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  • {{Help/es|Parent=Movement Video Tutorials|Navigation=*}} ...orthern Kentucky University: [http://youtube.com/watch?v=3WlkxLgEsF8 Basic Movements in Second Life for Dr. Corcoran's Course] (03/2008)
    4 KB (635 words) - 17:41, 29 September 2008
  • {{Help|Navigation=*}} ...orthern Kentucky University: [http://youtube.com/watch?v=3WlkxLgEsF8 Basic Movements in Second Life for Dr. Corcoran's Course] (03/2008)
    4 KB (562 words) - 15:44, 23 November 2009
  • === Smooth movements === * Smooth movements from one orientation (position and rotation) to another.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • ...sted movements from a control panel on a website. This “robot arm” and its movements are designed according to real robot hardware.
    6 KB (1,003 words) - 01:14, 7 April 2011
  • {{help/es .... Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.
    3 KB (438 words) - 19:19, 27 September 2008
  • ...SetPos]], movement via [[Building_Tools|build tool]], etc.) although these movements will often trigger it.
    2 KB (278 words) - 01:19, 22 January 2015
  • ...}} - Votes: 0 - Second Life altitude on top bar incorrect at high velocity movements - {{User|Christophe003 Carter}}
    3 KB (430 words) - 18:27, 26 August 2008
  • ...need to be disabled for possible force source issue with steering and fine movements.
    3 KB (539 words) - 15:44, 25 April 2008
  • {{Help ...animators report difficulties with subtle motion. One of the most subtle movements one might need to animate is breathing, and it's also one of the most commo
    5 KB (841 words) - 23:42, 22 August 2022
  • * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}
    3 KB (464 words) - 09:50, 13 May 2008
  • * {{jira|VWR-6181}} - Votes: 1 - Physical movements problems since last patch - {{User|liane Lisle}}
    3 KB (504 words) - 12:10, 15 July 2008
  • Some such movements could of course be incredibly complicated, but can be used to implement all
    4 KB (653 words) - 15:11, 21 January 2009
  • {{help .... Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.
    2 KB (352 words) - 05:39, 5 August 2009
  • ...is deprecated. For newer info, see the '''[[Machinima]]''' and '''[[Movie help]]''' pages.}} ...extraneous background objects and scripts from coming into view. This will help you maintain a more consistent frame rate, especially if there is a lot of
    3 KB (420 words) - 15:52, 12 October 2009
  • llSetPos(mypos); // workaround for tiny movements during rotation
    4 KB (430 words) - 09:08, 25 January 2015
  • * {{jira|VWR-5111}} - Votes: 15 - Camera panning problem - random camera movements - {{User|timmie124 Tone}}
    4 KB (642 words) - 14:53, 19 May 2008
  • ...h new viewer, screen too dark, movement almost impossible, and unsolicited movements creating nausea with those looking at the screen. - {{User|Sirene Silverspa
    4 KB (593 words) - 15:32, 15 April 2008
  • '''Goal''': Add the ability for a PC camera to detect head and upper body movements and relay them to your own avatar. This is a design for a first simple pro
    3 KB (517 words) - 10:15, 6 January 2010
  • ==== Smooth movements ==== * Smooth movements from one orientation (position and rotation) to another.
    19 KB (3,112 words) - 09:03, 6 September 2010
  • ...r isn't that easy to set up for the average user. This page will hopefully help people find resources to allow them to get the puppetry system running on t '''Description:''' Use your webcam to translate your movements in real life into Second Life!
    5 KB (687 words) - 16:34, 22 December 2022
  • * {{jira|VWR-8764}} - Votes: 15 - Camera Movements using 1.21 are Slow and Jerky compared to 1.20 - {{User|markbyron falta}}
    5 KB (794 words) - 10:42, 9 September 2008
  • :To help such case, proxies can detect network traffic issues and redirect as needed ...t data is moved from the central database to the Agent Domain, the proxies help redirect to where to find the data.
    7 KB (1,203 words) - 18:00, 19 October 2007
  • ...source trains.. Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. so
    5 KB (843 words) - 16:02, 11 July 2016
  • {{help|Glossary=*|OldInfo=*}} ...ovides information on the project, as well as useful information that will help us all to make sure that Havok4 is tested well before it is rolled througho
    11 KB (1,821 words) - 15:25, 6 April 2011
  • | style="white-space:normal;"|head movements really clash with looking at the screen | style="white-space:normal;"|For the moment, we'll be focusing on head movements (nod, negate)
    81 KB (10,617 words) - 17:27, 18 June 2009
  • ...0 votes - Immediately after logging on, when flying ( and sometimes other movements) are started they cannot be stopped in v 1-15-02-2 fo viewer - [[User:Volta
    8 KB (1,209 words) - 17:53, 6 August 2007
  • ...ie. finally fixing things that LL never got right, such as unwanted camera movements. | style="white-space:normal;"|Maybe something to help photography or building?
    48 KB (6,317 words) - 22:13, 2 May 2009
  • ...his sliding door script i created because i wanted to time my sliding door movements with the door sounds i had. It uses llMoveToTarget to move the door, with
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...+"as yours does, so go slowly and avoid any sudden or disconcerting movements."
    9 KB (905 words) - 14:54, 24 January 2015
  • ...ee the screenshot above for a config that works well for dolly-like camera movements (tracking shots).
    12 KB (1,975 words) - 09:36, 1 July 2008
  • ...ecifically, Ettore is looking for "which classes or functions take care of movements." Ettore is interested in hooking up a 3D controller for use in controlling Help with the translation process is always welcome, and once we have
    10 KB (1,682 words) - 20:27, 1 April 2007
  • ...ove triplicate keyframes, remove unused joints, remove keyframes for small movements, etc.}}, then retry uploading.<br>'''Blender Users:''' You can use a built-
    10 KB (1,671 words) - 07:55, 26 August 2023
  • ...[[User:Bri Gufler|Bri Gufler]]: so their drivers might be picking up the movements and sending to Photoshop. ...thanks so much for doing agendas for the monday meeting - it's such a huge help
    29 KB (4,028 words) - 21:55, 24 October 2008
  • {{Help|Multimedia=*}}<font color="red">''Note:'' As of [[1.20|Second Life 1.20]], * Use a [[Spacenavigator]] mouse to achieve smooth, continuous camera movements.
    10 KB (1,543 words) - 13:57, 11 August 2015
  • ...ove. Or, it just needs flaming Reset Linden to stop adding free resets and movements. | style="white-space:normal;"|looking at my back is hardly of any help
    60 KB (7,921 words) - 17:57, 17 December 2009
  • ...y</code>  module.   This will start your webcam, and try to recognize your movements and animate your avatar.   It's a work in progress - at first release, hea
    11 KB (1,772 words) - 19:19, 8 December 2022
  • [16:07] <font color=#330026><b>Andrew Linden</b><nowiki>: Which will help them tickle the Grey Goo Fence (GGF) when they were not before.</nowiki></f [16:42] <font color=#b20000><b>Cummere Mayo</b><nowiki>: im tlaking about movements of like 100times a second</nowiki></font>
    54 KB (8,295 words) - 09:21, 10 March 2011
  • ...with gestures because of the inherent simplifications of the dexterity in movements required to make the selections ...thing, so that accessing the menu items would involve certain directional movements of the cursor
    86 KB (10,984 words) - 17:47, 22 January 2009
  • ...formant and also looks smoother than a sequence of 'stop-motion animation' movements
    15 KB (2,328 words) - 14:43, 25 January 2015
  • {{Help/zh-Hant ...es of lip sync. The most elaborate provides accurate mouth shapes and jaw movements (visemes) based on the sound that is spoken (phonemes). If the voice is cr
    20 KB (3,488 words) - 07:17, 19 February 2009
  • ...re's an unexpected movement? Because there are tons of unexpected/unwanted movements thrown in for free in the viewer.
    24 KB (3,045 words) - 13:45, 7 August 2009
  • ...have to tie clothes to the skeletton of the avatar to have them follow his movements with meshes ? |width=100% style=" padding:0 3px;"|yes but it looks better if the follow the movements :)
    88 KB (10,825 words) - 14:21, 4 February 2011
  • The formation of new sims has stopped, after a few movements, in November 2013. This new land is Seychelles and is a [[Subcontinent]]. ...helles Channel, South Nautilus was finally connected with Corsica and with help of South Corsica waterways, with North Nautilus. That is very good and it's
    14 KB (2,226 words) - 05:50, 21 September 2014
  • ...mpetition, the questions was about relaunching the competition and ways to help get more entries |width=100% style="padding:0 6px;"|so that is one option the may help
    44 KB (5,699 words) - 11:48, 23 January 2012
  • ...ilding skills in-house). You can also choose an inworld developer, who can help you plan, design, and create your space. Depending on the size and sophisti ...ent might be challenging at first, it’s easy to get the hang of all of the movements that you’ll be using in a business environment—walking, sitting, telepo
    15 KB (2,395 words) - 17:40, 11 March 2020
  • {{Help|Viewer=*|Glossary=*}} ...Timers''' {{K|Ctrl|Shift|9}} shows tasks performed per frame, see [[Debug Help#How_do_I_get_my_Fast_Timers_results.3F|How do I get my Fast Timers results?
    15 KB (2,066 words) - 01:36, 12 April 2015
  • ...12&linkID=9241175 Autodesk 3ds Max Tutorials] page, the excellent built in help, and the many third party books, video tutorials, and training courses. Th ...e an animated attachment (one that bends and follows the underlying avatar movements), then apply the '''Skin''' modifier last in the Command Panel > Modify tab
    17 KB (2,911 words) - 21:46, 25 July 2019
  • {{Help ..., your avatar's height depends on the body shape of the avatar. You cannot help but keep in mind how they are suitable for the position and go back to the
    20 KB (3,489 words) - 08:26, 23 August 2022
  • |width=100% style=" padding:0 3px;"|are clothes going to follow the movements of the avatar with meshes ? |width=100% style=" padding:0 3px;"|Here we go! I'm importing Vir to help out with some of these questions.
    112 KB (13,906 words) - 14:06, 15 September 2010
  • |width=100% style="padding:0 6px;"|Leverage our passionate community to help us convert new users and retain existing users. ...g with corporate goals. Move away from LL-driven events and start spotting movements with natural momentum.
    184 KB (23,391 words) - 12:39, 27 June 2011
  • ...even if we can't repro, if we can get details on circumstances Gigs, it'll help ...ky Jetaime]]: the item for sale isn't the issue, its what the rest of the movements appear
    54 KB (7,422 words) - 08:49, 25 December 2008
  • == Help Documentation == ...Step-by-Step help is posted here: [[Builder's Buddy Help Document]] . The help document also includes a short quick end-user guide for you to distribute t
    30 KB (2,958 words) - 23:55, 30 May 2023
  • | style="white-space:normal;"|orientation inworld would really help with many things | style="white-space:normal;"|a simple lock to avatar forward would help
    160 KB (20,543 words) - 19:19, 5 March 2009
  • ...th Ellison|Gareth Ellison]]: i also like the approach of streaming events/movements etc with MIME types * [9:52] [[User:Gareth Ellison|Gareth Ellison]]: "here comes a stream of movements in (float,float,float) offsets from current pos"
    83 KB (12,456 words) - 13:41, 26 March 2010
  • ...on the boundary, moving along the boundary line, or making infinitessimal movements while at the boundary. All of these cases can result in '''handover thrash ...t a major event is scheduled in 5 minutes' time, and that is desperate for help to avoid total collapse.
    26 KB (4,043 words) - 08:04, 14 June 2009
  • {{Help ...es of lip sync. The most elaborate provides accurate mouth shapes and jaw movements (visemes) based on the sound that is spoken (phonemes). If the voice is cr
    20 KB (3,499 words) - 15:08, 13 October 2009
  • ...inked/185/187/25/ || Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the Physical World--and Vice Versa. Municipal, ...ing an independent group. We will also touch on Linden Lab's new "Resident Help Network" initiative. Panelists will include Carl Metropolitan (NCI/New Citi
    17 KB (2,452 words) - 14:44, 11 May 2011
  • ...4] Sonic (sonicand.miles): yeah i could not see hovering object animation movements i noticed right away.
    28 KB (3,708 words) - 17:19, 8 November 2012
  • {{Help|Viewer=*}} ...all devices (including assistive, adaptive, or rehabilitative tools) that help people accomplish tasks they can’t do adequately or at all without the de
    22 KB (3,339 words) - 20:09, 17 December 2023
  • ...ing a short registration form and choosing an avatar, you can then explore Help Island —a specialized doorway into Second Life where you can to find othe ...to email [mailto:business@lindenlab.com business@lindenlab.com] and we can help walk you through the process.
    20 KB (3,204 words) - 17:21, 13 March 2020
  • ...roved region crossings. This uses a new threaded region crossing method to help make region crossings more reliable. * [15:41] Homeless: Hard to say, some movements are jerky and some like the one I mentioned earlier it didn't do it
    24 KB (3,478 words) - 17:17, 2 February 2012
  • ''Please edit this page and help add more detail to this summary.'' | style="white-space:normal;"|Saijanai: We're just talking about camera movements right now
    170 KB (22,105 words) - 17:43, 15 October 2009
  • ...know what % of the EXP functions are gaming oriented and what will really help us, heh.</nowiki></font> ...'m pretty sure there's one, if not, we need it) for projectors, that would help describe why it's worth the time, Mona</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • ...aboration with various technology companies, and its use of Second Life to help test rogue attacks on AT&T products, are discussed.<br> ...l live in two communities simultaneously is getting closer. This book will help us grasp that concept.”<br>
    87 KB (12,612 words) - 11:27, 6 May 2019
  • * This channel has some voice code changes to help with region crossings. * [15:14] Lorca Linden: it should help!
    55 KB (8,044 words) - 17:27, 16 February 2012
  • ...w Linden</b><nowiki>: I think the llSetRegionPos() is being implemented to help replace the bugged posJump</nowiki></font> .... and if you folks want to hammer it on the beta grid, that's always a big help :)</nowiki></font>
    41 KB (6,534 words) - 16:28, 20 December 2011
  • ...thing factor to all motion. Smoothing keeps the camera from making abrupt movements (like when your mouse slips) - for example if you bring the camera to an ab ...Rendering > Debug GL option - turns on extra rendering error checking and help reproduce crashes
    28 KB (4,093 words) - 12:33, 16 October 2008
  • {{Help|Viewer=*|OldInfo=*}} ...Second Life crashes, you will be asked if you want to report the crash, to help the developers debug errors in the system. Enabling this will automaticall
    22 KB (3,811 words) - 10:00, 3 July 2013
  • ...=#000000><b>Istauri Arai:</font></b> The viewer cheating and interpolating movements to fill in the differences
    34 KB (5,804 words) - 12:24, 29 November 2023
  • ...c0099><b>Arawn Spitteler</b><nowiki>: CAmera follows mouse, and the avatar movements should follow accordingly</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...struction that marks other online games. Rosedale believes this focus will help attract a broader audience beyond the typical teenage gamer. ...edale is ready to create a whole new kind of universe. And he wants you to help him'''
    22 KB (3,643 words) - 03:01, 31 December 2012
  • Becky Pippen: did rebaking help yet? ...Is there a glossary for newbies? LL had a GREAT one at secondlife.com/app/help/commonterms.php but they seem to be taking it down & not replacing it.
    50 KB (9,033 words) - 15:31, 18 November 2009
  • * [15:29] Falcon Linden: it does not prevent you from using both movements systems (whatever you used to use and pathfinding) together...just not at t
    31 KB (4,492 words) - 16:10, 15 March 2012
  • ...ng to make is that enterprises will probably develop their own independent help resources ...ding:0 3px;"|We're still looking for a Community Communications Manager to help with the blog and beyond.
    184 KB (22,895 words) - 15:45, 18 November 2009
  • ...and the profile is attached to an agent. (See Viewer Refactoring below to help with this.) ** scriptable chat & movements avatar (bot)
    29 KB (4,607 words) - 15:05, 15 October 2015
  • * Search box to help find/access menu items by name. | style="white-space:normal;"|It records and plays back your movements
    83 KB (10,815 words) - 18:22, 17 September 2009
  • ...lor=#b2b200><b>Siobhan McCallen</b><nowiki>: better control of anims would help with machinima creation</nowiki></font> [16:33] <font color=#00b258><b>Ashiri Sands</b><nowiki>: and minimum movements</nowiki></font>
    52 KB (8,042 words) - 17:14, 25 March 2011
  • [12:19] <font color=#5ab500><b>Vincent Nacon</b><nowiki>: to help with "buffering" to speak plainly</nowiki></font> [12:41] <font color=#000f44><b>Simon Linden</b><nowiki>: That may help it, yes</nowiki></font>
    54 KB (8,356 words) - 14:17, 13 December 2011
  • | style="white-space:normal;"|9/11 papers here covered the anti globalisation movements and 9/12 covered the twin towers
    68 KB (8,948 words) - 16:54, 10 September 2009
  • .../08/01 15:09] Thriller Dancer: Say 'on' or 'off'to turn me on or off, or 'help' for more commands ...55] Maestro Linden: I'm having a little difficulty following yuzuru's arm movements, due to his sleeves
    53 KB (7,060 words) - 17:09, 1 August 2013
  • //To avoid flooding the sim with a high rate of movements
    62 KB (7,175 words) - 21:37, 24 January 2015
  • ..., there was some talk last year about making "region conductor" smarter to help on the same issue by for instance never putting two really busy regions on ...d. But if there's a cool project like simulated evolution through physical movements of a scripted thing, this sounds like it'll cripple it.
    39 KB (5,948 words) - 19:42, 18 May 2012
  • ...in Germany was from last week’s article about an alcohol addict who found help in Second Life, which was picked up by several publications – this is a g ...ews sites, published a positive article about an alcohol addict. She found help in Second Life and is now dry for over three years. This article was picked
    44 KB (6,491 words) - 12:05, 5 May 2011
  • ...=#00b2b2><b>Imaze Rhiano</b><nowiki>: mesh avatars can't have hand or face movements :(</nowiki></font> ...] <font color=#b20000><b>Kallista Destiny</b><nowiki>: Faust, that doesn't help cross boundry issues</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • *** How you can help. * [15:09] [[User:Jack Abraham|Jack Abraham]]: So how do we help you move forward with it, Oskar?
    54 KB (8,186 words) - 21:21, 14 July 2010
  • * {{jira|VWR-634}} - Busted notecard: "HELP! (double click me to start)" in Library\Notecards - {{User|meade paravane}} ...VC-176}} - Immediately after logging on, when flying ( and sometimes other movements) are started they cannot be stopped in v 1-15-02-2 fo viewer - {{User|Volta
    45 KB (7,105 words) - 22:57, 6 May 2007
  • ...an tell if it's a Mesh Import/Legacy/Experimental region by looking at the Help-&gt;About Second Life text ...x;"|Drongle - would love to get more detailed info. Let us know how we can help
    155 KB (19,488 words) - 12:25, 2 May 2011
  • ...she asked if meshes would allow her to make dresses which would follow the movements of the avatar ? * [15:57] [[User:JB Hancroft|JB Hancroft]]: glad to listen, help, suggest :)
    57 KB (8,401 words) - 18:09, 7 October 2010
  • |width=100% style="padding:0 6px;"|In community help there is a list of ranks/roles |width=100% style="padding:0 6px;"|It should help you understand it
    190 KB (23,439 words) - 14:31, 26 May 2011
  • ...ith my camera or that I’m close enough to avatars, i don’t seven see their movements when they walk or type, I have used different driver versions and got the s ...footprint no more than 650MB at worst. The OpenSource people are there to help, not just to amuse you.<br>
    94 KB (15,036 words) - 15:12, 11 April 2008
  • ...opilo Hallard]]: have you wroked out a way to use a webcam to map people's movements? *[2009/07/21 10:07] Imaze Rhiano gave you Looking for Help!.
    75 KB (9,799 words) - 11:08, 22 July 2009
  • ...s] - Killer Guides plans to release a Second Life strategy guide that will help new and advanced residents learn about the intricacies of the platform.<br> ...15785/ SC Magazine] - PA Consulting has built a presence in Second Life to help promote a technology-savvy persona.<br>
    80 KB (11,678 words) - 11:20, 6 May 2019
  • ...ot have the the rtime or respources to do this process justice......we can help so much m ore on our own with them there as backup ...laton: https://sites.google.com/site/zindrahelpvortex/home/meet-the-zindra-help-vortex-staff
    229 KB (29,159 words) - 14:29, 1 August 2011
  • |width=100% style="padding:0 6px;"|One idea is that we could help give you feedback on the stats of a proposed upload based on all other upla |width=100% style="padding:0 6px;"|We could also help you categorize things later. These are all future ideas, don't know what we
    235 KB (30,020 words) - 14:15, 1 August 2011
  • *[08:42] [[User: Pforce Digfoot|Pforce Digfoot]]: we can help Q&A if needed ...les|Python Morales]]: Aleric, normally the server is still authorative for movements etc., the client doing it too being just an optimization to avoid lag
    106 KB (15,905 words) - 12:06, 2 March 2010
  • {{Help|Viewer=*|BugFixes=*}}__NOTOC__{{ArticleTOC}} | Scale factor to apply to flycam movements when in build mode.
    164 KB (20,965 words) - 14:33, 1 April 2024