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  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{Help/fr|Parent=Animation|Glossary=*}} <div class="titlebar"> Une animation dans Second Life est un jeu d’instructions qui permet à un [[avatar/fr|a
    21 KB (3,617 words) - 23:40, 18 February 2009
  • 233 bytes (34 words) - 06:29, 15 August 2008
  • [[animation/ko|SL 애니메이션 제작의 기본]]
    0 members (0 subcategories, 0 files) - 03:30, 12 March 2009
  • {{Translated Help Article}} | Description of the currently opened animation.}}
    378 bytes (58 words) - 16:08, 4 November 2011
  • ...s wave and nod using two different animations. Combine this with a walking animation and you can walk, wave, and nod at the same time! ...the same body part, then which one gets to move it is determined by the [[Animation Priority]] so remember this when triggering animations in your scripts!
    30 members (2 subcategories, 0 files) - 05:23, 24 March 2011
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. // Give user the first animation from this object's contents
    2 KB (190 words) - 11:25, 1 February 2019
  • * '''SETUP''' 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh) [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar * '''0020''' Preview the animation from different angles.
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
    2 KB (198 words) - 16:00, 30 October 2008
  • 352 bytes (35 words) - 02:09, 8 January 2008
  • 349 bytes (34 words) - 03:05, 17 April 2008
  • File:Inv item animation.png
    (16 × 16 (953 bytes)) - 22:59, 6 August 2008
  • 290 bytes (31 words) - 07:12, 14 August 2008
  • File:Inv folder animation.png
    (16 × 16 (812 bytes)) - 00:05, 7 August 2008
  • {{Help |Glossary=*}} '''An Animation Override ("AO") is a scripted [[attachment]] which replaces standard animat
    459 bytes (55 words) - 05:41, 1 December 2010
  • 19 bytes (3 words) - 04:59, 17 December 2008
  • File:Animation-interpolation.jpg
    The SL viewer interpolates animation positions between animation frames
    (600 × 600 (53 KB)) - 12:40, 22 April 2009
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Gestures,-emotes, and animation/ta-p/700069}}
    95 bytes (10 words) - 11:25, 2 March 2011
  • {{Enote|It has been suggested that [[Animation Upload Priority]] be merged into this article or section. ([[Talk:Animation ...y as well as a priority for each bone in the animation which overrides the animation's global priority.
    4 KB (578 words) - 05:48, 21 April 2022
  • File:Animation-window.png
    (848 × 232 (34 KB)) - 04:20, 3 February 2010

Page text matches

  • File:Animation-interpolation.jpg
    The SL viewer interpolates animation positions between animation frames
    (600 × 600 (53 KB)) - 12:40, 22 April 2009
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state to be reset |func_footnote=If {{LSLPT|anim_state}} equals "ALL", all animation states are reset.
    948 bytes (114 words) - 12:37, 25 June 2013
  • {{Multi-lang|Animation|/ja}} {{Help/ja|Glossary=*}}
    1 KB (85 words) - 06:16, 9 December 2012
  • {{LSL Parameter Category|anim_state|Animation/Override}}Acceptable values are a subset of those returned by [[llGetAnimat {{LSL Animation States}}
    3 members (0 subcategories, 0 files) - 22:53, 25 March 2013
  • {{Help|Glossary=*}} ...es4‎|animations|[[LSL]] related information about animations|:Category:LSL Animation}}
    853 bytes (105 words) - 11:14, 14 February 2012
  • {{LSL_Function/inventory/fr|anim|uuid=true|type=animation}} |func_desc=Arrête l'animation '''anim''' pour l'agent qui a donné au script le droit [[PERMISSION_TRIGGE
    1 KB (147 words) - 03:28, 27 June 2008
  • {{Translated Help Article}} | Description of the currently opened animation.}}
    378 bytes (58 words) - 16:08, 4 November 2011
  • |p1_type=string|p1_name=anim_state|p1_desc=animation state |return_text=retourne le nom de l'animation jouée pour l'état d animation spécifié en paramètre({{LSLPT|anim_state}}).
    1 KB (130 words) - 13:44, 6 July 2013
  • |en=Animation Guide |en_title=Animation Guide
    402 bytes (63 words) - 05:44, 22 October 2009
  • {{LSL DefineRow||[[llStartAnimation/de|llStartAnimation]]|Startet eine Animation bei einem Avatar }} {{LSL DefineRow||[[llStopAnimation/de|llStopAnimation]]|Stoppt eine Animation bei einem Avatar }}
    686 bytes (80 words) - 17:30, 6 August 2008
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Animation}} {{LSL Animation States|all=*}}
    5 members (1 subcategory, 0 files) - 22:46, 25 March 2013
  • {{Multi-lang|Category:LSL Animation}} [[animation/ja|SLアニメーションを作るための基礎知識]]
    0 members (0 subcategories, 0 files) - 16:04, 9 December 2012
  • ...bject has permission to animate their avatar. Offset and rotation for the animation should be set with llSitTarget beforehand in most cases, probably either ha
    981 bytes (155 words) - 19:40, 20 December 2007
  • {{Help Ideally, a standing animation would be looped, and have enough unique frames to fill exactly 20 seconds,
    1 KB (214 words) - 02:06, 30 September 2011
  • {{Translated Help Article|de|Set 4 - August 12, 2010}} | Beschreibung der aktuellen Animation.}}
    424 bytes (57 words) - 16:31, 28 September 2011
  • ===Animation Check=== Reports current animation.
    363 bytes (48 words) - 17:27, 19 December 2013
  • llOwnerSay("animation will end in 5 seconds");
    3 KB (177 words) - 05:40, 25 February 2016
  • ...Il n'existe aucune fonction ou mécanique interne pour obtenir le nom d'une animation jouée. <lsl>// Remplacement simple de l'animation de marche (AO, Animation Overrider)
    2 KB (236 words) - 01:27, 6 July 2008
  • == Animation guide == {{:Animation Guide}}
    147 bytes (16 words) - 11:34, 5 January 2011
  • ...PERMISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory|anim|uuid=true|type=animation}} |p1_type=string|p1_name=anim|p1_desc=&#32;or [[Internal_Animations|built in animation]] name
    2 KB (201 words) - 12:44, 22 January 2015

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