User:Pedro Oval/Mono code memory usage

From Second Life Wiki
< User:Pedro Oval
Revision as of 14:33, 8 February 2013 by Pedro Oval (talk | contribs) (More constructs)
Jump to navigation Jump to search

Here are some memory usage results I've obtained with Mono, for common language constructs. They were obtained by replicating each line to test 512 times and looking at llGetFreeMemory right at the beginning of the script.

Results for local integer variables x, y, and local float variables f, g:

Construct Bytes used Comments
; 0
{} 0
return 1 Tested in event and without arguments
x 2
(x) 2
(integer)x 2
(float)x 3
f 2
(float)f 2
(integer)f 7
-x 3
~x 3
!x 5
--x 6 Pre-decrement (same bytes as x=~-x)
++x 6 Pre-increment (same bytes as x=-~x)
x-- 8 Post-decrement
x++ 8 Post-increment
x=y 4 Assignment
x==y 5 Comparison
f=x 5 Implicit conversion from integer to float
f=(float)x 5 Explicit conversion from integer to float
x!=y 8 Same bytes as !(x==y)
x*y 4
x/y 8
x%y 8 Modulo
x+y 4
x-y 8 !?!?
x+-y 5 Saves 3 bytes vs. a subtraction!
x*y 4
x/y 8
x&y 4 Bitwise
x&&y 13 Logical
x|y 4 Bitwise
x||y 10 Logical
x^y 4 Bitwise
x<<y 8 Bitwise shift left (can be simulated with mult in most cases)
x>>y 8 Bitwise shift right
x<y 5
x>y 5
x<=y 8 Same bytes as !(x>y)
x>=y 8 Same bytes as !(x<y)
x+=y 6 Same bytes as x=x+y
x-=y 10 Same bytes as x=x-y
x+=-y 7 Saves 3 bytes vs x-=y
x*=y 6 Same as x=x*y
x/=y 10 Same as x=x/y
x%=y 10 Same as x=x%y
if(x); 6
if(x); else; 11
0 6
x^x 4 It gives always 0, saving 2 bytes. (Thanks to User:Omei Qunhua for the discovery)
1 6
-1 7 Sign takes code memory.
0xffffffff 6 Equivalent to -1.
x|~x 5 Equivalent to -1. Saves 1 byte vs 0xffffffff, 2 bytes vs -1.
x+1 8
-~x 4 Same as x+1, saves 4 bytes
x-1 12 What's wrong with subtraction?
x+-1 9 Same as x-1, saves 3 bytes
~-x 4 Same as x-1, saves 8 bytes
x*y+y-1 16 This kind of construct is sometimes used to access last element of strided lists
(x+1)*y-1 20 Equivalent to the above, just worse
~(~x*y) 6 Equivalent to the above, saves 10 bytes
while(x); 37
do ; while(x); 41 Unexpected but true
for(;x;); 37 For loops seem to be plainly rewritten as while loops
@label; if(x) jump label; 37 Equivalent to do loops, saves 4 bytes.