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  • |func=llRotateTexture llRotateTexture(PI_BY_TWO, ALL_SIDES);
    926 bytes (127 words) - 14:38, 22 January 2015
  • if (change & CHANGED_TEXTURE) //note that it's & and not &&... it's bitwise! {{LSL DefineRow||{{LSLG/ja|llRotateTexture}}|}}
    1 KB (108 words) - 14:43, 25 February 2016
  • if (change & CHANGED_TEXTURE) //note that it's & and not &&... it's bitwise! {{LSL DefineRow||[[llRotateTexture]]|}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Header/it}} || [[llRefreshPrimURL/it|llRefreshPrimURL]]
    5 KB (494 words) - 07:23, 30 May 2010
  • Drop it in a prim and touch the prim and you are set to go. Modify it to suit your particular use in another Hud, weapon, or whatever you want. llRotateTexture(270.0*DEG_TO_RAD,0);
    3 KB (331 words) - 13:26, 6 April 2022
  • The delay is measured in seconds (it's a float value). || [[llRotateTexture]]
    5 KB (451 words) - 09:16, 19 December 2012
  • ...files and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. < llRotateTexture(270.0*DEG_TO_RAD,0);
    9 KB (798 words) - 13:15, 10 June 2023
  • ...[PRIM_LINK_TARGET]] call. However in the case of llGetLinkPrimitiveParams, it is either the value of the {{LSLP|link}} parameter, or the prim specified b {{LSL DefineRow||[[llRotateTexture]]|}}
    6 KB (762 words) - 06:20, 30 November 2023
  • ! Who is working on it ? | [[llRotateTexture|llRotateTexture]] || [[llRotateTexture/fr|llRotateTexture]] ||Ales Beaumont ||Done ||08-10-09
    34 KB (3,514 words) - 01:46, 24 September 2010
  • Most likely you don't know the LSO index number for the new function so add it to the bottom of the page. After words... ...dating Template:LSL_All_Functions/Number just select all the text and copy it into Template:LSL_All_Functions/Number
    16 KB (1,613 words) - 10:55, 10 May 2021
  • {{Footnote|When LL deprecated this flag they stripped it of it's name, however they did not remove the functionality. To aid in documentin ...ameter will be supported in the upcoming GLTF Materials project. Currently it will only work in supported testing areas with a supported test viewer.
    35 KB (4,325 words) - 01:27, 8 October 2023
  • {{Footnote|When LL deprecated this flag they stripped it of it's name, however they did not remove the functionality. To aid in documentin ...{{{1|get}}}|get|[[llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture]]}}
    33 KB (4,159 words) - 10:41, 1 May 2024
  • ...hting. If you wish to view your script with the syntax highlighting before it is saved as a *.lsl file, simply go to View > View As (Highlighting File Ty ...e the file yourself, copy the following text into a text document and save it as lsl.uew then continue with step 3 above.
    17 KB (2,141 words) - 02:59, 1 February 2011
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llRotateTexture</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • <p>llDialog(who, "This chats so you can hear it.", ["Hooray"], 0);</p> <p><b>A.212. llRotateTexture</b></p>
    234 KB (14,519 words) - 08:25, 8 June 2013