Difference between revisions of "User talk:Omei Qunhua"

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:I have take a look at all his changeings in the example scripts and do not agree with the most, Everywhere he remove inside the sub-if's the clamps and resort the events. The most of the experienced scripters do not realy read it, but for beginners i think its bad when they not see where are the clamps necessary and where not. [[User:Daemonika Nightfire|Daemonika Nightfire]] 10:19, 20 December 2012 (PST)
:I have take a look at all his changeings in the example scripts and do not agree with the most, Everywhere he remove inside the sub-if's the clamps and resort the events. The most of the experienced scripters do not realy read it, but for beginners i think its bad when they not see where are the clamps necessary and where not. [[User:Daemonika Nightfire|Daemonika Nightfire]] 10:19, 20 December 2012 (PST)
== More size constructs ==
I've confirmed your results and made a few more tests of size optimization constructs.
x=-~x;              6 bytes (equivalent to ++x)
x=~-x;              6 bytes (equivalent to --x)
y=-~x;              6 bytes (equivalent to y=x+1)
if(~x);              7 bytes (equivalent to if(x!=-1))
x*2;                8 bytes (equivalent to x<<1)
x=-~-~x;            8 bytes (equivalent to x+=2)
x=~-~-x;            8 bytes (equivalent to x-=2)
y=x+1;              10 bytes
x=x*2;              10 bytes (equivalent to x=x<<1)
x*=2;              10 bytes
if (!~x);          10 bytes (equivalent to if(x==-1))
if(x&0x80000000)    12 bytes (equivalent to if(x<0) for integers)
if(x<0);            13 bytes
x=x<<1;            14 bytes
if(x!=-1);          17 bytes
For float x:
x=0;                9 bytes
x=0.0;              12 bytes
For vector x:
x=<0, 0, 0>;        27 bytes
x=<0.0, 0.0, 0.0>;  36 bytes
x=ZERO_VECTOR;      36 bytes
for list x:
llGetListLength(x); 40 bytes
x!=[];              13 bytes (note: only list LENGTH is compared - actually subtracted. That returns 0 for empty list.)
x==[];              13 bytes
if(x==[]);          17 bytes
if(x!=[]);          17 bytes
x!=[""];            23 bytes (note: only list LENGTH is compared - actually subtracted. That returns -1 for empty list.)
x==[""];            23 bytes (true if x has 1 element)
x!=[[]];            23 bytes (list may not contain lists but this is allowed?!?!)
x==[[]];            23 bytes
if(x==[""]);        27 bytes
x!=[1];            28 bytes (true if x has 1 element)
if(x==["","",""]);  47 bytes
if(x!=["","",""]);  47 bytes
if(llGetListLengt(x)==1);  53 bytes
if(llGetListLengt(x)!=1);  56 bytes
if(x==["","","",""]);      57 bytes
Some of those may be worth being included in [[LSL Hacks]], which I'd say is the place for code size optimization. Your list results are run time size related and thus worth being included as an update to [[LSL Script Memory]]. --[[User:Pedro Oval|Pedro Oval]] 09:35, 29 December 2012 (PST)

Revision as of 10:35, 29 December 2012

An appeal:

When submitting sample scripts (or editing existing samples) PLEASE ensure you've tested the resulting script. There can be no excuse for blindly editing and not testing, and certainly no excuse for submitting scripts that won't even compile! Omei Qunhua 09:02, 9 December 2012 (PST)

I wholeheartedly agree. I have been guilty of the sin but I agree. lslint and lsleditor are our friends. I noticed you mentioned that some edits have been breaking examples. If that happens, please make a note of it somewhere, we need to keep track of this so we can halt any negative trends. -- Strife (talk|contribs) 08:34, 14 December 2012 (PST)
Well if you want to observe a negative trend, the following Wiki pages / examples were all corrupted by the same person :)
Wiki Page                 Date Corrupted         Nature of Error

Gun Script                  18-Oct-12            Compile error

llGetAgentList               8-Dec-12            Compile error  

llGetAgentList               9-Dec-12            Run-time bad results 

llDialog                    24-Sept-12           Compile error

11SetLinkAlpha              30-Sept-12           Compile error

llGetLinkInventoryPermMask  25-Nov-12            Compile error

llResetOtherScript          24-Sept-12           Run-time error

llGetSimStats                8-Dec-12            Compile error

llRequestURL                24-Sep-12            Compile error

llSetKeyframedMotion        24-Sep-12            Run-time error

llEvade                                          Compile error

llGetClosestNavPoint                             Compile error

llGetNotecardLine                                Run-time bad results

llAcos                                           Incorrect misleading comment
 

Omei Qunhua 15:26, 18 December 2012 (PST)

I have take a look at all his changeings in the example scripts and do not agree with the most, Everywhere he remove inside the sub-if's the clamps and resort the events. The most of the experienced scripters do not realy read it, but for beginners i think its bad when they not see where are the clamps necessary and where not. Daemonika Nightfire 10:19, 20 December 2012 (PST)

More size constructs

I've confirmed your results and made a few more tests of size optimization constructs.

x=-~x;               6 bytes (equivalent to ++x)
x=~-x;               6 bytes (equivalent to --x)
y=-~x;               6 bytes (equivalent to y=x+1)
if(~x);              7 bytes (equivalent to if(x!=-1))
x*2;                 8 bytes (equivalent to x<<1)
x=-~-~x;             8 bytes (equivalent to x+=2)
x=~-~-x;             8 bytes (equivalent to x-=2)
y=x+1;              10 bytes
x=x*2;              10 bytes (equivalent to x=x<<1)
x*=2;               10 bytes
if (!~x);           10 bytes (equivalent to if(x==-1))
if(x&0x80000000)    12 bytes (equivalent to if(x<0) for integers)
if(x<0);            13 bytes
x=x<<1;             14 bytes
if(x!=-1);          17 bytes

For float x:

x=0;                 9 bytes
x=0.0;              12 bytes

For vector x:

x=<0, 0, 0>;        27 bytes
x=<0.0, 0.0, 0.0>;  36 bytes
x=ZERO_VECTOR;      36 bytes

for list x:

llGetListLength(x); 40 bytes
x!=[];              13 bytes (note: only list LENGTH is compared - actually subtracted. That returns 0 for empty list.)
x==[];              13 bytes
if(x==[]);          17 bytes
if(x!=[]);          17 bytes
x!=[""];            23 bytes (note: only list LENGTH is compared - actually subtracted. That returns -1 for empty list.)
x==[""];            23 bytes (true if x has 1 element)
x!=[[]];            23 bytes (list may not contain lists but this is allowed?!?!)
x==[[]];            23 bytes
if(x==[""]);        27 bytes
x!=[1];             28 bytes (true if x has 1 element)
if(x==["","",""]);  47 bytes
if(x!=["","",""]);  47 bytes
if(llGetListLengt(x)==1);  53 bytes
if(llGetListLengt(x)!=1);  56 bytes
if(x==["","","",""]);      57 bytes

Some of those may be worth being included in LSL Hacks, which I'd say is the place for code size optimization. Your list results are run time size related and thus worth being included as an update to LSL Script Memory. --Pedro Oval 09:35, 29 December 2012 (PST)