Template:LSL Animation States
Revision as of 13:09, 23 August 2014 by Strife Onizuka (talk | contribs)
Value | Type | Description | Default |
---|---|---|---|
"ALL" | Macro | Used to reset all overrides. | |
"Crouching" | State | ||
"CrouchWalking" | State | ||
"Falling Down" | State | ||
"Flying" | State | ||
"FlyingSlow" | State | ||
"Hovering" | State | ||
"Hovering Down" | State | ||
"Hovering Up" | State | ||
"Jumping" | State | While still in the air during a jump. | |
"Landing" | Transition | When landing from a jump. | |
"PreJumping" | Transition | At the beginning of a jump. | |
"Running" | State | ||
"Sitting" | State | Sitting on an object (and linked to it). | |
"Sitting on Ground" | State | Sitting, but not linked to an object.[1] | |
"Standing" | State | ||
"Standing Up" | Transition | After falling a great distance. Sometimes referred to as Hard Landing. | |
"Striding" | State | When the avatar is stuck on the edge of an object or on top of another avatar. | |
"Soft Landing" | Transition | After falling a small distance. | |
"Taking Off" | State | ||
"Turning Left" | State | ||
"Turning Right" | State | ||
"Walking" | State |