Difference between revisions of "Template:LSL Constants/PrimitiveParams"

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{{!}} <s>[[PRIM_MATERIAL_LIGHT]]</s>
{{!}} <s>[[PRIM_MATERIAL_LIGHT]]</s>
{{!}} 7
{{!}} 7
{{!}} colspan="6" {{!}}light, DEPRECATED: Does the same thing as [&nbsp;[[PRIM_FULLBRIGHT]], ALL_SIDES, TRUE&nbsp;]
{{!}} colspan="6" {{!}}light, '''DEPRECATED''': Looks the same as [&nbsp;[[PRIM_FULLBRIGHT]], ALL_SIDES, TRUE&nbsp;]
{{!}}-
{{!}}-
{{!}} [&nbsp;[[PRIM_PHYSICS]]&nbsp;]
{{!}} [&nbsp;[[PRIM_PHYSICS]]&nbsp;]
Line 124: Line 124:
{{!}} 8
{{!}} 8
{{!}} colspan="5" {{!}} [ [[rotation]]&nbsp;{{LSL Param|rot}}&nbsp;]
{{!}} colspan="5" {{!}} [ [[rotation]]&nbsp;{{LSL Param|rot}}&nbsp;]
{{!}} colspan="3" {{!}} Rotation, {{GetSet|{{{1|}}}|[[llGetRot]]|[[llSetRot]]}}}
{{!}} colspan="3" {{!}} Rotation, {{GetSet|{{{1|}}}|[[llGetRot]]|[[llSetRot]]}}
{{!}}-
{{!}}-
{{!}} [&nbsp;[[PRIM_SIZE]]&nbsp;]
{{!}} [&nbsp;[[PRIM_SIZE]]&nbsp;]
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{{!}} colspan="3" {{!}}
{{!}} colspan="3" {{!}}
{{{!}}
{{{!}}
{{!}}{{!}}{{LSLGC|Texture}} {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture]]}}
{{!}}{{!}}{{LSLGC|Texture}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture]]}}
{{!}}-
{{!}}-
{{!}}{{!}}Repeats {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureScale]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llScaleTexture]]}}
{{!}}{{!}}Repeats: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureScale]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llScaleTexture]]}}
{{!}}-
{{!}}-
{{!}}{{!}}Offset {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureOffset]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llOffsetTexture]]}}
{{!}}{{!}}Offset: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureOffset]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llOffsetTexture]]}}
{{!}}-
{{!}}-
{{!}}{{!}}Rotation {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture]]}}
{{!}}{{!}}Rotation: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture]]}}
{{!}}}
{{!}}}
{{!}}-
{{!}}-
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{{!}} 18
{{!}} 18
{{!}} colspan="5" {{!}} [ [[vector]]&nbsp;{{LSL Param|color}}, [[float]]&nbsp;{{LSL Param|alpha}}&nbsp;]
{{!}} colspan="5" {{!}} [ [[vector]]&nbsp;{{LSL Param|color}}, [[float]]&nbsp;{{LSL Param|alpha}}&nbsp;]
{{!}} colspan="3" {{!}} Position, [[llSetAlpha]] / [[llGetAlpha]], [[llSetColor]] / [[llGetColor]]
{{!}} colspan="3" {{!}}  
{{{!}}
{{!}}{{!}}{{LSLGC|Alpha}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetAlpha]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetAlpha]]}}
{{!}}-
{{!}}{{!}}{{LSLGC|Color}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetColor]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetColor]]}}
{{!}}}
{{!}}-
{{!}}-
{{!}} rowspan="23" {{!}} [&nbsp;[[PRIM_BUMP_SHINY]], [[integer]]&nbsp;{{LSL Param|face}}&nbsp;]
{{!}} rowspan="23" {{!}} [&nbsp;[[PRIM_BUMP_SHINY]], [[integer]]&nbsp;{{LSL Param|face}}&nbsp;]

Revision as of 19:48, 16 April 2007

Parameter Additional Parameters Description
PRIM_TYPE ] 9 [ integer flag ] Gets / Sets the prim shape.
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
  hole_shape Constants Shape hole_shape Constants Shape
PRIM_HOLE_DEFAULT 0x0 Default PRIM_HOLE_SQUARE 0x20 Square
PRIM_HOLE_CIRCLE 0x10 Circle PRIM_HOLE_TRIANGLE 0x30 Triangle
PRIM_MATERIAL ] 2 [ integer flag] Gets / Sets the prim's material. The material determines the default collision sound & sprite.
flag Constants Flag Description
PRIM_MATERIAL_STONE 0 stone
PRIM_MATERIAL_METAL 1 metal
PRIM_MATERIAL_GLASS 2 glass
PRIM_MATERIAL_WOOD 3 wood
PRIM_MATERIAL_FLESH 4 flesh
PRIM_MATERIAL_PLASTIC 5 plastic
PRIM_MATERIAL_RUBBER 6 rubber
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
PRIM_PHYSICS ] 3 [ integer boolean ] Physics status llGetStatus / llSetStatus
PRIM_TEMP_ON_REZ ] 4 [ integer boolean ] Temp on rez status llGetStatus / llSetStatus
PRIM_PHANTOM ] 5 [ integer boolean ] Phantom status llGetStatus / llSetStatus
PRIM_POSITION ] 6 [ vector position ] Position, llGetPos / llSetPos
PRIM_ROTATION ] 8 [ rotation rot ] Rotation, llGetRot / llSetRot
PRIM_SIZE ] 7 [ vector size ] Size, llGetScale / llSetScale
PRIM_TEXTURE, integer face ] 17 [ string id, vector repeats, vector offsets, float rotation_in_radians ]
Texture: llGetTexture llSetTexture
Repeats: llGetTextureScale llScaleTexture
Offset: llGetTextureOffset llOffsetTexture
Rotation: llGetTextureRot llRotateTexture
PRIM_COLOR, integer face ] 18 [ vector color, float alpha ]
Alpha: llGetAlpha llSetAlpha
Color: llGetColor llSetColor
PRIM_BUMP_SHINY, integer face ] 19 [ integer shiny, integer bump ]
PRIM_SHINY_NONE 0 none
PRIM_SHINY_LOW 1 low
PRIM_SHINY_MEDIUM 2 medium
PRIM_SHINY_HIGH 3 high
PRIM_BUMP_NONE 0 none: no bump map
PRIM_BUMP_BRIGHT 1 brightness: generate bump map from highlights
PRIM_BUMP_DARK 2 darkness: generate bump map from lowlights
PRIM_BUMP_WOOD 3 woodgrain
PRIM_BUMP_BARK 4 bark
PRIM_BUMP_BRICKS 5 bricks
PRIM_BUMP_CHECKER 6 checker
PRIM_BUMP_CONCRETE 7 concrete
PRIM_BUMP_TILE 8 crustytile
PRIM_BUMP_STONE 9 cutstone: blocks
PRIM_BUMP_DISKS 10 discs: packed circles
PRIM_BUMP_GRAVEL 11 gravel
PRIM_BUMP_BLOBS 12 petridish: blobby amoebalike shapes
PRIM_BUMP_SIDING 13 siding
PRIM_BUMP_LARGETILE 14 stonetile
PRIM_BUMP_STUCCO 15 stucco
PRIM_BUMP_SUCTION 16 suction: rings
PRIM_BUMP_WEAVE 17 weave
PRIM_FULLBRIGHT, integer face ] 20 [ integer boolean ]
PRIM_FLEXIBLE ] 21 [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ]
PRIM_TEXGEN, integer face ] 22 [ integer type ]
PRIM_TEXGEN_DEFAULT 0
PRIM_TEXGEN_PLANAR 1
PRIM_POINT_LIGHT ] 23 [ integer boolean, vector color, float intensity, float radius, float falloff ]
[ 1 ]
PRIM_TYPE_LEGACY
1 [ integer flag, paramaters ]
PRIM_TYPE_BOX 0 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ vector cut, float hollow, vector dimple ]
PRIM_TYPE_TORUS 4 [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
PRIM_TYPE_TUBE 5 [ vector cut, float hollow, float twist_end, float topshear_x ]

Caveats

  • The flag silently fails if its face value indicates a face that does not exist.
  • If id is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If id is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.