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  • the easier it is to design furniture and other devices to enhance the RLV-user's experience, no matter One caveat for our discussions. Personal, ''ad-hominem'' attacks are not welcome and not permitted. We're
    5 KB (811 words) - 09:09, 28 July 2012
  • == Discussions from [https://wiki.secondlife.com/w/index.php?title=Talk:LSL_Library&redire :::::# The LSL Library is intended to be a repository of LSL2 code that can be used freely
    17 KB (2,709 words) - 02:51, 6 December 2023
  • * Discussions w/Sue and Dessie about new fields in Jira * [STORM-539] Finish draft of prim alignment tool design
    7 KB (1,053 words) - 16:16, 24 November 2010
  • * Beta / release discussions * Design work for Sprint 9
    8 KB (1,294 words) - 13:46, 14 December 2010
  • ...ent score for an interactive game where the game is controlled entirely by LSL scripts --[[User:Kelly Linden|Kelly Linden]] ...ist of high scores - user names plus scores for a game written entirely in LSL --[[User:Kelly Linden|Kelly Linden]]
    14 KB (2,347 words) - 07:03, 22 May 2011
  • ...ering support applications (eg. RF power density displays), GUIs, firewall design and management, network monitoring and alerts, automating server farm opera ...l with limited scope, so mix'n'match them to meet requirements. '''System design should never be driven by choice of language, but the other way around.'''
    19 KB (2,887 words) - 16:41, 27 May 2012
  • * Multiple internal policy discussions * Design discussion about saved layouts w/Q
    6 KB (920 words) - 20:26, 7 December 2010
  • === Design === // @description Adds Ignore Links to User Posts on SL Forum Discussions/Questions (And Make Linden Names RED)
    37 KB (4,918 words) - 13:37, 3 April 2010
  • This page contains archived discussions. Please don't reply to these discussions over here but browse to [[User_talk:Zai_Lynch|my talkpage]] instead =) {{Quotation|In office hours discussions it had seemed that no one was using megaprims over 256m in general ways, bu
    33 KB (5,356 words) - 02:16, 26 October 2009
  • This page contains archived discussions. Please don't reply to these discussions over here but browse to [[User_talk:Zai_Lynch|my talkpage]] instead =) == Template:LSL Function/inventory/de ==
    27 KB (4,428 words) - 02:15, 26 October 2009
  • ...ed on the [https://blogs.secondlife.com/community/commerce/employment?view=discussions Employment section] of the forums. You can browse the forum groups to see i ..., we see a specialization of builders. A talented architect probably won't design vehicles or furniture, and the reverse is also true. Some people concentrat
    16 KB (2,699 words) - 09:49, 27 July 2019
  • This page contains archived discussions. Please don't reply to these discussions over here but browse to [[User_talk:Zai_Lynch|my talkpage]] instead =) ...some people and announce a Wiki meeting for translation-guideline-related discussions for in about two weeks. I'll send you an inworld notecard / IM to let you k
    39 KB (6,485 words) - 02:15, 26 October 2009
  • ...ite-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|LSL Scientist: ...ite-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|LSL Scientist:
    123 KB (15,599 words) - 18:15, 15 January 2010
  • * always keep the '''scary numbers''' of [[Project_Motivation]] in mind, ie. design for scalability. *** The above was a reference to long-standing architecture discussions in the SL forums about how the LL server grid(s) could continue to generate
    29 KB (4,607 words) - 15:05, 15 October 2015
  • ...better solution (sim performance) to eg shops, HTTP requests or an inworld LSL built text say programatic via IM price/item description and permission att * [2009/08/13 17:22] Charlette Proto: I like the idea of LSL display updates than HTTP, but prolly that is harder when it comes to bridg
    44 KB (6,083 words) - 02:12, 15 November 2009
  • ...erson to ask that, Lucy. I've been successfully avoiding the jira policy discussions</nowiki></font> ...><b>Simon Linden</b><nowiki>: No, the plants are a relic of the very early design of SL</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ...tyle=" padding:0 3px;"|JS you have the floor for the first topic - improve LSL instead of add a new language. ...instead of turning our backs on everyone who has ever spent time learning LSL, that instead we offer a backward-compatible
    154 KB (19,842 words) - 10:15, 5 May 2011
  • ...ite-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|LSL Scientist: ...ite-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|LSL Scientist:
    107 KB (13,479 words) - 13:17, 19 January 2010
  • ...er detail for how to design a course to demonstrate effective usage of the LSL functions that are capable of moving primitives, but that would fill up too ...e trying to certify are already covered in traditional game-design and 3-D Design collegiate curriculum, and we should look to that as a base model to start
    64 KB (10,616 words) - 14:20, 1 December 2022
  • ...pace:normal;"|i was told the lag when people TP in and out comes from mono/lsl conversions or something... will that be improved ? | style="white-space:normal;"|there are a lot of discussions about different land skus
    63 KB (8,227 words) - 05:15, 18 November 2009

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