Talk:Go transparent when walking
Revision as of 16:49, 4 May 2015 by Emma Krokus (talk | contribs) (correction to Go transparent when walking)
There is an error in this script - this is the corrected version:
Go transparent when walking
key owner;
default {
on_rez(integer start_param) { llResetScript(); } changed(integer change) { if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) llResetScript(); } state_entry() { owner = llGetOwner(); llSetTimerEvent(1.0); } timer() { integer ownerInfo = llGetAgentInfo(owner); if(ownerInfo & AGENT_WALKING) llSetAlpha((float)FALSE, ALL_SIDES); else llSetAlpha((float)TRUE, ALL_SIDES); }
}