Difference between revisions of "User:Blakar Ogre"

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I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
:- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: [[Sculpted Prims: Technical Explanation]])
:- Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: [[Sculpted Prims: Technical Explanation]])
:- Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted
:- Write patches for related code
:- Write patches for related code
:- Write tools for sculpted prim manipulation


Current status for patch:
Current status for Sculpted Prim related patching:
:- Done: Performance rewrite of sampling code (minor impact)
:- Done: Make patch public containing things listed below (VWR-881 in JIRA)
:- Done: Small performance rewrite of sampling code
:- Done: Fix for lost detail when using 32x32 textures
:- Done: Fix for lost detail when using 32x32 textures
:- Done: Make patch public containing things list above
:- Next: research how we LOD affects the sculpt texture and create a patch

Revision as of 10:36, 1 June 2007

Currently working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted
- Write patches for related code
- Write tools for sculpted prim manipulation

Current status for Sculpted Prim related patching:

- Done: Make patch public containing things listed below (VWR-881 in JIRA)
- Done: Small performance rewrite of sampling code
- Done: Fix for lost detail when using 32x32 textures