Difference between revisions of "Talk:LlGetObjectPrimCount"

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(Created page with 'Using llGetObjectPrimCount(llGetKey()) in an object rezzed in world yields the desired result (the object's primcount); however, the same call will yield 0 if the object is attac...')
 
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Using llGetObjectPrimCount(llGetKey()) in an object rezzed in world yields the desired result (the object's primcount); however, the same call will yield 0 if the object is attached. Is this the expected behaviour? For me, at least, this is unexpected. Maybe someone knows whether it should be like this, or not. Thanks. [[User:Ookami Hudson|Ookami Hudson]] 01:14, 6 April 2010 (UTC)
Using llGetObjectPrimCount(llGetKey()) in an object rezzed in world yields the desired result (the object's primcount); however, the same call will yield 0 if the object is attached. Is this the expected behaviour? For me, at least, this is unexpected. Maybe someone knows whether it should be like this, or not. Thanks. [[User:Ookami Hudson|Ookami Hudson]] 01:14, 6 April 2010 (UTC)
I got caught the same way - neither this article, or llGetNumberOfPrims mentioned behavior when attached.  Best seems to be testing llGetAttached, and using the appropriate call. [[User:TaraLi Jie|TaraLi Jie]] 05:19, 6 April 2010 (UTC)

Revision as of 22:19, 5 April 2010

Using llGetObjectPrimCount(llGetKey()) in an object rezzed in world yields the desired result (the object's primcount); however, the same call will yield 0 if the object is attached. Is this the expected behaviour? For me, at least, this is unexpected. Maybe someone knows whether it should be like this, or not. Thanks. Ookami Hudson 01:14, 6 April 2010 (UTC)

I got caught the same way - neither this article, or llGetNumberOfPrims mentioned behavior when attached. Best seems to be testing llGetAttached, and using the appropriate call. TaraLi Jie 05:19, 6 April 2010 (UTC)