User:Blakar Ogre

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Revision as of 10:36, 1 June 2007 by Blakar Ogre (talk | contribs)
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Currently working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted
- Write patches for related code
- Write tools for sculpted prim manipulation

Current status for Sculpted Prim related patching:

- Done: Make patch public containing things listed below (VWR-881 in JIRA)
- Done: Small performance rewrite of sampling code
- Done: Fix for lost detail when using 32x32 textures