User:Talia Tokugawa/concept/CrazyParticle

From Second Life Wiki
< User:Talia Tokugawa
Revision as of 05:03, 1 April 2024 by Talia Tokugawa (talk | contribs) (Talia's discovery of video particle textures. I am sure I am not the first but I would say anyone previous has not really publicised the fact..)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

I would like to preface this with the fact I've never seen anyone else do this and I spent a lot of the weekend going around asking particle performers, installation artists and Machinimarists various questions the answers to which would confirm this is not something they tried without actually giving it away.

Basicaly, the story goes as follows. Friday night I was in need of some distraction and Frontside gave me a shout and there is no-where better for pure distraction IMHO.

I landed had his and I don't know why but the idea just hit me... that and an onslaught of Dubstep and vibrant flashing colours. At this point I was assuming it most have been tried and probably part the reason I thought to try is a lot of the surfaces there were already parcel media textures.

So I managed to get the UUid for the Parcel Media which had his live VJ show running on it, found a quie... Less chaotic area. Open up the Particle creator in firestorm, The last thing people would have heard of me was "Holy **** it actually worked..." as when I stopped playing around with it the place was near empty just sleeping AFKs.. I couldn't understand why I'd not had a very excited Frontside shaking me doing anything to get my attention.

Then it occurred to me that maybe the particle creator in Firestorm was client side until you injected the script. I did a quick experiment to confirm, and it was the case.

I am sure it's obvious what it was that I did. You get the UUiD for the Parcel media and then feed that into a particle script so that when people have media playing over the parcel stream it will be replace the particle texture with the media. But the possibilities for this are astounding.

Most of what I have done so far as involved ribbon particles. Just cause they look pretty cool and are quick to get a good result from.

I did my first big(ish) public reveal last night. During the tidy up and the Burn2.0 event it's tradition to run around and burn everything. I jumped in on the last burn before the deadline asking if I could "light it".. I said I had discovered some "new magic", I pressed inject, the window closed and no script appeared. So in about 20secs flat I rebuilt the entire particle tried again and I filled the sky with trails of animated fire that arc it's way down to ignite the final burn :) (Thank you Zoren for allow me to hijack the burn, Skye for putting the media stream on and Puddles for getting me the texture.)

I think my next experiments are going to have to be with the various shaders and layering images. There are too many possibilities for me to try keep this secret. SO I will be doing exactly the opposite. Finding every one and group that I think is going to make some good usage of it. Broadcasting it :P


frontside first video

image from the inversion tests

Burn2.0 was not the first place I tried to offer somewhereelse but they never replied.

at the burn when I first got them live Took this as a preview teaser for skye who'd been helping out.

getting close to what I wanted

another experiment after the actual reveal. I didn't get video of that as there was a deadline, first attempt failed and so i was wearing the emitter and dived into/under the burn to get it going.