Difference between revisions of "User:Jherek Cerminara/Permit mapping of textures with a depth offset"

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(However, while I think such a feature would be really useful, the real solution to ugly neighborhoods is better urban planning and public policy, in RL as in SL.)
(However, while I think such a feature would be really useful, the real solution to ugly neighborhoods is better urban planning and public policy, in RL as in SL.)


[[Category:Feature Requests|{{SUBPAGENAME}}]]
Please file this in Jira, or flesh it out more and move it out of your user namespace and back into the feature request category, thanks. [[User:Gigs Taggart|Gigs Taggart]] 12:50, 24 February 2007 (PST)

Latest revision as of 13:50, 24 February 2007

As an alternative to marking objects invisible from one's parcel, I'd like to see a different feature: the ability to map textures on the face of a cube, but at a depth offset. The effect would be that the face becomes a "window", with the texture seen in the distance through the face of the cube. This would permit us to put windows with real-world scenes or textures anywhere, it would permit 10x10x10 holodecks, and it would also make it easy to cover up unsightly views.

(However, while I think such a feature would be really useful, the real solution to ugly neighborhoods is better urban planning and public policy, in RL as in SL.)

Please file this in Jira, or flesh it out more and move it out of your user namespace and back into the feature request category, thanks. Gigs Taggart 12:50, 24 February 2007 (PST)