Difference between revisions of "TOUCH INVALID VECTOR"

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(note: *Is treated like FALSE in {{LSLGC|Conditional|conditionals}}.)
m
 
Line 13: Line 13:
{{LSL DefineRow||[[llDetectedTouchBinormal]]}}
{{LSL DefineRow||[[llDetectedTouchBinormal]]}}
|caveats=*For [[llDetectedTouchPos]], {{LSL VR|0.0|0.0|0.0}} may be a valid value so it is possible to get a false negative in this rare situation.
|caveats=*For [[llDetectedTouchPos]], {{LSL VR|0.0|0.0|0.0}} may be a valid value so it is possible to get a false negative in this rare situation.
|deepnotes=Has the same value as {{LSL Const|ZERO_VECTOR|vecter|{{LSL_VR|0.0|0.0|0.0}}}}.
|deepnotes=Has the same value as {{LSL Const|ZERO_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}}}.
|events
|events
|cat1=Touch
|cat1=Touch

Latest revision as of 14:06, 12 January 2012

Description

Constant: vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0>;

The vector constant TOUCH_INVALID_VECTOR has the value <0.0, 0.0, 0.0>

Returned by llDetectedTouchPos, llDetectedTouchNormal, and llDetectedTouchBinormal when the touch position is not valid.

Caveats

  • For llDetectedTouchPos, <0.0, 0.0, 0.0> may be a valid value so it is possible to get a false negative in this rare situation.
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Deep Notes

Has the same value as ZERO_VECTOR.

History

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vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0>;