldn't get object updates for objects outside of your camera view
    32 KB (4,207 words) - 16:32, 21 March 2013
  • **Open the abuse report window (Help>Report Abuse ) ** <b>Input & Camera</b> tab
    30 KB (4,972 words) - 10:45, 17 March 2009
  • * {{jira|MAINT-8145}} [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active.
    5 KB (700 words) - 13:53, 18 January 2018
  • ...t the '''''Orbit''''' tool (14th icon), then move the mouse to rotate your camera view. Rolling the mouse button will zoom the view. You can draw more lines
    5 KB (766 words) - 02:44, 16 May 2015
  • {{Help/de|Parent=Video Tutorials|Multimedia=*}} ...ials, plus Möbelherstellung, sculpted Prims und Grundlagen zu Orientation-/Help Islands.
    24 KB (3,181 words) - 11:10, 28 September 2008
  • ...ll Hiding and *Some* changes made by other residents are not visible until camera is zoomed * Fixed: {{Jira|VWR-13010}}: Alt+Cam on an avatar causes the camera view to be abutply pointed skyward
    51 KB (7,211 words) - 10:50, 29 May 2009
  • ...is not complete. Someone can go to the land border and spy a parcel using camera conrol options. Using visibility and sound restrictions can really hide you ...dvanced security restrictions, somebody can still spy your property, using camera controls.
    12 KB (1,937 words) - 15:24, 29 March 2014
  • ...hots to your profile feed using the new Snapshots floater. Just click the camera icon on the bottom bar, then chose the 'Post to My Profile Feed' option. I * {{Jira|EXP-1567}} Camera icon in top left corner should always show
    12 KB (1,683 words) - 14:08, 13 December 2011
  • ...hots to your profile feed using the new Snapshots floater. Just click the camera icon on the bottom bar, then chose the 'Post to My Profile Feed' option. I * {{Jira|EXP-1567}} Camera icon in top left corner should always show
    12 KB (1,690 words) - 15:55, 2 December 2011
  • ...Glenelg]]: I'm never seen that error, and probably wouldn't have pressed help ;P ...el Wood|Squirrel Wood]]: I can repro camera "freezes" when not moving the camera for a long time in a busy place, then suddenly alt-caming somewhere.
    29 KB (4,202 words) - 13:38, 17 February 2009
  • ...s? (the camera issue I am reffering to is when you alt zoom an object, the camera takes focus on the root prim rather the prim yours trying to zoom on)<br> '''Zen Linden:''' so, camera bug<br>
    31 KB (5,456 words) - 09:34, 25 January 2008
  • {{help|Parent=Video Tutorials/Quicktips|Multimedia=*}} QUICKTIPS help you learn a lot in a little time — about 2 min. or less.
    23 KB (2,991 words) - 11:19, 28 September 2008
  • ...sting these multi-axis devices: go to the <b>Preferences</b> > <b>Input & Camera</b> tab > <b>Joystick Setup</b> * VWR-6363: In the 1.20 Viewer, there are known issues with camera behavior and/or button-mapping behavior when using the 3DConnexion SpaceNav
    15 KB (2,332 words) - 10:37, 26 February 2009
  • ...about new features in advance, and that adding this level of detail would help the development community better offer free solutions. ...spare drive. Kelly also noted that getting rid of unnecessary includes can help link times, not just build times. Replacing #includes with class declaratio
    17 KB (2,764 words) - 15:43, 18 February 2009
  • ...ed closer to the camera so in world objects don't get between HUDs and the camera so easily<br> ...any WL viewer i have used so far. makes the screen go black as soon as the camera zooms any amount<br>
    29 KB (4,974 words) - 15:36, 11 January 2008
  • * Help menus have been combined ...ace Information is hidden behind the tool bar when opened from Second Life Help
    11 KB (1,640 words) - 09:32, 28 August 2008
  • ...ed closer to the camera so in world objects don't get between HUDs and the camera so easily<br> ...any WL viewer i have used so far. makes the screen go black as soon as the camera zooms any amount<br>
    29 KB (5,046 words) - 10:52, 21 January 2008
  • The client sends camera frustum information to the server, and the Moving the camera shouldn't generally cause objects to
    16 KB (2,690 words) - 04:41, 8 April 2011
  • * {{jira|SNOW-268}} When moving the camera to an object and touching it, the camera returns back to avatar.
    9 KB (1,256 words) - 14:02, 19 November 2009
  • * Limit the size of coalesced objects, to help reduce the probability of you taking an object you can't re-rez.... You ar ** Speed up server-side camera positioning code that is called when the camera has to move closer to the avatar due to a blocking object
    9 KB (1,460 words) - 17:36, 26 January 2011
  • ...be to set camera points and orientations in the current sim (wherever the camera is already allowed to go), and then tile their outputs into floaters on you ...all it Othorgraphic mode. There's even a function to set up an othographic camera view very simply. glOrtho or something like that
    28 KB (3,592 words) - 16:29, 23 July 2009
  • Want to photograph or film multiple avatars but don't have friends to help you out? Here's how. ...-devices/ba-p/675096 USB pedals] — which free your hands up for moving the camera and such.
    5 KB (788 words) - 07:32, 12 July 2011
  • {{Help/Box|Note:|This page is supposed to be constantly updated of the sim plannin * lots of places to do live help (mentors - new residents)
    7 KB (1,192 words) - 07:14, 14 October 2008
  • * - {{jira|SVC-445}} - Votes: 7 - Can only control camera from attachments or vehicles. - {{User|Argent Stonecutter}} * - {{jira|VWR-6424}} - Votes: 5 - "camera view ""floats"" around" - {{User|Pygar Bu}}
    23 KB (3,765 words) - 17:48, 19 April 2009
  • out += "the agent is in normal camera mode.";
    7 KB (431 words) - 13:03, 22 August 2012
  • * {{jira|VWR-14960}} - Votes: 0 - Object flickers and renders broken when camera is too close - {{User|Oken Hax}}
    5 KB (684 words) - 09:26, 30 September 2009
  • ...Linden: and one of them moves his camera such that all the avatars are off-camera for a while, [2013/08/01 15:03] Maestro Linden: when he returns his camera to focus on the group, he sees his own animations as being out of sync with
    53 KB (7,060 words) - 17:09, 1 August 2013
  • }}{{KB2LinkMap|new-url=Camera (point of view) controls |old-url=Camera<br>
    29 KB (4,837 words) - 17:16, 19 January 2011
  • ...the menu to get a very detailed instruction notecard. There are even more help notecards inside that one. |moves the HUD back to its corner, this can help if you accidentally move it off the edge of the screen
    25 KB (4,235 words) - 23:11, 2 September 2009
  • ...ridie Linden]]: Disable camera constraints and try zooming in on an av on help island * [15:27] [[User:Gellan Glenelg|Gellan Glenelg]]: crash report might help; could be another "opening a new floater" one
    20 KB (2,735 words) - 14:31, 24 November 2008
  • * While working on STORM-452 found and filed bug STORM-481 (Camera returns to edit appearance mode after entering and leaving mouselook
    5 KB (668 words) - 11:04, 1 November 2010
  • * [15:04] Squirrel Wood: And Windlight *still* crashes when I have the camera focused on an avatar and that avatar logs out * [15:10] You: We appreciate all of Torley's input/help -- and we'll def miss you T!
    31 KB (4,351 words) - 15:09, 24 November 2008
  • * {{jira|VWR-3547}} - Votes: 5 - Dynamic camera incorrectly turns off when any avatar unsits from object - {{User|Cubey Ter
    5 KB (747 words) - 14:38, 14 September 2009
  • ...heatmaps etc - I use those tools already from third parties. How does this help development? Surely we should first define what is the critera of success f Hackshaven Harford: perhaps it would help if we first list the types of information we are interested in and then LL
    24 KB (4,191 words) - 13:16, 7 May 2008
  • {{Help|Communication=*|Multimedia=*}} ...und editor's native format (Audacity uses [http://audacity.sourceforge.net/help/faq?s=files&i=aup AUP], or a WAV file.
    12 KB (2,058 words) - 16:49, 13 October 2009
  • * {{jira|MAINT-3171}} Alt-clicking while moving mouse can move the camera significantly
    5 KB (656 words) - 12:10, 8 April 2016
  • * {{jira|SL-1400}} EEP Mac Water has colors that don't rotate when the camera does. * {{jira|SL-1656}} EEP Shadows move around when camera is pointed in certain directions.
    15 KB (2,319 words) - 12:52, 12 October 2018
  • ...ley Linden|Torley Linden]]: Yeah, thanks for all your Internationalization help, Alissa!<br/> ...:Benjamin Linden|Benjamin Linden]]: yes, your submissions have been a huge help, Alissa<br/>
    49 KB (7,808 words) - 21:53, 28 July 2007
  • {{Help|Viewer=*}} ...iew area have L/R stereo directionality and volume depending on where your camera view is located.
    13 KB (2,256 words) - 11:09, 25 May 2011
  • ...ary encoded axis vertex buffer given a box at center being viewed by given camera +U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center);
    159 KB (16,676 words) - 21:31, 14 June 2008
  • | style="white-space:normal;"|antialiasing of edges would help the ants, but chamfering is the only real answer | style="white-space:normal;"|i want camera presets
    114 KB (14,808 words) - 00:12, 28 November 2008
  • * More documentation is available using Help > Scripting Guide... * Fixed ESC key behavior (closing tools and resetting camera)
    7 KB (963 words) - 13:00, 28 January 2009
  • ...votes - Pressing Zoom button on Shared Media floater does not position the camera if user is currently in flycam mode - [[User:Adeon Writer|Adeon Writer]] * {{jira|VWR-19172}} - 1 votes - Camera shakes, position offset after Alt-zoom and [Esc] - [[User:Maiko Taurog|Maik
    10 KB (1,631 words) - 02:42, 12 May 2010
  • ...tially increased maintenance effort, increased support effort (e.g. having help resources for 3 operating systems). There was also some concern about suppo ...-space:normal;"|Hmm could be interesting performance hog, I once locked my camera onto a cute neko going past on a motorcycle and followed her ride for about
    58 KB (7,559 words) - 22:14, 2 April 2009
  • ...uirrel Wood|Squirrel Wood]]: Gigs Taggart (sp?) is working on a patch for camera behavior which he hopes will fix most of the known bugs ...irrel Wood]]: Windows that don't use camera controls for anything prevent camera controls working!
    53 KB (7,345 words) - 08:47, 25 December 2008
  • * {{jira|MAINT-8145}} [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active.
    6 KB (807 words) - 11:41, 16 April 2018
  • {{Help|Viewer=*}} Lost? Confused? Both?! This article will help you get started in Second Life.
    6 KB (974 words) - 12:31, 16 September 2011
  • ...input when selecting a sat upon object containing a sit target while your camera is not actively focused on or tracking your avatar.
    5 KB (727 words) - 13:18, 21 May 2018
  • ...f what happens when the camera moves though, you could either snap back to camera position or move the map with it at the same offset (though I could see tha ...ight-click menu to choose whether the mini-map centers your avatar or your camera position. Then, if you turned both off, you could free-pan with-shift drag
    74 KB (9,647 words) - 17:10, 22 January 2009

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