User:Jherek Cerminara/Permit mapping of textures with a depth offset

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Revision as of 14:21, 19 February 2007 by SignpostMarv Martin (talk | contribs) (cat sort order)
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As an alternative to marking objects invisible from one's parcel, I'd like to see a different feature: the ability to map textures on the face of a cube, but at a depth offset. The effect would be that the face becomes a "window", with the texture seen in the distance through the face of the cube. This would permit us to put windows with real-world scenes or textures anywhere, it would permit 10x10x10 holodecks, and it would also make it easy to cover up unsightly views.

(However, while I think such a feature would be really useful, the real solution to ugly neighborhoods is better urban planning and public policy, in RL as in SL.)