Difference between revisions of "User:Nyx Linden/Mesh Office Hours Agenda Archive"

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(Created page with '===Archived Agenda notes for the Mesh Project Office Hour=== == December 6, 2010== # first post!')
 
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== December 6, 2010==
== December 6, 2010==
# first post!
# Will we have the ability to deform meshes with the body sliders not connected to bones?  ie: butt, breast, hip, muscle.
# Will we have the ability to create custom skeletons for animation, or add custom bones to the SL skeleton ie: fingers, toes & tails?
# If you want a parcel on ADITI, see http://blogs.secondlife.com/thread/51153?tstart=0
# What are the top issues and priorities that the mesh team is working on right now?
# Can I (Reed) get a copy of a .dae featuring a scene of objects, including the LOD for each object within the scene (which is compatible w/ SL, of course)?
# Avatar Render cost Tool can we get this adjusted to display mesh correctly?
# Is there any plan to make changes concerning https://jira.secondlife.com/browse/CTS-297, Pivot points and Mesh reistration before reelease?

Revision as of 15:10, 6 December 2010

Archived Agenda notes for the Mesh Project Office Hour

December 6, 2010

  1. Will we have the ability to deform meshes with the body sliders not connected to bones? ie: butt, breast, hip, muscle.
  2. Will we have the ability to create custom skeletons for animation, or add custom bones to the SL skeleton ie: fingers, toes & tails?
  3. If you want a parcel on ADITI, see http://blogs.secondlife.com/thread/51153?tstart=0
  4. What are the top issues and priorities that the mesh team is working on right now?
  5. Can I (Reed) get a copy of a .dae featuring a scene of objects, including the LOD for each object within the scene (which is compatible w/ SL, of course)?
  6. Avatar Render cost Tool can we get this adjusted to display mesh correctly?
  7. Is there any plan to make changes concerning https://jira.secondlife.com/browse/CTS-297, Pivot points and Mesh reistration before reelease?