Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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# Scripted Controls of web Prims.
# Scripted Controls of web Prims.
# specific timeframe for introduction of mesh imports, what restrictions will be imposed on them (vertex/poly wise) and what kind of rigging will be implimented.
# specific timeframe for introduction of mesh imports, what restrictions will be imposed on them (vertex/poly wise) and what kind of rigging will be implimented.
# Windlight estate controls
# Your topic here.
# Your topic here.

Revision as of 12:26, 28 July 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: July 28, 2010.


Agenda

July 28, 2010

  1. Owner-After-Next Permissions for 1st Tier Content Creators - https://jira.secondlife.com/browse/SVC-2622
  2. Shared Media does not allow for interaction or audio on HUDs in v2.1 (https://jira.secondlife.com/browse/VWR-20380).
  3. What happened to Samuel?
  4. Perhaps have a rendering Linden share this OH (and take BigPappy's place)?
  5. Mesh?
  6. UI! (had to be done)
  7. Custom skeletons -Stickman 19:06, 28 July 2010 (UTC)
  8. Any update on the incorrect height info in the appearance editor? ( https://jira.secondlife.com/browse/VWR-19767 )
  9. Scripted Controls of web Prims.
  10. specific timeframe for introduction of mesh imports, what restrictions will be imposed on them (vertex/poly wise) and what kind of rigging will be implimented.
  11. Windlight estate controls
  12. Your topic here.