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  • {{LSL_Function/de <lsl>
    905 bytes (121 words) - 17:08, 9 August 2009
  • {{LSL_Function/de <lsl>
    1,017 bytes (130 words) - 17:32, 9 August 2009
  • {{LSL_Function/de <lsl>
    979 bytes (126 words) - 06:08, 10 August 2009
  • |p1_type=rotation|p1_name=a|p1_desc=rotation de départ |also_functions={{LSL DefineRow||[[llRotBetween/fr|llRotBetween]]|Renvoie la rotation entre deux
    556 bytes (85 words) - 19:54, 11 April 2015
  • <lsl> llSay(0, "Le vecteur normalisé de " + (string) input + " est : " + (string) llVecNorm(input) );
    784 bytes (102 words) - 09:00, 12 August 2010
  • ...0.0>. Si vous utilisez une origine différente, soustrayez les coordonnées de cette origine aux vectors en entrée. <lsl>llRotBetween(<1.0, 0.0, 0.0>, <0.0, -1.0, 0.0>)
    2 KB (308 words) - 12:05, 3 June 2014
  • {{LSL Header{{#var:lang}}}} Na área wiki do Portal LSL, existem vários gabaritos usados para padronizar a aparência e tornar a e
    13 KB (1,818 words) - 11:09, 12 January 2012
  • {{LSL_Function/de <lsl>llRotBetween(<1.0, 0.0, 0.0>, <0.0, -1.0, 0.0>)
    2 KB (270 words) - 12:38, 5 June 2014
  • {{LSL Header|ml=*}}{{RightToc}} ...'''rotation''' type is one of several ways to represent an orientation in 3D. (Note that we try to write the type name in '''bold'''.)
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ...tore them in the same list as opposed to a separate variable that must be (de)serialized along with the lists. "Animation" seems kinda misleading to what it does as when on think 3d they tend to think of animation more like changing the relation of multiple
    28 KB (4,523 words) - 10:44, 18 June 2013
  • ...ite-space:normal;"|and casting to floats all over the place to pass to the LSL API was painful | style="white-space:normal;"|taking 9s to do 100k iterations where LSL takes 13s to do 100 iterations
    59 KB (7,732 words) - 05:17, 19 May 2010