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  • listen(integer channel, string name, key id, string msg){ listen(integer channel, string name, key id, string msg){
    15 KB (1,427 words) - 04:20, 15 October 2009
  • 612 bytes (90 words) - 13:23, 18 May 2008
  • |name=AGENT_BY_LEGACY_NAME ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}.
    1,014 bytes (148 words) - 21:20, 19 October 2013
  • 35 bytes (5 words) - 01:21, 8 October 2023
  • |name=OPT_LEGACY_LINKSET
    186 bytes (22 words) - 08:26, 19 November 2012
  • |name=AGENT_BY_LEGACY_NAME |desc={{LSLGC/ja|Avatar/Name}}を参照してください。
    425 bytes (55 words) - 07:23, 7 January 2011
  • == Legacy Login Transforms == ...es or moving inventory that happen on login. In this case the response of legacy login will not have
    1 KB (226 words) - 13:19, 28 March 2008

Page text matches

  • == Legacy Login Transforms == ...es or moving inventory that happen on login. In this case the response of legacy login will not have
    1 KB (226 words) - 13:19, 28 March 2008
  • |name=DATA_NAME ...ata]] to return a string containing the avatars {{LSLGC|Avatar/Name|legacy name}}.
    822 bytes (99 words) - 00:18, 7 January 2013
  • |inject-2={{LSL_Function/detected|item|name|error={{LSL Constant/NULL KEY}}}} If the item detected is an avatar then the {{LSLGC|Avatar/Name|legacy name}} is returned.
    929 bytes (134 words) - 09:29, 20 January 2024
  • |p1_type=string|p1_name=name|p1_desc=the Legacy Name of the avatar to retrieve the UUID of. ...]] event containing the UUID of the avatar with '''name''' as their Legacy Name.
    989 bytes (132 words) - 12:08, 30 May 2011
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    887 bytes (106 words) - 16:59, 28 January 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    947 bytes (119 words) - 17:14, 12 June 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    917 bytes (112 words) - 12:31, 17 February 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (154 words) - 17:50, 12 February 2015
  • {{LSL DefineRow||[[llDisplayNameToKeys]]}} to fetch avatar UUIDs by display-name. ...ow||[[llRequestAgentKeysByDisplayName]]}} to fetch avatar UUIDs by display-name grid-wide.
    983 bytes (128 words) - 12:09, 30 May 2011
  • |name=AGENT_BY_LEGACY_NAME ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}.
    1,014 bytes (148 words) - 21:20, 19 October 2013
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (158 words) - 15:31, 10 June 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (163 words) - 10:26, 28 March 2014
  • |name=PRIM_SHINY_NONE |desc=Disables legacy shininess.
    383 bytes (40 words) - 16:59, 28 October 2023
  • ...st|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |name=PRIM_NAME
    2 KB (244 words) - 16:45, 23 January 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (153 words) - 14:28, 5 December 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (162 words) - 08:12, 21 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (180 words) - 16:14, 25 February 2014
  • |p1_type=string|p1_name=display_name|p1_desc=the Display Name of the avatar(s) to retrieve the UUID(s) of. {{LSL DefineRow||[[llDisplayNameToKeys]]}} to fetch avatar UUIDs by display-name.
    1 KB (169 words) - 12:09, 30 May 2011
  • {{LSL DefineRow||[[llDisplayNameToKeys]]}} to fetch avatar UUIDs by display-name. ...ow||[[llRequestAgentKeysByDisplayName]]}} to fetch avatar UUIDs by display-name grid-wide.
    1 KB (160 words) - 12:09, 30 May 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (165 words) - 10:30, 26 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (166 words) - 11:12, 31 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (165 words) - 11:14, 11 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (168 words) - 10:43, 21 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (193 words) - 13:06, 25 September 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (175 words) - 10:24, 30 July 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (175 words) - 10:16, 17 July 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (175 words) - 11:28, 8 August 2014
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (258 words) - 12:32, 12 August 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (258 words) - 07:45, 9 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (177 words) - 10:17, 15 October 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (183 words) - 14:14, 4 March 2014
  • |name=PRIM_SHINY_MEDIUM |desc=Sets a medium intensity legacy shininess.
    551 bytes (61 words) - 16:59, 28 October 2023
  • ...ring that is ''vStrNom'' converted to a [[:Category:LSL_Avatar/Name|Legacy Name]].(see [[uName2Legacy#Caveats|Caveats]]) * ''vStrNom'': source name string
    2 KB (223 words) - 15:29, 22 January 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (185 words) - 15:21, 4 March 2015
  • |name=PRIM_SHINY_LOW |desc=Sets the lowest intensity legacy shininess.
    549 bytes (61 words) - 16:59, 28 October 2023
  • |name=PRIM_SHINY_HIGH |desc=Sets the highest intensity legacy shininess.
    552 bytes (61 words) - 16:59, 28 October 2023
  • |name=AGENT_BY_LEGACY_NAME |desc={{LSLGC/ja|Avatar/Name}}を参照してください。
    425 bytes (55 words) - 07:23, 7 January 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (215 words) - 16:50, 18 November 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (218 words) - 08:45, 20 November 2014
  • |p1_type=string|p1_name=display_name|p1_desc=the Display Name of the avatar(s) to retrieve the UUID(s) of. ...ow||[[llRequestAgentKeysByDisplayName]]}} to fetch avatar UUIDs by display-name grid-wide.
    1 KB (196 words) - 12:09, 30 May 2011
  • LL_PCODE_LEGACY_TREE: Actually not legacy, a normal linden tree. LL_PCODE_LEGACY_GRASS: Not legacy, I don't think.
    4 KB (582 words) - 07:20, 21 July 2008
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (226 words) - 12:51, 26 January 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (194 words) - 11:44, 3 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (197 words) - 12:53, 4 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (198 words) - 11:40, 24 October 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (196 words) - 11:32, 28 October 2013
  • |return_text='''id''' で指定されたプリムまたはアバターの{{LSLGC|Avatar/Name/ja|名前}} ...wa.net/index.php?cmd=name2key (ボットベースの name2key データベースです。{{LSLGC/ja|Legacy Name|レガシーネーム}} と {{LSLGC/ja|Username|ユーザネーム}} のフ
    4 KB (221 words) - 05:57, 25 February 2016
  • | Region can be seen from other regions on world map. (Legacy world map option?) | Region can be seen from mainland on world map. (Legacy world map option?)
    4 KB (651 words) - 15:37, 19 July 2008
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    1 KB (200 words) - 11:53, 19 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (203 words) - 11:28, 15 November 2013
  • ...ct a convex hull shape instead of a triangle-based shape as used for other legacy prims?[[User:Drongle McMahon|Drongle McMahon]] 10:56, 2 December 2013 (PST) # Why does the Convex-Hull-type physics weight of legacy prims in the new accounting system undergo step increases at dimensions of
    1 KB (169 words) - 14:38, 3 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (210 words) - 10:11, 31 October 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (213 words) - 10:21, 17 October 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (233 words) - 13:47, 19 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (217 words) - 11:25, 19 September 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (225 words) - 12:41, 10 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (212 words) - 11:23, 28 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (204 words) - 15:03, 18 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (223 words) - 14:29, 13 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (228 words) - 14:46, 2 October 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (224 words) - 12:50, 12 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (232 words) - 11:33, 26 September 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (230 words) - 11:51, 17 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (230 words) - 09:46, 27 March 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (286 words) - 14:32, 1 April 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (234 words) - 10:22, 27 September 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (235 words) - 10:51, 8 October 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (240 words) - 11:34, 29 January 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (246 words) - 19:48, 9 April 2015
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (238 words) - 09:26, 29 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (244 words) - 11:25, 30 May 2014
  • ...e generation of platform engineers from suffering the confusion of meeting legacy decisions made because we simply didn't know better.
    1 KB (197 words) - 22:15, 26 February 2007
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (247 words) - 12:55, 5 January 2015
  • ...eturned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but pr |return_text=that is the {{LSLGC|Avatar/Name|legacy name}} of the prim or avatar specified by {{LSLP|id}}.
    5 KB (776 words) - 11:05, 8 December 2023
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (254 words) - 12:39, 10 December 2014
  • ...me|legacy name}}|p1_hover=filter for specific object name or avatar legacy name ...}} AND {{LSLP|id}} (either is optional), otherwise with objects not {{LSLP|name}} AND {{LSLP|id}}<br/>
    3 KB (441 words) - 19:26, 21 May 2020
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (268 words) - 12:00, 30 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (295 words) - 12:50, 2 January 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (279 words) - 10:18, 28 March 2014
  • Removing legacy Carbon code from the OS X viewer. .
    609 bytes (81 words) - 12:08, 15 February 2013
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (266 words) - 12:01, 20 April 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (266 words) - 11:25, 28 April 2015
  • {{LSL_Function/detected/ja| item |name|error={{LSL Constant/NULL KEY/ja}}}}{{LSL_Function/ja |cat1=Avatar/Name
    816 bytes (104 words) - 15:30, 25 February 2016
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (308 words) - 06:58, 10 October 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (307 words) - 08:48, 25 September 2013
  • ...fe' to 'SecondLifeViewer', but did not remove any executable using the old name that was in the install folder. This could cause some problems with old sh ...e user will need to modify or replace them with one that refers to the new name.
    2 KB (309 words) - 12:50, 2 January 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (297 words) - 12:52, 3 March 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (319 words) - 10:48, 20 November 2013
  • The [[Xfer Manager]] is the legacy file transfer system. It has been replaced in most cases by the [[Transfer
    1 KB (198 words) - 11:08, 22 July 2008
  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering. * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (297 words) - 15:10, 27 June 2013
  • ...ht disagree with) and the "pushing up" of the land for Busy Bens (itself a legacy build from late 2003) blocks the entrance to town. My suspicion is that thi This remains disabled due to proximity to the infohub. A Linden removed the legacy sign for the site, presumably as a temporary solution. I was able to save t
    4 KB (706 words) - 15:09, 5 May 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (326 words) - 12:55, 14 November 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (330 words) - 12:46, 5 December 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (290 words) - 14:54, 17 November 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (308 words) - 11:55, 12 May 2015
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (308 words) - 09:50, 15 April 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (293 words) - 12:00, 26 August 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (293 words) - 11:28, 4 September 2014
  • * State is a legacy field, unused in everything but grass. With grass it is used to determine s * JointType is the type of joint associated with the task. Should be unused. Legacy.
    6 KB (829 words) - 22:08, 22 June 2009
  • ...e it, gradually abandoning the old one, which would then remain only as a "legacy" avatar. [[User:Mona Eberhardt|Mona Eberhardt]]
    680 bytes (114 words) - 11:11, 23 September 2013
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (329 words) - 10:03, 2 April 2014
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (329 words) - 11:45, 15 April 2014
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (329 words) - 10:47, 24 April 2014
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    3 KB (359 words) - 13:15, 17 April 2015
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    2 KB (321 words) - 10:50, 22 May 2014
  • <font color="red">Legacy file:</font> 1.18 volume controls. <font color="red">Legacy file:</font> Wizard was removed.
    15 KB (2,205 words) - 10:41, 9 April 2009
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (341 words) - 12:04, 13 May 2015
  • ...intained and updated, usually weekly, and when necessary, experimental and legacy branches may also be published and maintained for a while. * Legacy and web-based search. Legacy "Web" and "Interests" (includes spoken language(s) and skills) tabs in avat
    4 KB (555 words) - 02:51, 2 December 2023
  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...{{jira|ACME-1358}} image: secondlife:parcel= shown in Flick tag if parcel name is empty}} * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...legacy sphere prim does not influence touch normal like it does with other legacy prims.
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  • #* While "MenuName" is the name of this menu, ie: MainMenu #* MENU_<name>
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  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering. * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • {{GenericDownloadBox||Removing legacy Carbon code from the OS X viewer.|type=project|windows=|macintosh=http://do
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  • {{GenericDownloadBox||Removing legacy Carbon code from the OS X viewer.|type=project|windows=|macintosh=http://do
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • [[Skinning How To/Legacy files]]
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  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...type to Convex Hull, to avoid huge triangle-based weights. However, When a legacy prim is uses the new accounting syatem because of putting a specular map on
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • |name=AGENT ...llSensorRepeat]], it will search for avatars by {{LSLGC|Avatar/Name|legacy name}}. Use of this constant in this context is not recommended as {{#var:AGENT_
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  • ...ion errors that cannot now be corrected. The current software has become a legacy system similar to an old mainframe harboring the year-2000 bug. ...ecision will have to be made regarding SL 2.0. Will it continue to provide legacy support for these known design flaws, or will it start over fresh with all
    3 KB (584 words) - 06:26, 16 January 2010
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • Returns a string that is ''vStrNom'' converted to a [[:Category:LSL_Avatar/Name|Username]]. * ''vStrNom'': source name string
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • # I have a couple of bugs with incorrect normals on legacy prims that showed up because of materials specularity, but were probably th
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering. * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • To reduce the amount of risk associated with refactoring legacy code, and to prove the functionality and interface of new code, use unit te .../ref=sr_1_1?ie=UTF8&s=books&qid=1234193739&sr=1-1 Working Effectively with Legacy Code] by Michael Feathers: Much of that book discusses techniques for minim
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • | Region can be seen from other regions on world map. (Legacy world map option?) | Region can be seen from mainland on world map. (Legacy world map option?)
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  • ** SEARCH: Search for Experiences by name. * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...ar the probe will exhibit a real-time mirror reflection, including PBR and legacy materials.
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ** SEARCH: Search for Experiences by name. (Note: To find experiences with all unicode names you have to leave the se {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • ...anced Search]. Note that some of this info is deprecated and kept here for legacy purposes only.
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  • ** BUG-226198 [EEP] Time Stands Still in legacy viewers ** BUG-226198 [EEP] Time Stands Still in legacy viewers
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  • ...ted ("CoolVL"), and I am trying to get LL to fix it... But please, get the name right when you cite it yourself. Thank you ! ...intained and updated, usually weekly, and when necessary, experimental and legacy branches may also be published and maintained for a while.
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  • ...we've modified the importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. ...now be explicitly associated with a given mesh in the full LOD model using name-based matching.
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  • ...Andrew Linden: 54 was the minimum sphere that still contained all of the legacy linkable content.
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  • ...with third party clients, other chat software, and ways to transition from legacy chat. We want your help to test it out and make sure its a viable replacem * duplicate roster entries will sometimes be present, one each for legacy and for xmpp.
    3 KB (523 words) - 08:17, 18 March 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...we've modified the importer to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. ...now be explicitly associated with a given mesh in the full LOD model using name-based matching.
    4 KB (565 words) - 14:38, 22 April 2015
  • ...ao Takashi]]: Sai: should be which means it logs you in and transfers the name to the region * [9:37] [[User:Saijanai Kuhn|Saijanai Kuhn]]: Lock, should suupporting legacy login and TP part of that design goal or not?
    28 KB (3,853 words) - 10:09, 18 August 2008
  • * BUG (STORM-219) "Folders Always By Name" and "System Folders To Top" options are missing from the Inventory menu. C ...generated using legacy as a fallback instead of converting legacy to user name.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • /// <summary>Legacy script asset, you should never see one of these</summary>
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  • * [9:51] [[User:Locklainn Linden|Locklainn Linden]]: meaning, legacy? * [9:51] [[User:Infinity Linden|Infinity Linden]]: not "legacy" in the way it's used in the spec
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  • ** {{#var:name_const}} will return the avatar's {{LSLGC|Legacy Name|legacy name}}. |name=PRIM_LINK_TARGET
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ** {{#var:name_const}} will return the avatar's {{LSLGC|Legacy Name|legacy name}}. |name=PRIM_LINK_TARGET
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (215 words) - 11:26, 31 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (217 words) - 17:24, 22 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (217 words) - 09:09, 30 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (219 words) - 11:51, 5 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (514 words) - 11:40, 27 January 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ===Second (legacy) scheme===
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    2 KB (238 words) - 09:37, 19 July 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (590 words) - 09:02, 3 September 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (541 words) - 12:59, 3 December 2013
  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...oad: [http://www.3dconnexion.com/service/legacy-driver.html SpaceNavigator Legacy Drivers]) or make manual changes to the version 10 install. The step by ste
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  • {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (555 words) - 15:49, 2 February 2015
  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    5 KB (747 words) - 13:06, 17 June 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...as rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers
    2 KB (266 words) - 13:30, 3 September 2019
  • ...SLDev readers are aware that LL are still using VS2003 internally for some legacy library support, and will - unfortunately - likely continue doing so for a
    3 KB (442 words) - 20:52, 8 August 2007
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (653 words) - 09:18, 13 September 2013
  • |inject-1={{#vardefine:gd_text|Legacy clouds are no longer supported as of [[Release_Notes/Second_Life_Server/13#
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  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • * {{jira|DD-287}} [VWR] New listing folder is not in focus and name is shifted down when using + button in Unassociated tab {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (843 words) - 13:36, 16 April 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...p2_desc=filter for specific prim name or avatar {{LSLGC|Avatar/Name|legacy name}} |p2_hover=filter for specific prim name or avatar legacy name
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (644 words) - 11:57, 27 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • == Blender 2.4x specific (legacy) == daeAsset.unit.name = 'centimeter'
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  • ...switches used to behave differently: --url with a SLURL containing a grid name would implicitly preselect that grid on the login screen, whereas --slurl d ...port...)." The "every metric" usage is no longer supported. Without a test name, the --logmetrics command-line switch is ignored.
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  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.}}
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (657 words) - 16:47, 8 July 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...as rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers
    3 KB (303 words) - 10:55, 26 August 2019
  • ...nning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeFountain particles.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • ...cument. It is the intention that when this work is complete, none of these legacy resources will be in use. ...d capability (see below) to request the capability for a given resource by name.
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  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    2 KB (352 words) - 19:54, 29 November 2017
  • ...nning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeExplosion particles.
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  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (769 words) - 11:18, 18 October 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
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  • * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we * Removed several instances of legacy People API usage, thanks to Ansariel Hiller.
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  • Performs a single scan for {{LSLP|name}} and {{LSLP|id}} with {{LSLP|type}} within {{LSLP|radius}} meters and {{LS ...tring|p1_name=name|p1_hover=object or avatar name|p1_desc=object or avatar name[[#NameFormat|<span style="color:red;">!</span>]]
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  • !{{Hl2}}{{!}} {{HoverLink|#PRIM_TYPE_LEGACY|PRIM_TYPE_LEGACY|LEGACY}} |name=PRIM_TYPE_BOX
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  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • * Cleared up issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh. ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
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  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles.
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  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
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  • Legacy file. Used to be what you got when you right-clicked links. Legacy file?
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  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
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  • ...le "Kelly Linden". For new Residents it will be their username with a last name of "Resident", for example "joe1234 Resident". ...w you to use a sensor to find residents by either their username or legacy name - "joe1234"/"kelly.linden", "joe1234 Resident"/"Kelly Linden". If you OR th
    7 KB (1,185 words) - 13:16, 29 July 2011
  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering.
    3 KB (355 words) - 11:32, 14 June 2013
  • ...ocklainn Linden|Locklainn Linden]]: right, but we plan on using Pyogp for legacy stuff too? ...y Linden]]: we're going to have do a lot of work before we can excise all legacy code
    37 KB (5,199 words) - 11:03, 14 July 2008
  • * Cleared up issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh. ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    5 KB (830 words) - 16:57, 5 June 2018
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    7 KB (1,029 words) - 11:01, 8 August 2014
  • ...hey are not subject to truncation problems most of the time. However, some legacy formatting by the viewer may cut off a final word/letter in rare cases.''</ ...ns or errors. Note that variables like [NAME] will appear as the variable name, since this is not a "live" action.
    5 KB (887 words) - 18:03, 28 April 2009
  • == Legacy & 2.0 Skin (UV Mapping) Support == ...ally speaking, to have two version of Avatar 2.0 mesh with UV map based on legacy avatar 1.0 UV map and other in a proper and professional tight to reserve m
    13 KB (2,082 words) - 11:10, 13 February 2012
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (406 words) - 12:20, 4 January 2018
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (406 words) - 14:13, 17 January 2018
  • * {{jira|MAINT-5063}} SLurl display text shows name of parcel in adjacent region when mousing over parcel after region crossing {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (842 words) - 11:56, 7 July 2015
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    22 KB (3,082 words) - 12:37, 16 August 2013
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. *** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    22 KB (3,082 words) - 11:24, 16 August 2013
  • * {{jira|MAINT-5063}} SLurl display text shows name of parcel in adjacent region when mousing over parcel after region crossing {{RedInfobox|title=Known Issues|body=* {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (856 words) - 07:38, 30 June 2015
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    6 KB (863 words) - 12:39, 12 November 2014
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    21 KB (2,877 words) - 11:47, 11 September 2013
  • ...cument. It is the intention that when this work is complete, none of these legacy resources will be in use. ...d capability (see below) to request the capability for a given resource by name.
    38 KB (5,755 words) - 20:29, 17 August 2008
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    6 KB (870 words) - 15:20, 6 November 2014
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (424 words) - 12:34, 9 February 2018
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (424 words) - 12:58, 19 January 2018
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    21 KB (2,898 words) - 11:40, 16 September 2013
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    23 KB (3,126 words) - 12:29, 21 August 2013
  • ...as rolled to 19.04.15.526263 yesterday, region windlight is broken for all legacy viewers
    4 KB (463 words) - 10:52, 26 August 2019
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    6 KB (893 words) - 18:09, 1 October 2014
  • ** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded. * {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.
    23 KB (3,130 words) - 12:14, 30 August 2013
  • * STORM-941 : still hunting down this one last cause of the Legacy file name generation. * STORM-941 : continue to hunt down this last cause of Legacy file name generation.
    6 KB (887 words) - 01:54, 30 March 2011
  • * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we * Removed several instances of legacy People API usage, thanks to Ansariel Hiller.
    6 KB (962 words) - 11:50, 23 March 2017
  • ...title=Resolved Issues|body=* {{jira|BUG-3058}} "DNS could not resolve host name" caused by F-secure - I cant log into Second Life with WIN 7 * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    6 KB (974 words) - 14:25, 16 January 2014
  • ...title=Resolved Issues|body=* {{jira|BUG-3058}} "DNS could not resolve host name" caused by F-secure - I cant log into Second Life with WIN 7 * {{jira|BUG-3430}} DNS could not resolve the Host Name
    6 KB (983 words) - 08:57, 19 February 2014
  • == legacy test ==
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  • |p2_type=string|p2_name=name|p2_desc=prim name or avatar {{LSLGC|Legacy Name}} listen( integer channel, string name, key id, string message )
    3 KB (498 words) - 16:46, 9 February 2023
  • ...title=Resolved Issues|body=* {{jira|BUG-3058}} "DNS could not resolve host name" caused by F-secure - I cant log into Second Life with WIN 7 * {{jira|BUG-3430}} DNS could not resolve the Host Name
    7 KB (1,000 words) - 12:30, 3 February 2014
  • ...title=Resolved Issues|body=* {{jira|BUG-3058}} "DNS could not resolve host name" caused by F-secure - I cant log into Second Life with WIN 7 * {{jira|BUG-3430}} DNS could not resolve the Host Name
    7 KB (1,000 words) - 11:58, 13 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    7 KB (932 words) - 10:54, 7 October 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    6 KB (910 words) - 10:48, 20 September 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    6 KB (910 words) - 10:07, 25 September 2013
  • ...settings from the new viewer have the same appearance as those set by the legacy viewer. === Legacy Bumpiness ===
    47 KB (7,510 words) - 17:27, 27 May 2020
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    7 KB (905 words) - 11:57, 18 October 2013
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (458 words) - 12:54, 21 February 2018
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (458 words) - 13:08, 2 March 2018
  • ...title=Resolved Issues|body=* {{jira|MAINT-1769}} URL-like resident display name is shown as hyperlink in Share confirmation window * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    7 KB (928 words) - 13:57, 12 May 2014
  • * {{jira|RIFT-104}} Name labels and floating text render through geometry with HMD enabled. * {{jira|RIFT-170}} Using any of the legacy specular settings causes textures to blow out if ALM is off.
    9 KB (1,475 words) - 08:14, 5 July 2016
  • ...title=Resolved Issues|body=* {{jira|MAINT-1769}} URL-like resident display name is shown as hyperlink in Share confirmation window * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    7 KB (928 words) - 21:03, 22 April 2014
  • ...title=Resolved Issues|body=* {{jira|MAINT-1769}} URL-like resident display name is shown as hyperlink in Share confirmation window * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode
    7 KB (938 words) - 17:25, 9 April 2014
  • * {{jira|RIFT-104}} Name labels and floating text render through geometry with HMD enabled. * {{jira|RIFT-170}} Using any of the legacy specular settings causes textures to blow out if ALM is off.
    10 KB (1,526 words) - 13:45, 13 October 2014
  • ...o that bojects can use any class that uses an interface instead of a class name ...0:11] [[User:Tao Takashi|Tao Takashi]]: Enus: Well, maybe we can create a legacy module for doing this. it wouldn't be much work indeed as it's mainly XML-R
    32 KB (4,906 words) - 15:10, 8 July 2008
  • <font color=#4c0039><nowiki>For announcements, I'm pushing legacy viewer support to the back burner.</nowiki></font> <font color=#4c0039><nowiki>I think it's not worth the time spent to support legacy viewers; I'd rather</nowiki></font>
    23 KB (3,788 words) - 09:10, 9 August 2012
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (474 words) - 12:00, 5 April 2018
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    7 KB (938 words) - 12:51, 14 October 2013
  • Havok 7 was released in the summer of 2010. This page is here for legacy purposes. Havok 7 Beta testing is no longer needed.
    3 KB (579 words) - 15:26, 6 April 2011
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (489 words) - 19:19, 25 April 2018
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (489 words) - 12:02, 13 April 2018
  • ...for Second Life, offering the very latest features, never seen before in a Legacy style viewer. ...nts in user defined categories. Inbound IM's also display the contact set name of the resident.
    3 KB (484 words) - 23:59, 29 August 2023
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    7 KB (962 words) - 10:54, 6 November 2013
  • ...-7119}} [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
    3 KB (500 words) - 15:46, 22 May 2018
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    18 KB (2,423 words) - 13:46, 6 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    7 KB (1,017 words) - 10:40, 30 October 2013
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    8 KB (1,136 words) - 12:27, 10 December 2014
  • * {{jira|CHUI-809}} Right-click menu on user name in compat chat mode doesn't have "IM" ...crashes when you try drag and drop any object from inventory onto avatar’s name in resident picker
    11 KB (1,624 words) - 12:02, 15 August 2013
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    8 KB (1,345 words) - 13:46, 21 May 2014
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    8 KB (1,048 words) - 22:48, 13 September 2013
  • ...igned to them in the template file, the Fixed frequency is kept around for legacy reasons.
    5 KB (764 words) - 12:09, 13 April 2024
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (525 words) - 10:18, 5 August 2013
  • Colored menu background. Optional. Accepts <code>name</code> and <code>opaque</code>. ...toggles whether something is active or inactive (set via an X next to the name).
    6 KB (839 words) - 23:28, 30 November 2023
  • * {{jira|MAINT-4322}} When in DND mode, the "Do not disturb" text in name tag disapears when sitting on certain objects * {{jira|SL-90}} Allow wear_folder SLURL to specify folder by name}}
    8 KB (1,186 words) - 12:55, 3 December 2014
  • * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we ...me. It will also once again fill in the “From” field to the avatar’s full name.
    8 KB (1,252 words) - 14:09, 19 April 2017
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    4 KB (595 words) - 18:31, 14 April 2016
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    8 KB (1,208 words) - 11:08, 21 May 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,221 words) - 13:45, 10 April 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,221 words) - 13:02, 23 April 2014
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    4 KB (550 words) - 09:31, 30 July 2013
  • * {{jira|MAINT-4554}} Owner name is 'nobody' in Inspect Objects if owner is a group. ...NT-4581}} Flickr slurl links break on some parcels with URLs in the parcel name
    8 KB (1,231 words) - 14:05, 6 March 2015
  • * {{jira|MAINT-4554}} Owner name is 'nobody' in Inspect Objects if owner is a group. ...NT-4581}} Flickr slurl links break on some parcels with URLs in the parcel name
    8 KB (1,232 words) - 11:39, 4 March 2015
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,275 words) - 10:56, 4 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,275 words) - 20:30, 13 February 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,247 words) - 12:26, 2 April 2014
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,263 words) - 13:32, 4 March 2014
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,202 words) - 12:01, 19 September 2013
  • * {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    9 KB (1,207 words) - 08:52, 24 September 2013
  • * [9:38] [[User:Bartholomew Kleiber|Bartholomew Kleiber]]: does it proxy name/pwd :-/ ? ...dire consequences for even the open community if we all have to speak the legacy protocol to each other
    51 KB (7,168 words) - 14:14, 6 August 2008
  • == Deferred rendering - legacy point-lights ==
    16 KB (2,356 words) - 16:03, 14 April 2017
  • *[2011/04/04 11:37] Nyx Linden: would you prefer we break legacy content? :D *[2011/04/04 11:38] draconis.neurocam (draconis.neurocam): theres so much legacy content i personally would love ll to break, fix, and force people to updat
    31 KB (4,073 words) - 11:54, 4 April 2011
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    10 KB (1,369 words) - 11:53, 16 June 2014
  • * {{jira|MAINT-4554}} Owner name is 'nobody' in Inspect Objects if owner is a group. ...NT-4581}} Flickr slurl links break on some parcels with URLs in the parcel name
    9 KB (1,383 words) - 17:38, 18 March 2015
  • * {{jira|MAINT-4554}} Owner name is 'nobody' in Inspect Objects if owner is a group. ...NT-4581}} Flickr slurl links break on some parcels with URLs in the parcel name
    9 KB (1,380 words) - 10:46, 8 April 2015
  • * {{jira|MAINT-4554}} Owner name is 'nobody' in Inspect Objects if owner is a group. ...NT-4581}} Flickr slurl links break on some parcels with URLs in the parcel name
    9 KB (1,380 words) - 11:53, 31 March 2015
  • * {{jira|MAINT-4554}} Owner name is 'nobody' in Inspect Objects if owner is a group. ...NT-4581}} Flickr slurl links break on some parcels with URLs in the parcel name
    9 KB (1,380 words) - 12:10, 3 April 2015
  • string name = llDetectedName(0); integer spaceIndex = llSubStringIndex(name, " ");
    7 KB (970 words) - 12:36, 22 January 2015
  • [2015/04/16 15:13] Caleb the Cable Guy (caleb.linden): could be some legacy stuff [2015/04/16 15:13] Caleb the Cable Guy (caleb.linden): could be some legacy stuff
    14 KB (1,938 words) - 14:05, 30 April 2015
  • The sliders marked ''morphs only'' affect the legacy LL body only, mesh attachments do not use them.
    6 KB (801 words) - 03:02, 15 September 2016
  • ...shi]]: reminds me of OpenSim raising an exception of a user with the same name but a different UUID comes around * [15:25] [[User:Infinity Linden|Infinity Linden]]: hmm.... Legacy Life?
    30 KB (4,236 words) - 16:05, 18 August 2008
  • ...cument. It is the intention that when this work is complete, none of these legacy resources will be in use. ...d capability (see below) to request the capability for a given resource by name.
    19 KB (2,968 words) - 13:36, 10 September 2008
  • * {{jira|MAINT-3198}} Legacy bumpiness renders funny on HUD faces with custom alpha mode * {{jira|MAINT-3213}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    10 KB (1,329 words) - 00:16, 5 October 2013
  • * {{jira|SL-390}} typo in LSL attachment name ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
    5 KB (711 words) - 13:46, 10 June 2016
  • {{!}} colspan="4" {{!}} The agent's display name {{!}} colspan="4" {{!}} The agent's username (legacy format: "first.last")
    7 KB (872 words) - 08:36, 30 April 2024
  • * [9:42] Periapse Linden: So we leverage the legacy simulator seed capability. * [9:48] Zero Linden: though obviously we need to do name space allocation on the credential methods - and we shouloddefine some stan
    38 KB (5,982 words) - 15:05, 8 July 2008
  • ...teral content, otherwise it is assumed to be the UUID of a notecard or the name of a notecard in the prim. **SVG can do just about everything HTML can do, without the 15 years of legacy tag soup bloat.
    8 KB (1,257 words) - 16:37, 18 October 2008
  • |p1_type=string|p1_name=name|p1_hover=Object or avatar name |p1_desc=Object or avatar name[[#NameFormat|<span style="color:red;">!</span>]]
    7 KB (919 words) - 03:55, 18 November 2022
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (649 words) - 11:24, 24 July 2013
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (667 words) - 12:28, 18 July 2013
  • ...with much peril. To reduce the amount of risk associated with refactoring legacy code, use unit tests. Here's how to use the new LL_ADD_PROJECT_UNIT_TESTS c ...targets to the build, you merely need to supply source files and a project name.
    6 KB (952 words) - 22:26, 24 August 2010
  • If the object was previously using the legacy accounting (prim count), setting a material property on it may increase cos
    6 KB (969 words) - 10:18, 28 June 2022
  • * {{JIRA|SVC-2925}}: Instant Messages of certain lengths (object name + IM text) are not delivered with 1.24.1 * {{JIRA|SVC-2927}}: Abandoning land changes land name and description even when done by an Estate Manager.
    5 KB (682 words) - 17:35, 26 January 2011
  • ...ya]]: if worlds are identified with uuids, that uuid could precede the av name * [10:06] [[User:Zha Ewry|Zha Ewry]]: "Avatar name@agent domain authenticating" and uuid@uuid of authenticator"
    43 KB (6,807 words) - 21:47, 8 July 2008
  • * The legacy value of [[PRIM_TYPE]], 1 (which is often referred to as PRIM_TYPE_LEGACY),
    8 KB (1,023 words) - 12:11, 21 October 2016
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    5 KB (693 words) - 07:51, 6 August 2013
  • [16:24] <font color=#440044><b>Andrew Linden</b><nowiki>: because it uses the legacy script "energy budget"</nowiki></font><br>
    8 KB (866 words) - 11:17, 8 July 2022
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    5 KB (794 words) - 13:32, 5 May 2016
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    5 KB (775 words) - 11:33, 30 June 2016
  • ...s will become Mono, but we are unlikely to ever turn off the LSL2 runtime. Legacy scripts, therefore, will continue to run.
    6 KB (959 words) - 23:43, 2 August 2011
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    5 KB (799 words) - 10:46, 26 May 2016
  • ...ly implement that feature itself, making it very useful to replace as many legacy calls with APR calls. ..., if a matching .h file is found it is listed here below the .cpp for that name.
    112 KB (19,491 words) - 17:34, 4 December 2008
  • * {{jira|NORSPEC-261}} CLONE - Legacy Shiny is way to strong in deferred rendering.
    5 KB (707 words) - 09:07, 14 June 2013
  • ...Linden|Nya Linden]]: I vote import. It's a valid point about not changing legacy apis.
    19 KB (2,898 words) - 14:31, 24 November 2008
  • ...ession resource. As currently deployed, home or last login location uses a legacy form of the Rez Avatar protocol which will be replaced by this resource. ''
    15 KB (1,810 words) - 18:16, 10 September 2008
  • ...Destiny]]: I tried it, It seems quite clear when somon is using a display name ...r:Latif Khalifa|Latif Khalifa]]: so we should check that teleporting from legacy to phase 1 and back and compiling scripts on both works?
    46 KB (6,867 words) - 14:54, 4 November 2010
  • === Legacy Functions (LMV1)=== ...eft wrist cuff attachment of the avatar whose key is positioned before the name of the attachment point, or command)<br />
    25 KB (3,345 words) - 12:29, 18 January 2023
  • * {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3852}} Populate Script "Save to file" with the script name
    12 KB (1,704 words) - 11:58, 5 September 2014
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    6 KB (857 words) - 11:56, 14 July 2016
  • ...is to leave 1-piece = 1 "prim" for "normal-only" objects... to support the legacy system</nowiki></font> ...n scaled large, whereas a big sculpty is artificially set to cost of 1 for legacy support</nowiki></font>
    44 KB (6,604 words) - 17:21, 29 July 2011
  • * STORM-941 :patch works only found one situation were still getting legacy.
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  • * {{jira|MAINT-1696}} "Owner" name is not clickable in "Place Profile" dialog if region is group owned * {{jira|MAINT-3852}} Populate Script "Save to file" with the script name
    12 KB (1,726 words) - 06:51, 12 September 2014
  • * [http://secondlife.com/developers/mapapi/ Legacy Linden Lab API] * [http://blog.signpostmarv.name/2008/07/29/non-unique-region-names-within-the-confines-of-a-single-grid-yay
    6 KB (890 words) - 08:48, 7 January 2011
  • ...ession resource. As currently deployed, home or last login location uses a legacy form of the Rez Avatar protocol which will be replaced by this resource. ''
    16 KB (1,908 words) - 18:54, 3 October 2008
  • ...ession resource. As currently deployed, home or last login location uses a legacy form of the Rez Avatar protocol which will be replaced by this resource. ''
    16 KB (1,916 words) - 17:09, 14 October 2008
  • ...en]]: it'll basically be, download this vwr, log onto ADITI. display your name ...ar Linden]]: I don't know exactly why we are doing away first name / last name
    40 KB (5,857 words) - 17:15, 3 September 2010
  • * [10:07] [[User:Gwen Hermit|Gwen Hermit]]: my name is also spam ;) * [10:07] [[User:FWord Utorid|FWord Utorid]]: I have no last name any more
    50 KB (7,741 words) - 13:13, 7 October 2008
  • ...ented the OGP. However, we also plan to test the current SL protocols (the Legacy protocols). We plan to be able to test at the smallest functional level pos
    7 KB (1,016 words) - 03:19, 13 September 2022
  • ...w.exe in the beta release, so you may still see some references to the old name. ::<OrientationType>legacy</OrientationType>
    37 KB (3,770 words) - 22:19, 18 November 2009
  • * <font color="Gray">{{User|Daten Thielt}}: Periapse how do we pronounce your name?</font> * <font color="Black">{{User|Periapse Linden}}: 2) Really old, legacy scripts may not compile, work correctly, and the scripter may not be availa
    39 KB (6,398 words) - 01:55, 9 February 2008
  • ...com/browse/SVC-2925 SVC-2925]: Instant Messages of certain lengths (object name + IM text) are not delivered with 1.24.1 ...ira.secondlife.com/browse/SVC-2927 SVC-2927]: Abandoning land changes land name and description even when done by an Estate Manager.
    7 KB (1,044 words) - 17:54, 26 January 2011
  • **'''Away''' add an "Away" notice over your name tag. **'''Do Not Disturb''' add a "Do Not Disturb" notice over your name tag, suppress interruptions from chat and IM, and send automatic busy notic
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  • | {{K|Ctrl|Alt|D}} || Shortcuts > Show Advanced Menu - legacy shortcut
    9 KB (1,477 words) - 14:37, 21 May 2014
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    6 KB (901 words) - 12:00, 22 September 2016
  • * Login from legacy viewer using current XUI and name/password. ** Viewer logs in with name/web_login_key
    7 KB (1,075 words) - 06:00, 13 August 2009
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    7 KB (941 words) - 10:39, 25 August 2016
  • * Like the legacy repo conversion process, like the documentation
    6 KB (1,068 words) - 16:12, 15 November 2010
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    7 KB (929 words) - 12:28, 14 September 2016
  • * Thus a solution needs to make it possible to play the majority of these legacy streams
    6 KB (1,017 words) - 15:48, 17 August 2009
  • <font color=#808080><nowiki>[#STORM-1840] Searching legacy names in the "Choose Resident" floater with a period returns no result</now ...R-28027] an attempt to ban an FAILED due to SL's FAILURE to link to avatar name</nowiki></font>
    35 KB (5,572 words) - 18:22, 1 June 2012
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    7 KB (943 words) - 10:52, 20 October 2016
  • == Legacy Objects == *# If it rezzes to the ground then the legacy object updater works.
    31 KB (4,975 words) - 14:51, 21 March 2018
  • ...switches used to behave differently: --url with a SLURL containing a grid name would implicitly preselect that grid on the login screen, whereas --slurl d ...port...)." The "every metric" usage is no longer supported. Without a test name, the --logmetrics command-line switch is ignored.
    20 KB (2,890 words) - 16:58, 6 November 2013
  • ...><nowiki>: the hope is to make mono scripts perform as well or better than legacy LSL scripts</nowiki></font> ...trying to identify and eliminate all reaons why anyone would choose to use legacy LSL rather than mono</nowiki></font>
    51 KB (7,838 words) - 09:05, 21 March 2011
  • ** still cannot track down this last cause of Legacy name generation even though I know how to readily reproduce it.
    6 KB (986 words) - 19:44, 30 March 2011
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    7 KB (952 words) - 11:13, 7 October 2016
  • ...which isn't in snowstorm - there's quite a lot. Preparing to convert that legacy repo and relocate its changes.
    6 KB (979 words) - 20:21, 25 August 2010
  • | Nasty one to try and fix, without breaking a heap of legacy content. Hate to say it, but the base SL avatar mesh is showing its age a b ...ning legacy UV mapping for legacy content? Or offer a switch to allow "use legacy model"
    116 KB (17,286 words) - 17:30, 10 July 2012
  • | The tools floater code uses a lot of legacy style code, and all of it is a mess. | Like I said, lots of bad legacy code :c
    37 KB (5,448 words) - 15:58, 14 August 2012
  • ...the statement is unconditional, implying that the cap will still apply to legacy prims that are in a linkset that also contains mesh prims. Can you confirm ...the statement is unconditional, implying that the cap will still apply to legacy prims that are in a linkset that also contains mesh prims. Can you confirm
    130 KB (16,829 words) - 10:19, 2 May 2012
  • ...bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field ...bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ...for Second Life, offering the very latest features, never seen before in a Legacy viewer. |{{TPVD-Platform|Windows}}}}
    9 KB (1,183 words) - 10:58, 5 April 2024
  • ...g on group chat. However it is a non-trivial problem saddled with a lot of legacy and high expectations. I have reviewed some of the changes so I do know cha ...>Lucia Nightfire</b><nowiki>: you'll have to go over 71k to beat my single legacy prim record</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    7 KB (1,027 words) - 11:37, 2 November 2016
  • == CONFIGURATION NOTECARD FOR DROPBOX (name it dropbox.txt) == // You can either add legacy names of avatars (i.e. llKey2Name) or their avatar key (UUID).
    17 KB (1,961 words) - 11:10, 4 April 2016
  • ...o)}} <ref name="available"/> !! {{HoverText|i|For iPhone/iPod Touch}} <ref name="available"/> ...terface whereas Cool Viewer spots the leaner cleaner and more configurable legacy UI. It's all about choice :).
    18 KB (2,620 words) - 12:22, 27 March 2023
  • ...urrently some way to request that parcel properties be resent? E.G. parcel name, stream details, etc.</nowiki></font> ...<nowiki>: also when teleporting I have seen failure of the location/parcel name fail to update</nowiki></font>
    38 KB (6,055 words) - 09:41, 6 February 2013
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    7 KB (1,051 words) - 12:40, 22 November 2016
  • { 'caps': {<capability name> : { 'enabled' : <'true' | 'false'> }, <capability name> : { 'enabled' : <'true' | 'false'> },
    14 KB (1,928 words) - 18:03, 30 July 2008
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    8 KB (1,082 words) - 12:57, 15 November 2016
  • * [14:19] [[User:Saijanai Kuhn|Saijanai Kuhn]]: I rewrite the legacy login part of strawman login to be in the same form of Zero's draft documen
    18 KB (2,656 words) - 16:59, 27 March 2008
  • ...igned to them in the template file, the Fixed frequency is kept around for legacy reasons. *'\x09' - 9 - means that the first name is made up of 9 characters
    21 KB (3,772 words) - 20:38, 22 August 2008
  • <font color=#0000b5><nowiki> [12:41] Talarus Luan: llName2Key... which name?</nowiki></font> <font color=#0000b5><nowiki> [12:41] Vincent Nacon: yeah, can't be "name"</nowiki></font>
    53 KB (7,972 words) - 15:25, 5 January 2012
  • *** Eliminate the unused (legacy) xml files in \xui\en-us *** Allow buttons to open floaters by name
    7 KB (1,072 words) - 11:39, 5 May 2011
  • * Legacy particle system replacements * Replaced deprecated legacy particle systems ([[llMakeExplosion]], [[llMakeFire]], [[llMakeSmoke]], [[l
    22 KB (3,294 words) - 12:58, 28 January 2009
  • // This returns a pointer (be it a key, name or other) to the parent of the given prim. ...or linksets or further (child) hierarchical containers can be placed. The legacy behaviour of linksets would not be affected because the new hierarchical op
    10 KB (1,548 words) - 12:44, 29 July 2009
  • ...s planning on removing the cloud layer data from ther server, and also the legacy map tile download system.</nowiki></font> ...r=#440044><b>Andrew Linden</b><nowiki>: but am not doing anything with the legacy map tile download system</nowiki></font>
    38 KB (5,947 words) - 12:32, 8 October 2012
  • ...n): while the vbuild tool UI doesn't allow you to set *both* materials and legacy shiny / bumpiness, ...there's a normal or specular map set on the face, the renderer ignores the legacy shiny or bump setting
    24 KB (3,182 words) - 16:07, 29 May 2014
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-10304}} [EEP] A lot of legacy water settings render oddly on EEP viewers after importing Fresnel Scale va
    34 KB (5,168 words) - 13:20, 7 March 2019
  • ...8b200><b>Pauline Darkfury</b><nowiki>: Hmm, question though, can people on legacy viewers see the inbox ok?</nowiki></font> ...oenix, everyone on my friends list whose account I know is inactive, their name is "???"</nowiki></font>
    40 KB (6,252 words) - 16:54, 19 October 2011
  • ...'m pretty quick to get regulars on the list. Send me an email with your SL name. I'll send you my one or two paragraph explanation about what it really mea ...ista Arliss (kallista.destiny)</b><nowiki>: Michelle that argument ignores legacy content</nowiki></font>
    32 KB (4,678 words) - 10:54, 10 January 2012
  • ** Print the name of the missing gesture in the error message * Photo Album: name in Properties cut off some Japanese characters
    9 KB (1,380 words) - 13:11, 28 January 2009
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-10304}} [EEP] A lot of legacy water settings render oddly on EEP viewers after importing Fresnel Scale va
    31 KB (4,613 words) - 14:12, 6 February 2019
  • ...bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field ...bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e ...ot load Water or Sky assets on a target agent once it has already loaded a Legacy Windlight asset on them.
    32 KB (4,865 words) - 16:37, 19 February 2019
  • ...nimation upload preview does not allow replacing "hip" joint with internal name "mPelvis". * {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.
    8 KB (1,204 words) - 12:32, 5 December 2016
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-10304}} [EEP] A lot of legacy water settings render oddly on EEP viewers after importing Fresnel Scale va
    36 KB (5,367 words) - 13:27, 22 March 2019
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-10304}} [EEP] A lot of legacy water settings render oddly on EEP viewers after importing Fresnel Scale va
    40 KB (6,011 words) - 10:25, 11 April 2019
  • ...olved already, but they were giving weird errors only in webkit. Meanwhile legacy profiles seemed to be having randomly failures, reties would usually work t ...freedom in how we could extend the LSL language if we weren't tied to the legacy VM.</nowiki></font>
    45 KB (7,181 words) - 18:18, 16 December 2011
  • ...hite-space:normal;"|precisely Jacek, not to mention having the same a avie name with diff UIDS on diff grids | style="white-space:normal;"|Even if they have the same avatar name but different grids
    90 KB (11,790 words) - 23:47, 12 June 2009
  • [12:45] <font color=#00c589><b>Lucia Nightfire</b><nowiki>: but it has some legacy prims and they don't show either</nowiki></font> [12:45] <font color=#00c589><b>Lucia Nightfire</b><nowiki>: the root is legacy too and doesn't show</nowiki></font>
    30 KB (4,791 words) - 14:17, 5 September 2014
  • [2013/08/22 15:41] Whirly Fizzle: You can't use legacy bump + specular .../browse/MATBUG-206 Fixed maximum Glossiness and Environment shininess with legacy bumpmapping.
    22 KB (3,038 words) - 17:24, 28 August 2013
  • ...or=#ff0000><b>Garfield Linden: </b></font>explain it like I'm five, legacy.name - I'm not too wizardy in the ways of PBR+glTF <font color=#ff0000><b>Garfield Linden: </b></font>ooh, I see, Legacy. thank you.
    54 KB (9,130 words) - 07:35, 9 December 2023
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e ...ot load Water or Sky assets on a target agent once it has already loaded a Legacy Windlight asset on them.
    34 KB (5,066 words) - 11:08, 27 February 2019
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-10304}} [EEP] A lot of legacy water settings render oddly on EEP viewers after importing Fresnel Scale va
    45 KB (6,726 words) - 20:21, 16 May 2019
  • ...bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field ...bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ...load: [http://www.3dconnexion.com/service/legacy-driver.html 3Dconnexion's Legacy Drivers]). To use the newer version 32 or 64 bit (current 64-bit: 3DxWare64 <Name>Second Life</Name>
    21 KB (3,274 words) - 10:58, 3 November 2015
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: haha, that would be a good name. THere was a Doc for a while</nowiki></font> [17:03] <font color=#440044><b>Andrew Linden</b><nowiki>: concave legacy (non-mesh) prims are definitely undercharged</nowiki></font>
    36 KB (5,684 words) - 17:44, 7 February 2012
  • ...Mono the most for some benchmarks because Mono is already much faster than legacy LSL2.</nowiki></font> ...<font color=#b2b200><b>Flip Idlemind</b><nowiki>: Any significance to the name?</nowiki></font>
    56 KB (8,739 words) - 17:51, 26 August 2011
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    22 KB (3,268 words) - 12:43, 16 November 2018
  • ...トのユーザーネームの{{LSLGC|Legacy Name}}は、常にラストネームがResidentになります。よって、新しいアバターのLegacy Nameは最長で40文字になります。(空白とラストネームの'Reside
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  • '''Search box''' - Entering part of a texture name here will filter your inventory list to matching items. ...your inventory if for a single texture. For multiple textures part of the name is shown on each tab.
    11 KB (1,840 words) - 11:20, 25 May 2011
  • |width=100% style=" padding:0 3px;"|Have we wandered into a plot from Tron: Legacy or something? :D ..."|(arawn.spitteler): /me still hasn't seen Deathly Hallows, let alone Tron Legacy
    60 KB (7,490 words) - 14:21, 4 February 2011
  • POST an LLSD map containing the user's first and last name and the group name and the Reg API returns a Boolean value indicating whether the operation wa | User's first name
    15 KB (2,176 words) - 10:15, 20 December 2022
  • | legacy weirdness is just part of sl then i guess | i know im currently working on one legacy bug
    60 KB (8,671 words) - 11:19, 16 March 2011
  • ...i>: Object inventory transfer from server to viewer uses one of the oldest legacy methods in Second Life. Updating that is probably a good idea but would req ...s at a minimum) and only have an effect when adding new items (to preserve legacy items).</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    22 KB (3,324 words) - 10:09, 27 November 2018
  • ...s as more than one prim, linked or not to other things, then in my opinion legacy content is broken.[Vivienne Daguerre] ...you confirm that a 64M prim used as a regular prim will be a regarded as a legacy prim? [Graham Dartmouth]
    143 KB (18,400 words) - 16:17, 11 July 2011
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    23 KB (3,444 words) - 14:20, 11 December 2018
  • [8:56] Babbage Linden: but falls back to legacy client side compilation if needs be
    23 KB (3,674 words) - 01:59, 9 February 2008
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-10304}} [EEP] A lot of legacy water settings render oddly on EEP viewers after importing Fresnel Scale va
    37 KB (5,519 words) - 12:22, 1 April 2019
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    24 KB (3,534 words) - 11:45, 20 December 2018
  • * {{JIRA|WEB-1066}}: Make sure region name shows up on the transaction log * Fixed: Some characters in parcel name (e.g. &amp;) can make parcel spatial voice break
    9 KB (1,460 words) - 17:36, 26 January 2011
  • * [15:42] Maestro Linden: but pathfinding does change how legacy prims cost in linksets that use new accounting * [15:42] Maestro Linden: Changed prim accounting for legacy prims which use the new accounting system
    34 KB (4,924 words) - 16:13, 28 June 2012
  • * {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
    17 KB (2,350 words) - 11:54, 6 August 2013
  • ...lemind</b><nowiki>: And on my nearby list, an agent with just a UUID for a name</nowiki></font> ...0><b>Flip Idlemind</b><nowiki>: And when I mouse over it on my minimap, no name pops up</nowiki></font>
    57 KB (9,062 words) - 17:18, 27 April 2012
  • * {{jira|CHUI-809}} Right-click menu on user name in compat chat mode doesn't have "IM" ...crashes when you try drag and drop any object from inventory onto avatar’s name in resident picker}}
    11 KB (1,557 words) - 11:08, 25 July 2013
  • Pass test.py a file name, or to run all tests in the package, pass '..'. Name Stmts Exec Cover Missing
    18 KB (2,051 words) - 10:52, 25 June 2010
  • The moral of the story here is that, when writing unit tests for legacy code, you'll have to think before hand at to which set of classes you want ...e here: the location of the ''tests'' folder, its name (''tests'') and the name of the unit test file cannot depart from a rigid set of rules assumed in ''
    14 KB (1,851 words) - 18:49, 9 August 2009
  • * {{jira|CHUI-809}} Right-click menu on user name in compat chat mode doesn't have "IM" ...crashes when you try drag and drop any object from inventory onto avatar’s name in resident picker}}
    11 KB (1,583 words) - 08:22, 1 August 2013
  • ...(kallista.destiny)</b><nowiki>: well it depends on of they're just playing name games or what</nowiki></font> ...080><b>Nal (nalates.urriah)</b><nowiki>: Confusion is Second Life's middle name...</nowiki></font>
    52 KB (8,024 words) - 10:55, 10 January 2012
  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works ...rk in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ** Fixed a bug, "Renaming an item in an objects contents to a name of an already existing item in contents deletes the 1st item" ({{JIRA|BUG-1 ** {{jira|STORM-1840}}: Searching legacy names in the "Choose Resident" floater with a period returns no result
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...SING STRING (whirly.fizzle)</b><nowiki>: Oh wait... its only gonna work on legacy profiles I think</nowiki></font> ...lor=#6200c5><b>Lucia Nightfire</b><nowiki>: so whats teh problem? url's in legacy profiles?</nowiki></font>
    40 KB (6,251 words) - 13:29, 30 September 2014
  • ...rstanding is that if a sculpt is made and uploaded as a sculpt, it will be legacy at 10L/sculpt; if it is remapped and uploaded as mesh it will be at whateve ...222769. A speaker's name is displayed to "Loading...”. There is no speaker name in a log text file. Is this fault?
    39 KB (5,126 words) - 16:24, 7 March 2011
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    26 KB (3,855 words) - 14:44, 16 January 2019
  • ** llGetDisplayName returns nothing if the resident has not chosen a new name ...ypes the vwr shows it as blank until it makes the lookup to see what their name is
    45 KB (6,528 words) - 19:35, 10 February 2011
  • | style="white-space:normal;"|They can't currently, owing to the UDP legacy junk ...el one should start from scratch building Interop VWs and forget the SL/LL legacy all together
    68 KB (8,948 words) - 16:54, 10 September 2009
  • * [15:39] Ima Mechanique: too much legacy scripts xstorm * [15:41] Stickman Ingmann: It was in the name of progress!
    27 KB (4,005 words) - 16:31, 3 May 2012
  • ...- 1024x1024 px (except 128x128 px for eyes) - Server Side Appearance (and legacy baking on outside grids) will downsize larger textures. * '''Min. length of avatar name''' - 2 for the first name, 2 for the last name, 5 in total (including the space).-->
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...st explored all the other continents. For those unfamiliar with Magellan's legacy you might want to check out: A final bit of evidence came from the GTeam. A resident (name withheld) filed an Abuse Report against Magellan a while ago, and included
    11 KB (1,873 words) - 14:45, 3 March 2016
  • **** Get the name of the animation currently set for the given animation state. *** No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    49 KB (6,857 words) - 10:28, 9 January 2014
  • [12:07] <font color=#c50076><b>TankMaster Finesmith</b><nowiki>: nice project name!</nowiki></font> [12:38] <font color=#440044><b>Andrew Linden</b><nowiki>: Lexbot, all legacy "extruded prim" shapes get an LI of 1... unless you use one of the new feat
    69 KB (11,030 words) - 13:35, 2 July 2013
  • * Changed prim accounting for legacy prims which use the new accounting system ** All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, wh
    36 KB (5,261 words) - 17:21, 10 August 2012
  • EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e ...el is using an unmodified day cycle set directly from your inventory. The name of the day cycle is displayed just below this entry.
    14 KB (2,391 words) - 11:42, 20 April 2020
  • ...2] <font color=#330026><b>Andrew Linden</b><nowiki>: However, when you use legacy prims you get the artificially incorrect low cost.</nowiki></font> [12:19] <font color=#330026><b>Andrew Linden</b><nowiki>: I think we need a name for the unit... maybe named after someone.</nowiki></font>
    60 KB (9,454 words) - 14:49, 9 August 2011
  • [12:10] <font color=#0058b2><b>Latif Khalifa</b><nowiki>: just makes legacy mono not crash on new mono serialization that will be deployed in the next ...color=#0058b2><b>Latif Khalifa</b><nowiki>: Kelly, isn't RC tomorrow just legacy mono not crashing on new serliazation?</nowiki></font>
    61 KB (9,473 words) - 09:23, 10 March 2011
  • |width=100% style=" padding:0 3px;"|note that there is more than just a name in branding ...le=" padding:0 3px;"|Though, ultimately we should seperate client and grid name. (Currently it's possible to get told you aren't able to connect to snowglo
    108 KB (13,240 words) - 06:01, 1 May 2010
  • * [8:18] [[User:Tao Takashi|Tao Takashi]]: Gorgon Zola would be a nice name * [9:27] [[User:Saijanai Kuhn|Saijanai Kuhn]]: LLSD for legacy login will clarify thigns so much.
    112 KB (15,727 words) - 10:17, 20 March 2008
  • ...t must be fun to work on Naali... not having to deal with a bunch of awful legacy code.... *sighs wistfully, watches the clouds roll by*
    25 KB (3,366 words) - 17:06, 18 February 2010
  • SL Exchange then changed their name to [[:Category:Xstreet|XStreet SL]], at which point Linden Lab purchased it ...g:4px; border:1px solid gray; background-color:black; color:white" | Field Name
    20 KB (3,070 words) - 10:44, 17 May 2023
  • [12:15] <font color=#5ab500><b>Talarus Luan</b><nowiki>: Was looking at the name field</nowiki></font> ...a><b>Vincent Nacon</b><nowiki>: llGetRegionAgent does sounds like a better name for it</nowiki></font>
    46 KB (7,407 words) - 10:56, 21 March 2012
  • ...} [PUBLIC]Region message logged into nearby chat log has duplicated sender name * {{jira|MAINT-1850}} Tabs without name of texture appear while user simultaneously opens some textures from object
    10 KB (1,535 words) - 11:58, 12 October 2015
  • |width=100% style="padding:0 6px;"|1) Your name |width=100% style="padding:0 6px;"|I've found a way to preserve legacy behavior for existing objects as follows:
    136 KB (17,236 words) - 13:38, 30 April 2012
  • [2014/10/23 16:02] SMILE (sigma.avro): maybe some legacy [2014/10/23 16:04] Yuzuru (yuzuru.jewell): Sigma Avro, Please tell me the name of that Sim.
    18 KB (2,365 words) - 16:11, 23 October 2014
  • <font color=#808080><nowiki>Name: Denby</nowiki></font> [16:50] <font color=#58b200><b>Ardy Lay</b><nowiki>: Loks like the legacy object types are commented out of the legace type case structure.</nowiki><
    45 KB (7,000 words) - 09:27, 10 March 2011
  • ** Deprecate legacy Name fetching mechanism **{{jira|CHUI-189}} Blocked objects by name are not sorted correctly
    62 KB (9,080 words) - 12:01, 4 April 2013
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    13 KB (1,992 words) - 12:34, 4 October 2018
  • ...know I had to retake it, but I thought it was because my beta grid display name doesn't match my current main grid one * [15:58] Kart 1.0 Legacy Type: You aren't the owner
    39 KB (5,661 words) - 16:37, 25 August 2011
  • ...:Rob Linden|Rob Linden]]: there's a few folks that have commit access for legacy reasons and weird one-off reasons, so I wouldn't want to list their names a * [14:15] [[User:Robin Cornelius|Robin Cornelius]]: Well just becuase my name is there does not mean i will be open to every asking, this could/should wo
    31 KB (4,833 words) - 12:13, 4 May 2009
  • ...% style="padding:0 6px;"|we have three channels: experimental, stable, and legacy |width=100% style="padding:0 6px;"|I guess sandbox 15 is legacy as it hasn't changed for ages.
    155 KB (19,488 words) - 12:25, 2 May 2011
  • ** {{jira|STORM-1840}}: Searching legacy names in the "Choose Resident" floater with a period returns no result * [15:30] TankMaster Finesmith: yes, legacy viewers (all viewers out now) will only load the first what, 20k?
    29 KB (4,169 words) - 16:43, 13 September 2012
  • ** Deprecate legacy Name fetching mechanism **{{jira|CHUI-189}} Blocked objects by name are not sorted correctly
    65 KB (9,498 words) - 14:04, 1 April 2013
  • * {{JIRA|WEB-1066}}: Make sure region name shows up on the transaction log * Fixed: Some characters in parcel name (e.g. &amp;) can make parcel spatial voice break
    11 KB (1,749 words) - 17:54, 26 January 2011
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    14 KB (2,093 words) - 11:14, 19 October 2018
  • [2014/06/12 15:23] arton Rotaru: you see legacy bump
    38 KB (5,119 words) - 16:42, 12 June 2014
  • * [15:07] Kadah Coba: What about the legacy perm issues that got promoted to all channels last year? :P * [15:30] Falcon Linden: rex: and then it can fall back to legacy movement
    31 KB (4,492 words) - 16:10, 15 March 2012
  • WarKirby Magojiro: what's the name of that ?<br> ...ter v0.12: Touch me for a SLurl to the current location, or say '/121 <sim name>,<x>,<y>,<z>' to get a SLurl to a given point. '/121 show' or '/121 hide' w
    52 KB (8,972 words) - 08:37, 30 November 2007
  • * [15:24] [[User:Oskar Linden|Oskar Linden]]: you'd have to change your name if you did * [15:24] [[User:Homeless: change|Homeless: change]]: my name?
    42 KB (6,058 words) - 19:58, 3 February 2011
  • ...mal;"|If you start by making a protocol-independent layer and refactor the legacy protocol code to use it, then adding a second protocol could be done relati ...ode would have been an ideal point in time to refactor the UDP code into a legacy protocol layer.
    67 KB (8,658 words) - 15:12, 17 September 2009
  • ...ifferently based on the avatar joint name format and/or the Authoring Tool name. I ask this because I cannot see why names only should change the worn appe ...ifferently based on the avatar joint name format and/or the Authoring Tool name. I ask this because I cannot see why names only should change the worn appe
    156 KB (19,793 words) - 17:27, 27 June 2011
  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works ...rk in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...26><b>Andrew Linden</b><nowiki>: are we planning on abandoning support for legacy LSL compiled scripts Kelly?</nowiki></font> ...we were to make a survey and find that only 10% of all scripts were using legacy LSL-compiled bytecode we could start making plans.</nowiki></font>
    47 KB (7,448 words) - 17:15, 5 August 2011
  • ...if Khalifa]]: thomas, these are brand new & exciting bugs, not some dusty legacy ones :P
    37 KB (5,286 words) - 15:13, 11 June 2009
  • ...cause it would mean less changes to the code, and would be compatible with legacy viewers that do not speak HTTP-KillObject lingo</nowiki></font> [16:24] <font color=#005ab5><b>Motor Loon</b><nowiki>: "Death to all legacy viewers"</nowiki></font>
    52 KB (8,121 words) - 17:21, 21 September 2012
  • ...cause it would mean less changes to the code, and would be compatible with legacy viewers that do not speak HTTP-KillObject lingo</nowiki></font> [16:24] <font color=#005ab5><b>Motor Loon</b><nowiki>: "Death to all legacy viewers"</nowiki></font>
    52 KB (8,121 words) - 17:41, 25 September 2012
  • ...<font color=#000f44><b>Simon Linden</b><nowiki>: If you give me the region name, I can do a quick check in the history to see if anything interesting was r [12:24] <font color=#440044><b>Andrew Linden</b><nowiki>: What is the region name, for the record?</nowiki></font>
    25 KB (3,833 words) - 15:27, 30 August 2012
  • * [14:33] [[User:Q Linden|Q Linden]]: called Working Effectively with Legacy Code
    32 KB (4,832 words) - 15:10, 2 April 2009
  • ...><b>Andrew Linden</b><nowiki>: TankMaster, yes that is possible... as each legacy stuff is removed.</nowiki></font> ...Neruda</b><nowiki>: current max prim size, sim build area dimensions, you name it</nowiki></font>
    52 KB (8,232 words) - 17:41, 25 September 2012
  • ...ronmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the e * {{jira|SL-1181}} [EEP] "Use Region Settings" function has changed & name no longer makes sense
    15 KB (2,319 words) - 12:52, 12 October 2018
  • ...rself can ware a titeler, or a group tage with the viewer of your choice's name in it</nowiki></font> ...ont color=#0000b5><b>Tankmaster Finesmith</b><nowiki>: LL doesn't consider legacy viewers that havent yet impmented LL's featuers as in violation of 2k</nowi
    58 KB (9,131 words) - 17:05, 29 February 2012
  • |width=100% style=" padding:0 3px;"|Techwolf: true, we'll still have a legacy of old asset though ...power of 2 sizes in asset) but it's made complicated only because of tech legacy and debt...
    128 KB (15,779 words) - 04:43, 7 May 2010
  • ...ial comment token guidelines to not confuse the next engineer. Append your name or initials and the date of the comment when using these special comment to ...onable length, with no spaces or uppercase letters. Separate words in the name MUST be separated with underscore (<code>like_this.cpp</code>), because lan
    39 KB (5,951 words) - 12:15, 2 May 2024
  • ...lor=#000f44><b>Simon Linden</b><nowiki>: One sec, I'll look up the message name</nowiki></font> ...<nowiki>: Any groups larger than 10,000 members will no longer load with a legacy viewer.</nowiki></font>
    24 KB (3,911 words) - 17:11, 21 September 2012
  • ...va|Morgaine Dinova]]: Note that it's meant to track OGP as well, not just legacy SL. As OGP evolves towards an interop standard, the hope is that PyOGP (or * [14:55] [[User:Saijanai Kuhn|Saijanai Kuhn]]: cause my avi name is faux japanese
    39 KB (5,477 words) - 15:10, 26 March 2009
  • ...ects that were set Fullbright prior to 1.9.1 will be listed as 'Fullbright(Legacy)' * World map now puts focus on "Teleport" button after entering a region name and pressing "Enter"
    34 KB (5,195 words) - 03:03, 23 December 2013
  • [12:04] <font color=#6200c5><b>Whirly Fizzle</b><nowiki>: Legacy name search??? OMG I <3 you</nowiki></font> ...know u don't need to delete those images from database. just change their name:)</nowiki></font>
    52 KB (8,203 words) - 15:50, 27 March 2013
  • ...rk in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in ...portAgent]]() does not fail gracefully when specifying an invalid landmark name
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...a Creative Commons library of pre-comipiled scripts could be added to the name space... [2008/02/22 15:42] Valradica Vale: Mono beta? that is the group name?
    39 KB (5,344 words) - 09:15, 25 February 2008
  • ...|Moon Metty]]: i see a big problem with giving all new residents the last name "Resident" ...oy Loon|Moy Loon]]: I'll still be Moy Loon to scripts, even if my display name is 'Moy'
    70 KB (10,003 words) - 16:57, 19 August 2010
  • [12:21] <font color=#7fc500><b>Jonathan Yap</b><nowiki>: Are you blocking by name or by right clicking on it and picking block?</nowiki></font> [12:22] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i copy the name and add it manually to the block list</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • |注意: {{LSLGC|Avatar/Name/ja|アバター名}}の全体の文字数制限と全く同じです。
    42 KB (1,610 words) - 17:11, 25 September 2023
  • ...28] Rex Cronon: why don't u guys make that error more explicit. like give name of folders and attributes? [2018/08/30 15:56] Whirly Fizzle: Firestorm legacy group search tells me
    20 KB (2,643 words) - 16:06, 30 August 2018

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