Template:LSL Animation States

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Revision as of 13:09, 23 August 2014 by Strife Onizuka (talk | contribs)
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Value Type Description Default
"ALL" Macro Used to reset all overrides.
"Crouching" State
"CrouchWalking" State
"Falling Down" State
"Flying" State
"FlyingSlow" State
"Hovering" State
"Hovering Down" State
"Hovering Up" State
"Jumping" State While still in the air during a jump.
"Landing" Transition When landing from a jump.
"PreJumping" Transition At the beginning of a jump.
"Running" State
"Sitting" State Sitting on an object (and linked to it).
"Sitting on Ground" State Sitting, but not linked to an object.[1]
"Standing" State
"Standing Up" Transition After falling a great distance. Sometimes referred to as Hard Landing.
"Striding" State When the avatar is stuck on the edge of an object or on top of another avatar.
"Soft Landing" Transition After falling a small distance.
"Taking Off" State
"Turning Left" State
"Turning Right" State
"Walking" State