Difference between revisions of "Talk:LlGetAnimationOverride"

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(Created page with " == Default Values == The default values for each of these overrides, that is without any override active, is as follows: <code><br /> [14:41] Object: Listing Overridden Anima...")
 
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--[[User:Kanashio Resident|Kanashio Resident]] ([[User talk:Kanashio Resident|talk]]) 14:43, 14 July 2015 (PDT)
--[[User:Kanashio Resident|Kanashio Resident]] ([[User talk:Kanashio Resident|talk]]) 14:43, 14 July 2015 (PDT)
: Note that the order llOwnerSay outputs lines can not be relied on. Also, empty ones are not output. I've modified your script to prefix each line with the corresponding state. Output with no AO follows:
<pre>
[08:07:40] Object: Listing Overridden Animations
[08:07:40] Object: Crouching: crouch
[08:07:40] Object: CrouchWalking: crouchwalk
[08:07:40] Object: Falling Down: falldown
[08:07:40] Object: Flying: fly
[08:07:40] Object: FlyingSlow: flyslow
[08:07:40] Object: Hovering: hover
[08:07:40] Object: Hovering Down: hover_down
[08:07:40] Object: Hovering Up: hover_up
[08:07:40] Object: Jumping: jump
[08:07:40] Object: Landing: land
[08:07:40] Object: PreJumping: prejump
[08:07:40] Object: Running: run
[08:07:40] Object: Sitting: sit
[08:07:40] Object: Sitting on Ground: sit_ground_constrained
[08:07:40] Object: Standing: stand
[08:07:40] Object: Standing Up: standup
[08:07:40] Object: Striding: stride
[08:07:40] Object: Soft Landing: soft_land
[08:07:40] Object: Taking Off: hover_up
[08:07:40] Object: Turning Left: turnleft
[08:07:40] Object: Turning Right: turnright
[08:07:40] Object: Walking: walk
</pre>

Latest revision as of 08:17, 15 July 2015

Default Values

The default values for each of these overrides, that is without any override active, is as follows:
[14:41] Object: Listing Overridden Animations
[14:41] Object: crouch
[14:41] Object: crouchwalk
[14:41] Object: falldown
[14:41] Object: fly
[14:41] Object: flyslow
[14:41] Object: hover
[14:41] Object: hover_down
[14:41] Object: hover_up
[14:41] Object: jump
[14:41] Object: land
[14:41] Object: prejump
[14:41] Object: run
[14:41] Object: sit
[14:41] Object: sit_ground_constrained
[14:41] Object: stand
[14:41] Object: standup
[14:41] Object: stride
[14:41] Object: soft_land
[14:41] Object: hover_up
[14:41] Object: turnleft
[14:41] Object: turnright
[14:41] Object: walk

--Kanashio Resident (talk) 14:43, 14 July 2015 (PDT)

Note that the order llOwnerSay outputs lines can not be relied on. Also, empty ones are not output. I've modified your script to prefix each line with the corresponding state. Output with no AO follows:
[08:07:40] Object: Listing Overridden Animations
[08:07:40] Object: Crouching: crouch
[08:07:40] Object: CrouchWalking: crouchwalk
[08:07:40] Object: Falling Down: falldown
[08:07:40] Object: Flying: fly
[08:07:40] Object: FlyingSlow: flyslow
[08:07:40] Object: Hovering: hover
[08:07:40] Object: Hovering Down: hover_down
[08:07:40] Object: Hovering Up: hover_up
[08:07:40] Object: Jumping: jump
[08:07:40] Object: Landing: land
[08:07:40] Object: PreJumping: prejump
[08:07:40] Object: Running: run
[08:07:40] Object: Sitting: sit
[08:07:40] Object: Sitting on Ground: sit_ground_constrained
[08:07:40] Object: Standing: stand
[08:07:40] Object: Standing Up: standup
[08:07:40] Object: Striding: stride
[08:07:40] Object: Soft Landing: soft_land
[08:07:40] Object: Taking Off: hover_up
[08:07:40] Object: Turning Left: turnleft
[08:07:40] Object: Turning Right: turnright
[08:07:40] Object: Walking: walk