Difference between revisions of "User:Daemonika Nightfire/Scripts/Easy LM NC Giver"

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(Created page with "==*DS* Easy LM/NC Giver== This Giver is useful as simple giver for NCs and/or LMs or as giver for inviting-cards. I made this, because i hate the objects with multible scripts fo…")
 
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Revision as of 03:48, 22 November 2012

*DS* Easy LM/NC Giver

This Giver is useful as simple giver for NCs and/or LMs or as giver for inviting-cards. I made this, because i hate the objects with multible scripts for such simple object.

 Some use for each of them a extra script:
     • Floating-Text
     • LM-Giver
     • NC-Giver

 Ech single script use additional 16kb (LSO) or 64kb (mono) memory
 All in One use just a single memory.

<lsl> /*

   ╔══════════════════════════════════−−−−−−−−−→
   ║ *DS* Easy LM/NC Giver © 2011/2099 by Daemonika Nightfire (daemonika.nightfire)
   ╚═════════════════════════−−−−−−−−−→
   
   This Giver is useful as simple giver for NCs and/or LMs or as giver for inviting-cards
   I made this, because i hate the objects with multible scripts for such simple object.
   Some use for each of them a extra script:
     • Floating-Text
     • LM-Giver
     • NC-Giver
   
   Ech single script use additional 16kb (LSO) or 64kb (mono) memory
   All in One use just a single memory.
   
   Features:
   ══════════════════════════════════−−−−−−−−−→
     • Individual Chat Message ON/OFF (by rezzing)
     • Individual Chat Message ON/OFF (by click)
     • Individual Floating-Text ON/OFF
     • Give Notecard when the Object contains one
     • Give Landmark when the Object contains one
   
   Terms:
   ══════════════════════════════════−−−−−−−−−→
   Do not sell this script, give it FREE & FULLPERM away.
   
  • /


// ### set here TRUE or FALSE for yes or no chat message ### integer MESSAGE = FALSE; string message = "Hello, Avatar!"; // local chat message

// ### set here TRUE or FALSE for yes or no chat message ### integer THANKS = FALSE; string thx_msg = "thank you"; // local chat message

// ### set here TRUE or FALSE for yes or no floating text ### integer TEXT = TRUE; string text = "Floating-Text"; // your floating text vector color = <1,1,1>; // color of your floating text float alpha = 1.0; // transparency of your floating text


// ########## NOTHING TO DO UNDER THIS LINE ########## default {

   state_entry()
   {
       if(MESSAGE)
       {
           llSay(0, message);
       }
       if(TEXT)
       {
           llSetText(text, color, alpha);
       }
       else
       {
           llSetText("",ZERO_VECTOR,0);
       }
   }
   touch_start(integer total_number)
   {
       if(llGetInventoryNumber(INVENTORY_NOTECARD) > 0)
       {
           llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_NOTECARD, 0));
       }
       if(llGetInventoryNumber(INVENTORY_LANDMARK) > 0)
       {
           llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_LANDMARK, 0));
       }
       if(THANKS)
       {
           llSay(0, thx_msg);
       }
   }
   on_rez(integer st)
   {
       llResetScript();
   }

} </lsl>