Difference between revisions of "User:Blakar Ogre"
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Blakar Ogre (talk | contribs) |
Blakar Ogre (talk | contribs) |
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I'm doing a more in depth look at SL's rendering for sculpted prims in order to: | I'm doing a more in depth look at SL's rendering for sculpted prims in order to: | ||
:- Exactly describe | :- Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: [[Sculpted Prims: Technical Explanation]]) | ||
:- Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted | |||
:- Write patches for related code | :- Write patches for related code | ||
:- Write tools for sculpted prim manipulation | |||
Current status for patch | Current status for Sculpted Prim related patching: | ||
:- Done: | :- Done: Make patch public containing things listed below (VWR-881 in JIRA) | ||
:- Done: Small performance rewrite of sampling code | |||
:- Done: Fix for lost detail when using 32x32 textures | :- Done: Fix for lost detail when using 32x32 textures | ||
Revision as of 10:36, 1 June 2007
Currently working on Sculpted prims
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
- - Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- - Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted
- - Write patches for related code
- - Write tools for sculpted prim manipulation
Current status for Sculpted Prim related patching:
- - Done: Make patch public containing things listed below (VWR-881 in JIRA)
- - Done: Small performance rewrite of sampling code
- - Done: Fix for lost detail when using 32x32 textures